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> [Suggestion] A few requests, Can we has...

 
post Oct 21 2012, 10:13
Post #6281
4EverLost



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QUOTE(Ichy @ Oct 21 2012, 07:34) *

Allow Catgirls to sticky their threads!


Auction off 5 sticky threads each month for Hath. The 5 that pay the most get their thread up top for the rest of the month.

Then everyone should have the option to hide those threads too (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Oct 21 2012, 10:24
Post #6282
varst



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BTW, I'm not sure if anyone cares, but shield of protection/warding is damn useless because of its ridiculously low bonus.
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post Oct 21 2012, 11:23
Post #6283
Bunker Buster



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scroll or spell?

spell is only useful for heavy, where the armor bonuses are compounded again (i don't know why it still says 25%, outdated tooltip)

scroll is fairly nice for lowering burst damage for mages
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post Oct 21 2012, 11:52
Post #6284
varst



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I mean the actual shield. I know they have nobody's love, but they're still there.
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post Oct 21 2012, 12:20
Post #6285
Lement



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Add nimble to that, with only 2hs getting bonus parry and monsters having anti-parry

Suggestion:
Do away with Hard, heroic, Battletoads, etc. Instead have a difficulty rating=integer/2, ranging from 0.5 to 32k+something.

HP/Potency XP/Proficiency XP(just because)=Rating/2-0.03*Rating*ln(e+Rating)+0.53936449549511
Monster Damage/Crystal Modifier=ln(e+log(Rating/5,base25))*Rating/HP+0.20513141733102
Credits/Tier modifier)= HP-rating/12+0.08(3)

Resultant scores:
CODE

Hp*Damage    Difficulty rating    Credits/t2/t3    HP/Potency XP/Proficiency XP    Monster damage&Crystal multiplier
0.50460733238561    0.5    0.81351771810615    0.77185105143949    0.65376257691756
1    1    1    1    1
2.07204910121353    2    1.3629970447147    1.44633037804803    1.43262502998103
3.20084840535518    3    1.71583272889855    1.88249939556522    1.70031842395048
4.36445162293907    4    2.06085842673297    2.31085842673297    1.88867114161962
6.76089490571707    6    2.73300716340772    3.14967383007439    2.14653810853723
9.22144452873957    8    3.38685549070559    3.97018882403892    2.32267152456454
11.728098026731    10    4.02654983155634    4.77654983155634    2.45534924586135
31.3527805717824    25    8.5479071606785    10.5479071606785    2.97241719083974
136.847614214706    100    28.3935148333392    36.6435148333392    3.73456571611954
1532.65960356607    1000    209.97539192565    293.22539192565    5.22689932649042
10700.6586864333    6500    996.860919759974    1538.44425309331    6.95550629469852
55421.8166760778    32000    3375.32307560448    6041.90640893781    9.17290221412437


As opposed to currently:
CODE

Hp*Damage    Difficulty    Credits    Monster Hp    Monster damage
0.5    0.5    0.5    1    0.5
1    1    1    1    1
1.8    2    1.5    1.5    1.2
2.8    3    2    2    1.4
4    4    2.25    2.5    1.6
5.4    6    3    3    1.8
8    8    3.5    4    2
12.5    10    4    5    2.5
30    25    5    10    3


This post has been edited by Lement: Oct 21 2012, 14:51
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post Oct 21 2012, 12:33
Post #6286
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QUOTE(varst @ Oct 21 2012, 11:52) *

I mean the actual shield. I know they have nobody's love, but they're still there.

Shields need mit ratings equal to kevlar/plate gloves
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post Oct 21 2012, 16:25
Post #6287
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QUOTE(varst @ Oct 21 2012, 00:06) *

@Joe

I am not sure if that's still in his plans though, since he has changed his mind and make reforged equips tradeable.

Better to note what has been said than what it could become later.
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post Oct 21 2012, 20:00
Post #6288
Death Grunty



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Accessory suggestion.

