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[Suggestion] A few requests, Can we has... |
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Sep 19 2012, 01:34
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Eiri
Group: Members
Posts: 552
Joined: 27-May 10

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Start the timer for the riddlemaster when the image is FULLY loaded. I just lost 5 stamina because of my shitty bandwidth.
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Sep 19 2012, 04:15
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Necromusume
Group: Catgirl Camarilla
Posts: 7,106
Joined: 17-May 12

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When you get an equipment drop, make it hoverable so you can see right then what you got. Also list the bazaar price and have a 'Sell' button in the lower right. The items you click 'Sell' on aren't actually sold during an arena; they go into a sell queue so you can give them one last look over before hitting "Purge".
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Sep 19 2012, 05:53
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Pickled_Cow
Group: Gold Star Club
Posts: 6,376
Joined: 22-November 06

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Okay, I have a suggestion that doesn't require its own topic for once:
Ring of Blood entry: KiloKillFest 100 rounds, 10 mobs each. Costs 4 tokens of blood to enter. Arena clear bonus: Who gives a damn? 1000 mobs to kill.
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Sep 19 2012, 06:08
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(Anomtai @ Sep 19 2012, 05:53)  Okay, I have a suggestion that doesn't require its own topic for once:
Ring of Blood entry: KiloKillFest 100 rounds, 10 mobs each. Costs 4 tokens of blood to enter. Arena clear bonus: Who gives a damn? 1000 mobs to kill.
so basically an awfully expensive version of grindfest
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Sep 19 2012, 06:15
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Pickled_Cow
Group: Gold Star Club
Posts: 6,376
Joined: 22-November 06

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QUOTE(Bunker Buster @ Sep 19 2012, 04:08)  so basically an awfully expensive version of grindfest
Nope, 100 rounds of grindfest would costs twice as much stamina, and wouldn't guarantee at least 800 mobs to fight. KiloKillFest would give you 1000 mobs, maximizing your stamina to kill to reward ratio. This post has been edited by Anomtai: Sep 19 2012, 06:15
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Sep 19 2012, 07:49
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Anomtai @ Sep 19 2012, 07:53)  Okay, I have a suggestion that doesn't require its own topic for once Actually none of your suggestions require its own topic. (IMG:[ invalid] style_emoticons/default/dry.gif)
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Sep 19 2012, 09:08
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MSimm1
Group: Members
Posts: 45,506
Joined: 26-December 09

