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[Suggestion] A few requests, Can we has... |
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Sep 28 2012, 11:55
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Ex: Endgame: Initial clear bonus, 10k, 1k for all subsequent clears.
Do you mean pay 1k to enter, get 20k the first time and 2k all subsequent clears with 1k everytime, or pay 1k to enter, get 20k every time?
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Sep 28 2012, 11:59
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Or like the old days: 1000 credits to enter, 1000 credits when you finish that.
Though Ichy probably means 2k clear bonus instead of 20k, or there will be credits inflation. Or quantitative easing, if you like that term.
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Sep 28 2012, 12:00
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Lement @ Sep 28 2012, 11:55)  Ex: Endgame: Initial clear bonus, 10k, 1k for all subsequent clears.
Do you mean pay 1k to enter, get 20k the first time and 2k all subsequent clears with 1k everytime, or pay 1k to enter, get 20k every time?
QUOTE double 1000 x 2 = 2000 in my book.
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Sep 28 2012, 21:22
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Pickled_Cow
Group: Gold Star Club
Posts: 6,376
Joined: 22-November 06

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Sep 30 2012, 02:45
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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In response to the newest patch, a suggestion:
Move anti-parry to spirit stance? Since spirit stance is an integral part of melee-ing, I think it's an ideal place to put it in.
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Sep 30 2012, 03:05
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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overwhelming strikes should completely eliminate parry chance
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Sep 30 2012, 03:07
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Bunker Buster @ Sep 30 2012, 08:05)  overwhelming strikes should completely eliminate parry chance
Fit the name of the proc, doesn't it (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Sep 30 2012, 05:25
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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anomtai: why did you DL that? Otherwise, sentimental. Might be nice, but there' already ids so technically one has to either add another variable for all newer equipment or estimate for old.
This post has been edited by Lement: Sep 30 2012, 05:25
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Sep 30 2012, 06:17
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Pickled_Cow
Group: Gold Star Club
Posts: 6,376
Joined: 22-November 06

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QUOTE(Lement @ Sep 30 2012, 03:25)  anomtai: why did you DL that? Otherwise, sentimental. Might be nice, but there' already ids so technically one has to either add another variable for all newer equipment or estimate for old.
So I could edit it with notepad so I wouldn't have to use PAINT.NET for 5 hours, agonizing over the tiniest details. Thought I do typically remove the window frame from my graphics though. Personally though, I want discovery dates so I can easily identify my new gear for my shop, as to properly advertise it in the Equipment thread.
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Sep 30 2012, 06:20
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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One could try making a script based on item bids, you can try putting in request for such thing.
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Sep 30 2012, 08:49
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(Anomtai @ Sep 30 2012, 04:17)  So I could edit it with notepad so I wouldn't have to use PAINT.NET for 5 hours, agonizing over the tiniest details. Thought I do typically remove the window frame from my graphics though.
Personally though, I want discovery dates so I can easily identify my new gear for my shop, as to properly advertise it in the Equipment thread.
all equipment have a number&key= the lower that number, the older the item
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Sep 30 2012, 11:04
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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Can we have a Token Exchanger? I mean Blood->Chaos/Chaos->Blood.
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Sep 30 2012, 11:16
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Evil Scorpio @ Sep 30 2012, 11:04)  Can we have a Token Exchanger? Blood->Chaos
That is called doing the first 4 RoB Bosses now.
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Sep 30 2012, 11:51
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Pickled_Cow
Group: Gold Star Club
Posts: 6,376
Joined: 22-November 06

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QUOTE(4EverLost @ Sep 30 2012, 06:49)  all equipment have a number&key= the lower that number, the older the item
Yeah... No way I'm queuing every single equipment window for every item I have just to find out how out each piece is.
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Sep 30 2012, 13:47
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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it'd be doable if all you'd have to do is mouseover.
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Sep 30 2012, 14:08
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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Decrease action time for focus so that we can actually take advantage of it?
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Sep 30 2012, 14:24
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Lement
Group: Members
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Joined: 28-February 12

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I like that. For defend too, of course. Albeit I can't really imagine where would that make focus prudent and where not.
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Sep 30 2012, 15:04
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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New Monster Gift: Potency Lock: Will allow you to lock one level of one potency each time you use it. So you will need a lot. If you have used 1 lock the Amnesia shards will reset back to level 1 instead of 0.
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Sep 30 2012, 15:26
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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That is so gonna lead to anti-potency lock shards (IMG:[ invalid] style_emoticons/default/tongue.gif) Eh, if you want best stuff you have to pay through the nose with your time.
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Sep 30 2012, 21:02
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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For Riddlemaster puzzles, if any letter is pushed besides a, b, c, or d, make it not work.
More than a few times I've made typos and accidentally pressed S when I wanted to press A, N when I wanted to press B, etc.
This suggestion is to help keep that from happening, pretty much.
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