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[Suggestion] A few requests, Can we has... |
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Feb 13 2011, 02:38
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tribalspirit
Group: Members
Posts: 999
Joined: 9-May 10

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QUOTE(Rei-Tenshi @ Feb 12 2011, 21:52)  For what? You can kill everything except for a Boss/Legendary in 1 hit anyway. If we're requesting Poison upgrades, might as well ask for a Tier2 Poison (more damage, longer duration, etc)
why not skills for melee? i'm thinking about aoe attacks even with dualwield (wihrlwind) or OH and shield (shield bash) they consume more mana than spells and they are less effective just to speed up things even for that styles, they are boring and time consuming like hell two haded after patch seems fine almost like mage now with enough ap used on overcharge
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Feb 13 2011, 04:04
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Sardion
Group: Members
Posts: 913
Joined: 4-November 09

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QUOTE(Rei-Tenshi @ Feb 12 2011, 21:52)  For what? You can kill everything except for a Boss/Legendary in 1 hit anyway. If we're requesting Poison upgrades, might as well ask for a Tier2 Poison (more damage, longer duration, etc)
I'm dualwielding melee, on my actual lvl I need usually 2 hit on normal monsters. I suppose shield rating lowering + 50% reduction of mana regen would spare some hp for me when i face 8 mobs at once. That would be usefull spell on tiers below 50lvl QUOTE(tribalspirit @ Feb 13 2011, 01:38)  why not skills for melee? i'm thinking about aoe attacks even with dualwield (wihrlwind) or OH and shield (shield bash) they consume more mana than spells and they are less effective just to speed up things even for that styles, they are boring and time consuming like hell
two haded after patch seems fine almost like mage now with enough ap used on overcharge
It was suggested by someone and nothing came out from that yet, sadly.
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Feb 13 2011, 08:49
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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Maybe make some melee skills that cost some overcharge or SP.
And maybe add a "Spirit Theft" skill to melee weapons, to help melees survive on the higher level arenas. Not enough to keep Spark of Life forever, something like 2-3 points at a time.
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Feb 13 2011, 10:42
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Sardion
Group: Members
Posts: 913
Joined: 4-November 09

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QUOTE(Rei-Tenshi @ Feb 13 2011, 07:49)  Maybe make some melee skills that cost some overcharge or SP.
And maybe add a "Spirit Theft" skill to melee weapons, to help melees survive on the higher level arenas. Not enough to keep Spark of Life forever, something like 2-3 points at a time.
Definitely want. Ether Theft besides bleed/stun/PA on weapons, maybe requiring special suffix, or just ability around 40lvl that gives 1% base chance of Ether Theft on hit with any weapon. It would be not so hard to code I suppose and profit for melees that do only physical atack would be awesome. or like it was done in dragon age via warrior's ablility: QUOTE Death Blow - Each time the warrior fells an enemy, the end of the battle seems closer at hand, restoring a portion of the warrior's stamina. lets say around 5% ET chance when monster dies killed by player's physical attack but not staff. optionally same thing but with HP Also, skills costing SP would be extremly usefull as for now my SP is usually whole battle untouched since I'm using spirit attack just as desperate blow when remain only one enemy on last arena round and I have 20% hp. This post has been edited by Sardion: Feb 13 2011, 10:47
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Feb 19 2011, 00:56
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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I think the trophies of special events (ex: Shimmering Present), when donated in shrine, should give gear with funny names (just names not "new" different suffixes), and another trophy without the possibility of selling or donating to shrine again.
Ex: Shimmering Present -> Snowflake gives you a "Fine Redwood Staff of the Vixen" and a "Empty Box"
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Feb 19 2011, 02:09
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ootoro
Group: Members
Posts: 5,460
Joined: 19-March 09

