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> [Suggestion] A few requests, Can we has...

 
post Dec 23 2012, 01:39
Post #6621
danixxx



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Make tokenizer affect arena token bonus even if just a little like +10/20/30%.
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post Dec 23 2012, 03:26
Post #6622
chamois



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How about no parry/resist for monsters when the player is in spirit stance ?
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post Dec 23 2012, 08:41
Post #6623
4EverLost



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QUOTE(danixxx @ Dec 22 2012, 23:39) *

Make tokenizer affect arena token bonus even if just a little like +10/20/30%.


wouldn't it work better if each level of tokenizer worked like the crystal perks? Instead of a higher chance to drop they just drop more at once. That could give you 2 or 3 tokens at a time for doing arenas, there could also be a bonus for higher settings to increase the chance for a monster to drop them.

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post Dec 23 2012, 10:09
Post #6624
Ichy



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I suggest a 3rd type of Token used for Monster Lab part 2.
Since everyone likes frith this one will only drop in BT or above (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Dec 23 2012, 16:04
Post #6625
eovcoo5



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upgrade maze system add new pony more maze to stop bots
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post Dec 24 2012, 01:09
Post #6626
Drksrpnt



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Let monsters have a chance to get materials when they trigger spark of life, not just when it actually kills someone.
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post Dec 24 2012, 09:09
Post #6627
Homicidalsage



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Put a link to the hentaiverse wiki in the hentaiverse settings page or something, with a note like "hentaiverse info", could be useful for newbies who haven't heard about the wiki yet or people that never visit the forum
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post Dec 24 2012, 09:17
Post #6628
Ichy



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A new Arena called HV Top 1000:
You just fight the 1000 strongest Mobs in 100 rounds starting with the weakest.

No level limit since it will be a good challenge for low leveled guys.
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post Dec 24 2012, 13:21
Post #6629
holerider



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QUOTE(Ichy @ Dec 24 2012, 15:17) *

A new Arena called HV Top 1000:
You just fight the 1000 strongest Mobs in 100 rounds starting with the weakest.

No level limit since it will be a good challenge for low leveled guys.


Don't think I'm able to finish that even in normal difficulty

but it would be so fun


I'd like more J-culture related artifacts,

like doom, portal and all, but would like more eastern themed artifacts

This post has been edited by holerider: Dec 24 2012, 13:23
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post Dec 24 2012, 21:55
Post #6630
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1. Add Halberd as Tier 3, 2-Hand weapon. Katana is useless if not used in NI setup. Halberds were both Slashing and Piercing weapon ( I don't know if it is possible to script that). Make them rare, another fun addition to the game. BTW: do not say we already have them (scythe). Scythe is not a halberd.

2. With recent removal of credits gain from Grind Fest I would like to suggest slight reduction in Stamina drain when playing Arenas (from 20 to 30 rounds/stamina point).

3. I would gladly welcome Item World with credits gain but with no equipment drops and no experience gain.

4. On Battletoads and IWBTH please consider double potions/featherweight shards drops (in the same way as crystals 1/2x/3x+). I've noticed that when playing on higher difficulties Featherweight shards don't drop at all or very, very rarely which is odd because on normal getting 100 in a week or two is not that difficult.

5. Add another support spell. From a lack of better name I call it Super Glue. All that parrying and resisting, sometimes it ***** [censored] ok I' calm.. (IMG:[invalid] style_emoticons/default/tongue.gif) . It will prevent monster from avoiding attack if previous was parried/resisted. Monster is glued to a player for 1 turn.



6. And for the love of... fix resist. With 80% I can't resist hit by a fly. What is the point of this Stat?
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post Dec 24 2012, 22:09
Post #6631
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QUOTE(aizenteppa @ Dec 24 2012, 23:55) *
1. Add Halberd as Tier 3, 2-Hand weapon. Katana is useless if not used in NI setup. Halberds were both Slashing and Piercing weapon ( I don't know if it is possible to script that). Make them rare, another fun addition to the game. BTW: do not say we already have them (scythe). Scythe is not a halberd.

Piercing is too OP already to make two-damage-type weapon.

QUOTE(aizenteppa @ Dec 24 2012, 23:55) *
2. With recent removal of credits gain from Grind Fest I would like to suggest slight reduction in Stamina drain when playing Arenas (from 20 to 30 rounds/stamina point).

