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> [Suggestion] A few requests, Can we has...

 
post Nov 10 2012, 20:53
Post #6381
skillchip



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Scan 2, lets us see stats and choas upgrades of monsters in addition to what Scan already sees.
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post Nov 10 2012, 22:18
Post #6382
Maximum_Joe



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Scanned monsters receive a permanent (for the round) debuff "Scanned"; all further scans on it are "free" actions.

This post has been edited by Maximum_Joe: Nov 10 2012, 22:18
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post Nov 11 2012, 08:01
Post #6383
Lement



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Allow us to untrain existing trainings, costing triple the amounts of credits and taking triple the amount of time.
Or turn them inactive for a time.

This post has been edited by Lement: Nov 11 2012, 08:02
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post Nov 11 2012, 08:58
Post #6384
Rah



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QUOTE(Lement @ Nov 11 2012, 00:01) *

Allow us to untrain existing trainings, costing triple the amounts of credits and taking triple the amount of time.
Or turn them inactive for a time.

Why?
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post Nov 11 2012, 09:59
Post #6385
PK678353



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QUOTE(Rah @ Nov 11 2012, 02:58) *

Why?


Testing? Only thing I can think of, trainings are nasty enough as it is.
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post Nov 11 2012, 22:42
Post #6386
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Possibly already suggested, but seeing as low-grade materials have little purpose at the moment, it would be nice to be able to upgrade materials, say, in a 1:10 ratio.

e.g. 100 LG Metals → 10 MG Metals → 1 HG Metal
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post Nov 11 2012, 23:14
Post #6387
Maximum_Joe



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QUOTE(Chantx @ Nov 11 2012, 12:42) *

Possibly already suggested, but seeing as low-grade materials have little purpose at the moment, it would be nice to be able to upgrade materials, say, in a 1:10 ratio.

e.g. 100 LG Metals → 10 MG Metals → 1 HG Metal

This eliminate the incentive to make high level monsters and just make tons of low level ones.
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post Nov 12 2012, 01:38
Post #6388
Coma



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QUOTE(Chantx @ Nov 11 2012, 22:42) *

Possibly already suggested, but seeing as low-grade materials have little purpose at the moment, it would be nice to be able to upgrade materials, say, in a 1:10 ratio.

e.g. 100 LG Metals → 10 MG Metals → 1 HG Metal

QUOTE(Maximum_Joe @ Nov 11 2012, 23:14) *

This eliminate the incentive to make high level monsters and just make tons of low level ones.

Not to mention the huge price and quantity inflation/deflation
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post Nov 12 2012, 05:37
Post #6389
Lement



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Rah: Want to level slower? Forget about Adept Learner!
Want to get more artifact drops and less crystal drops? Forget about that Quartermaster!
Want to get the lowest crude possible for proficiency grinding? Forget about that LoTD!

You can already turn auras inactive, why not those (IMG:[invalid] style_emoticons/default/wink.gif)
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post Nov 12 2012, 07:01
Post #6390
PK678353



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QUOTE(Lement @ Nov 11 2012, 23:37) *

Rah: Want to level slower? Forget about Adept Learner!
Want to get more artifact drops and less crystal drops? Forget about that Quartermaster!
Want to get the lowest crude possible for proficiency grinding? Forget about that LoTD!

You can already turn auras inactive, why not those (IMG:[invalid] style_emoticons/default/wink.gif)


Level slower - hit that Crude IW, or just crank down the difficulty. Or turn off those Auras to lose their XP bonus. (IMG:[invalid] style_emoticons/default/biggrin.gif)
More Artifacts - sell the jank equipment you get and just buy artifacts to more than make up for the 4% reduction in chances at an artifact roll. Crystals are a flat 20% shot for any roll that doesn't turn up equips, artifacts or tokens. You'll see more crystals with less QM (and jankier potions to boot, I like my Godlies).
Lowest Crude possible - hit the Bazaar, it's where I snagged my 132 PXP one (which is janky enough for my purposes). Why grind hunting for a terribad drop (and forego shots at legitimately good ones) when you can let some poor newbie do it for you?

We can turn off Auras because there's an opportunity cost to having them active before Refined Aura 4 (I've got Red and Orange unlocked at Level 1 but inactive from the days when I was DW/Light).
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post Nov 12 2012, 08:15
Post #6391
Lement



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1. doesn't help if you want to do anything productive. Plus you can already turn auras off.
2. You obviously aren't aware of the effects of crystarium 5. When the last level or artifact training costs 10 mil, it seems like a nice thing to be allowed to turn quartermaster off.
3. If you think 132 is lowest, look into crude thread for 113. (IMG:[invalid] style_emoticons/default/wink.gif)
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post Nov 12 2012, 11:25
Post #6392
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QUOTE(Lement @ Nov 12 2012, 02:15) *

1. doesn't help if you want to do anything productive. Plus you can already turn auras off.
2. You obviously aren't aware of the effects of crystarium 5. When the last level or artifact training costs 10 mil, it seems like a nice thing to be allowed to turn quartermaster off.
3. If you think 132 is lowest, look into crude thread for 113. (IMG:[invalid] style_emoticons/default/wink.gif)


