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[Suggestion] A few requests, Can we has... |
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Dec 9 2012, 22:33
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xyzzyplugh
Newcomer
 Group: Recruits
Posts: 14
Joined: 20-August 12

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QUOTE(Lement @ Dec 9 2012, 02:28)  No, it is just as balanced if the explosion/radiating by itself is balanced. However, with spells that have previous AoEs as it is, just the additional MP cost and HP damage(Think of focus!) is really substantial. In fact, if it doesn't give any substantial MP-economy/DPT benefit it won't be used for those, as enough APs for mage aren't particularly costly.
On the other hand, when I looked at wiki, I noted the damage AoEs always have previous level single-target damage and trade about equivalent amount of MP efficiency compared to damage of previous level of AoE. If <spellname with single target variant> were t2 single-target, t3 would cost 2.(88) times more.
Would you mind elaborating on the first point? Specifically "it is just as balanced if the explosion/radiating by itself is balanced" - I have a hard time seeing any scalar value for 'cost to radiate' that wouldn't be OP in some circumstances and UP in others. I may well have gone too far in nerfing it, but making it a modifier on the targeted spell is the only way I can see that wouldn't either overshadow several existing AoE spells or make it unplayably nerfed on others (or both) EDIT: Oh, or did you mean ( If "Soul Burst exploding things is balanced" and if "Radiating things is balanced" then "the combination is balanced" )? If so, the issue there is it will actually save you ( ( enemies - 1 ) * speed_of_soul_fire - speed_of_radiation ) actions to radiate Soul Fire (and thus proc Burning Soul a bunch), which may well be a considerable speed gain in 9-enemy matches and such. Whether that kind of speed gain is OP or not is subjective, hence the ending 'Ugh'. Part of why I was so aggressive on the speed end was because mana-wise it *does* overshadow Soul Burst if you ignore additional effects. (Which is because Soul Burst doesn't do the x3/x2 that every other offensive AoE does, but well...) The other side is that something like radiating Sleep or Silence (Oh hai there Trio and the Tree) could be quite powerful, and I wanted to try and make that somewhat balanced as well - the issue there is that, being based on proc'ing effects, straight-out numerical methods are harder to guarantee balance with. Hence my willingness to potentially overnerf. This post has been edited by xyzzyplugh: Dec 9 2012, 23:02
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Dec 9 2012, 23:40
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Yes, you understood correctly what I meant. Yes, you're correct that at least MP-cost must be scalar on the spell being cast. Furthermore, if radiating silence by similar cost is OP, might as well remove damage type AoEs as well, since by that logic they're OP as well( not only more MP-efficient than hitting 9 mobs with single-target lower-tier spells, but so much faster than 9 single-target lower tier spells as well). Sushi: I assume you mean by non-diminishing returns of QUOTE Increases all gained Credits by 20%. Increases HentaiVerse Bazaar Sale Value by 40%. Decreases HentaiVerse Bazaar Purchase Cost and Training Cost by 40%. for 5300 hath = 79,5 mil at 15k per hath. Hold on - if I poured that much credits into trainings, they wouldn't pay off in a decade even if you frithed all day. Yes, you can buy that much trainings, doesn't mean they will pay off. What about purchase cost? Oh well, everything in the shop is still as or more expensive than on the forums or bought off at lightspeed. Now, what about gained credits? Only have to get 397.5 mil from there - actually, with equips included sth closer to 350 I guess? Hm. Would a combination of those create significant enough exponential to shorten it? I don't think so, because 40% off cost doesn't mean 40% higher trainings pay off in reasonable amount of time - 40% higher cost is only few trainings for most loot drops. Okay, what about other side? Penny Picher? For 100 hath +2% credits ,4% bazaar sale and training cost? 1.5 mil, so only have to make what, 65? mil in pure credits for it to pay off. Hold on, this looks actually doable, only under 2 years at 100k per day. Looks like we got ourselves a winne~r!
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Dec 11 2012, 03:50
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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How about we make crits unparry-able/un-resistable?
I'm pretty sure this has been suggested before, but I still want to bring it up.
This post has been edited by ChosenUno: Dec 11 2012, 03:51
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Dec 11 2012, 04:24
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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But still evadeable?
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Dec 11 2012, 04:29
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eovcoo5
Group: Members
Posts: 2,583
Joined: 16-September 10

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QUOTE(ChosenUno @ Dec 11 2012, 09:50)  How about we make crits unparry-able/un-resistable?
I'm pretty sure this has been suggested before, but I still want to bring it up.
so what gonna happen Balance/Focus type will fire up again ? interesting do you remember the Katalox Focus ? people willing to pay 3m for a good MC Focus staff but now hit the ground forever or you want monster power up with anti-crits token ?
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Dec 11 2012, 05:08
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Remember, the street goes both ways, if our crits ignore parry/resist (but not evade) then so will the monsters.
Seems fair to me though
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Dec 11 2012, 05:54
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Wouldn't that mean they go through absorb though?
Also, hooray for light armor.
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Dec 11 2012, 06:10
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10

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QUOTE(eovcoo5 @ Dec 11 2012, 10:29)  so what gonna happen
Balance/Focus type will fire up again ?
interesting
do you remember the Katalox Focus ?
people willing to pay 3m for a good MC Focus staff
but now hit the ground forever or you want monster power up with anti-crits token ?
I love the anti-crit idea. I feel sick of current insanely high proc chance.
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Dec 11 2012, 07:03
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eovcoo5
Group: Members
Posts: 2,583
Joined: 16-September 10

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QUOTE(HTTP/308 @ Dec 11 2012, 12:10)  I love the anti-crit idea. I feel sick of current insanely high proc chance.
don't forget plus anti-turns token PA 7 turns also insane
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Dec 11 2012, 07:58
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Homicidalsage
Group: Catgirl Camarilla
Posts: 1,370
Joined: 8-April 08

