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> [Suggestion] A few requests, Can we has...

 
post Oct 4 2012, 01:11
Post #6161
Necromusume



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QUOTE(Thot @ Oct 3 2012, 22:39) *

That may be the first sensible suggestion you've made.


The one about adding lime jello so you can dump it down monsters' shorts and run was sensible.

QUOTE(sigo8 @ Oct 3 2012, 22:54) *

There's not much point if it's optional, and mandatory is obviously a no go.
The also the problem if you can normally use audio, but if for some reason can't one time (maybe your playing at the library or something).


The other option would be the pictures, so there's still a captcha, and visually impaired users could at least play at home. The audio can be kept "clean" and unremarkable so it can be used more places, and one can always bring an earbud.

This post has been edited by mechafujoshi: Oct 4 2012, 01:14
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post Oct 4 2012, 05:53
Post #6162
Bunker Buster



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re-enable economizer for focus staffs, but it maxes out at level 2 or economizer coefficient reduced by 50%
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post Oct 4 2012, 11:20
Post #6163
Lement



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I want link to focus staff with econ 5.

And generally, I'd support audio captcha provided they're distinctive. If they're not, well....
But there's no reason for them not to be.
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post Oct 4 2012, 20:26
Post #6164
Eiri



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I want to trigger procs with elemental strikes.
It would be cool and broken., so why not?
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post Oct 5 2012, 02:09
Post #6165
Cronauron



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I would like elemental strike to explode existing procs to add synergy to the spike spells.
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post Oct 5 2012, 06:07
Post #6166
skillchip



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Training hours: Allow players to stockpile up to x hours of training hours, to use at the trainer. Player gets 24 hours a day up to x. Training instant and costs the same number of hours that is the duration right now.
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post Oct 5 2012, 09:33
Post #6167
Necromusume



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A training to reduce training time.
But it doesn't work on itself, it has 300 levels, and it takes a very long time to train.
Then there's another training to reduce the time it takes to train it...

The ability to give more descriptive names to equipment sets than Set 1 .. Set 7. Becomes more important as the number of sets increases. Names start at 1 character, and you have to train to get every additional character.

This post has been edited by mechafujoshi: Oct 5 2012, 09:43
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post Oct 5 2012, 10:55
Post #6168
kserox



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QUOTE(Cronauron @ Oct 5 2012, 02:09) *

I would like elemental strike to explode existing procs to add synergy to the spike spells.


Oh! Now that sounds really nice! Spike spells suddenly become useful! Quite clever, if you ask me.

This post has been edited by kserox: Oct 5 2012, 12:10
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post Oct 5 2012, 15:34
Post #6169
skillchip



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QUOTE(mechafujoshi @ Oct 5 2012, 07:33) *

A training to reduce training time.
But it doesn't work on itself, it has 300 levels, and it takes a very long time to train.
Then there's another training to reduce the time it takes to train it...

The ability to give more descriptive names to equipment sets than Set 1 .. Set 7. Becomes more important as the number of sets increases. Names start at 1 character, and you have to train to get every additional character.


Someone should just write a script for this, its not a bad idea
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post Oct 5 2012, 17:36
Post #6170
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More cosmetic thing than anything else, but add more Artifacts*. MUCH, MUCH more. Getting really tired with same stuff over an over again. Blehh... At least 50.

Ideas (Name + 1 snappy line **) submitted for voting.

-----

* - translated: More artifacts = more artifacts, NOT drop artifacts more frequently. Just to clarify (IMG:[invalid] style_emoticons/default/tongue.gif)

** - 2 simple rules: [A] One entry per user. [B] Keep it clean and civilized.

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post Oct 5 2012, 18:39
Post #6171
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[Fossilized Model T spark plug] - It is encased in sediments several million years old.
[Dendera Lamp] - A 2,000 year old Egyptian compact fluorescent bulb, 13w and with an Edison base. It burned out 1,995 years ago.
[Antikythera Mechanism] - It seems to have been designed for botting HV.
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post Oct 5 2012, 18:43
Post #6172
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[Porn Mag]
Some Pages are 'glued' together
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post Oct 5 2012, 18:43
Post #6173
Eiri



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Different stances for each fighting style, switchable in combat.
Each stace would have it's advantages and drawbacks, for example:

1H:
-Swordsman: Increases accuracy / overwhelming strikes chance. Lowers resist / magical mitigation
-Tactician: Reduces action speed and increases block and counter chance as well as maximum number of counters.
-Runeslayer: Increases all magic related stuff, lowers physical mitigation, overwhelming strike chance