Crystarium III increases Crystal drop amount from monsters and artifacts by a factor of 5. It doesn't affect chances for crystals or artifacts at all. It just means you get 15 Crystals per drop on IWBTH rather than 3, and 500 Crystals when Snowflake decides to hand them out for artifacts (100 Crystals of Devotion is a kick in the face, 500 is at least worth 8k or so)

Time to do some math (based on the numbers here). We'll assume maxed Archaeologist here, and work on the scale of a million drops so I don't have to work in tiny percentages the whole damn way. With QM 0, we get 40,000 equips (1m * 4%) and 1920 Artifacts (960k * 0.2%). QM 1, we see 42,000 equips and 1916 artifacts. We just gained 2000 equips and lost 4 artifacts. QM 25 we see 80,000 equips and 1840 artifacts (+40k equips, -80 artifacts). Losing 500 equips per artifact gained seems a bad trade here, since even 500 Tier 1 Crudes is 10k (and 500 drops should see at least something decent).

Mind, if those wiki numbers are wrong, then my analysis is off as well. In particular, the higher the actual artifact drop %, the better turning off QM looks. If it's 5 times higher than Wiki values, then turning off QM starts to look profitable assuming an average equip having a value of 100C.

I can see 5x crystals (5 crystals being worth 85 to 175 credits) being worth more than the median equipment drop's value easily, but that's what CrysFest is for. No idea about the average value of an equip drop, but I'm absolutely sure the density function has a positive skew (loads of 20-50c bazaar junk, but the gems can be worth millions).



I've been following the Shitty Equipments thread, eventually we'll have enough data to throw some more math at the problem. Even the 113 isn't quite minimum stats everywhere (we have to go lower!), but 132 is more than terrible enough for grinding without fear. Additional terribleness on that Crude is of questionable value when I can already run its IW on IWBTH in Cloth by beating things to death with a Focus Staff.
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post Nov 12 2012, 19:10
Post #6393
Ichy



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I don't think Quartermaster and Archaeologist work like you think (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Nov 12 2012, 20:26
Post #6394
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QUOTE(Ichy @ Nov 12 2012, 17:10) *

I don't think Quartermaster and Archaeologist work like you think (IMG:[invalid] style_emoticons/default/tongue.gif)


yep, the higher the level the more crap you get (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Nov 12 2012, 20:31
Post #6395
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QUOTE(4EverLost @ Nov 12 2012, 20:26) *

yep, the higher the level the more crap you get (IMG:[invalid] style_emoticons/default/laugh.gif)

Bingo
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post Nov 12 2012, 21:48
Post #6396
skillchip



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QUOTE(PK678353 @ Nov 12 2012, 09:25) *

I've been following the Shitty Equipments thread, eventually we'll have enough data to throw some more math at the problem. Even the 113 isn't quite minimum stats everywhere (we have to go lower!), but 132 is more than terrible enough for grinding without fear. Additional terribleness on that Crude is of questionable value when I can already run its IW on IWBTH in Cloth by beating things to death with a Focus Staff.


wow someone cares about my thread!
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post Nov 14 2012, 11:35
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Lement



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PK678353:
A: An average equip being worth 100 credits. *cough**cough* ROFL. That's some hilarious assumption. As is getting anything worthwhile in 500 equips.
B: In crysfest, those turn into crystals anyway. So for QM in crysfest, X-XX% of your artifacts turn into crystal drops. Mind you, turning 500 equips into crystals may look like a good trade, but in this case it won't matter: even if you didn't get an equip drop it would have been crystal anyway. So you're trading 5 crystals for 1 artifact because you invested money in trainings. Which is, needless to say, bad.
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post Nov 14 2012, 20:22
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QUOTE(Lement @ Nov 14 2012, 10:35) *

PK678353:
A: An average equip being worth 100 credits. *cough**cough* ROFL. That's some hilarious assumption. As is getting anything worthwhile in 500 equips.
B: In crysfest, those turn into crystals anyway. So for QM in crysfest, X-XX% of your artifacts turn into crystal drops. Mind you, turning 500 equips into crystals may look like a good trade, but in this case it won't matter: even if you didn't get an equip drop it would have been crystal anyway. So you're trading 5 crystals for 1 artifact because you invested money in trainings. Which is, needless to say, bad.


Uh, Artifacts drop normally in Crysfest. It's just potions and equipment that turn into crystals.

It's one of the best ways (apparently) to grind for Artifacts and Tokens.
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post Nov 14 2012, 20:24
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QUOTE(Drksrpnt @ Nov 14 2012, 10:22) *

It's just potions and equipment that turn into crystals.

Don't forget scrolls, infusions, and special items like Soul Stones.
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post Nov 14 2012, 20:42
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QUOTE(Maximum_Joe @ Nov 11 2012, 15:14) *

This eliminate the incentive to make high level monsters and just make tons of low level ones.

there are still bindings and phazons.

I think a 100 to 1 ratio is better.
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