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> [Suggestion] A few requests, Can we has...

 
post Sep 23 2012, 06:35
Post #6041
pureyang



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QUOTE(mechafujoshi @ Sep 22 2012, 22:03) *

New arena: The Clone Wars
Four 25-round blocks, 10 monsters per round.
First block: total of 250 Noihara Himaris. Subsequent blocks are Sakurai Kei, Lisi-chan Wreckmeister and Eila 501.
The 101st round is 10 Flying Spaghetti Monsters.


Shouldn't it start off with the weakest monster of the batch? (Spaghetti Monsters)
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post Sep 23 2012, 11:10
Post #6042
Lement



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Wouldn't reward players who get to round 101;)
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post Sep 23 2012, 12:20
Post #6043
MSimm1



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QUOTE(4EverLost @ Sep 22 2012, 19:03) *

no its not
high WIS, auras + black, white, rainbow, gold, lower mana cost with a shard,


Thank You (IMG:[invalid] style_emoticons/default/biggrin.gif)

Working on obtaining the Hath for the auras, but between training, auctions and
crystals for monster stats the credit account needs some improvement (IMG:[invalid] style_emoticons/default/ohmy.gif)

It's just going to take a little time and a lot of patience (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Sep 23 2012, 13:49
Post #6044
Ichy



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How about no more Mazes/Riddles for Catgirls?
We will still receive the heal whenever a maze was supposed to show up!

A guy who spent 1000$ will most likely not risk a ban by running a bot.
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post Sep 23 2012, 14:00
Post #6045
hzqr



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Having trouble with the mazes while drunk?
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post Sep 23 2012, 14:08
Post #6046
Ichy



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QUOTE(Tiap @ Sep 23 2012, 14:00) *

Having trouble with the mazes while drunk?

Yes. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Sep 23 2012, 16:12
Post #6047
Drksrpnt



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Speaking of mazes/riddles (and this has been suggested before, several times)
Have them heal Spirit too, not just Health and Magic
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post Sep 23 2012, 16:27
Post #6048
skillchip



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QUOTE(Ichy @ Sep 23 2012, 11:49) *

How about no more Mazes/Riddles for Catgirls?
We will still receive the heal whenever a maze was supposed to show up!

A guy who spent 1000$ will most likely not risk a ban by running a bot.


Still give the guy his second wind though. Otherwise you'd just be trollin him
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post Sep 23 2012, 18:18
Post #6049
Lement



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Quadruple the int boost on arcanist shades.
Because it makes thematically sense and makes the INT not a waste of PAB.
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post Sep 23 2012, 18:25
Post #6050
Drksrpnt



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QUOTE(Lement @ Sep 23 2012, 18:18) *

Quadruple the int boost on arcanist shades.
Because it makes thematically sense and makes the INT not a waste of PAB.


WIS is better.
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post Sep 23 2012, 19:26
Post #6051
Lement



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It is, but this way people won't be complaining about getting INT PAB on arcanist anymore.
Which is more the point rather than buffing arcanist, expect for those 6 PAB arcanist I guess.

This is what I meant "not a waste of PAB" with;).

This post has been edited by Lement: Sep 23 2012, 19:27
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post Sep 23 2012, 20:11
Post #6052
Drksrpnt



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Well in any case, all PABs are random now anyway. I've gotten Shade without Dexterity, but with Strength, Endurance, and Intelligence, for instance.

That's why I said earlier that all equipment should have their "standard" PABs built in, with others just being extra, not random.
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post Sep 23 2012, 23:32
Post #6053
Bunker Buster



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a "chance to hit upgraded monster" indicator below accuracy stat that assumes full resist/parry chaos upgrades on a monster

examples:
100% accuracy
(72% chance to hit upgraded monster)

150% accuracy
(76% chance to hit upgraded monster)

200% accuracy
(80% chance to hit upgraded monster)

200% accuracy + whatever anti-parry/resist mechanic active, let's say -25%:
(85% chance to hit upgraded monster)
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post Sep 24 2012, 08:56
Post #6054
Lement



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Ring of Blood challange:
Monster: The eternal glacier
Has HP 20 times as big as FSM's, however, the normal attacks is only one twentieth of the power of the normal monsters. Attacks use cold damage.
MP skill: Winter. Inflicts Frozen limbs on player and glazier, and heals him by 10% HP during each turn the frozen limbs are in effect(last 99 turns)
SP skill: Everchanging water. Inflicts Spark of Life on The eternal glacier, lasting 400 turns.
When it dies, it drops an "Ice cube". If you give it to snowflake she'll bless you item with negative base quality roll(She's insulted).
Costs 1 blood token to enter. When you defeat it, you have a chance to get it back.

Kind of obvious but useful.
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post Sep 24 2012, 12:50
Post #6055
Ichy



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How about a Difficulty Token Bonus?

Playing on IWBTH will grant one Token Bonus all 250 Rounds.
On BT all 500 Rounds.
Next lower difficultly will be 1000 and so.

This would make me go back to do do almost everything on IWBTH.
Right now I'm forced to do my arenas on normal or I would not be able to clear all just for the Arena Token Bonus.
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post Sep 24 2012, 15:17
Post #6056
ChosenUno



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Or just increase the drop rates for tokens inside crysfest? (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Sep 24 2012, 16:09
Post #6057
Maximum_Joe



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QUOTE(ChosenUno @ Sep 24 2012, 05:17) *

Or just increase the drop rates for tokens

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post Sep 24 2012, 21:19
Post #6058
4EverLost



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or just give everyone 5000 tokes :o\
not like we need to work for anything anymore
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post Sep 24 2012, 21:19
Post #6059
Lement



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Q: "Do people seriously want to make Eila stronger?"
A: "No, but they have no problems making their own mobs stronger."
And, Ichy, don't you mean every 250/500/1000 rounds?
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post Sep 24 2012, 21:28
Post #6060
hzqr



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QUOTE(4EverLost @ Sep 24 2012, 19:19) *
or just give everyone 5000 tokes


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