Welcome Guest ( Log In | Register )

696 Pages V « < 30 31 32 33 34 > »   
Closed TopicStart new topic
> [Suggestion] A few requests, Can we has...

 
post Feb 7 2011, 05:28
Post #621
grumpymal



I hate everything >:C
***********
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08
Level 362 (Godslayer)


QUOTE(hitokiri84 @ Feb 6 2011, 21:52) *

I've played RPGs with physical fatigue, but never one with mental fatigue. That's just grasping at straws. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

I've played a tabletop with both types. It was a modified ruleset, so I guess that doesn't count.

Also: awesomeface. Honestly, I just wanted the new mages to bitch and moan about it. Haters gonna hate.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 7 2011, 17:35
Post #622
Tenboro

Admin




QUOTE(cmal @ Feb 6 2011, 19:57) *

Every time you use an infusion, you gain a secondary effect that lasts longer than the infusion's and prevents you from using another one until it wears off.


QUOTE(hitokiri84 @ Feb 7 2011, 01:44) *

Okay, how about introducing fatigue? All physical attacks use a fatigue bar, which has battle regeneration. ADM and ADA are significantly reduced as a function of the percentage of fatigue bar remaining.


QUOTE(cmal @ Feb 7 2011, 02:53) *

There should also be mental fatigue for spellcasting. Mana is great and all, but your mana pool is an intrinsic ability that is present in all living creatures. Casting all these spells puts a strain on the brain, having to remember and recite all them incantations and focusing and stuff.


These are all great ideas. I'll get right on implementing those.

QUOTE(DemonEyesBob @ Feb 7 2011, 03:01) *

@Tenb: Can we get a RegenIII plox? Before lvl 300 preferably. Way before.


Maybe at level 300.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 7 2011, 20:26
Post #623
Death Grunty



デス★ランディ
********
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09
Level 369 (Dovahkiin)


QUOTE(Tenboro @ Feb 7 2011, 09:35) *

These are all great ideas. I'll get right on implementing those.

Please do. And while you're at it, reset all levels to 1 so we can fully enjoy these new implentations.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 7 2011, 20:27
Post #624
hyl



snacking on an Ebi Fry
********
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07
Level 302 (Godslayer)


Could you make the suffix "shielding aura" more usefull? I don't think anyone uses it because any equipment with the suffix has low mitigation against soul damage.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 7 2011, 20:37
Post #625
marcho



蹂躙の爪牙
*******
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09
Level 340 (Godslayer)


Both Shielding Aura and Hulk seem like they could use a little something.


Also, perhaps remove standard cotton from the drop table?
Does anyone about level 50 use a single piece of cotton anymore?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 7 2011, 20:38
Post #626
hyl



snacking on an Ebi Fry
********
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07
Level 302 (Godslayer)


QUOTE(marcho @ Feb 7 2011, 19:37) *

Both Shielding Aura and Hulk seem like they could use a little something.
Also, perhaps remove standard cotton from the drop table?
Does anyone about level 50 use a single piece of cotton anymore?

well the elemental mitigation gear are found on cotton gear

This post has been edited by hyl: Feb 7 2011, 20:39
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 7 2011, 20:53
Post #627
hgbdd



Godslayer Angelic Belldandy (On vacations)
**********
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08
Level 500 (Ponyslayer)


QUOTE(marcho @ Feb 7 2011, 18:37) *

Does anyone about level 50 use a single piece of cotton anymore?
Many lurkers (IMG:[invalid] style_emoticons/default/laugh.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 7 2011, 22:16
Post #628
masquepiph



Elite Poster
*********
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07
Level 370 (Godslayer)


QUOTE(Tenboro @ Feb 7 2011, 12:35) *

These are all great ideas. I'll get right on implementing those.

God that had better be sarcasm.

QUOTE(Tenboro @ Feb 7 2011, 12:35) *

Maybe at level 300.

Better than never I guess.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 7 2011, 23:53
Post #629
hitokiri84



Legendary Poster
***********
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07
Level 496 (Godslayer)


QUOTE(Tenboro @ Feb 7 2011, 09:35) *

These are all great ideas. I'll get right on implementing those.

Awesome. I look forward to it. I also love how there's not a hint of cynicism in that response. (IMG:[invalid] style_emoticons/default/wink.gif)
QUOTE(Tenboro @ Feb 7 2011, 09:35) *
Maybe at level 300.

I don't think that's necessary, unless you want me to start punching things to death while naked.

Maybe you could add a forum award or something for 300 since that's "the end" for all intents and purposes. Unless you intend to code things for level 500s three years from now. (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by hitokiri84: Feb 7 2011, 23:57
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 8 2011, 19:43
Post #630
Msgr. Radixius



If Your Crotch Don't Tingle, It Ain't Based
************
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06
Level 257 (Ascended)


Could the potion effect of Regeneration take place immediately after using it instead of the turn following? I, personally, think that makes more sense as I am more often refreshed after taking the first swig of a drink or whatever I imbibe rather than having to wait ten minutes for it to actually do its job.

