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> [Suggestion] A few requests, Can we has...

 
post Sep 22 2012, 02:58
Post #5981
Drksrpnt



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QUOTE(mrttao @ Sep 22 2012, 02:20) *

That isn't the issue, the issue is the some custom monsters (not just eila! about a dozen or two monsters; with tokens some of them closed a lot of the gap with elia) are:
1. Stronger then legendaries (less HP, but higher evade/resist/parry combined with higher damage) as can be seen by anyone who does the level 220+ arenas where you face legendaries + custom monsters together.
2. They give you less reward for defeating them then said legendaries. (which wasn't helped by tokens making them stronger without increasing their reward)
3. They show up extremely often then legendaries.

It is annoying for all 3 reasons. Nobody here said they "struggle" with them, but rather point out the 3 issues are causing a balance problem.

Now, there needs to be solutions that both balance the game and not punish the people who invested heavily into their custom monsters.
Hence the current structure of my suggested custom bosses/legendaries/gods which:
1. Has cool factor going for it (your monster gets a special outline)
2. Warns players visually when they encounter one (monster has a special outline)
3. Balances issues 2 and 3 (they show less often and give larger rewards when defeated)... at the cost of exacerbating issue (they will have even MORE HP, which makes battling them more epic and corresponds with the increased reward they give)
4. Reward their owners with bonuses for having reached such a level without requiring that they beat more players per hour for such rewards.


Not to mention that "Lowering the damn difficulty" just because of a few monsters compared to the rest of them is just stupid.

How about lowering the total amount their Evade/Resist/Parry and Damage can be improved? Instead of whatever it is right now, make it half of that?
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post Sep 22 2012, 04:45
Post #5982
Nightwishman



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Make Gem drops during battle stand out moor; maybe bold blue text?
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post Sep 22 2012, 05:44
Post #5983
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QUOTE(Nightwishman @ Sep 21 2012, 18:45) *

Make Gem drops during battle stand out moor; maybe bold blue text?

QUOTE(derpymal @ Sep 18 2012, 12:23) *

Tenboro has already refused to do this on several occasions. Hence why there are a million scripts that do it.

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post Sep 22 2012, 06:06
Post #5984
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QUOTE(Maximum_Joe @ Sep 22 2012, 00:45) *

Too OP. SP seemed like a fair compromise.


Don't think +5 to all stats would be OP at level 350+
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post Sep 22 2012, 06:20
Post #5985
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Considering how much people still care to cap off those +20 from artifacts I'm not so sure...
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post Sep 22 2012, 06:56
Post #5986
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Make unused Mana/Spirit/Health gems activate automatically if they were dropped by the last monster on the last round of something(Thus not allowing you to use it normally)
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post Sep 22 2012, 07:36
Post #5987
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QUOTE(Maximum_Joe @ Sep 22 2012, 08:25) *

New Aura:


I still prefer removing the aura level limit at lv.300/350. This way you can choose and specialize your auras. Note that this is not that OP as they are all 300 players.

Also, I don't think it's a good idea to let us get more SP at such a high level. That's almost the only limitation you have against long grinding now, and Tenb probably don't like people to grind even further.
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post Sep 22 2012, 07:42
Post #5988
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QUOTE(Drksrpnt @ Sep 22 2012, 02:58) *

Not to mention that "Lowering the damn difficulty" just because of a few monsters compared to the rest of them is just stupid.

How about lowering the total amount their Evade/Resist/Parry and Damage can be improved? Instead of whatever it is right now, make it half of that?

It is perfectly OK for Monsters to have high Parry/Evade. But I don't like th fact you can max out everything.
Maxing out your 'Piss off Mage' stats could lower the amount Chaos Upgrades for 'Piss off Melee Stats' and stuff.
Also Damage is OK. Remember Tenb said something of elemental skills which will mean resist will be of use.
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post Sep 22 2012, 07:56
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Ichy: So you're saying 2310 chaos tokens is perfectly reasonable goal and easy to obtain?
Wow. Tell TheTornPrince your secrets.
If you spend tokens on "piss off mage" stats you won't be spending those tokens on "piss off melee" stats.
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post Sep 22 2012, 08:08
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QUOTE(Lement @ Sep 22 2012, 07:56) *

Ichy: So you're saying 2310 chaos tokens is perfectly reasonable goal and easy to obtain?

No I'm saying you should read again. I said the stats are OK but nothing about the cost.

Everyone should know that 2310 for one monster is too much when you can generate about 10 Tokens a day. (unless you play like frith)
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post Sep 22 2012, 08:10
Post #5991
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QUOTE(Ichy @ Sep 22 2012, 07:42) *

It is perfectly OK for Monsters to have high Parry/Evade. But I don't like th fact you can max out everything.
Maxing out your 'Piss off Mage' stats could lower the amount Chaos Upgrades for 'Piss off Melee Stats' and stuff.
Also Damage is OK. Remember Tenb said something of elemental skills which will mean resist will be of use.


Doesn't change that their main method of attacking and main skills are melee.

If anything it'll be even worse. It means people will have to invest in "of Negation" and/or "of Warding" gear, which means they won't have "of Protection" gear, which will make them take more damage overall.
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post Sep 22 2012, 08:20
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QUOTE(Drksrpnt @ Sep 22 2012, 08:10) *

Doesn't change that their main method of attacking and main skills are melee.

If anything it'll be even worse. It means people will have to invest in "of Negation" and/or "of Warding" gear, which means they won't have "of Protection" gear, which will make them take more damage overall.

Who says they will still have their melee skills? If I where Tenb I would just change them all or some of them to elemental skills so those Armor Potency Upgrades will be very useful and also light Armor will be usable again.
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post Sep 22 2012, 08:37
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Ichy: I'm saying that reasonable people don't max out "piss off mage" stat and "piss off melee" stat. If they want to pay 4 times as much four doubled effect let them.
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post Sep 22 2012, 08:54
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reasonable people? in here? (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 22 2012, 10:32
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QUOTE(Ichy @ Sep 22 2012, 08:20) *

Who says they will still have their melee skills? If I where Tenb I would just change them all or some of them to elemental skills so those Armor Potency Upgrades will be very useful and also light Armor will be usable again.


Doesn't change the "main method of attacking is melee" part. They do enough damage even without their skills.
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post Sep 22 2012, 11:56
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QUOTE(Drksrpnt @ Sep 22 2012, 10:32) *

Doesn't change the "main method of attacking is melee" part. They do enough damage even without their skills.

no they are pretty harmless. Low damage and can be evaded and stuff.
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post Sep 22 2012, 12:20
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QUOTE(Ichy @ Sep 22 2012, 11:56) *

no they are pretty harmless. Low damage and can be evaded and stuff.


Anti-evade/parry/resist and highly-upgraded Chaos token damage.
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post Sep 22 2012, 12:39
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QUOTE(Drksrpnt @ Sep 22 2012, 12:20) *

Anti-evade/parry/resist and highly-upgraded Chaos token damage.

Still harmless. You probably need to upgrade your gear.
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post Sep 22 2012, 12:46
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QUOTE(Ichy @ Sep 22 2012, 12:39) *

Still harmless. You probably need to upgrade your gear.


I'm not the only one complaining about them though. Does that mean everyone needs to upgrade their gear?

This post has been edited by Drksrpnt: Sep 22 2012, 12:46
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post Sep 22 2012, 12:46
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QUOTE(Drksrpnt @ Sep 22 2012, 14:46) *
I'm not the only one complaining about them though. Does that mean everyone needs to upgrade their gear?

Yes. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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