2H
-Blood knight: Regen 1%Hp for each ennemy killed, loses 5~8% overcharge whenever he does not attack
-Brute: Increase domino strike and damage, lowers accuracy/evade/parry
-Berserker: Increases physical mitigation/damage/speed. Gives 0 /parry/evade/resist

DW
-Arcanist: Lowers Mp consuption, magic acc/dmg/mitigation. Lowers evade/parry/physical mitigation
-Shadowdancer: Lowers base damage and mitigation, increases evade/parry/crit/speed
-Assassin: Increase proc chance/duration/power as well as offhand strike chances and damages. lowers damage

Staff
-Elementalist: Increse elemental mitigation. Physical hits are imbued with a random element
-Archmage: Increases Mp regen, magic acc/dma/crit/mitigation, and gives a solid +10% block chance (magic shield). Lowers evade/speed
-Dark mage: Increases ether theft and elemental proc chance. Increases Mp consuption.

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post Oct 5 2012, 19:05
Post #6174
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QUOTE(Eiri @ Oct 5 2012, 18:43) *

Different stances for each fighting style, switchable in combat.
Each stace would have it's advantages and drawbacks, for example:

1H:
-Swordsman: Increases accuracy / overwhelming strikes chance. Lowers resist / magical mitigation
-Tactician: Reduces action speed and increases block and counter chance as well as maximum number of counters.
-Runeslayer: Increases all magic related stuff, lowers physical mitigation, overwhelming strike chance

2H
-Blood knight: Regen 1%Hp for each ennemy killed, loses 5~8% overcharge whenever he does not attack
-Brute: Increase domino strike and damage, lowers accuracy/evade/parry
-Berserker: Increases physical mitigation/damage/speed. Gives 0 /parry/evade/resist

DW
-Arcanist: Lowers Mp consuption, magic acc/dmg/mitigation. Lowers evade/parry/physical mitigation
-Shadowdancer: Lowers base damage and mitigation, increases evade/parry/crit/speed
-Assassin: Increase proc chance/duration/power as well as offhand strike chances and damages. lowers damage

Staff
-Elementalist: Increse elemental mitigation. Physical hits are imbued with a random element
-Archmage: Increases Mp regen, magic acc/dma/crit/mitigation, and gives a solid +10% block chance (magic shield). Lowers evade/speed
-Dark mage: Increases ether theft and elemental proc chance. Increases Mp consuption.


1H:
Swordsman and Tactician are the only good ones, Runeslayer is useless as long as Elemental monster skills don't exist, and even then it still isn't that good.

2H:
Blood Knight just sucks, Berserker is pointless with Heavy armor, Brute is pretty much overpowered.

DW:
Pretty much all of them can feasibly be used. Arcanist and Shadowdancer are good for Kevlar, Assassin is good for Shade.

Staff:
I don't have much experience with magic, so I might not be all that knowledgeable with this.
Elementalist is pointless as long as Elemental monster skills don't exist, Dark mage just isn't good at all; increasing ether theft doesn't mean anything because you'll be killing everything too fast anyway, Archmage is the best, evade and speed aren't really needed for Magic.

Each one needs to be feasibly useable, otherwise people will only use pretty much one stance only and nothing else.
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post Oct 5 2012, 21:46
Post #6175
skillchip



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Please cap Action Speed at 400 instead of using Base Action Time=ceiling(500-Action Speed)

The way it is now, magnet starts to lose effectiveness on monsters with max AGI after level 300
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post Oct 6 2012, 03:17
Post #6176
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Limit the prefixes so that they're relevant on staves?

Example: Only demonic/hallowed on katalox, all the elemental prefix on ebony, everything on redwood, don't know about oak/willow.
Every staff has the chance to get ethereal, of course.
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post Oct 6 2012, 03:19
Post #6177
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QUOTE(ChosenUno @ Oct 6 2012, 01:17) *

Limit the prefixes so that they're relevant on staves?

Example: Only demonic/hallowed on katalox, all the elemental prefix on ebony, everything on redwood, don't know about oak/willow.
Every staff has the chance to get ethereal, of course.


But

What if I want to optimize my wind/holy set?
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post Oct 6 2012, 04:01
Post #6178
Lement



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Make etheral/elemental equipment sell for more to the shop.
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post Oct 6 2012, 09:33
Post #6179
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We have higher Difficulty setting only Shards so why not have Artefacts which will only drop in higher settings?
They could give little better rewards.
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post Oct 6 2012, 12:14
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QUOTE(Ichy @ Oct 6 2012, 09:33) *

They could give little better rewards.

Maybe give them an increased limit for the amount of +stat points you can reach with them, like maybe 25 or 30 instead of 20.
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