I like Borderland's relics alot. They usually come with some stat change and an increase in ability. I figure this would work in HV too:
Relics that add additional points to abilities that are otherwise capped at 5. Depending on rarity of the relic with a range of +1 to +5 to an ability and depending on rarity ranging from 0 to 3 affected abilities. Either chosen randomly from a pool of all abilities that have 5 AP levels or categorized by types.. like specific element, support magic, deprec magic, and so on. Obviously since the pool consists of 18 OCs and 18 Resistance abilities the chance to get a junk relic would be much higher.
Now for some examples of how it could look like:
A relic of rare quality, let's say Superior: [some stat boosts], Inferno+3, Hellfire+2
A legendary relic: [some stat boosts], Snowstorm+5, Blizzard+4, Fimbulvetr+5

The point would be to further overspec in certain types. Because going over the capped limits of the ability tree would add damage to that spell or further decrease duration and/or decrease mana cost.

I think this could work very well with our current system. It'd only need some balancing. Although actually.. Since there are only 2 tiers for holy/dark it'd be more difficult to get a perfect relic for either one. On the other hand normal elements could profit from the possibility of an ideal relic that raises all 3 tiers of their element.

Well it just a passing thought. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Oct 22 2012, 07:58
Post #6289
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More monster base classes: Aquatic, Plant, Slime, Worm, Fungus, Politician
Hybrids that average together the stats of two or more types, so you can make giant sprites, demon beasts, mechanical bugs, undead dragons, humanoid slimes...
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post Oct 22 2012, 08:07
Post #6290
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QUOTE(mechafujoshi @ Oct 22 2012, 07:58) *
Politician


This.
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post Oct 22 2012, 09:00
Post #6291
Lement



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mechafujoshi: 2nd part already suggested, but first is interesting.
Also, I realized kind of problem with 2nd part.
Consider undead mechanoids, for instance:
Fire 0
Cold 50
Elec -12.5
Holy -12.5
Dark 25
Soul 25
STR 10
DEX 7
AGI 4
END 8.5
WIS 2.5
INT 3
Basically, their stats are pretty similar, expect for END on undeads is higher, but they are compensated by huge weakness - combining removes it.
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post Oct 22 2012, 09:34
Post #6292
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I fully support more Monster classes (+ more monster slots or ability to delete monster above 100/change existing monster class at a cost).

Politician class comes with base 200 Agility, 100 Endurance, -50 Wisdom and Intelligence. Soul Defense 500 (after all those are soulless beings) (IMG:[invalid] style_emoticons/default/laugh.gif)

BTW: add at least few more Legendaries. Same Schoolgirls over and over again in Arenas - if I may suggest one new addition: Medaka Kurokami [trophy Medaka Box], obvious really (IMG:[invalid] style_emoticons/default/wink.gif)
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post Oct 22 2012, 10:01
Post #6293
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Have things in the item shop become cheaper the more of them there are.

Also applies to selling things.

So when there's a huge number of trophies or whatever, they're significantly cheaper than the base price.

Of course the price would have a minimum, but... yeah.

I just hate seeing 500+ of those trophies in there at any one time.
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post Oct 23 2012, 00:44
Post #6294
Lement



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Remember last spell cast from last battle round. Get's annoying on my thumb on normal.

Also, turn infusions into shards. Maybe make them last only half an hour and drop less for balance between attainability and power.

Furthermore, curse-weaving shouldn't count same spell you're applying as another debuff on monster.

This post has been edited by Lement: Oct 23 2012, 02:34
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post Oct 23 2012, 06:32
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QUOTE(Lement @ Oct 22 2012, 14:44) *

Furthermore, curse-weaving shouldn't count same spell you're applying as another debuff on monster.

That half-way defeats the purpose of it.
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post Oct 25 2012, 04:46
Post #6296
skillchip



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Potion, Elixir, Special, and Gem prof.

Why the fuck not?
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post Oct 25 2012, 16:23
Post #6297
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Gossamer & Leather have been abandoned by the community for a while, how about adding new features to them like Mana Conservation & HP/MP regen (or something similar so current Mechanics wouldn't be thrown off).
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post Oct 25 2012, 18:00
Post #6298
grumpymal



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QUOTE(Blacksheep_Eldric @ Oct 25 2012, 10:23) *

Gossamer & Leather have been abandoned by the community for a while, how about adding new features to them like Mana Conservation & HP/MP regen (or something similar so current Mechanics wouldn't be thrown off).

People have never used leather and gossamer is the poor man's phase. So no.
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post Oct 25 2012, 18:23
Post #6299
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Now I miss Dragonhide.
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post Oct 25 2012, 18:53
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i miss chainmail and its sub-leather-grade mitigations

i miss even poorer itemization
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