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[Suggestion] A few requests, Can we has... |
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Dec 5 2012, 02:20
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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The .js wouldn't be horribly difficult to make, just store the choices in localstorage and same way for changing as tiap's inline difficulty changer for changing the spells/sets.
of course, then you have to turn it off when you go to do battle, but an improvement nevertheless.
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Dec 5 2012, 04:13
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Improve Regen mechanics.
Regen heals up to x HP per turn (x is the current value that we have right now) and lasts until y HP has been restored (y = x * # of turns given by current system).
That way if in a round no damage is taken, the healing from Regen is not wasted, and it will help smooth some of the jaggedness caused by RNG
Or just make a spell that does something similar as an alternate/supplement to regen but not nearly as strong.
This post has been edited by skillchip: Dec 5 2012, 04:50
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Dec 5 2012, 12:33
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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When domino strike/counter hits a monster, allow Banshee/Vampire to proc drain on (all) hit monsters.
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Dec 5 2012, 16:01
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Lement @ Dec 5 2012, 17:33)  When domino strike/counter hits a monster, allow Banshee/Vampire to proc drain on (all) hit monsters.
Too OP and not needed. I'm very certain about this one.
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Dec 5 2012, 17:51
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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They're useless as of now, and you know it :/
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Dec 5 2012, 18:10
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(Lement @ Dec 5 2012, 17:51)  They're useless as of now, and you know it :/
One way is to increase the drain stat of Vampire, Banshee, and Illithids Or make the drain based on player's base health/mana/spirit percentage
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Dec 5 2012, 18:15
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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There's nothing wrong with scalar drain value, as long as it scales properly. MP drain from Illthid, however, is far more valuable than the paltry HP or SP drain. So where the "OP" comes from I don't get.
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Dec 5 2012, 18:27
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(Lement @ Dec 5 2012, 18:15)  There's nothing wrong with scalar drain value, as long as it scales properly. MP drain from Illthid, however, is far more valuable than the paltry HP or SP drain. So where the "OP" comes from I don't get.
For higher players who have combat mana regen greater than 1 or have IAs, SP is more important as they can fuel Spark and Spirit Shield while keeping up Spirit Stance (Banshee is more OP than Illithid) OP part would be, even at present stat, if Vampire, "the most usless drain", can be proccing on all monsters of Domino Strike, then the player would be deemed invincible (unless getting one-shoted by enraged Eila's SP skill) thus rendering Spark, Spirit Shield, Cure and regen redundant. Oh, Slaughter will take a blow in price value, because Vampire will dominate in long run That is OP This post has been edited by Coma: Dec 5 2012, 18:28
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Dec 5 2012, 19:26
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Banshee more OP than Illthid? (IMG:[ invalid] style_emoticons/default/laugh.gif) Hahahahahaha, yeah...right, that's why nobody uses even if illthid receives use, they don't want to become too powerful and lose the fun, but if they really need to win they'll just use the soul spells which are totally inferior to banshee drain..... I don't have many banshee weapons, but highest drain I see is 25% - 1.5 points, while I have 427(base 183) spirit points(should be about 20% more but I have horribly imbalanced stats). This means it'll take 24-25 drains to get 1 20% base spirit, or 98 turns of attacking - at best drain % and stat, with no avoidance. Domino strike chance is capped at 80%(that you have to be above 200 to reach) -however, one has to deal with evasion then - and even then it is not always possible or always hit all 9. So you're more looking at *0.85(I assume for parry+evade to be 0.15 on average) * (0.2*1(no domino) + 0.8*(0.2*3(hitting only 1 adjacants) + 0.8*9(hitting both adjacants)))=5.474 times the drain of that, assuming you're actually facing 9 monsters at all time and best monsters to hit is number 5. Doesn't seem OP to me for Banshee - in fact, still seems pretty crappy. For Vampire, it will be actually significant enough to make it provide a boost to - but still fall fair amount behind even regen I. Assuming you're facing 9 monsters and tapping 5, of course. This post has been edited by Lement: Dec 5 2012, 19:27
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Dec 5 2012, 20:42
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Temchy
Group: Members
Posts: 719
Joined: 4-December 10

