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[Suggestion] A few requests, Can we has... |
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Nov 14 2012, 20:48
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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QUOTE(Maximum_Joe @ Nov 14 2012, 19:24)  Don't forget scrolls, infusions, and special items like Soul Stones.
Oh yeah, that's right. Guess I should have put "consumables and equipment". But yeah, Tokens, Artifacts, and Collectibles(ponies) drop normally.
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Nov 14 2012, 20:51
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(mrttao @ Nov 14 2012, 20:42)  there are still bindings and phazons.
I think a 100 to 1 ratio is better.
PL has no influence on rare mats or usefulness of the gained bindings.
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Nov 14 2012, 23:02
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(Supergang @ Nov 9 2012, 19:57)  I am quite sad since I got two wrong answers on a span of 1-2 days not from my mistake. The problem was somehow the picture did not show up. I accidentally reloaded the page while on riddler and it didn't lose its place. I tried a couple more times, including opening a new window and going to HV and it kept my current place in riddler (with the timer going down naturally). So if it fails to load, reload. If that fails, QUICKLY open HV in a different browser to get the image to load in riddler and answer the question (quicker then clearing the cache) EDIT: Just had a failed image (broken image icon). opened new tab and was able to load image to correctly answer it. EDIT2: And now I ended with a broken image that was unable to load. I reloaded about 20 times including opening in a different browser (went from Iron to FF) and it still will not download the image. lost 5 stamina This post has been edited by mrttao: Nov 15 2012, 04:22
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Nov 15 2012, 04:38
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(Lement @ Nov 14 2012, 05:35)  PK678353: A: An average equip being worth 100 credits. *cough**cough* ROFL. That's some hilarious assumption. As is getting anything worthwhile in 500 equips. B: In crysfest, those turn into crystals anyway. So for QM in crysfest, X-XX% of your artifacts turn into crystal drops. Mind you, turning 500 equips into crystals may look like a good trade, but in this case it won't matter: even if you didn't get an equip drop it would have been crystal anyway. So you're trading 5 crystals for 1 artifact because you invested money in trainings. Which is, needless to say, bad.
I said average, not median (and when we're talking 500+ samples, average is actually meaningful). Median is going to be 20-50 given all the crap Crude/Fairs. And since I was assuming high Arch (that pile of 500 gets bigger with less Arch), I was also assuming reasonable LotD and a difficulty of Heroic+ (reasonable for a player with 9 or 10 Arch), so we'll see 50+ Tier 2 and 20+ Tier 3 drops in that pile of 500 equips, which each bazaar for something like 3x and 5x Tier 1 stuff, and plenty of Average/Fine junk that sells in the 80-150 range. I'm actually not assuming any worthwhile stuff here at all, just bazaar/forge crap. It's a ballpark estimate anyway, but you only need an average value of about 36 for a pile of 500 equips to be worth more than 1 artifact (18000). I gave myself plenty of wiggle room. If all you're getting is Crudes, throw Snowflake some Karma so she stops hating on you. (IMG:[ invalid] style_emoticons/default/tongue.gif) Even in Crysfest it only means up to 1/24th less artifacts at max QM in since they all become crystals anyway, but everywhere else, QM > no QM. That assumes that Tenboro's code actually bothers to roll for an equip in CF, and doesn't just have logic to ignore equips and move on (which would make the losses 0 and run faster to boot, so I suspect it does given how popular he knew Crysfest would be). You overestimate the artifact losses to QM.
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Nov 15 2012, 04:43
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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QUOTE(Drksrpnt @ Nov 14 2012, 20:22)  Uh, Artifacts drop normally in Crysfest. It's just potions and equipment that turn into crystals.
It's one of the best ways (apparently) to grind for Artifacts and Tokens.
Yes. And fully trained quartermaster doubles your rate of getting equipment drops, which reduces your artifacts drops by trading 8% after archelogist right now? into a crystal drop. Which is the main issue I'm pointing at(As well as adept leaner and LOTD, but they're less significant as negating more than 1 drop level of the most expensive level of drop training{although yes, I am in fact aware that archelogist sum will be less than scavenger's}). Monsters: Yes, low levels pay off quick, and for chaos tokens, are quite effective for payout - but high level monsters retaining good payout rates is reliant on their kill count. Mrtao: Was it by any chance http://hentaiverse.org/riddlemaster.php?ui...b8bb5eb7de6d1b0
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Nov 15 2012, 06:11
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(Lement @ Nov 14 2012, 22:43)  Yes. And fully trained quartermaster doubles your rate of getting equipment drops, which reduces your artifacts drops by trading 8% after archelogist right now? into a crystal drop. Which is the main issue I'm pointing at(As well as adept leaner and LOTD, but they're less significant as negating more than 1 drop level of the most expensive level of drop training{although yes, I am in fact aware that archelogist sum will be less than scavenger's}).
