 |
 |
 |
[Suggestion] A few requests, Can we has... |
|
Nov 24 2012, 00:03
|
kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

|
About item leveling...
How about armor with only one "-proof"? Just like (eth) weapons can get only one Element to strike with.
All those armors with Fire Lv.1, Cold Lv.2, Dark Lv.1, Soul Lv.2 looks just sad. So - only one possible "-proof" bonus. All next Item Levels will level only that bonus further. Or will go to PABs/HP/MP/ADB/PMI.
Finally we'll see something like "Fireproof Lv.8".
This post has been edited by kserox: Nov 24 2012, 00:04
|
|
|
|
 |
|
Nov 24 2012, 00:43
|
Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

|
QUOTE(kserox @ Nov 24 2012, 00:03)  About item leveling...
How about armor with only one "-proof"? Just like (eth) weapons can get only one Element to strike with.
All those armors with Fire Lv.1, Cold Lv.2, Dark Lv.1, Soul Lv.2 looks just sad. So - only one possible "-proof" bonus. All next Item Levels will level only that bonus further. Or will go to PABs/HP/MP/ADB/PMI.
Finally we'll see something like "Fireproof Lv.8".
you know at some point resistance will be removed from Auras and Ability Tree and then Monsters gain elemental skills. Res from potency will be worth it then. This post has been edited by Ichy: Nov 24 2012, 00:44
|
|
|
|
 |
|
Nov 24 2012, 01:55
|
FlyingMon
Group: Members
Posts: 375
Joined: 4-January 12

|
Place the riddle master options (A,B,C,D) for p0nies on the top instead of the bottom (or both?) so in cases that the image loads too slow, if we already recognized the p0ny by some upper details we can answer it quick enough.
|
|
|
Nov 24 2012, 06:04
|
Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

|
Ichy: I assume it would give overall same amount of res...just that now it is spread over 7 elements rather than 5.
|
|
|
Nov 24 2012, 08:44
|
Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

|
QUOTE(Lement @ Nov 24 2012, 06:04)  Ichy: I assume it would give overall same amount of res...just that now it is spread over 7 elements rather than 5.
Are you missing something? If you can just get one element it will be much easier to get the HP or MP Bonuses. The HP Bonus can be pretty awesome if you use high END gear so you have to work for it. This post has been edited by Ichy: Nov 24 2012, 08:44
|
|
|
|
 |
|
Nov 24 2012, 09:42
|
kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

|
QUOTE(Ichy @ Nov 24 2012, 00:43)  you know at some point resistance will be removed from Auras and Ability Tree and then Monsters gain elemental skills. Res from potency will be worth it then.
Ehm. So? Your point is? > resistance will be removed from Auras +2-10% is obviously OP, I agree. > and Ability Tree Nobody uses that skills except ultra highlevel guys. And ultrahighlevel guys can breeze through anything anyway. So you were talking about "some point"? I am not offering to remove "res from potency". I am just offering to concentrate dozen of weak resistances in a single one. This post has been edited by kserox: Nov 24 2012, 09:48
|
|
|
Nov 24 2012, 09:50
|
teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

|
wouldn't it be better to ask that the bias to existing potencies be increased so that the odds of getting 4or more potencies is very low
|
|
|
Nov 24 2012, 22:53
|
pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

|
QUOTE(Ichy @ Nov 23 2012, 16:43)  you know at some point resistance will be removed from Auras and Ability Tree and then Monsters gain elemental skills. Res from potency will be worth it then.
Monster skills are too rare, its their basic attacks that need to be elemental. I am told adding some elemental to monster's basic attacks has been planned for several years thus far. While it might happen eventually until it does only phys resistance matters against monsters. This post has been edited by mrttao: Nov 24 2012, 23:05
|
|
|
Nov 25 2012, 00:00
|
Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

|
QUOTE(mrttao @ Nov 24 2012, 12:53)  has been planned for several years thus far.
You misspelled months.
|
|
|
Nov 25 2012, 00:25
|
Tenboro

|
Well if you want to get technical, I have notes about the Monster Lab dating back to 2009 or so.
|
|
|
Nov 25 2012, 00:37
|
Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

|
QUOTE(Tenboro @ Nov 24 2012, 23:25)  Well if you want to get technical, I have notes about the Monster Lab dating back to 2009 or so.
That would still only make it "a few" years, not "several".
|
|
|
Nov 25 2012, 01:12
|
Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