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QUOTE(cmdct @ Feb 18 2011, 18:56)  I think the trophies of special events (ex: Shimmering Present), when donated in shrine, should give gear with funny names (just names not "new" different suffixes), and another trophy without the possibility of selling or donating to shrine again.
Ex: Shimmering Present -> Snowflake gives you a "Fine Redwood Staff of the Vixen" and a "Empty Box"
Seconded! This would encourage me to turn in my Shimmering Present.
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Feb 19 2011, 02:14
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(cmdct @ Feb 18 2011, 17:56)  a "Empty Box"
Oh, its just a box.
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Feb 19 2011, 02:17
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(cmal @ Feb 18 2011, 18:14)  Oh, its just a box.
Not just a box, it's an empty box, which increases its value.
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Feb 19 2011, 02:20
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(sushi0 @ Feb 18 2011, 19:17)  Not just a box, it's an empty box, which increases its value.
Metal Gear Solid reference. Should I have done the ! too?
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Feb 19 2011, 02:23
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(cmal @ Feb 18 2011, 18:20)  Metal Gear Solid reference. Should I have done the ! too?
Probably. You can never have too much emphasis.
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Feb 19 2011, 16:14
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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I was thinking that Scan could list the status effects currently active on a monster, in case there are so many that you can't see them all. And maybe have a self scan ability to do the same for yourself. Of course, you could just look back through the battle log... but then again, it only covers the current round.
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Feb 19 2011, 17:54
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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I've been thinking about this for a while now, but never got around to posting it. How about we have a ranking list that shows all the players and their levels? Most games I've played have a ranking system and it might be interesting to see HV have one too. It could be similar to the monster list that has already been created and I don't think it would require too much coding to do a variation of this. As it stands with the new forum changes, the player levels don't show on their profile page anymore, so we need to look at their individual posts to actually see their level, karma, and etc. What I have in mind is start at level 30 or whatever level that would be appropriate. It wouldn't be feasible to list all the members since we have over half a million of them and most are level 0 anyways. On a basic level, I think the information could be shown on a format similar to this: Player name: --> Player's level: --> Player's Experience: --> Player's Karma: You can also add in other info too such as credits, GP, or whatever but I think those aren't necessary since I'm only interested in their name, level, experience and karma. This list would be useful since we can "see" every person that actually plays HV and I've always been interested in lurkers and their leveling speed. I'm not sure if this has been suggested before, can't really be arsed to read all the previous pages.
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Feb 19 2011, 18:50
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(sushi0 @ Feb 19 2011, 15:54)  Player name: --> Player's level: --> Player's Experience: --> Player's Karma:
You can also add in other info too such as credits, GP, or whatever but I think those aren't necessary since I'm only interested in their name, level, experience and karma. This list would be useful since we can "see" every person that actually plays HV and I've always been interested in lurkers and their leveling speed. I'm not sure if this has been suggested before, can't really be arsed to read all the previous pages.
You... stalker!Just kidding, but this information can lead to stalking, and what do you mean by Player's Experience? Imo ranking list doesn't fit in HV, there aren't many challenges to begin with. To solve your problem, perhaps in the "Search and Filter Options" in "Members List", should have a option for karma/level.
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Feb 19 2011, 19:19
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Golden Sun
Group: Members
Posts: 2,079
Joined: 9-April 10

