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[Suggestion] A few requests, Can we has... |
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Sep 23 2012, 06:35
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(mechafujoshi @ Sep 22 2012, 22:03)  New arena: The Clone Wars Four 25-round blocks, 10 monsters per round. First block: total of 250 Noihara Himaris. Subsequent blocks are Sakurai Kei, Lisi-chan Wreckmeister and Eila 501. The 101st round is 10 Flying Spaghetti Monsters.
Shouldn't it start off with the weakest monster of the batch? (Spaghetti Monsters)
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Sep 23 2012, 11:10
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Wouldn't reward players who get to round 101;)
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Sep 23 2012, 12:20
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MSimm1
Group: Members
Posts: 45,516
Joined: 26-December 09

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QUOTE(4EverLost @ Sep 22 2012, 19:03)  no its not high WIS, auras + black, white, rainbow, gold, lower mana cost with a shard,
Thank You (IMG:[ invalid] style_emoticons/default/biggrin.gif) Working on obtaining the Hath for the auras, but between training, auctions and crystals for monster stats the credit account needs some improvement (IMG:[ invalid] style_emoticons/default/ohmy.gif) It's just going to take a little time and a lot of patience (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Sep 23 2012, 13:49
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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How about no more Mazes/Riddles for Catgirls? We will still receive the heal whenever a maze was supposed to show up!
A guy who spent 1000$ will most likely not risk a ban by running a bot.
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Sep 23 2012, 14:00
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Having trouble with the mazes while drunk?
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Sep 23 2012, 14:08
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Tiap @ Sep 23 2012, 14:00)  Having trouble with the mazes while drunk?
Yes. (IMG:[ invalid] style_emoticons/default/dry.gif)
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Sep 23 2012, 16:12
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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Speaking of mazes/riddles (and this has been suggested before, several times) Have them heal Spirit too, not just Health and Magic
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Sep 23 2012, 16:27
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(Ichy @ Sep 23 2012, 11:49)  How about no more Mazes/Riddles for Catgirls? We will still receive the heal whenever a maze was supposed to show up!
A guy who spent 1000$ will most likely not risk a ban by running a bot.
Still give the guy his second wind though. Otherwise you'd just be trollin him
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Sep 23 2012, 18:18
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Quadruple the int boost on arcanist shades. Because it makes thematically sense and makes the INT not a waste of PAB.
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Sep 23 2012, 18:25
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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QUOTE(Lement @ Sep 23 2012, 18:18)  Quadruple the int boost on arcanist shades. Because it makes thematically sense and makes the INT not a waste of PAB.
WIS is better.
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Sep 23 2012, 19:26
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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It is, but this way people won't be complaining about getting INT PAB on arcanist anymore. Which is more the point rather than buffing arcanist, expect for those 6 PAB arcanist I guess.
This is what I meant "not a waste of PAB" with;).
This post has been edited by Lement: Sep 23 2012, 19:27
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Sep 23 2012, 20:11
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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Well in any case, all PABs are random now anyway. I've gotten Shade without Dexterity, but with Strength, Endurance, and Intelligence, for instance.
That's why I said earlier that all equipment should have their "standard" PABs built in, with others just being extra, not random.
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Sep 23 2012, 23:32
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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a "chance to hit upgraded monster" indicator below accuracy stat that assumes full resist/parry chaos upgrades on a monster
examples: 100% accuracy (72% chance to hit upgraded monster)
150% accuracy (76% chance to hit upgraded monster)
200% accuracy (80% chance to hit upgraded monster)
200% accuracy + whatever anti-parry/resist mechanic active, let's say -25%: (85% chance to hit upgraded monster)
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Sep 24 2012, 08:56
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Ring of Blood challange: Monster: The eternal glacier Has HP 20 times as big as FSM's, however, the normal attacks is only one twentieth of the power of the normal monsters. Attacks use cold damage. MP skill: Winter. Inflicts Frozen limbs on player and glazier, and heals him by 10% HP during each turn the frozen limbs are in effect(last 99 turns) SP skill: Everchanging water. Inflicts Spark of Life on The eternal glacier, lasting 400 turns. When it dies, it drops an "Ice cube". If you give it to snowflake she'll bless you item with negative base quality roll(She's insulted). Costs 1 blood token to enter. When you defeat it, you have a chance to get it back.
Kind of obvious but useful.
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Sep 24 2012, 12:50
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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How about a Difficulty Token Bonus?
Playing on IWBTH will grant one Token Bonus all 250 Rounds. On BT all 500 Rounds. Next lower difficultly will be 1000 and so.
This would make me go back to do do almost everything on IWBTH. Right now I'm forced to do my arenas on normal or I would not be able to clear all just for the Arena Token Bonus.
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Sep 24 2012, 16:09
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(ChosenUno @ Sep 24 2012, 05:17)  Or just increase the drop rates for tokens
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Sep 24 2012, 21:19
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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or just give everyone 5000 tokes :o\ not like we need to work for anything anymore
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Sep 24 2012, 21:19
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Q: "Do people seriously want to make Eila stronger?" A: "No, but they have no problems making their own mobs stronger." And, Ichy, don't you mean every 250/500/1000 rounds?
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Sep 24 2012, 21:28
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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QUOTE(4EverLost @ Sep 24 2012, 19:19)  or just give everyone 5000 tokes 
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