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Put a "Salvage" button in the "Equipment Shop"
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Dec 12 2012, 05:31
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Why not let elemental weapons proc their debuffs anyway, or explode? Might make 2H or using infusions more fun/strategic.
This post has been edited by skillchip: Dec 12 2012, 05:32
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Dec 12 2012, 13:46
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(homicidalsage @ Dec 10 2012, 23:58)  Put a "Salvage" button in the "Equipment Shop"
yes please, that would be very useful.
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Dec 12 2012, 14:11
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(homicidalsage @ Dec 11 2012, 09:58)  Put a "Salvage" button in the "Equipment Shop" QUOTE(mrttao @ Dec 12 2012, 15:46)  yes please, that would be very useful. Try "item Menu Script" from [ tiap.github.com] here.
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Dec 13 2012, 07:36
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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A few thoughts:
1: The quizmaster doesn't give you the HP/MP regen during grind/crys fests, but does in the arena. Is this intended?
2: Some quizmaster questions are insanely hard to do. For example, in one picture, I had to guess the character by the eyes because that was the only thing visible. (I should note that I have yet to fail a quizmaster. Just some are absurdly hard since the pony blends into the background and such.)
3: Colorblind mode perhaps in regards to #2 . Do remember that how the colors show up depends a bit on the computer. (More true for older computers than newer ones, but even with the newer ones, they aren't perfect). I doubt I'd have trouble with most of these quizzes if they were on paper.
4: An option to make it so that the R button has different settings possible: Cast last spell (this is what it currently is set to), cast last offensive spell, cast last healing spell, cast last supportive spell. I've hit R expecting an offensive spell just to get my haste that I had used.
5: Refresh button for the quizzes to get a new quiz. I don't necessarily mean stopping the clock while it is refreshing either. Plenty of captchas have this because let us face it, sometimes you just can't tell.
This post has been edited by MikukoAya: Dec 13 2012, 07:58
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Dec 13 2012, 07:43
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(MikukoAya @ Dec 13 2012, 07:36)  A few thoughts:
1: The quizmaster doesn't give you the HP/MP regen during grind/crys fests, but does in the arena. Is this intended?
2: Some quizmaster questions are insanely hard to do. For example, in one picture, I had to guess the character by the eyes because that was the only thing visible.
3: Colorblind mode perhaps in regards to #2
4: An option to make it so that the R button has different settings possible: Cast last spell (current), cast last offensive spell, cast last healing spell, cast last supportive spell.
1. Yes, it is intended to stop bots and people from abusing maze's free heal 2. If that is the case, Fluttershy is 99.99% right answer, go for it when in doubt 3. I though the maze already took colorblindness into consideration (there is no such thing as "brown" colorblind, unless a scientific report states otherwise) 4. R button already does one much simper thing: repeat the last spell.
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Dec 13 2012, 18:18
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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For 5: Alas, if that'd make a maze appear instead of pony question it wouldn't be acceptable, since it isn't all that difficult for bot to , say, copy the image, apply layer to remove diagonal highlights, sharpen/color-select the maze and use paintbucket to fill in by the difference in color at beginning, then check which of the ends was colored by paintbucket.
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Dec 14 2012, 05:17
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(Lement @ Dec 13 2012, 08:18)  For 5: Alas, if that'd make a maze appear instead of pony question it wouldn't be acceptable, since it isn't all that difficult for bot to , say, copy the image, apply layer to remove diagonal highlights, sharpen/color-select the maze and use paintbucket to fill in by the difference in color at beginning, then check which of the ends was colored by paintbucket.
Perhaps a refresh button that refreshes the image based on category? Honestly, I don't think it would matter if they were using a bot. I mean, if it wasn't against the rules, I would make a bot to do the mlp images for me-a bot would be far more accurate and faster than me. Unfortunately, it is against the rules most likely. (I won't go into details but there are programs that scan for image similarities). I finally failed a quiz and lost a huge amount of stamina... I mean, I got the right answer, just my hands were still in position for the hotkeys since I was in a hurry (was trying to gain like 10 exp in 1 minute so that I could enter the next arena tier before reset. I didn't make it... I lost stamina x.x) This post has been edited by MikukoAya: Dec 14 2012, 05:21
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Dec 14 2012, 14:42
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changffx
Group: Members
Posts: 139
Joined: 29-May 10

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Spirit monster is too strong now.
Is there any way to can solve this problem?
In the case of a low degree of difficulty.
Master have difficult to contend with the spirit monster.
Can not have some amendments to hv system?
This is the requirements of players want to play the Master.
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Dec 14 2012, 19:26
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Firethorn
Newcomer
 Group: Gold Star Club
Posts: 45
Joined: 1-April 10

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Suggestion for keeping spelunker and having it be useful - have it give a bonus to the weapon exp gain in item world.
It'd be keeping in line with exp boost training - no direct benefit, doesn't make any individual round easier, just allows you to level weapons a touch quicker. I'd go with double leveling speed at max, keeping in line with item drop improvement training.
Since I started playing, the number of hath perks has gone up substantially, but the number of credit skills has been decimated.
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Dec 14 2012, 20:26
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Temchy
Group: Members
Posts: 719
Joined: 4-December 10

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QUOTE(changffx @ Dec 14 2012, 13:42)  Spirit monster is too strong now.
Is there any way to can solve this problem?
Weaken, silence, spirit shield, spark of life? Two small suggestions: - make fleeing in the first round of an arena not trigger it's cooldown - decimal display of stamina, knowing whether I have 84 or 84.99 stamina would be handy sometimes e: another one: - let us be able to close the salvage result window with space This post has been edited by Temchy: Dec 15 2012, 00:37
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