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[Suggestion] A few requests, Can we has... |
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Sep 20 2012, 19:03
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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QUOTE(4EverLost @ Sep 20 2012, 14:18)  if you need to get close to 200 rounds and have problems using power/slaughter change a piece or 2 to power/protection or plate/protection or even turtle. If you can get over 80% phy mig you should have a much easier time doing your IW and should be able to playing on a higher setting.
You could also start using X-nerf in the later rounds or FUS RO DAH when you hit 300. haha I've missed some ponies & mazes because I close my eyes for a few mins
No no no, I've been getting to 200 rounds just fine, it's just much harder at the end due to the higher damage output by monsters. I can do it on Hell difficulty, but Nightmare is easier for me. It just takes a long time to level up something with 200 rounds.
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Sep 21 2012, 00:21
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Drksrpnt @ Sep 21 2012, 00:03)  No no no, I've been getting to 200 rounds just fine, it's just much harder at the end due to the higher damage output by monsters.
I can do it on Hell difficulty, but Nightmare is easier for me. It just takes a long time to level up something with 200 rounds.
That means an equipment upgrade is in order (IMG:[ invalid] style_emoticons/default/tongue.gif) Back when I was about your level I could tackle BT with not much difficulty already (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Sep 21 2012, 00:51
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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QUOTE(ChosenUno @ Sep 21 2012, 00:21)  That means an equipment upgrade is in order (IMG:[ invalid] style_emoticons/default/tongue.gif) Back when I was about your level I could tackle BT with not much difficulty already (IMG:[ invalid] style_emoticons/default/tongue.gif) 200 rounds on a Legendary Item world?
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Sep 21 2012, 00:58
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Drksrpnt @ Sep 21 2012, 05:51)  200 rounds on a Legendary Item world?
Yessir.
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Sep 21 2012, 01:31
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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Melee or Mage? Because I've just been using an Ethereal Estoc I have... I suppose I could use the mace I have for better survivability though.
And I'm not going to get new gear just for leveling up items. That's just a waste of money.
This post has been edited by Drksrpnt: Sep 21 2012, 01:33
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Sep 21 2012, 01:56
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Drksrpnt @ Sep 21 2012, 06:31)  Melee or Mage? Because I've just been using an Ethereal Estoc I have... I suppose I could use the mace I have for better survivability though.
And I'm not going to get new gear just for leveling up items. That's just a waste of money.
It's never a waste of money to upgrade gear. I play melee for BT IWs. 4 piece slaughter + 1 balance. Though my estoc is better than average, to be honest (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Sep 21 2012, 03:04
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aiwotorimodose
Group: Members
Posts: 7,012
Joined: 23-December 11

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QUOTE(Ichy @ Sep 20 2012, 19:58)  Meleeing DwD on normal takes like 10 minutes. Hard to fall asleep here. IWBTH on the other hand... (IMG:[ invalid] style_emoticons/default/faint.gif) but pressing number w/o casting depre in low diff is the one makes you sleepy ;D QUOTE(Drksrpnt @ Sep 21 2012, 06:31)  Melee or Mage? Because I've just been using an Ethereal Estoc I have... I suppose I could use the mace I have for better survivability though.
And I'm not going to get new gear just for leveling up items. That's just a waste of money.
crappy estoc and set of protection plates surprisingly works well for 188rounds of BT IW for me ;D
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Sep 21 2012, 04:08
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(aiwotorimodose @ Sep 21 2012, 01:04)  crappy estoc and set of protection plates surprisingly works well for 188rounds of BT IW for me ;D Difference is Chosen can probably do the same IW 3x faster
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Sep 21 2012, 08:11
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(Drksrpnt @ Sep 20 2012, 17:03)  No no no, I've been getting to 200 rounds just fine, it's just much harder at the end due to the higher damage output by monsters.
I can do it on Hell difficulty, but Nightmare is easier for me. It just takes a long time to level up something with 200 rounds.
With different gear you can do the item on a higher setting for more points. If you can run an item fast on a lower setting great but if you can do the item on a much higher setting and gain more points in less time vs doing more runs on a lower setting its worth doing it. its also kind of a waste of stamina doing lower level IW.
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Sep 21 2012, 11:23
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MSimm1
Group: Members
Posts: 45,506
Joined: 26-December 09

