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> [Suggestion] A few requests, Can we has...

 
post Dec 21 2012, 23:02
Post #6601
Evil Scorpio



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QUOTE(Sushilicious @ Dec 22 2012, 00:55) *
HentaiVerse 0.72: The Better Version
Tenboro: Due to a large number of people complaining about the difficulty jump from 199 to 200, I decided to bridge the gap and make it easier for players to adapt...

199'ers: Yay.

Tenboro: ...There is now no correlation between player level and monster level. This basically means that you can encounter everything regardless of PL starting at character level 0.

501: Oh hell yes, time to have a field day. Teehee.

199'ers: Dafuq?

0's: .........

Seasoned 200+'ers: LOL

Tenboro: gg gl hf

(IMG:https://forums.e-hentai.org/uploads/post-329682-1335787608.png)
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post Dec 21 2012, 23:26
Post #6602
skillchip



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Have LotD increase the bonus chance for grindfest crystal drops
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post Dec 21 2012, 23:30
Post #6603
Evil Scorpio



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QUOTE(skillchip @ Dec 22 2012, 01:26) *
Have LotD increase the bonus chance for grindfest crystal drops

I think a new training perk for that would be preferrable.
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post Dec 22 2012, 00:11
Post #6604
Maximum_Joe



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QUOTE(skillchip @ Dec 21 2012, 13:26) *

Have LotD increase the bonus chance for grindfest crystal drops

Isn't Scavenger already good enough?
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post Dec 22 2012, 00:15
Post #6605
Lement



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Nah. How about LOTD increasing primary crystal drop chance?
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post Dec 22 2012, 01:10
Post #6606
skillchip



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LotD should have done something for crystal drops, cause it was just useless for Crysfest when it was still around
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post Dec 22 2012, 01:24
Post #6607
Sushilicious



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Hence, removal of Crysfest. Problem solved.
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post Dec 22 2012, 09:05
Post #6608
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QUOTE(Sushilicious @ Dec 21 2012, 22:55) *

HentaiVerse 0.72: The Better Version
Tenboro: Due to a large number of people complaining about the difficulty jump from 199 to 200, I decided to bridge the gap and make it easier for players to adapt...

199'ers: Yay.

Tenboro: ...There is now no correlation between player level and monster level. This basically means that you can encounter everything regardless of PL starting at character level 0.

501: Oh hell yes, time to have a field day. Teehee.

199'ers: Dafuq?

0's: .........

Seasoned 200+'ers: LOL

Tenboro: gg gl hf

Once I have some more Tokens I will try to create some low level killing asshole Monsters with all Chaos Upgrades they can have.
Still unsure about the Monster I should use (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Dec 22 2012, 09:25
Post #6609
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Elemental. Piss off ALL the mages. 99 PL, all 4 Elemental resists maxed (one at 74, big deal), and a Power 30 skill available as soon as it hits 30% MP. L49 mage meets that in an IWBTH RE, it's just not going to die unless he wises up and Magic Missiles it. With a few more Crystals it's got a decent Holy resist to cover that front and some Endurance to tank a hit or two.

Giants/Mechs/Undead are also popular for a reason. . . (and dear god do I hate the last two, always, ALWAYS near capped Cold resist now that PL 700s are a thing for me).

The other new magic PL is 328, the max level for a level 99 player in an IWBTH round, beyond that Spark of Life is a thing. PL 275-300 is probably best for abusing that particular player population. Whatever PL gets to munch on level 60-69 mages might also be interesting, since they don't have Imperil to shrug off stupid high resists yet.

This post has been edited by PK678353: Dec 22 2012, 09:28
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post Dec 22 2012, 10:37
Post #6610
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No more High PLs pls. They are SO boring to kill. All this endless parries...
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post Dec 22 2012, 11:26
Post #6611
Ichy



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Not sure if Tenb has planned out Monster Lab part 2 yet but I suggest a change:

1. Reduce the number of Chaos Token upgrades possible. At max a normal Mob should be able to reach 30% of what it is now.
2. Allow to create gray Mini Boss Monsters! Costs at least a Million to upgrade and has to be at least PL 800 or 900 and of course have all token upgrades.
From now on you will use Chaos Tokens to buy bonus stats like evade, Parry, Attack power and stuff. But make us choose so there will be many different builds instead of a horde with max everything. Possible allow to reach certain stats higher then it is now.
Also Mini Bosses will come with Double gift so your Chaos Upgrade to Double Gift can make it bring triple or 4x gifts.
+ These Mobs will be encountered by everyone but scaled down in power if their level is below 200.

with this turn back arenas to the way they used to. I miss gray mobs.