For reference:
QUOTE

5 5 You have been defeated.
5 4 Cockatrice crits you for 44 piercing damage.
5 3 Fire Fox hits you for 52 slashing damage.
5 2 You gain the effect Regeneration.
5 1 You use Greater Health Potion.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 8 2011, 20:20
Post #631
Charkan



Dimensional Drifter
*******
Group: Members
Posts: 1,471
Joined: 11-April 09
Level 379 (Godslayer)


Useful suggestion to improve the usefulness of the spikes.

The spikes could affect our physical attack? The chance of occurring would be based on the rating that you have the element.

rating element / 3 = percentage chance of passing the effect for physical attack

This post has been edited by Charkan: Feb 8 2011, 20:21
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 8 2011, 20:39
Post #632
tribalspirit



upgrading maniac and pro whiner
******
Group: Members
Posts: 999
Joined: 9-May 10
Level 179 (Destined)


please more ablitity drop chance in shrine, based on how much ap you have and the level of you ability training
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 10 2011, 05:46
Post #633
grumpymal



I hate everything >:C
***********
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08
Level 362 (Godslayer)


Can we has a way to exchange Blood Tokens for Chaos Tokens? I want to play with the Lab more while the Ring is no longer interesting.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 10 2011, 11:39
Post #634
tribalspirit



upgrading maniac and pro whiner
******
Group: Members
Posts: 999
Joined: 9-May 10
Level 179 (Destined)


why not 10-20 healing tokens for 1 blood/chaos token?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 11 2011, 01:06
Post #635
grumpymal



I hate everything >:C
***********
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08
Level 362 (Godslayer)


Because Healing Tokens are exceedingly plentiful. I've got, like, 500 of them even though I use them regularly.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 11 2011, 06:36
Post #636
JSMII



Newcomer
*
Group: Gold Star Club
Posts: 32
Joined: 7-June 10
Level 500 (Dovahkiin)


Unless I am missing something....

Crystals as a reward should NOT be. You now go through an arena challenge to have the
reward pay you "a" crystal to make the monsters trying to kill you tougher, that's F'd up.
A crystals that is worth 2 credits while the least expensive mana pot costs you 30 credits. It
used to be that you were lucky to have an artifact drop every 5 to 10 levels, you'd take to
the Shrine and get either an ability point, some HATH, or a perm. +1 to a stat. You know
what you get now ? 100 crystals worth F'in 2 credits apiece. Crystals which have only
one design in the game - to get your character killed. And Chaos Tokens as a reward
to make monsters to get you killed - that makes the same kind of sense.

Want to give people the ability to make monsters, fine no problem with that at all.
Change it to letting people pay credits to create monsters, and paying credits
to improve their monsters. But taking a charater's payout for a fight which cost some
scrolls, (50 credits a pop), or perhaps a Lesser Mana pot (30 credits) and making it
ammo for a monster makes F'd up sense. I can hardly wait for someone to fight
the Flying Spaghetti Monster manage to kill it for a 2 credit crystal as a reward.
( ya ya ya they will still get the trophie I know - but they lost their best chance for
a good peice of equipment for a 2 credit crystal)

Someone tell me something else is going on, 'cause even a big can of industrial
strength vassoline isn't helping this one.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 11 2011, 08:54
Post #637
Ballistic9



(*¯~¯)╯彡┻━┻
********
Group: Members
Posts: 4,761
Joined: 4-January 09
Level 331 (Godslayer)


I was actually expecting something along the lines of pokemon. (IMG:[invalid] style_emoticons/default/sad.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 11 2011, 12:05
Post #638
tribalspirit



upgrading maniac and pro whiner
******
Group: Members
Posts: 999
Joined: 9-May 10
Level 179 (Destined)


pay attention, i was suspended for too much whining,saying the exact same thing of you
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 12 2011, 01:29
Post #639
Charkan



Dimensional Drifter
*******
Group: Members
Posts: 1,471
Joined: 11-April 09
Level 379 (Godslayer)


With the introduction of many new monsters with resistance to physical damage, could be implemented a way to change weapons during combat, leaving him more dynamic.

It could be used a part of overchange in exchange for avoiding abuses.

This post has been edited by Charkan: Feb 12 2011, 01:38
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Feb 12 2011, 01:35
Post #640
hgbdd



Godslayer Angelic Belldandy (On vacations)
**********
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08
Level 500 (Ponyslayer)


2 suggestions:

-Hath Exchange:
When someone make a bid, he can't create an auction for 24h (or until next dawn instead)
When someone create an auction, he cannot bid in any for 24h (or until next dawn instead)

(Not accusing anyone, but this should prevent for someone to "abuse" the exchange system)

-Cake setting:
Since GrindFest has a credit limit now, as well some untold hard cap to the number of rounds we can play within a untold certain time, and since the items don't increase in IW (or very rarely), I propose to half the monster's HP.

This post has been edited by cmdct: Feb 12 2011, 02:17
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


696 Pages V « < 30 31 32 33 34 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 19th May 2025 - 23:36