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Spirit regeneration with correct RiddleMaster responses, or Arena Clear Bonus! at a higher difficulty level would be nice (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Sep 21 2012, 12:16
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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QUOTE(4EverLost @ Sep 21 2012, 08:11)  With different gear you can do the item on a higher setting for more points. If you can run an item fast on a lower setting great but if you can do the item on a much higher setting and gain more points in less time vs doing more runs on a lower setting its worth doing it.
its also kind of a waste of stamina doing lower level IW.
If a requirement for using different gear is having to use Shards for less intereference/burden, I'm not going to bother with it. Also, I have enough Energy Drinks that I don't really need to worry about that right now.
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Sep 21 2012, 17:03
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Daily Token at Dawn: Base chance for a Token at Dawn is 10%! This can increased by contributing to the site. Running h@h, seeding torrents, Donation Stars, uploading Galleries and stuff.
I would also suggest to reduce Monster HP but in return make them hit harder. But I better wait until Monster skills get changed to suggest something like this.
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Sep 21 2012, 18:03
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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QUOTE(Ichy @ Sep 21 2012, 17:03)  Daily Token at Dawn: Base chance for a Token at Dawn is 10%! This can increased by contributing to the site. Running h@h, seeding torrents, Donation Stars, uploading Galleries and stuff.
Or hath perks, or 10 levels of expensive 24 hour training thingies.
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Sep 22 2012, 02:11
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(Drksrpnt @ Sep 21 2012, 11:03)  Or hath perks, or 10 levels of expensive 24 hour training thingies.
That is a good idea.
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Sep 22 2012, 02:13
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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Equipment suggestion: All equipment drops with their standard PABs. The other ones are just extra, and dependent on the quality of the item. Example: Shade equipment would always have Dexterity and Agility. All equipment has a base chance of ~5% per extra PAB. Starting at Superior, the chance for extras increases. At Legendary, it would always have 4 PABs including Dexterity and Agility; the 5th and 6th would be dependent on luck, pretty much.
2H suggestion: After killing a monster, the next monsters in line replace the one that died after one turn. All the fighting styles get procs that always work... Except Two-handed(and Niten). This aims to remedy that issue. Example: After killing Monster C, Monsters D through J would all go up one spot to replace C. That way, Domino Strike will always work, without the positioning of the monsters screwing it up at all.
This post has been edited by Drksrpnt: Sep 22 2012, 02:14
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Sep 22 2012, 02:20
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(ChosenUno @ Sep 19 2012, 17:18)  If you're struggling with eila, lower the damn difficulty. That isn't the issue, the issue is the some custom monsters (not just eila! about a dozen or two monsters; with tokens some of them closed a lot of the gap with elia) are: 1. Stronger then legendaries (less HP, but higher evade/resist/parry combined with higher damage) as can be seen by anyone who does the level 220+ arenas where you face legendaries + custom monsters together. 2. They give you less reward for defeating them then said legendaries. (which wasn't helped by tokens making them stronger without increasing their reward) 3. They show up extremely often then legendaries. It is annoying for all 3 reasons. Nobody here said they "struggle" with them, but rather point out the 3 issues are causing a balance problem. Now, there needs to be solutions that both balance the game and not punish the people who invested heavily into their custom monsters. Hence the current structure of my suggested custom bosses/legendaries/gods which: 1. Has cool factor going for it (your monster gets a special outline) 2. Warns players visually when they encounter one (monster has a special outline) 3. Balances issues 2 and 3 (they show less often and give larger rewards when defeated)... at the cost of exacerbating issue (they will have even MORE HP, which makes battling them more epic and corresponds with the increased reward they give) 4. Reward their owners with bonuses for having reached such a level without requiring that they beat more players per hour for such rewards. This post has been edited by mrttao: Sep 22 2012, 02:31
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Sep 22 2012, 02:25
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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New Aura:
Brown
Can only be unlocked after getting all Primary Auras to Rank V (meaning a minimum Henjutsu level of 350). Has 5 ranks.
+ 7% EXP / Power (1st rank only as per usual) + 1% Parry per rank + 3 Base Spirit Points per rank + 1% / +2% / +3% / +4% / +5% bonus to Crushing/Slashing/Piercing Mitigations
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Sep 22 2012, 02:41
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(Drksrpnt @ Sep 22 2012, 00:13)  Equipment suggestion: All equipment drops with their standard PABs. The other ones are just extra, and dependent on the quality of the item. Example: Shade equipment would always have Dexterity and Agility. All equipment has a base chance of ~5% per extra PAB. Starting at Superior, the chance for extras increases. At Legendary, it would always have 4 PABs including Dexterity and Agility; the 5th and 6th would be dependent on luck, pretty much.
2H suggestion: After killing a monster, the next monsters in line replace the one that died after one turn. All the fighting styles get procs that always work... Except Two-handed(and Niten). This aims to remedy that issue. Example: After killing Monster C, Monsters D through J would all go up one spot to replace C. That way, Domino Strike will always work, without the positioning of the monsters screwing it up at all.
You forgot that DW loses the offhand if the monster dies to the MH, so that should hit the next right? QUOTE(Maximum_Joe @ Sep 22 2012, 00:25)  New Aura:
Brown
Can only be unlocked after getting all Primary Auras to Rank V (meaning a minimum Henjutsu level of 350). Has 5 ranks.
+ 7% EXP / Power (1st rank only as per usual) + 1% Parry per rank + 3 Base Spirit Points per rank + 1% / +2% / +3% / +4% / +5% bonus to Crushing/Slashing/Piercing Mitigations
Instead pf base spirit, which is kinda lame/lackluster/and detrimental in most cases, why not just +1 to all stats This post has been edited by skillchip: Sep 22 2012, 02:43
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Sep 22 2012, 02:45
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(skillchip @ Sep 21 2012, 16:41)  why not just +1 to all stats
Too OP. SP seemed like a fair compromise.
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Sep 22 2012, 02:57
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Eirhjien
Group: Members
Posts: 470
Joined: 9-July 11

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got a non stupid request this time
how bout making it so the screen can scoll in case of a user on a laptop... you cant see or click the box for bonus questions without hitting tab repeatedly, "at certain display ratios"
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