Fully trained QM is 8% vs. 4% with none (-4.17% artifacts). Arch 9->10 is 0.19% to 0.2% (+5.26%). Combined you still get +1% artifacts with Arch 10, QM 25 vs. Arch 9, QM 0. And even that's assuming the Crysfest code doesn't just skip the equip drop step entirely. Everywhere else, 4% extra equips > 4% extra artifacts on sheer volume alone. Still assuming the wiki's numbers are correct here (I actually do suspect the artifact drop % is wrong though). I'll trade you your next 500 equip drops for an artifact though. (IMG:[ invalid] style_emoticons/default/tongue.gif) And I'll pay the MM delivery charges if you actually take me up on this. I do not reimburse for time spent attaching 500 equips though. (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by PK678353: Nov 15 2012, 06:20
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Nov 15 2012, 06:18
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Lement @ Nov 14 2012, 23:43)  Yes. And fully trained quartermaster doubles your rate of getting equipment drops, which reduces your artifacts drops by trading 8% after archelogist right now? into a crystal drop. Which is the main issue I'm pointing at(As well as adept leaner and LOTD, but they're less significant as negating more than 1 drop level of the most expensive level of drop training{although yes, I am in fact aware that archelogist sum will be less than scavenger's}).
No... the increases in equipment and artifact drops from training reduce only the consumable drop rate, and it's insignificant given how low the original drop rates are to begin with. Or did I misunderstand what you were saying (IMG:[ invalid] style_emoticons/default/huh.gif)? It was kind of jumbled. This post has been edited by DemonEyesBob: Nov 15 2012, 06:19
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Nov 15 2012, 14:34
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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PK#numbers: afaik they were doubled, had something like 9-10% drop rate from arenas when I used HVstat with the lowly trainings at that time. Not to mention a) exchanging 500 equips for 1 artifact, you're exchanging 1 crystal drop for 1 artifact the overlapping % of the time. (IMG:[ invalid] style_emoticons/default/cool.gif) putting millions of credits in trainings shouldn't make you get worse drops c) QUOTE 2012-11-14 14:51 +3403 Sold 42 equipment pieces. 2012-11-14 12:38 +4268 Sold 65 equipment pieces. 2012-11-14 12:37 +525 Sold 10 equipment pieces. 2012-11-13 18:14 +5678 Sold 118 equipment pieces. 2012-11-13 18:14 +701 Sold 14 equipment pieces. 2012-11-13 18:13 +792 Sold 19 equipment pieces. 2012-11-13 18:13 +1297 Sold 18 equipment pieces. 2012-11-13 18:13 +132 Sold 2 equipment pieces. 2012-11-13 18:13 +236 Sold 5 equipment pieces. 2012-11-12 08:48 +3237 Sold 101 equipment pieces. 2012-11-12 08:35 +1512 Sold 13 equipment pieces. 2012-11-12 08:34 +4643 Sold 68 equipment pieces. 2012-11-08 04:26 +1925 Sold 73 equipment pieces.
548 equips, hm. 28350 credits - more than I expected. That's a whopping 51.73 credits per equip. Not a single one worth even putting in shop. That's from normal drops and quartermaster which is not even halfway for me, though (IMG:[ invalid] style_emoticons/default/wink.gif) If you think artifacts are worth trading at 51c - okay, no, of course not. How about make that overlap of 8%, so 51.73/0.08= 646 credits per artifact? Okay, I'm happy for you. I'll offer you even twice, no make that ten times that. Since, you know, artifacts are worth more than that atm, even when selling to bazaar. Quartermaster decreases your cashflow, apparently - if I had on average equip drop each round and artifacts once every 500, I'd still lose cash. And this still misses the point of using this in crysfest, where equip drops ->turned into crystals just plain make you get less artifacts. You won't get any more drops. Nope. Same amount. And for every artifact drop you'd get, there's a nice juicy chance that it will be crystal drop instead. That you paid millions to make juicy. And which are kind of inferior to artifact drops. DemonEyesBob: You're wrong, afaik, going by wiki. Equipment chance is calculated first, then artifacts, and the reminder is consumables. I don't care about consumables and the point I'm making that since both equips and consumables get turned into crystals in crysfest, having quartermaster active during it is paying to receive less.
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Nov 15 2012, 16:20
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Tenboro @ A long long time ago, back when I was interested in exact numbers) The effect is so small as to be negligible. Maxing quartermaster would reduce the chance of a drop being an artifact by 0.0005%.
Admittedly that's from 2009, but the reasoning should be the same even with the rate changes since then.
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Nov 15 2012, 19:13
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(Lement @ Nov 14 2012, 20:43)  I stupidly did not record the link to the broken image. The link you posted just brings me to a blank white page that says "nope" in the top left corner.
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Nov 16 2012, 09:06
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(Lement @ Nov 15 2012, 08:34)  If you think artifacts are worth trading at 51c - okay, no, of course not. How about make that overlap of 8%, so 51.73/0.08= 646 credits per artifact? Okay, I'm happy for you. I'll offer you even twice, no make that ten times that.
