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> [Suggestion] A few requests, Can we has...

 
post Dec 17 2012, 07:45
Post #6561
PK678353



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QUOTE(Lement @ Dec 16 2012, 22:06) *

Psh, I don't even silence or stun FSM to kill him. Faster without.


Heimdall I assume?

I'm actually wondering how fast he'd go down on Normal to a good Heimdall setup with everything relevant except AF already in IA. 20ish rounds?
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post Dec 17 2012, 07:54
Post #6562
Lement



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I use both fire and heimdall depending on my mood, really. Don't have a good heimdall setup, but those take him down in 60 rounds.

This post has been edited by Lement: Dec 17 2012, 07:55
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post Dec 18 2012, 18:42
Post #6563
Ichy



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A Change to random Encounter:
Everyone can meet everything but there will be bonuses. If a low bob meets a high PL monster and wins he will get great bonuses to Loot Quality bonuses and Credit drops so it can be worth it for the to fight them on higher settings. If they fail well who cares, try again next time it is just a RE.
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post Dec 18 2012, 18:58
Post #6564
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QUOTE
A Change to random Encounter:
Everyone can meet everything but there will be bonuses. If a low bob meets a high PL monster and wins he will get great bonuses to Loot Quality bonuses and Credit drops so it can be worth it for the to fight them on higher settings. If they fail well who cares, try again next time it is just a RE.


Sounds legit. Keep it to IWBTH only and remove system bias so you can still power level up to 150.

Maybe add a link to the forums in the game to help out new players?
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post Dec 18 2012, 18:59
Post #6565
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BT is enough to power level up to 150 anyway, you don't need to switch the target monster that much anyway. 2nd the suggestion for the "random" value.

This post has been edited by Lement: Dec 18 2012, 19:00
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post Dec 18 2012, 21:49
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If the rape switch isn't reintroduced for a higher level, add one in the settings menu. "PL cap on/off". I'd really like to have 501st and such back without having to grind a shit ton of levels.
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post Dec 19 2012, 06:16
Post #6567
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Make it so you can rename the Equipment Slots from Set 1, Set 2 and so on to whatever you want, it doesn't have to be a huge amount of characters just enough to recognize what you've got in each slot so you don't accidently change to one that's empty and then having to heal yourself for being so foolish.

This post has been edited by homicidalsage: Dec 19 2012, 06:16
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post Dec 19 2012, 10:11
Post #6568
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Innate item: Works like innate arcana expect uses up items instead of mana, for item effects and costs half the innate arcana cost(as it doesn't benefit proficiency nor does it have turn-off features while items do cost money) with more levels past the first one decreasing the item cost per turn like innate arcane does mana cost.
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post Dec 19 2012, 16:17
Post #6569
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Daily Token Bonus?
Since the cost is pretty high can we has at least 1 token per level?
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post Dec 19 2012, 16:42
Post #6570
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QUOTE(Ichy @ Dec 19 2012, 14:17) *
Daily Token Bonus?
Since the cost is pretty high can we has at least 1 token per level?

Anything else? (IMG:[invalid] style_emoticons/default/duck.gif)
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post Dec 19 2012, 16:50
Post #6571
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A lot of these daily grinding games have rotating/random daily gifts. That might not be so bad. Some of them also have "premium" gifts that are awarded every so many levels -- like one every time you level for the first 10 or so levels then it changes to every other level or something.
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post Dec 19 2012, 16:57
Post #6572
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QUOTE(Tiap @ Dec 19 2012, 16:42) *

Anything else? (IMG:[invalid] style_emoticons/default/duck.gif)

Pizza!
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post Dec 19 2012, 18:27
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QUOTE(Tiap @ Dec 19 2012, 16:42) *

Anything else? (IMG:[invalid] style_emoticons/default/duck.gif)


How about daily Legendary equipment bonus ?
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post Dec 19 2012, 20:13
Post #6574
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QUOTE(Ichy @ Dec 19 2012, 09:57) *

Pizza!

I could go for a pizza.
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post Dec 20 2012, 02:05
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Add to the forge the ability to increase the base quality of an item by 0.01 or 1% per level
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post Dec 20 2012, 02:10
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QUOTE(skillchip @ Dec 19 2012, 19:05) *

Add to the forge the ability to increase the base quality of an item by 0.01 or 1% per level


What does that do other than increase item world rounds and sell value? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Dec 20 2012, 02:23
Post #6577
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It also increase all the stats slightly.

A 0.1 quality increase would provide a 0.03 base PAB increase, which then can scale up to ~0.28 PAB @ level 300, every little bit counts right?

I think a %increase in quality would be better then a flat increase, and would scale better, but it is not up to me

Or if you don't want it to be permanent, add add another enchantment that adds x% to the stats of the equipment for 4 hours. Armor needs more then just featherweight.

This post has been edited by skillchip: Dec 20 2012, 03:51
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post Dec 20 2012, 09:17
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A serious suggestion: let the scan shows the amount of chaos upgrade on a monster. Right now it's far more important than the PL/resistance, but we have 0 information on that.
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post Dec 20 2012, 09:26
Post #6579
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Now that very high PL Mobs bring less loot allow us to bring one to battle.
I want to team up with my Lisi and kill all of you (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 20 2012, 15:33
Post #6580
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17 win 3 kill got a LOW wood
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