When you guys will ever learn to read? It was said a countless times: "There will be no changes to Stamina consumption. Ever."

QUOTE(aizenteppa @ Dec 24 2012, 23:55) *
3. I would gladly welcome Item World with credits gain but with no equipment drops and no experience gain.

(IMG:https://forums.e-hentai.org/uploads/post-329682-1339673722.jpg)

QUOTE(aizenteppa @ Dec 24 2012, 23:55) *
4. On Battletoads and IWBTH please consider double potions/featherweight shards drops (in the same way as crystals 1/2x/3x+). I've noticed that when playing on higher difficulties Featherweight shards don't drop at all or very, very rarely which is odd because on normal getting 100 in a week or two is not that difficult.

We have enough of this stuff dropping already, go train some Scavenger.

QUOTE(aizenteppa @ Dec 24 2012, 23:55) *
5. Add another support spell. From a lack of better name I call it Super Glue. All that parrying and resisting, sometimes it ***** [censored] ok I' calm.. (IMG:[invalid] style_emoticons/default/tongue.gif) . It will prevent monster from avoiding attack if previous was parried/resisted. Monster is glued to a player for 1 turn.

Too sweet for whiners. Whiners must suffer. Also: go and find a better weapon.

QUOTE(aizenteppa @ Dec 24 2012, 23:55) *
6. And for the love of... fix resist. With 80% I can't resist hit by a fly. What is the point of this Stat?

It's because most of the monsters attacks (like 90%) is physical. Read some Wiki.

This post has been edited by Evil Scorpio: Dec 24 2012, 22:11
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post Dec 24 2012, 23:19
Post #6632
fishinsea



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How about making parry and resist reduce damage taken by 50% instead of negating it completely, and in case of deprecating, reduce duration by 75%. Affects both player and monster stats.

While we're at it, make burden actually do something significant like with interference.

This post has been edited by fishinsea: Dec 24 2012, 23:23
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post Dec 24 2012, 23:35
Post #6633
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Remember, all such suggestions affect both parties. I'm all for it though
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post Dec 24 2012, 23:45
Post #6634
Ichy



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Resist should work on ALL skills. Physical and magical. Yep our skills too.
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post Dec 25 2012, 00:15
Post #6635
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QUOTE(Evil Scorpio @ Dec 24 2012, 22:09) *

When you guys will ever learn to read? It was said a countless times: "There will be no changes to Stamina consumption. Ever."

There was one several days ago. Grind+Crys. Remember?
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post Dec 25 2012, 00:49
Post #6636
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QUOTE(Ichy @ Dec 24 2012, 13:45) *

Resist should work on ALL skills. Physical and magical. Yep our skills too.

I believe that's called "Evade".
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post Dec 25 2012, 01:02
Post #6637
skillchip



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Except our skills cannot be evaded resisted or parried.

Which I guess we should feel lucky we get that

while we are at it let's make absorb work on skills as well

This post has been edited by skillchip: Dec 25 2012, 01:20
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post Dec 25 2012, 02:41
Post #6638
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QUOTE(Maximum_Joe @ Dec 24 2012, 17:49) *

I believe that's called "Evade".


I think he's talking about resist working on monster skills but not regular attacks. The stat is pretty much useless now though, it rarely procs and when it does you have absorb anyways.
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post Dec 25 2012, 07:59
Post #6639
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QUOTE(kserox @ Dec 25 2012, 02:15) *
There was one several days ago. Grind+Crys. Remember?

That's not Stamina change, that's battle type merging. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Dec 25 2012, 08:51
Post #6640
Ichy



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QUOTE(fishinsea @ Dec 25 2012, 02:41) *

I think he's talking about resist working on monster skills but not regular attacks. The stat is pretty much useless now though, it rarely procs and when it does you have absorb anyways.

Exactly.

We have 2 evil stats on equipment: one reduces Evade and the other one increases Mana cost. He should change that one so it reduces Resist instead.

Now we have Heavy Armor which is good against normal attacks and so lala against skills since Burden and Interference eats up most of our Evade and Resist.
And Light Armor has more problems with normal hits but is good against skills thanks to high evade and resist which will now help to survive skills (instead of doing nothing like it does right now)

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