How exactly does (C/equip) / (equip/drop) = C/artifact? And why do you insist on using 8%, when the difference QM makes is 4%, and it's the difference we care about? Even base newbies have a 4% equip drop chance. My offer of your next 500 equip drops for an artifact stands. QUOTE(Lement @ Nov 15 2012, 08:34)  DemonEyesBob: You're wrong, afaik, going by wiki. Equipment chance is calculated first, then artifacts, and the reminder is consumables. I don't care about consumables and the point I'm making that since both equips and consumables get turned into crystals in crysfest, having quartermaster active during it is paying to receive less.
Yes, during Crysfest, QM would make you lose a nice, juicy, 4.17% of artifacts. Tops. I've already ceded that point, assuming Crysfest even checks for an equip drop at all.
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Nov 16 2012, 11:43
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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a) I used 8% because I got around 10% from arenas with HVstat with measly trainings when I still used HVStat(great stamina). (IMG:[ invalid] style_emoticons/default/cool.gif) As for 500 equip drops, point stands. However, even at 8% rate - 16% with QM and 0.2% with archelogist you're trading half your equip drops(8% of 16%) for 8% of your artifacts drops - this is rate of 80 equips per artifact. So, 40 equips for 0.08 of an artifact, leaving value of 36 C per equip. Indeed, in non-crysfest situations, quartermaster should be on. I concede this. I still think you should be able to turn trainings off, though as is the case during crysfest, getting low crude or less exp(expect ability boost/pack rat/refined Aura I guess) (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Nov 16 2012, 12:38
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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Then we mostly agree and have just been talking past each other with numbers (different numbers of course or we wouldn't be arguing). If Tenboro did double the numbers in some obscure patch notes a while back, then all my math needs redoing anyway (and I kind of suspect he did screw with them at some point and of course never told us). (IMG:[ invalid] style_emoticons/default/tongue.gif) Have some Karma. Here's hoping my guess that Crysfest just skips the equip chance calculation altogether is correct (makes perfect sense from a code perspective). I require more chainsaw bits to feed Snowflake. (IMG:[ invalid] style_emoticons/default/cool.gif)
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Nov 20 2012, 19:07
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Reduce Focus's action speed mod (by like half). If it's used twice in a row then increase it. This make Focus viable for mages since it won't be suicidal to use for extra accuracy/anti-resist but makes sure that you can't sit there and get back mana very easily with it either.
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Nov 20 2012, 19:15
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Maximum_Joe @ Nov 21 2012, 01:07)  Reduce Focus's action speed mod (by like half). If it's used twice in a row then increase it. This make Focus viable for mages since it won't be suicidal to use for extra accuracy/anti-resist but makes sure that you can't sit there and get back mana very easily with it either.
As I said in the expert thread, there isn't a reason for a mage to use focus like....at all. We're simply safer to use OC on spirit stance, for the mana conservation bonus.
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Nov 20 2012, 19:22
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Randommember
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10

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Suggestion.
May have been brought up already, but too lazy to look.
Tenboro put in a function so that the quickbar is now tied to your equipment set, so if you switch equipment set, you also switch your quickbar.
Really handy, and made sure you had the right spells equipped.
I would like to see that concept taken a bit further, and also tie in Innate Arcana slots (I run with a different set of supportive spells for mage set compared to a heavy armor melee set) and maybe even difficulty rating as well.
So you can have a ready quick-killing set for use on lower difficulties (grinding item world) and another set for doing arenas at highest difficulty.
As it is, having to switch equipment set then go into settings and change difficulty and IA spells gets a bit tedious.
This post has been edited by Randommember: Nov 20 2012, 19:23
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Nov 20 2012, 19:38
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(varst @ Nov 20 2012, 09:15)  As I said in the expert thread, there isn't a reason for a mage to use focus like....at all. We're simply safer to use OC on spirit stance, for the mana conservation bonus.
Hence why it should be buffed so it can be competitive with SS. SS doesn't have anti-resist properties and drains SP so it's not as though it's a super-attractive prospect in every fight.
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Nov 20 2012, 20:04
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Maximum_Joe @ Nov 21 2012, 01:38)  Hence why it should be buffed so it can be competitive with SS. SS doesn't have anti-resist properties and drains SP so it's not as though it's a super-attractive prospect in every fight.
Why it's a good idea to get raped by the monsters (focus's negative effect) before I can rape them? Remember, mages are all glass cannons who can't sustain hits! And focus also drains SP if it's over 25%, and MP recovered is less than the mana saved from SS most of the time. Buffing focus will also benefit melee, so it's like...why making focus comparable to what we have right now, and gives benefits to the melees? And TBH, the focus's negative effect is quite stupid. Defend doesn't have such limit, so why focus?
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Nov 20 2012, 20:14
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Because focus has offensive capacities. It is thematic.
In all honesty, if we could time-delay spells focus wouldn't be so bad.
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Nov 20 2012, 20:43
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(varst @ Nov 20 2012, 10:04)  Why it's a good idea to get raped by the monsters (focus's negative effect) before I can rape them?
My whole suggestion is to do away with its downside of being so slow. If it's fast it's usable, too fast and it becomes a too easy way to regen mana.
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