|
Ichy: No, still have 7 elements, expect if you'd roll fireproof and have soulproof already it gets turned into another soulproof.
Tho technically having them spread out is superior due quality bonus.
This post has been edited by Lement: Nov 25 2012, 01:13
|
|
|
|
 |
|
Nov 25 2012, 02:25
|
Drawde
Group: Members
Posts: 115
Joined: 4-December 08

|
QUOTE(fattyboombola @ Nov 21 2012, 04:58)  hey, can we get an "apply changes" button at the top of the settings page as well as the bottom, so you can change difficulty from easy mode to friendship mode without having to scroll to the bottom of the page?
Hit 'Enter'. That's always worked for me when changing difficulty. For Defend, the only time I ever use it is if I just Ether Thefted a lone monster that's low on hp. As for a suggestion, how about making level 10 potency for staffs just like every other level instead of getting an elemental strike? I don't think many people attack with staffs unless trying to Ether Theft. In which case you want the monster to live. Or alternately, make elemental/ethereal staffs change magic missile's damage type.
|
|
|
|
 |
|
Nov 25 2012, 04:47
|
skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

|
QUOTE(Ichy @ Nov 23 2012, 22:43)  you know at some point resistance will be removed from Auras and Ability Tree and then Monsters gain elemental skills. Res from potency will be worth it then.
And even then, having one item with 5 proof is better then 5 items with 1 proof cause of how the stat system works
|
|
|
|
 |
|
Nov 25 2012, 14:12
|
PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

|
QUOTE(Drawde @ Nov 24 2012, 20:25)  Hit 'Enter'. That's always worked for me when changing difficulty.
For Defend, the only time I ever use it is if I just Ether Thefted a lone monster that's low on hp.
As for a suggestion, how about making level 10 potency for staffs just like every other level instead of getting an elemental strike? I don't think many people attack with staffs unless trying to Ether Theft. In which case you want the monster to live.
Or alternately, make elemental/ethereal staffs change magic missile's damage type.
Go Go Gadget Void damage MM. Element damage MM isn't as good, since otherwise you lose the access to another damage type that MM provides (though it would open it up to the potential for a huge EDB bonus). Throwing Piercing at Elemental monsters to finish stragglers is actually useful for Elementalist mages because of the mitigations on those monsters. Void loses the vulnerability on Elementals, but becomes better vs. Undead/Mechs (and anything else with Pierce resist).
|
|
|
|
 |
|
Nov 27 2012, 01:26
|
pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

|
AFAIK MM will randomly select between pierce, slashing, and crushing every time it is cast.
|
|
|
Nov 27 2012, 01:42
|
skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

|
QUOTE(mrttao @ Nov 26 2012, 23:26)  AFAIK MM will randomly select between pierce, slashing, and crushing every time it is cast.
Always piercing, all the time
|
|
|
Nov 27 2012, 04:12
|
Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

|
QUOTE(mrttao @ Nov 26 2012, 15:26)  AFAIK MM will randomly select between pierce, slashing, and crushing every time it is cast.
Not sure if trolling...
|
|
|
|
 |
|
Nov 27 2012, 13:36
|
Bonebuster
Group: Members
Posts: 1,159
Joined: 6-October 10

|
Just a suggestion. Whats bothering me most is the way how to change the difficulty (IMG:[ invalid] style_emoticons/default/sad.gif) . Im changing the difficulty quite often and it just bothers me "to go to settings" and to click on "save" all the time if i want to change it. This costs me a lot of time. I even noticed if i use the mouswheel to scroll down to the save button it sometimes changes the the difficulty to something else.... Isnt there a faster way to change the difficulty maybe an option to change it there i marked it in the picture? This would make things for me and many others much easier. This post has been edited by Bonebuster: Nov 27 2012, 13:38
|
|
|
|
 |
|
Nov 27 2012, 13:40
|
FlyingMon
Group: Members
Posts: 375
Joined: 4-January 12

|
QUOTE(Bonebuster @ Nov 27 2012, 18:36)  Just a suggestion. Whats bothering me most is the way how to change the difficulty (IMG:[ invalid] style_emoticons/default/sad.gif) . Im changing the difficulty quite often and it just bothers me "to go to settings" and to click on "save" all the time if i want to change it. This costs me a lot of time. I even noticed if i use the mouswheel to scroll down to the save button it sometimes changes the the difficulty to something else.... Isnt there a faster way to change the difficulty maybe an option to change it there i marked it in the picture? This would make things for me and many others much easier.  QUOTE(Drawde @ Nov 25 2012, 07:25)  Hit 'Enter'. That's always worked for me when changing difficulty.
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|