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> [Suggestion] A few requests, Can we has...

 
post Nov 20 2012, 21:34
Post #6421
skillchip



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Make Focus last 10 turns, now its not so evil

(10 turns stands for any number of turns more then it already does)
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post Nov 20 2012, 22:02
Post #6422
varst



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QUOTE(skillchip @ Nov 21 2012, 03:34) *

Make Focus last 10 turns, now its not so evil


10 turns without evade/parry/resist/block? (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Nov 20 2012, 22:09
Post #6423
Tenboro

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QUOTE(varst @ Nov 20 2012, 21:02) *

10 turns without evade/parry/resist/block? (IMG:[invalid] style_emoticons/default/laugh.gif)


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post Nov 20 2012, 22:15
Post #6424
Evil Scorpio



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QUOTE(varst @ Nov 21 2012, 00:02) *
10 turns without evade/parry/resist/block? (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(Tenboro @ Nov 21 2012, 00:09) *

(IMG:[i.imm.io] http://i.imm.io/Mmcg.jpeg)
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post Nov 20 2012, 22:21
Post #6425
PK678353



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QUOTE(varst @ Nov 20 2012, 16:02) *

10 turns without evade/parry/resist/block? (IMG:[invalid] style_emoticons/default/laugh.gif)



QUOTE(Tenboro @ Nov 20 2012, 16:09) *




http://www.youtube.com/watch?v=55Rg5mXZUqw...feature=related

Seems appropriate.
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post Nov 20 2012, 22:23
Post #6426
varst



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Um...Don't look at me, I'm not the one who suggest that... (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Nov 20 2012, 23:12
Post #6427
Lement



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QUOTE(varst @ Nov 20 2012, 22:02) *

10 turns without evade/parry/resist/block? (IMG:[invalid] style_emoticons/default/laugh.gif)

I'll take use it!
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post Nov 21 2012, 04:24
Post #6428
skillchip



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Except I don't think focus works that way, unless tenboro is evil in how he set it up.

Thought it only made you not avoid during the turn you use focus, not the duration of its effect, if its that way it is even worse then I thought.

This post has been edited by skillchip: Nov 21 2012, 04:50
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post Nov 21 2012, 11:00
Post #6429
Tenboro

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QUOTE(skillchip @ Nov 21 2012, 03:24) *
Thought it only made you not avoid during the turn you use focus, not the duration of its effect, if its that way it is even worse then I thought.


CODE
        'focus' => array(
            'n' => 'Focusing',
            'q' => 'You are mentally prepared for casting a magical attack. The chance for your spell being evaded or resisted is reduced, but so are your avoidance stats.',
            'e' => array('stat' => array('spell_acc' => 100, 'interference' => -50, 'evade' => -100, 'resist' => -100, 'block' => -100, 'parry' => -100, 'cresist' => 50))
        ),
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post Nov 21 2012, 11:30
Post #6430
Ichy



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How about you make Focus a Stance? Once activated you will have no parry/resist/evade but same goes for the monsters.
You will only get mana when you activate it.
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post Nov 21 2012, 14:49
Post #6431
Tenboro

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QUOTE(Ichy @ Nov 21 2012, 10:30) *

How about you make Focus a Stance? Once activated you will have no parry/resist/evade but same goes for the monsters.
You will only get mana when you activate it.


Kay, but then monsters will get initiative. Fair?
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post Nov 21 2012, 14:58
Post #6432
fattyboombola



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hey, can we get an "apply changes" button at the top of the settings page as well as the bottom, so you can change difficulty from easy mode to friendship mode without having to scroll to the bottom of the page?
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post Nov 21 2012, 16:05
Post #6433
Lement



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Tenboro: fair, although I'd expect for focus to still only have 50% anti-resist.
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post Nov 21 2012, 19:50
Post #6434
roadgray



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Staff proficiency.
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post Nov 21 2012, 20:31
Post #6435
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QUOTE(varst @ Nov 21 2012, 00:15) *

As I said in the expert thread, there isn't a reason for a mage to use focus like....at all.


Focus at least used to have a legitimate use in the past, albeit a very situational one; back when debuff spells still cost a lot of mp (by being short duration), it help save precious mana in RoB.

I've never, ever find a real use for Defend ... What's the point of wasting a turn to get hit for less dmg in a game like HV? (IMG:[invalid] style_emoticons/default/huh.gif) ... It's not like, say, a Rebel flagship, where you get a warning before he'll do something you should be prepared for or something... (IMG:[invalid] style_emoticons/default/sleep.gif)

This post has been edited by buktore: Nov 21 2012, 20:55
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post Nov 21 2012, 20:52
Post #6436
Bunker Buster



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defend/focus should just make the next non-defend/focus action take 1.5x as much time but use no action time in itself (initially), and if defend/focus are used again doing so uses up the time of a normal action

rate this post up plz

This post has been edited by Bunker Buster: Nov 21 2012, 20:53
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post Nov 21 2012, 21:52
Post #6437
Lement



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Bunker: okay, but monsters hit under focus have spark.

buktore: Full shield armor+1h. Hold down D. Watch everything die. More realistically, way to waste turns and take less damage while ETing for mages(kind of amusing that defend is more useful for mages and focus more useful for melees).
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post Nov 21 2012, 23:30
Post #6438
Ichy



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QUOTE(Tenboro @ Nov 21 2012, 14:49) *

Kay, but then monsters will get initiative. Fair?

Sure (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by Ichy: Nov 21 2012, 23:30
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post Nov 22 2012, 08:05
Post #6439
killa



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how about we get some gak items
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post Nov 23 2012, 21:57
Post #6440
Homicidalsage



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What about in the Item Shop Bot page there is a second list below the buy item list for selling where you choose the item/s you want to sell, how many you want to sell, and the price it has to get to before they sell

Also make it so Catgirls don't have to do the riddle master anymore I mean we've got more to lose so it's less likely for us to cheat and everytime I get a riddle master the game always slows down after I complete it
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