3. Once you got all your Chaos upgrades you might be able to turn it into a Legendary.

This post has been edited by Ichy: Dec 22 2012, 11:34
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post Dec 22 2012, 16:10
Post #6612
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Chance Wakizashi proc to penetrated armor. I think Niten Ichiryu is not effective because it only gets half of the bonus from Two handed and Dual wield while having the malus that DW and TH don't. Using a katana that can only hit 5 mobs is worse than using a longsword. Monster's high physical mitigation also makes Rapier and Estoc much more effective than bleeding weapons. That's why using DW Rapier or TH Estoc is a more favorable choice than Niten Ichiryu.
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post Dec 22 2012, 16:38
Post #6613
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QUOTE(chamois @ Dec 22 2012, 16:10) *

Chance Wakizashi proc to penetrated armor. I think Niten Ichiryu is not effective because it only gets half of the bonus from Two handed and Dual wield while having the malus that DW and TH don't. Using a katana that can only hit 5 mobs is worse than using a longsword. Monster's high physical mitigation also makes Rapier and Estoc much more effective than bleeding weapons. That's why using DW Rapier or TH Estoc is a more favorable choice than Niten Ichiryu.

Bleeding needs a little rework. Less bleed at lower settings and much more at IWBTH.

Also a little tweak to make Niten the best Bleeder Style to make up for the range.
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post Dec 22 2012, 17:13
Post #6614
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QUOTE(Ichy @ Dec 22 2012, 14:38) *

Bleeding needs a little rework. Less bleed at lower settings and much more at IWBTH.

Also a little tweak to make Niten the best Bleeder Style to make up for the range.


booo, how about the ability to forge poison & bleed on an estoc (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Dec 22 2012, 17:19
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QUOTE(4EverLost @ Dec 22 2012, 17:13) *

booo, how about the ability to forge poison & bleed on an estoc (IMG:[invalid] style_emoticons/default/biggrin.gif)

Only Elemental Strike Estocs (IMG:[invalid] style_emoticons/default/tongue.gif)

---

But good idea. Since Shields are so worthless how about: The Ability to add thorns to your shield so they will reflect damage every time a monster tries to attack you.
Then he just has to make Elemental Spikes useful so they will hurt monsters and suddenly Sword-shield is a fun style.

Also allow elemental strikes on shields.
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post Dec 22 2012, 19:06
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QUOTE(Ichy @ Dec 22 2012, 15:05) *

Once I have some more Tokens I will try to create some low level killing asshole Monsters with all Chaos Upgrades they can have.
Still unsure about the Monster I should use (IMG:[invalid] style_emoticons/default/sleep.gif)

MAXed AGI avion(65k) and sprite(233k), or maybe high AGI beast and celestial?
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post Dec 22 2012, 19:11
Post #6617
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Yeah I was thinking about a super fast and hard hitting bird. Thanks to evade/parry/resist it could get a lot of kills.
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post Dec 22 2012, 19:42
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QUOTE(Ichy @ Dec 22 2012, 10:19) *

Only Elemental Strike Estocs (IMG:[invalid] style_emoticons/default/tongue.gif)

---

But good idea. Since Shields are so worthless how about: The Ability to add thorns to your shield so they will reflect damage every time a monster tries to attack you.
Then he just has to make Elemental Spikes useful so they will hurt monsters and suddenly Sword-shield is a fun style.

Also allow elemental strikes on shields.


Duel wield ethereal shields? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Dec 22 2012, 20:09
Post #6619
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QUOTE(fishinsea @ Dec 22 2012, 19:42) *

Duel wield ethereal shields? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

so double counter but no means of attack? (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 22 2012, 23:20
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Take those elemental resist AP black holes that are on the chopping block anyway and convert them to anti-resist, keyed to that specific element, about say 4% per AP invested. So,a Fire mage with all 15 of the Fire anti-resists filled in would have a 60% chance of ignoring a resist, but not if he throws out a Wind spell instead, while a Holy mage would get 40% anti-resist.

Sad thing is it wouldn't even bridge the huge gap between Elemental and Holy/Dark, Holy/Dark would still dominate (by design, I rather strongly suspect). At least give me X-Imperil (IMG:[invalid] style_emoticons/default/tongue.gif).
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