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QUOTE(ChosenUno @ Sep 18 2012, 17:24)  They just want to complain. TBH I don't really see any problem with Eila and gang. They're strong, but only because their owners take time and effort.
I congratulate their owners on a job well done (IMG:[ invalid] style_emoticons/default/wink.gif)
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Sep 19 2012, 14:33
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(Ichy @ Sep 18 2012, 14:58)  People really have Problems with Eila and pals? (IMG:[ invalid] style_emoticons/default/unsure.gif) when I do top arenas and fight a legendary plus some customs for 49 rounds, having a round with the top custom monsters I end up often killing the legendary before the custom monster, and the custom monster hits harder too. I think what should happens is that at certain PL levels a monster should upgrade to mini boss, then boss, then legendary then god (PL2000 for god? max PL?). With appropriate boosts (aka, drop a trophy, increased XP and CP) and with lower spawn rate (to give poor players a break)... BUT, rather then penalize the monster owner for it, they get rewarded... enough rewards to compensate for the lower fight count and then some... it should be desirable to have the highest PL monster you can. Like, every time they get a random mat drop they ALSO get a random bindings in addition to that. Or make their gift clock accrue faster, etc... PS when listing awesome custom monsters you guys totally forgot to list sakura kei there. (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by mrttao: Sep 19 2012, 14:40
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Sep 20 2012, 00:18
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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If you're struggling with eila, lower the damn difficulty. Who said you have to play on IWBTH all the freaking time?
If you're struggling on normal, welcome to the club. While you're here, buy some equipments, will you?
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Sep 20 2012, 00:22
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(Anomtai @ Sep 19 2012, 06:15)  Nope, 100 rounds of grindfest would costs twice as much stamina, and wouldn't guarantee at least 800 mobs to fight.
KiloKillFest would give you 1000 mobs, maximizing your stamina to kill to reward ratio.
but it costs 4 tokens of blood, which is worth more than their weight in gold considering streaks of being shitfaced by rng so basically no sale
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Sep 20 2012, 01:38
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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QUOTE(ChosenUno @ Sep 20 2012, 00:18)  If you're struggling with eila, lower the damn difficulty. Who said you have to play on IWBTH all the freaking time?
If you're struggling on normal, welcome to the club. While you're here, buy some equipments, will you?
I'm trying to level up a Legendary weapon I have. 200 rounds on Nightmare difficulty. Towards the end Noihara Imari, Eila, etc. really start hitting me like trucks. It's even worse when I get both of them in the same round. More than a few times Spark of Life has triggered despite my being at ~70% health. It's fine if there's only a few monsters in the round, like in Arenas, but at round 150+ of a Legendary Item World... It's tough and annoying. And no, I won't do it on Normal.
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Sep 20 2012, 02:23
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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QUOTE(Bunker Buster @ Sep 19 2012, 16:22)  but it costs 4 tokens of blood, which is worth more than their weight in gold considering streaks of being shitfaced by rng
so basically no sale
not sure about that... if it has a decent loot modifier, i'd do it daily.
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Sep 20 2012, 02:41
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Drksrpnt @ Sep 20 2012, 06:38)  I'm trying to level up a Legendary weapon I have. 200 rounds on Nightmare difficulty. Towards the end Noihara Imari, Eila, etc. really start hitting me like trucks. It's even worse when I get both of them in the same round. More than a few times Spark of Life has triggered despite my being at ~70% health.
It's fine if there's only a few monsters in the round, like in Arenas, but at round 150+ of a Legendary Item World... It's tough and annoying.
And no, I won't do it on Normal.
That just means you're not strong enough to do IW yet. Improve your gear first.
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Sep 20 2012, 03:22
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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QUOTE(ChosenUno @ Sep 20 2012, 02:41)  That just means you're not strong enough to do IW yet. Improve your gear first.
Except I've done it on that difficulty before. Multiple times in fact. It's at level 5 now. I'm just saying that it's pretty difficult at round 150+.
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Sep 20 2012, 03:54
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Drksrpnt @ Sep 20 2012, 08:22)  Except I've done it on that difficulty before. Multiple times in fact. It's at level 5 now. I'm just saying that it's pretty difficult at round 150+.
Well yeah. That's due to the huge increase in monster damage. At round 150 and above it's about equivalent to BT in damage.
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Sep 20 2012, 07:50
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海想列車
Group: Gold Star Club
Posts: 2,953
Joined: 17-July 10

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QUOTE(mrttao @ Sep 19 2012, 05:33)  when I do top arenas and fight a legendary plus some customs for 49 rounds, having a round with the top custom monsters I end up often killing the legendary before the custom monster, and the custom monster hits harder too. As melee, it's the opposite for me—custom monsters quickly drop dead while school girls laugh at my damage. (IMG:[ invalid] style_emoticons/default/dry.gif)
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Sep 20 2012, 14:01
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(aurabolt @ Sep 20 2012, 12:50)  As melee, it's the opposite for me—custom monsters quickly drop dead while school girls laugh at my damage. (IMG:[ invalid] style_emoticons/default/dry.gif) Yeap. But you just hold the button down and the girl's dead too (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Sep 20 2012, 14:18
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(Drksrpnt @ Sep 19 2012, 23:38)  I'm trying to level up a Legendary weapon I have. 200 rounds on Nightmare difficulty. Towards the end Noihara Imari, Eila, etc. really start hitting me like trucks. It's even worse when I get both of them in the same round. More than a few times Spark of Life has triggered despite my being at ~70% health.
It's fine if there's only a few monsters in the round, like in Arenas, but at round 150+ of a Legendary Item World... It's tough and annoying.
And no, I won't do it on Normal.
if you need to get close to 200 rounds and have problems using power/slaughter change a piece or 2 to power/protection or plate/protection or even turtle. If you can get over 80% phy mig you should have a much easier time doing your IW and should be able to playing on a higher setting. You could also start using X-nerf in the later rounds or FUS RO DAH when you hit 300. QUOTE(aiwotorimodose @ Sep 20 2012, 12:06)  the problem is you can easily fall asleep during the process (IMG:[ invalid] style_emoticons/default/heh.gif) haha I've missed some ponies & mazes because I close my eyes for a few mins
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Sep 20 2012, 14:58
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(aiwotorimodose @ Sep 20 2012, 14:06)  the problem is you can easily fall asleep during the process (IMG:[ invalid] style_emoticons/default/heh.gif) Meleeing DwD on normal takes like 10 minutes. Hard to fall asleep here. IWBTH on the other hand... (IMG:[ invalid] style_emoticons/default/faint.gif)
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