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[Suggestion] A few requests, Can we has... |
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Jun 5 2010, 09:17
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Pickled_Cow
Group: Gold Star Club
Posts: 6,358
Joined: 22-November 06

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Suggestion: The Ninjato.
A weapon that can be duel wielded with the Katana, but unlike the Wakizashi, it causes the penetrated defense proc instead of bleeding wound.
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Jun 5 2010, 10:24
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Wouldn't this be too strong? I mean a Katanas kickass damage + Domino strikes + PA? (IMG:[ invalid] style_emoticons/default/blink.gif) From my DW Prof grinding I can tell axe + rapier is already pretty strong. My suggestion: A beginner spectral Aura. 200 hath is MUCH for new players. Should have some stats useful for low leveled players.
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Jun 5 2010, 12:22
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Lithas Dragnier
Group: Members
Posts: 182
Joined: 16-April 10

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The idea of a beginner spectral aura is great !
This post has been edited by Lithas Dragnier: Jun 5 2010, 12:23
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Jun 5 2010, 15:42
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Ichy @ Jun 5 2010, 09:24)  My suggestion: A beginner spectral Aura. 200 hath is MUCH for new players. Should have some stats useful for low leveled players.
Like what? Because any thing that helps low level players would overpower high level players. Don't forget that it's supposed to be spend time to become stronger.
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Jun 5 2010, 16:24
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(cmdct @ Jun 5 2010, 15:42)  Like what? Because any thing that helps low level players would overpower high level players. Don't forget that it's supposed to be spend time to become stronger.
Didn`t think of that. Some exp, a little absorb, 1-2 stat points?
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Jun 5 2010, 17:27
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Ichy @ Jun 5 2010, 15:24)  Didn`t think of that. Some exp, a little absorb, 1-2 stat points?
Given that the exp hath perks are already expensive, probably it shouldn't go be more than +5%. Absorb is a good choice perhaps 4 points. stat points it could be 1 for every attribute, then change the Ascended/Destined/Godslayer titles loosing the same earned stats.
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Jun 27 2010, 20:34
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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There is still a lot of space in RoB. How about new enemies ABOVE the gods? Something that will be a challenge for our highleveled players?
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Jun 27 2010, 21:09
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Ichy @ Jun 27 2010, 19:34)  There is still a lot of space in RoB. How about new enemies ABOVE the gods? Something that will be a challenge for our highleveled players?
Oh they will be another ones, just wait until the next release or 2 (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jun 27 2010, 21:30
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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I'd rather more variety in Normal- to Boss-class mobs than more Gods and higher. A couple of new Legendaries would be nice, too. Still campaigning for a Prinny and Horse Wiener as a Trophy or Artifact.
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Jun 27 2010, 21:47
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(cmdct @ Jun 27 2010, 21:09)  Oh they will be another ones, just wait until the next release or 2 (IMG:[ invalid] style_emoticons/default/tongue.gif) I hope so (IMG:[ invalid] style_emoticons/default/biggrin.gif) QUOTE(cmal @ Jun 27 2010, 21:30)  A couple of new Legendaries would be nice, too. Still campaigning for a Prinny
A Prinny would be great. We could also get a [ img684.imageshack.us] Hanny for normal monster class opponent. Being one of the greatest things out of Ranceverse they would blend right in.
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Jun 27 2010, 22:06
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(cmal @ Jun 27 2010, 12:30)  I'd rather more variety in Normal- to Boss-class mobs than more Gods and higher.
I've thought about that and rejected it because that would skew things towards melee characters. More enemy types = more enemies resistant to elec= more mana use per round both in needing to cast multiple spells to kill all the enemies and in increased damage taken. QUOTE(cmal @ Jun 27 2010, 12:30)  A couple of new Legendaries would be nice, too.
Unless they are weak to different types of damage or do different types of damage, they would not be any different than the current ones. If it is the later and they don't do Dark damage, End of Days would likely become significantly harder because you would have multiple elemental types to stack mitigation against to survive their Spirit attacks. The former would make it take significantly longer because you couldn't just stack Holy prof/damage gear.
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Jun 28 2010, 07:27
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EvolutionKing
Group: Gold Star Club
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Joined: 2-May 07

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QUOTE(cmal @ Jun 27 2010, 15:30)  I'd rather more variety in Normal- to Boss-class mobs than more Gods and higher. The Forum Troll makes an appearance in HV?
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Jun 28 2010, 21:31
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flint
Group: Gold Star Club
Posts: 1,412
Joined: 3-November 08

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Elemental- infused attacks should have a chance to proc the corresponding effect. Most of the infusions are still reeeeaally weak.
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Jun 28 2010, 21:37
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(flint @ Jun 28 2010, 12:31)  Elemental- infused attacks should have a chance to proc the corresponding effect. Most of the infusions are still reeeeaally weak.
That wouldn't do much to strengthen them.
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Jun 28 2010, 21:54
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flint
Group: Gold Star Club
Posts: 1,412
Joined: 3-November 08

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Really? I'd use them way more often. Think about the soul proc, for instance, as the most useful one.
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Jun 28 2010, 21:59
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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At 25 turns, they still wouldn't be more useful than most mana draughts. Maybe if you double the duration and add the effects, they would be slightly useful.
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Jun 28 2010, 22:04
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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I been thinking, what about the focus move, also half the next spell's MP cost?
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Jun 28 2010, 22:07
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Golden Sun
Group: Members
Posts: 2,079
Joined: 9-April 10

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QUOTE I been thinking, what about the focus move, also half the next spell's MP cost? Might be op for mages. Focus, with enough speed so that mobs don't take action, then chain lightning for reduced resist and 1/2 mp. What do you guys think is coming up in 5.0? When do you think it'll be released?
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Jun 28 2010, 22:11
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(cmdct @ Jun 28 2010, 21:04)  I been thinking, what about the focus move, also half the next spell's MP cost? QUOTE(Golden Sun @ Jun 28 2010, 21:07)  Might be op for mages. Focus, with enough speed so that mobs don't take action, then chain lightning for reduced resist and 1/2 mp.
I was thinking one thing and forgot the rest, I mean only for supportive/deprecating spells.
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Jun 28 2010, 22:26
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(cmdct @ Jun 28 2010, 13:11)  QUOTE(cmdct @ Jun 28 2010, 13:04)  I been thinking, what about the focus move, also half the next spell's MP cost?
I was thinking one thing and forgot the rest, I mean only for supportive/deprecating spells. Why would anyone need IA anymore?
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