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QUOTE I was thinking that Scan could list the status effects currently active on a monster, in case there are so many that you can't see them all. And maybe have a self scan ability to do the same for yourself. Of course, you could just look back through the battle log... but then again, it only covers the current round. I can do a fix of that for you. Just a graphic bug.
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Feb 19 2011, 19:21
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(cmdct @ Feb 19 2011, 10:50)  You... stalker! Just kidding, but this information can lead to stalking, and what do you mean by Player's Experience?
It seems like you didn't fully comprehend my post. All the information I said that should be listed, player's name, level, experience, and karma can already be found using existing methods, this just puts all that into an organized fashion. Player's Experience = player's current experience, thought that was pretty self explanatory.
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Feb 19 2011, 20:03
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(sushi0 @ Feb 19 2011, 17:21)  It seems like you didn't fully comprehend my post. All the information I said that should be listed, player's name, level, experience, and karma can already be found using existing methods, this just puts all that into an organized fashion.
I fully comprehended what you said, but in case you didn't noticed, the problem is how easily everyone could access them. Sure level or karma isn't really important, but GP, credits, that shouldn't be public, if I want to make it public, is because I decide to. If you don't know here, most people don't want to interact with others, not all lurkers doesn't know the forum exists. That said, they would be annoyed if they got 1,2,3,50 messages because that same organized information. C'mon, there's a similar "problem" with equipment already. Some people don't post equipment links, because later some guys who go to the trouble reading older topics just to find "gold", ask for them. Now think what would happen if the equipment was listed. QUOTE(sushi0 @ Feb 19 2011, 17:21)  Player's Experience = player's current experience, thought that was pretty self explanatory. It is, but if you already know the level, you can estimate the experience as well, it's a redundant information, that's why I asked. However your list could be made, if there was an option to choose not be listed in the board settings (And as default option)
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Feb 19 2011, 20:28
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(sushi0 @ Feb 19 2011, 11:21)  Player's Experience = player's current experience, thought that was pretty self explanatory. QUOTE(cmdct @ Feb 19 2011, 12:03)  It is, but if you already know the level, you can estimate the experience as well, it's a redundant information, that's why I asked. I'm sure he means cumulative experience across all levels. And yes, please make a list so I can stare at my name on the top. (IMG:[ invalid] style_emoticons/default/biggrin.gif) I think another interesting list entry would be cumulative credits gained and spent. You might not have a record of monster drop credits, but you'd have all the other data from the user CP. This post has been edited by hitokiri84: Feb 19 2011, 20:31
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Feb 19 2011, 21:06
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Sayo Aisaka @ Feb 19 2011, 09:14)  I was thinking that Scan could list the status effects currently active on a monster, in case there are so many that you can't see them all. And maybe have a self scan ability to do the same for yourself. Of course, you could just look back through the battle log... but then again, it only covers the current round.
It would probably be better if there was just a rollover arrow that would list the non-displayed effects and their remaining duration when you mouseover in a little box. Then there would be no need for fiddling with Scan and the info would be readily available at any time.
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Feb 19 2011, 21:30
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(cmdct @ Feb 19 2011, 12:03)  I fully comprehended what you said, but in case you didn't noticed, the problem is how easily everyone could access them. Sure level or karma isn't really important, but GP, credits, that shouldn't be public
Again, you did not fully comprehend my post. As to help you out, I'll bold the keywords from my post for you. QUOTE(sushi0 @ Feb 19 2011, 09:54)  You can also add in other info too such as credits, GP, or whatever but I think those aren't necessary since I'm only interested in their name, level, experience and karma.
If you missed those keywords, I'm surprised you also missed the gist of my post: QUOTE(sushi0 @ Feb 19 2011, 09:54)  Player name: --> Player's level: --> Player's Experience: --> Player's Karma:
I don't even know what to say here, except that I'm constantly amazed at how even the most straightforward and direct posts manage to find its way to confuse you.
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Feb 19 2011, 23:01
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(sushi0 @ Feb 19 2011, 19:30)  Again, you did not fully comprehend my post. As to help you out, I'll bold the keywords from my post for you.
I know to play that "game" too, and seems to me you're missing the point: QUOTE(cmdct @ Feb 19 2011, 18:03)  I fully comprehended what you said, but in case you didn't noticed, the problem is how easily everyone could access them. Sure level or karma isn't really important, but GP, credits, that shouldn't be public, if I want to make it public, is because I decide to.
QUOTE(sushi0 @ Feb 19 2011, 19:30)  If you missed those keywords, I'm surprised you also missed the gist of my post: QUOTE(sushi0 @ Feb 19 2011, 15:54)  Player name: --> Player's level: --> Player's Experience: --> Player's Karma:
That's a nice and old trick, removing the context with it belong to. Yeah if you're speaking about sorting the list, but: QUOTE(sushi0 @ Feb 19 2011, 15:54)  On a basic level, I think the information could be shown on a format similar to this:
Player name: --> Player's level: --> Player's Experience: --> Player's Karma:
Again: QUOTE(cmdct @ Feb 19 2011, 18:03)  It is, but if you already know the level, you can estimate the experience as well, it's a redundant information, that's why I asked.
Since you didn't fully comprehended what I said in the previous posts, but let's give a try with a more direct approach: -Some people would abuse it, by annoying others. -Player's Experience is only not redundant information when the player's level can be seen, but completely useless for other players, unless they want to routinely screen. That can be stalking, depending on the person's real propose. -Not everyone want to be listed in that list. -This: QUOTE(sushi0 @ Feb 19 2011, 15:54)  This list would be useful since we can "see" every person that actually plays HV and I've always been interested in lurkers and their leveling speed. *cough* QUOTE(cmdct @ Feb 19 2011, 18:03)  If you don't know, here most people don't want to interact with others, not all lurkers doesn't know the forum exists. That said, they would be annoyed if they got 1,2,3,50 messages because of that same organized information. Not enough, or should I bold the keywords from my post for you?QUOTE(sushi0 @ Feb 19 2011, 19:30)  I don't even know what to say here, except that I'm constantly amazed at how even the most straightforward and direct posts manage to find its way to confuse you.
Well to be fair, when I read some posts you make, I'm amazed why you didn't choose watermelon0 instead sushi0. I'm not kidding or trying to annoy you, imo it fit's you a lot better. This post has been edited by cmdct: Feb 19 2011, 23:02
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