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[Suggestion] A few requests, Can we has... |
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Dec 21 2012, 23:02
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Sushilicious @ Dec 22 2012, 00:55)  HentaiVerse 0.72: The Better Version Tenboro: Due to a large number of people complaining about the difficulty jump from 199 to 200, I decided to bridge the gap and make it easier for players to adapt...
199'ers: Yay.
Tenboro: ...There is now no correlation between player level and monster level. This basically means that you can encounter everything regardless of PL starting at character level 0.
501: Oh hell yes, time to have a field day. Teehee.
199'ers: Dafuq?
0's: .........
Seasoned 200+'ers: LOL
Tenboro: gg gl hf (IMG: https://forums.e-hentai.org/uploads/post-329682-1335787608.png)
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Dec 21 2012, 23:26
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Have LotD increase the bonus chance for grindfest crystal drops
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Dec 21 2012, 23:30
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(skillchip @ Dec 22 2012, 01:26)  Have LotD increase the bonus chance for grindfest crystal drops I think a new training perk for that would be preferrable.
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Dec 22 2012, 00:11
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(skillchip @ Dec 21 2012, 13:26)  Have LotD increase the bonus chance for grindfest crystal drops
Isn't Scavenger already good enough?
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Dec 22 2012, 00:15
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Nah. How about LOTD increasing primary crystal drop chance?
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Dec 22 2012, 01:10
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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LotD should have done something for crystal drops, cause it was just useless for Crysfest when it was still around
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Dec 22 2012, 01:24
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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Hence, removal of Crysfest. Problem solved.
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Dec 22 2012, 09:05
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Sushilicious @ Dec 21 2012, 22:55)  HentaiVerse 0.72: The Better Version Tenboro: Due to a large number of people complaining about the difficulty jump from 199 to 200, I decided to bridge the gap and make it easier for players to adapt...
199'ers: Yay.
Tenboro: ...There is now no correlation between player level and monster level. This basically means that you can encounter everything regardless of PL starting at character level 0.
501: Oh hell yes, time to have a field day. Teehee.
199'ers: Dafuq?
0's: .........
Seasoned 200+'ers: LOL
Tenboro: gg gl hf
Once I have some more Tokens I will try to create some low level killing asshole Monsters with all Chaos Upgrades they can have. Still unsure about the Monster I should use (IMG:[ invalid] style_emoticons/default/sleep.gif)
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Dec 22 2012, 09:25
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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Elemental. Piss off ALL the mages. 99 PL, all 4 Elemental resists maxed (one at 74, big deal), and a Power 30 skill available as soon as it hits 30% MP. L49 mage meets that in an IWBTH RE, it's just not going to die unless he wises up and Magic Missiles it. With a few more Crystals it's got a decent Holy resist to cover that front and some Endurance to tank a hit or two.
Giants/Mechs/Undead are also popular for a reason. . . (and dear god do I hate the last two, always, ALWAYS near capped Cold resist now that PL 700s are a thing for me).
The other new magic PL is 328, the max level for a level 99 player in an IWBTH round, beyond that Spark of Life is a thing. PL 275-300 is probably best for abusing that particular player population. Whatever PL gets to munch on level 60-69 mages might also be interesting, since they don't have Imperil to shrug off stupid high resists yet.
This post has been edited by PK678353: Dec 22 2012, 09:28
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Dec 22 2012, 10:37
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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No more High PLs pls. They are SO boring to kill. All this endless parries...
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Dec 22 2012, 11:26
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Not sure if Tenb has planned out Monster Lab part 2 yet but I suggest a change:
1. Reduce the number of Chaos Token upgrades possible. At max a normal Mob should be able to reach 30% of what it is now. 2. Allow to create gray Mini Boss Monsters! Costs at least a Million to upgrade and has to be at least PL 800 or 900 and of course have all token upgrades. From now on you will use Chaos Tokens to buy bonus stats like evade, Parry, Attack power and stuff. But make us choose so there will be many different builds instead of a horde with max everything. Possible allow to reach certain stats higher then it is now. Also Mini Bosses will come with Double gift so your Chaos Upgrade to Double Gift can make it bring triple or 4x gifts. + These Mobs will be encountered by everyone but scaled down in power if their level is below 200.
with this turn back arenas to the way they used to. I miss gray mobs.
