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[Suggestion] A few requests, Can we has... |
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Sep 11 2012, 20:32
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Oh my, I didn't realize...lol.
Bunker: Can't take a joke?
Anyhow, I was aware that you meant like how staffs have innates - but that was so horrible suggestion that I just brushed it aside.
This post has been edited by Lement: Sep 11 2012, 20:37
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Sep 11 2012, 20:46
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(Lement @ Sep 11 2012, 20:32)  Oh my, I didn't realize...lol.
Bunker: Can't take a joke?
Anyhow, I was aware that you meant like how staffs have innates - but that was so horrible suggestion that I just brushed it aside.
i only take jokes if they're good ones, sorry how is it horrible for light armor to have built-in prof bonuses, by the way do you have a hardon for a complete lack of character progression? there are other games i'd like to point out to you if that's the case This post has been edited by Bunker Buster: Sep 11 2012, 20:47
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Sep 11 2012, 20:51
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Character progression is not buffing drops, it is advancing and changing character.
It is horrible because it makes another tier 2 armor that has proficiencies as the thing more useless.
How does this suggestion sound: Give Shield armor more PMI and make it add melee damage? Or give Kevlar elemental suffixes / elemental damage bonus?
Yes, you get better Kevlar drops, but that's because you're wearing gossamer underneath.
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Sep 11 2012, 20:54
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(Lement @ Sep 11 2012, 20:51)  Character progression is not buffing drops, it is advancing and changing character.
It is horrible because it makes another tier 2 armor that has proficiencies as the thing more useless.
How does this suggestion sound: Give Shield armor more PMI and make it add melee damage? Or give Kevlar elemental suffixes / elemental damage bonus?
Yes, you get better Kevlar drops, but that's because you're wearing gossamer underneath.
i believe the goal was "make light armor more appealing considering that AGI is a cappable stat" and nobody assumed that prof bonuses would be as high as gossamer's (ideally they could be 1/3) but sure thing if you want loot to be even less interesting sure why not
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Sep 11 2012, 21:01
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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So, instead suggest making capped AGI more useful, like with high burden. Also makes game more interesting. But you know, I'm pretty sure the formulas assume AGI is not capped. So letting it remain capped and buffing/obsoleting armor really just unbalances the game more.
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Sep 11 2012, 21:07
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(Lement @ Sep 11 2012, 21:01)  So, instead suggest making capped AGI more useful, like with high burden. Also makes game more interesting.
Like replace it with a linear system which we have already discussed in length yet everyone else ("veterans") poo-pooed it. QUOTE But you know, I'm pretty sure the formulas assume AGI is not capped. http://ehwiki.org/wiki/Action_Speedread it and weep, there's no point going above 500 with haste. tenboro's already said "no" to agi affecting action speed and I can understand why. but letting it have effectively no effect after a certain point insignificant token crit and evade boosts? pfbbbllt. This post has been edited by Bunker Buster: Sep 11 2012, 21:08
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Sep 11 2012, 21:15
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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I am aware that there is cap and that there is no point in going above 500.
However, I bet you that the game balance formulas don't assume player has 500 AGI. So, in exchange for those levels who have their AGI capped not having to deal with that "handicap" - and keep in mind, this means that Eila and other high level monsters have their AGI capped too you unbalance T2 and T3 light armors on all levels until then.
Maybe boost the insignificant bonuses to not so insignificant past 500? Maybe get 1000 agi and free IA slot? There are other possibilities than boosting light armors or action speed.
And keep in mind, Cloth gets AGI too.
This post has been edited by Lement: Sep 11 2012, 21:16
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Sep 11 2012, 21:29
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(Lement @ Sep 11 2012, 21:15)  I am aware that there is cap and that there is no point in going above 500.
However, I bet you that the game balance formulas don't assume player has 500 AGI. So, in exchange for those levels who have their AGI capped not having to deal with that "handicap" - and keep in mind, this means that Eila and other high level monsters have their AGI capped too you unbalance T2 and T3 light armors on all levels until then.