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QUOTE(Coma @ Dec 5 2012, 17:27)  OP part would be, even at present stat, if Vampire, "the most usless drain", can be proccing on all monsters of Domino Strike, then the player would be deemed invincible (unless getting one-shoted by enraged Eila's SP skill) thus rendering Spark, Spirit Shield, Cure and regen redundant. Oh, Slaughter will take a blow in price value, because Vampire will dominate in long run
That is OP
Err.. I don't see that one. My highest vampire weapon is 160, let's assume 200 is possible. A single hit from Eila on IWBTH is about 1.2k (although that might be agitated, though) so 6 hits just to outheal a single monster. That's definitely not invincible. Whether it'd be too strong or not I dunno. Still, a slight buff to drain weapons would be neat.
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Dec 5 2012, 20:58
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Leech weapons are laughable.
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Dec 5 2012, 23:05
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Can we has after Arena heal back please? It is too much work to click the Restoratives Button and use a Token or Pots (IMG:[ invalid] style_emoticons/default/cry.gif)
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Dec 5 2012, 23:05
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(eqwer @ Nov 29 2012, 20:23)  riddlemaster is less seen and have 3 continous chances, to prevent player fail becuase network problem Riddlemaster is actually useful. It gives you a damage bonus, HP and MP (most important!) boost whenever you answer it right. I actually wish I saw it twice as often as I do now... heck if I got enough riddles I would be able to mage IWBTH the toughest arenas. I think there are plenty of better solutions to players loosing stamina unfairly, I have listed some of them before. Some ideas include: 1. Have it advance the timer on the 3 day moving frame every time you get a riddle correctly. 2. Automatically check image integrity and reload if it fails. 3. Add a few more tiers before you get up to the 20/miss penalty. 4. Use mouse to click chosen answer rather then typing. etc. Bots will still fail at it. PS. why do you not get mana/HP on the riddlers that show up after the 1st round of grind/crys/IW? I understand why they show up after the first round, to stop bots... but why is the reward eliminated (it still carries the risk after all). QUOTE(Ichy @ Dec 5 2012, 12:58)  Leech weapons are laughable.
I agree, the "solution" of allowing them to proc on every single enemy in domino strike is ridiculously OP as it gives up to a 9x increase... However, there can be a boost between that 9x increase and what we currently have that wont suck. I would suggest a simple doubling to leech value for all leech weapons. (or it can be a 50% increase... we can argue about exact values). This post has been edited by mrttao: Dec 5 2012, 23:13
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Dec 5 2012, 23:23
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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mrttao: a) I think the 1st round riddlemaster not giving HP/MP is the 'fault' of certain someone mentioning using it to buff self up. (IMG:[ invalid] style_emoticons/default/cool.gif) To get loads of riddlemasters, just play under 20 stamina. You'll be drowning in riddlemasters. c) Hitting 5th monster with 2h is only a *6.4 increase, you need to not have your hit parried/evaded I believe and once you kill the 5th monsters your drain output is what, halved? Ignoring the fact that you should base your strategy on minimizing damage to you and stuffing it to the big 5. Ichy: Simply borrow the HP/MP/SP reader from HVStat and make it call onclick() of the healing button when out of battle instead of highlighting anything. I personally wouldn't do that as it is another extra line or few on userscript, but your call. In case it isn't obvious, I suggest making "for-now" fixes with such lines that are still inferior to actual suggestions being fulfilledThis post has been edited by Lement: Dec 5 2012, 23:27
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Dec 5 2012, 23:28
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Pickled_Cow
Group: Gold Star Club
Posts: 6,376
Joined: 22-November 06

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My best ethereal estoc happens to be of the Banshee. I do have to say, it does keep my SP over the long battles. Leech weapons are calibrated for long term battles, not short term one. Although I do have misgiving about vampire weapons.
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Dec 5 2012, 23:39
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(mrttao @ Dec 5 2012, 13:05)  2. Automatically check image integrity and reload if it fails.
This only worsens the problem. If an small image had trouble loading any additional scripts (that have to load AFTER the image at least attempts to load) would be even more likely to fail or eat more bandwidth.
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Dec 5 2012, 23:42
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(mrttao @ Dec 6 2012, 04:05)  I agree, the "solution" of allowing them to proc on every single enemy in domino strike is ridiculously OP as it gives up to a 9x increase...
Leech weapon is like the current Stun weapon— it work just fine, but why bother...? (IMG:[ invalid] style_emoticons/default/mellow.gif)
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Dec 6 2012, 02:27
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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I have a weird idea to make RoB feel more like a true colosseum-style challenge. It's a relatively minor tweak.
- All challenges cost 1 token only - The first tier of monsters are the exact same as before (can each be fought once per day) - You may only fight the next tier of monsters by defeating at least 1 from the previous tier. So in order to fight a schoolgirl you must defeat 1 of the 4 boss-classes that day, and to fight 1 of the gods requires you to defeat 1 of the schoolgirls that day - In this sense the token costs stay the same (you still spend 2 to fight a schoolgirl and 3 to fight a god) - At the dawn all unlocked tiers are reset
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Dec 6 2012, 02:30
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(ChosenUno @ Dec 5 2012, 14:01)  Too OP and not needed.
I'm very certain about this one.
yep yep QUOTE(Lement @ Dec 5 2012, 15:51)  They're useless as of now, and you know it :/
nope nope QUOTE(buktore @ Dec 5 2012, 21:42)  Leech weapon is like the current Stun weapon— it work just fine, but why bother...? (IMG:[ invalid] style_emoticons/default/mellow.gif) yep yep, I think I proved to TheTornPrince that slaughter is better then what he was using. I've got a mace of the vampire that gives me 234.6 Health, but why give up 1000 damage to use it.
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Dec 6 2012, 02:56
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Temchy
Group: Members
Posts: 719
Joined: 4-December 10

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QUOTE(4EverLost @ Dec 6 2012, 01:30) 
So on one hand you say they're not useless, but on the other you say one shouldn't bother with them because slaughter is better? (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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