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[Suggestion] A few requests, Can we has... |
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Nov 27 2012, 13:44
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Bonebuster
Group: Members
Posts: 1,159
Joined: 6-October 10

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Well ok you are right this makes it a little bit faster and easier thank u for that. But still an option to change the difficulty in the main screen would be much much better. I dont think its just a big deal.
This post has been edited by Bonebuster: Nov 27 2012, 13:45
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Nov 27 2012, 13:54
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(Bonebuster @ Nov 27 2012, 03:36)  Just a suggestion. Whats bothering me most is the way how to change the difficulty (IMG:[ invalid] style_emoticons/default/sad.gif) . Im changing the difficulty quite often and it just bothers me "to go to settings" and to click on "save" all the time if i want to change it. This costs me a lot of time. I even noticed if i use the mouswheel to scroll down to the save button it sometimes changes the the difficulty to something else.... Isnt there a faster way to change the difficulty maybe an option to change it there i marked it in the picture? This would make things for me and many others much easier.  You could try Tiap's Inline Difficulty Changer script; [ tiap.github.com] http://tiap.github.com/
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Nov 27 2012, 15:39
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Bonebuster
Group: Members
Posts: 1,159
Joined: 6-October 10

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O.o thank u very much n125 thats exactly what i was searching for. Problem solved (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by Bonebuster: Nov 27 2012, 15:40
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Nov 28 2012, 09:08
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Asariborn
Group: Catgirl Camarilla
Posts: 2,596
Joined: 31-October 09

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Upgrade damage to "Astral" weapons.
I know there is no binding for that, but there is no need to script a new one. Just do it the same way as Soul proficiency is calculated Holy+Dark/2. So for each point to upgrade Soul damage on a weapon, Forge should require 2 bindings: 1 Heimdall and 1 Fenrir. Simples!
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Nov 29 2012, 21:20
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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When skills are added to the quickbar, allow us to see how many turns are left before it can be used again.
This is mostly for Orbital Friendship Cannon, with its 50 turn cooldown. I'd like to see how much longer after using it I can use it again.
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Nov 30 2012, 04:23
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eqwer
Group: Members
Posts: 2,467
Joined: 19-June 11

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how about open a new "training world" other than iw/gf/cf ?
in training world players gain no credit, exp and crystals, but stamina consume is half of the crysfest, riddlemaster is less seen and have 3 continous chances, to prevent player fail becuase network problem
players can use this "training world" to get familar with new equipment set, and gain proficiencies
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Nov 30 2012, 07:01
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(eqwer @ Nov 29 2012, 20:23)  how about open a new "training world" other than iw/gf/cf ?
in training world players gain no credit, exp and crystals, but stamina consume is half of the crysfest, riddlemaster is less seen and have 3 continous chances, to prevent player fail becuase network problem players can use this "training world" to get familar with new equipment set, and gain proficiencies
Would they still gain artifacts, items, tokens, and equipment?
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Nov 30 2012, 07:37
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(eqwer @ Nov 30 2012, 04:23)  stamina consume is half of the crysfest, riddlemaster is less seen and have 3 continous chances, to prevent player fail becuase network problem
auto-bot's paradise
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Nov 30 2012, 08:42
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(eqwer @ Nov 30 2012, 10:23)  how about open a new "training world" other than iw/gf/cf ?
in training world players gain no credit, exp and crystals, but stamina consume is half of the crysfest, riddlemaster is less seen and have 3 continous chances, to prevent player fail becuase network problem players can use this "training world" to get familar with new equipment set, and gain proficiencies
Simply a persdo-GF where a player always have 0 stamina. (So nothing, NOTHING can be gained, even proficiency). There's no reason for a player with network problem to do that though (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Nov 30 2012, 09:36
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eqwer
Group: Members
Posts: 2,467
Joined: 19-June 11

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QUOTE(Coma @ Nov 30 2012, 07:37)  auto-bot's paradise
no xp, no c, no crystals, almost nothing QUOTE(mrttao @ Nov 30 2012, 07:01)  Would they still gain artifacts, items, tokens, and equipment?
no equipments, item, artifacts(since this can produce energy drink) have no idea about monster tokens, i guess blood token should be none QUOTE(varst @ Nov 30 2012, 08:42)  Simply a persdo-GF where a player always have 0 stamina. (So nothing, NOTHING can be gained, even proficiency). There's no reason for a player with network problem to do that though (IMG:[ invalid] style_emoticons/default/tongue.gif) nowadays hv is too easy for inocent players to lose stamina because network, there are too many image load failure This post has been edited by eqwer: Nov 30 2012, 09:43
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Nov 30 2012, 10:55
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(eqwer @ Nov 30 2012, 15:36)  nowadays hv is too easy for inocent players to lose stamina because network, there are too many image load failure
Well....your 'training world' idea won't change the fact that they're going to lose stamina, if they can't load the image they're still going to fail! (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Nov 30 2012, 11:57
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(varst @ Nov 30 2012, 08:42)  Simply a persdo-GF where a player always have 0 stamina. (So nothing, NOTHING can be gained, even proficiency). There's no reason for a player with network problem to do that though (IMG:[ invalid] style_emoticons/default/tongue.gif) How about some version of Old Grindfest? Just 25 round a day. if you play more you are locked out for some time. No Stamina Drain, no Riddles. (but some different way to frag botters) Since it is only 25 rounds a day it will be enough to fool around but not enough to make Botters happy. This post has been edited by Ichy: Nov 30 2012, 11:58
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Nov 30 2012, 16:10
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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I'd rather booted out at 25(oops, I accidentally 1000 rounds, enjoy over a month of delay). Suggestion: Make the stamina smiley a toggle for switching between great and normal stamina effects and drain. Ofc no quarter given to poor stamina (IMG:[ invalid] style_emoticons/default/tongue.gif). Suggestion2: Until sth else is added or sth, make staff's 10th level regular level like with armor and ethereal staves able to get unlimited levels(though only 20 are meaningful tbh and even then just 20th would cost roughly 77638 PXP for staff starting at 350).
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Nov 30 2012, 16:37
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piyin
Group: Gold Star Club
Posts: 10,862
Joined: 4-February 09

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... NO.... make your own html code and then use it...
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Nov 30 2012, 23:30
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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That's both not possible(server-side things), erroneous(it is javascript) and cheating(modding the game functions), piyin.
This post has been edited by Lement: Nov 30 2012, 23:31
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Dec 5 2012, 00:40
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Pickled_Cow
Group: Gold Star Club
Posts: 6,376
Joined: 22-November 06

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Dec 5 2012, 00:44
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(Anomtai @ Dec 4 2012, 18:40)  Goddamn it Anomtai, I saw that and thought that was your secret project for a second.
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Dec 5 2012, 00:48
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Pickled_Cow
Group: Gold Star Club
Posts: 6,376
Joined: 22-November 06

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QUOTE(PK678353 @ Dec 4 2012, 22:44)  Goddamn it Anomtai, I saw that and thought that was your secret project for a second.
My secret project will be announced a embeded youtube video in its own thread.
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Dec 5 2012, 00:59
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(Anomtai @ Dec 4 2012, 16:40)  I would love to see this, yes
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Dec 5 2012, 01:58
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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QUOTE(Anomtai @ Dec 4 2012, 17:40)  Looks awesome, would love it.
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