Maybe boost the insignificant bonuses to not so insignificant past 500? Maybe get 1000 agi and free IA slot? There are other possibilities than boosting light armors or action speed.
And keep in mind, Cloth gets AGI too.
thanks for finally going around to repeating what i said months ago!
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Sep 11 2012, 21:33
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Glad that you know I know you know I know.
Do you understand why I said buffing Light Armors in general is not the way to mitigate it? Yes? Good. Do you still think it is a good idea? No? Bad.
This post has been edited by Lement: Sep 11 2012, 21:33
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Sep 11 2012, 21:34
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(Lement @ Sep 11 2012, 21:33)  Glad that you know I know you know I know.
Do you understand why I said buffing Light Armors in general is not the way to mitigate it? Yes? Good. Do you still think it is a good idea? No? Bad.
alternatively i should stop posting drunk
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Sep 12 2012, 13:24
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(Bunker Buster @ Sep 11 2012, 19:29)  give light armor innate prof bonuses.
leather: redwood kevlar: deprecative + supportive shade: elemental + divine + forbidden + deprecative by the way i posted this while drunk and rereading it this is not such a good idea oh ogoddd
Sounds weird, but somehow... interesting? There is no Damage Absorb anyway now, so why not add something instead. This post has been edited by kserox: Sep 12 2012, 13:29
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Sep 13 2012, 01:44
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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Redo the descriptions for "leather" grademats so that they're describing human skin.
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Sep 13 2012, 08:34
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Need more Spirit Potions and fewer Health ones. Like, a lot.
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Sep 13 2012, 09:10
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TheGreenDoor
Newcomer
 Group: Gold Star Club
Posts: 10
Joined: 9-March 09

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Somebody may have asked for these before but: 1. It would be nice if having a higher forge level increased your odds of actually getting something from salvaging items. 2. If your forge level gets high enough, you could salvage from average or maybe even lower. 3. Please please make Tokens of Healing do something useful besides healing me. Or just get rid of them altogether, potions aren't all that rare in my experience.
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Sep 13 2012, 09:27
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(zaezod5 @ Sep 13 2012, 14:10)  1. It would be nice if having a higher forge level increased your odds of actually getting something from salvaging items. 2. If your forge level gets high enough, you could salvage from average or maybe even lower.
I once thought about this idea. I quickly realized, however, that this can be exploited easily by a group of crafty players— like people in this board for example... (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(zaezod5 @ Sep 13 2012, 14:10)  3. Please please make Tokens of Healing do something useful besides healing me. Or just get rid of them altogether, potions aren't all that rare in my experience.
Please fasten your seatbelts and brace for impact... This post has been edited by buktore: Sep 13 2012, 09:40
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Sep 13 2012, 09:47
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(buktore @ Sep 13 2012, 15:27)  Please fasten your seatbelts and brace for impact...
Well...that usually means token of healing removed from the game and token drop rate lowered. Just like what happened to absorption (IMG:[ invalid] style_emoticons/default/heh.gif)
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Sep 13 2012, 10:02
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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QUOTE(varst @ Sep 13 2012, 07:47)  Well...that usually means token of healing removed from the game and token drop rate lowered. Just like what happened to absorption (IMG:[ invalid] style_emoticons/default/heh.gif) That's not how coercion works, you have to use expectations Tenboro is such a nice guy, I'm sure he will not lower token drop rate!
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Sep 13 2012, 10:54
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Tenboro

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QUOTE(Tiap @ Sep 13 2012, 10:02)  Tenboro is such a nice guy, I'm sure he will not lower token drop rate and post ponies to make up for it!
FTFY 
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Sep 13 2012, 10:56
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Replace tokens of healing by tokens of ponies. Just don't ask me what those things does.
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Sep 13 2012, 11:45
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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turn in at shrine for approximately the same drop rate as a pony dropping from a regular monster
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