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> [Suggestion] A few requests, Can we has...

 
post Nov 24 2012, 00:03
Post #6441
kserox



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About item leveling...

How about armor with only one "-proof"? Just like (eth) weapons can get only one Element to strike with.

All those armors with Fire Lv.1, Cold Lv.2, Dark Lv.1, Soul Lv.2 looks just sad. So - only one possible "-proof" bonus. All next Item Levels will level only that bonus further. Or will go to PABs/HP/MP/ADB/PMI.

Finally we'll see something like "Fireproof Lv.8".

This post has been edited by kserox: Nov 24 2012, 00:04
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post Nov 24 2012, 00:43
Post #6442
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QUOTE(kserox @ Nov 24 2012, 00:03) *

About item leveling...

How about armor with only one "-proof"? Just like (eth) weapons can get only one Element to strike with.

All those armors with Fire Lv.1, Cold Lv.2, Dark Lv.1, Soul Lv.2 looks just sad. So - only one possible "-proof" bonus. All next Item Levels will level only that bonus further. Or will go to PABs/HP/MP/ADB/PMI.

Finally we'll see something like "Fireproof Lv.8".

you know at some point resistance will be removed from Auras and Ability Tree and then Monsters gain elemental skills.
Res from potency will be worth it then.

This post has been edited by Ichy: Nov 24 2012, 00:44
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post Nov 24 2012, 01:55
Post #6443
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Place the riddle master options (A,B,C,D) for p0nies on the top instead of the bottom (or both?) so in cases that the image loads too slow, if we already recognized the p0ny by some upper details we can answer it quick enough.
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post Nov 24 2012, 06:04
Post #6444
Lement



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Ichy: I assume it would give overall same amount of res...just that now it is spread over 7 elements rather than 5.
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post Nov 24 2012, 08:44
Post #6445
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QUOTE(Lement @ Nov 24 2012, 06:04) *

Ichy: I assume it would give overall same amount of res...just that now it is spread over 7 elements rather than 5.

Are you missing something? If you can just get one element it will be much easier to get the HP or MP Bonuses.
The HP Bonus can be pretty awesome if you use high END gear so you have to work for it.

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post Nov 24 2012, 09:42
Post #6446
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QUOTE(Ichy @ Nov 24 2012, 00:43) *

you know at some point resistance will be removed from Auras and Ability Tree and then Monsters gain elemental skills.
Res from potency will be worth it then.


Ehm. So? Your point is?

> resistance will be removed from Auras
+2-10% is obviously OP, I agree.

> and Ability Tree
Nobody uses that skills except ultra highlevel guys. And ultrahighlevel guys can breeze through anything anyway.

So you were talking about "some point"?

I am not offering to remove "res from potency". I am just offering to concentrate dozen of weak resistances in a single one.

This post has been edited by kserox: Nov 24 2012, 09:48
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post Nov 24 2012, 09:50
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wouldn't it be better to ask that the bias to existing potencies be increased so that the odds of getting 4or more potencies is very low
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post Nov 24 2012, 22:53
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QUOTE(Ichy @ Nov 23 2012, 16:43) *

you know at some point resistance will be removed from Auras and Ability Tree and then Monsters gain elemental skills.
Res from potency will be worth it then.


Monster skills are too rare, its their basic attacks that need to be elemental. I am told adding some elemental to monster's basic attacks has been planned for several years thus far. While it might happen eventually until it does only phys resistance matters against monsters.

This post has been edited by mrttao: Nov 24 2012, 23:05
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post Nov 25 2012, 00:00
Post #6449
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QUOTE(mrttao @ Nov 24 2012, 12:53) *

has been planned for several years thus far.

You misspelled months.
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post Nov 25 2012, 00:25
Post #6450
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Well if you want to get technical, I have notes about the Monster Lab dating back to 2009 or so.
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post Nov 25 2012, 00:37
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QUOTE(Tenboro @ Nov 24 2012, 23:25) *

Well if you want to get technical, I have notes about the Monster Lab dating back to 2009 or so.