3. Once you got all your Chaos upgrades you might be able to turn it into a Legendary.
This post has been edited by Ichy: Dec 22 2012, 11:34
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Dec 22 2012, 16:10
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chamois
Group: Members
Posts: 400
Joined: 12-November 10

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Chance Wakizashi proc to penetrated armor. I think Niten Ichiryu is not effective because it only gets half of the bonus from Two handed and Dual wield while having the malus that DW and TH don't. Using a katana that can only hit 5 mobs is worse than using a longsword. Monster's high physical mitigation also makes Rapier and Estoc much more effective than bleeding weapons. That's why using DW Rapier or TH Estoc is a more favorable choice than Niten Ichiryu.
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Dec 22 2012, 16:38
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(chamois @ Dec 22 2012, 16:10)  Chance Wakizashi proc to penetrated armor. I think Niten Ichiryu is not effective because it only gets half of the bonus from Two handed and Dual wield while having the malus that DW and TH don't. Using a katana that can only hit 5 mobs is worse than using a longsword. Monster's high physical mitigation also makes Rapier and Estoc much more effective than bleeding weapons. That's why using DW Rapier or TH Estoc is a more favorable choice than Niten Ichiryu.
Bleeding needs a little rework. Less bleed at lower settings and much more at IWBTH. Also a little tweak to make Niten the best Bleeder Style to make up for the range.
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Dec 22 2012, 17:13
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(Ichy @ Dec 22 2012, 14:38)  Bleeding needs a little rework. Less bleed at lower settings and much more at IWBTH.
Also a little tweak to make Niten the best Bleeder Style to make up for the range.
booo, how about the ability to forge poison & bleed on an estoc (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Dec 22 2012, 17:19
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(4EverLost @ Dec 22 2012, 17:13)  booo, how about the ability to forge poison & bleed on an estoc (IMG:[ invalid] style_emoticons/default/biggrin.gif) Only Elemental Strike Estocs (IMG:[ invalid] style_emoticons/default/tongue.gif) --- But good idea. Since Shields are so worthless how about: The Ability to add thorns to your shield so they will reflect damage every time a monster tries to attack you. Then he just has to make Elemental Spikes useful so they will hurt monsters and suddenly Sword-shield is a fun style. Also allow elemental strikes on shields.
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Dec 22 2012, 19:06
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10

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QUOTE(Ichy @ Dec 22 2012, 15:05)  Once I have some more Tokens I will try to create some low level killing asshole Monsters with all Chaos Upgrades they can have. Still unsure about the Monster I should use (IMG:[ invalid] style_emoticons/default/sleep.gif) MAXed AGI avion(65k) and sprite(233k), or maybe high AGI beast and celestial?
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Dec 22 2012, 19:11
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Yeah I was thinking about a super fast and hard hitting bird. Thanks to evade/parry/resist it could get a lot of kills.
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Dec 22 2012, 19:42
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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QUOTE(Ichy @ Dec 22 2012, 10:19)  Only Elemental Strike Estocs (IMG:[ invalid] style_emoticons/default/tongue.gif) --- But good idea. Since Shields are so worthless how about: The Ability to add thorns to your shield so they will reflect damage every time a monster tries to attack you. Then he just has to make Elemental Spikes useful so they will hurt monsters and suddenly Sword-shield is a fun style. Also allow elemental strikes on shields. Duel wield ethereal shields? (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Dec 22 2012, 23:20
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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Take those elemental resist AP black holes that are on the chopping block anyway and convert them to anti-resist, keyed to that specific element, about say 4% per AP invested. So,a Fire mage with all 15 of the Fire anti-resists filled in would have a 60% chance of ignoring a resist, but not if he throws out a Wind spell instead, while a Holy mage would get 40% anti-resist. Sad thing is it wouldn't even bridge the huge gap between Elemental and Holy/Dark, Holy/Dark would still dominate (by design, I rather strongly suspect). At least give me X-Imperil (IMG:[ invalid] style_emoticons/default/tongue.gif).
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