That would still only make it "a few" years, not "several".
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post Nov 25 2012, 01:12
Post #6452
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Ichy: No, still have 7 elements, expect if you'd roll fireproof and have soulproof already it gets turned into another soulproof.

Tho technically having them spread out is superior due quality bonus.

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post Nov 25 2012, 02:25
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QUOTE(fattyboombola @ Nov 21 2012, 04:58) *

hey, can we get an "apply changes" button at the top of the settings page as well as the bottom, so you can change difficulty from easy mode to friendship mode without having to scroll to the bottom of the page?

Hit 'Enter'. That's always worked for me when changing difficulty.

For Defend, the only time I ever use it is if I just Ether Thefted a lone monster that's low on hp.

As for a suggestion, how about making level 10 potency for staffs just like every other level instead of getting an elemental strike? I don't think many people attack with staffs unless trying to Ether Theft. In which case you want the monster to live.

Or alternately, make elemental/ethereal staffs change magic missile's damage type.
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post Nov 25 2012, 04:47
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QUOTE(Ichy @ Nov 23 2012, 22:43) *

you know at some point resistance will be removed from Auras and Ability Tree and then Monsters gain elemental skills.
Res from potency will be worth it then.


And even then, having one item with 5 proof is better then 5 items with 1 proof cause of how the stat system works
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post Nov 25 2012, 14:12
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QUOTE(Drawde @ Nov 24 2012, 20:25) *

Hit 'Enter'. That's always worked for me when changing difficulty.

For Defend, the only time I ever use it is if I just Ether Thefted a lone monster that's low on hp.

As for a suggestion, how about making level 10 potency for staffs just like every other level instead of getting an elemental strike? I don't think many people attack with staffs unless trying to Ether Theft. In which case you want the monster to live.

Or alternately, make elemental/ethereal staffs change magic missile's damage type.


Go Go Gadget Void damage MM. Element damage MM isn't as good, since otherwise you lose the access to another damage type that MM provides (though it would open it up to the potential for a huge EDB bonus). Throwing Piercing at Elemental monsters to finish stragglers is actually useful for Elementalist mages because of the mitigations on those monsters. Void loses the vulnerability on Elementals, but becomes better vs. Undead/Mechs (and anything else with Pierce resist).
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post Nov 27 2012, 01:26
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AFAIK MM will randomly select between pierce, slashing, and crushing every time it is cast.
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post Nov 27 2012, 01:42
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QUOTE(mrttao @ Nov 26 2012, 23:26) *

AFAIK MM will randomly select between pierce, slashing, and crushing every time it is cast.


Always piercing, all the time
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post Nov 27 2012, 04:12
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QUOTE(mrttao @ Nov 26 2012, 15:26) *

AFAIK MM will randomly select between pierce, slashing, and crushing every time it is cast.

Not sure if trolling...
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post Nov 27 2012, 13:36
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Just a suggestion.

Whats bothering me most is the way how to change the difficulty (IMG:[invalid] style_emoticons/default/sad.gif) .
Im changing the difficulty quite often and it just bothers me "to go to settings" and to click on "save" all the time if i want to change it. This costs me a lot of time.

I even noticed if i use the mouswheel to scroll down to the save button it sometimes changes the the difficulty to something else....

Isnt there a faster way to change the difficulty maybe an option to change it there i marked it in the picture? This would make things for me and many others much easier.

Attached Image

This post has been edited by Bonebuster: Nov 27 2012, 13:38
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post Nov 27 2012, 13:40
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QUOTE(Bonebuster @ Nov 27 2012, 18:36) *

Just a suggestion.

Whats bothering me most is the way how to change the difficulty (IMG:[invalid] style_emoticons/default/sad.gif) .
Im changing the difficulty quite often and it just bothers me "to go to settings" and to click on "save" all the time if i want to change it. This costs me a lot of time.

I even noticed if i use the mouswheel to scroll down to the save button it sometimes changes the the difficulty to something else....

Isnt there a faster way to change the difficulty maybe an option to change it there i marked it in the picture? This would make things for me and many others much easier.

Attached Image


QUOTE(Drawde @ Nov 25 2012, 07:25) *

Hit 'Enter'. That's always worked for me when changing difficulty.
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