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> [Suggestion] A few requests, Can we has...

 
post Sep 7 2012, 19:36
Post #5761
danixxx



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QUOTE(Ichy @ Sep 7 2012, 19:34) *

Nah Im meant it that way: if a level 400 guy gets a trophy dropped it will have level 400 and will generate a piece of Equipment with hidden level 400.


I think that would be a mess because for each hidden level you will need a new pile for stocking trophies.
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post Sep 7 2012, 20:05
Post #5762
Tenboro

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QUOTE(Ichy @ Sep 7 2012, 18:47) *

if they gain a hidden equipment level when dropped?


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post Sep 7 2012, 20:20
Post #5763
Ichy



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No Cutie Mark for my Suggestion? (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Sep 7 2012, 22:46
Post #5764
Lement



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Ichy, you should be happy that Tenboro didn't post a pony for that, not sad:p

Honestly, there are no pretty solutions that don't involve changing training formulas. So if you want change better suggest some pretty training formulas.

Also, another problem with hidden level value: It would make the prices in WTS section inaccessible to newer players. If you want to avoid abuse without changing training formula, making moogle have a credit multiplier would work...though, this also would FUBAR Hath economy.

It is like an abyss, the more I look the worse it gets. Oh, and not to mention selling old equips, etc...Or anything we might have right now. Most of the times, I'd call the pictures Tenboro posts acerbic, but this time, well. Cthulhu pony would have been more appropriate.
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post Sep 7 2012, 23:55
Post #5765
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ITT people should stop talking about credits because their ideas are beyond bad.

QUOTE(Sushilicious @ Sep 7 2012, 09:00) *

Stop telling people the secrets of cotton farming or you-know-who will nerf it to oblivion. :3

You mean it doesn't involve enslaving people? I've been doing it all wrong, then.
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post Sep 8 2012, 01:03
Post #5766
ChosenUno



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I think we should increase the overall value of equipments.

For example, maybe crudes should be selling for 10x more. Fairs maybe 8x more. Average 6x. Fines 4x. Superiors 3.5x. Exq+ can probably get an overall bump of about 1.5x right now.

Also, the price discrepancy between tiers should be reduced. Cotton, leather and plate should sell for a little bit more compared to phase, shade and power.

In addition, I think equipment quality should be a bigger factor when deciding bazaar prices compared to tier factor. So an exquisite cotton should then be worth a little bit less compared to, say an average phase.

Also, forge-related suggestion. If you salvage tier 3 items with high quality, like exq and above, you should have a chance to get an extra special material, like phazons for phase, in addition to the usual low-grade. This should be increased by forge levels, with base at level 0 be at, say, 20%, up to 100% at maxed out forge levels. Plus, when Forge 2.0 drops, we can make a system similar to chaos token, where you can spend all your cash/healing tokens to improve salvage results. (Healing token put in there just for teh lulz (IMG:[invalid] style_emoticons/default/biggrin.gif))

This post has been edited by ChosenUno: Sep 8 2012, 01:04
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post Sep 8 2012, 01:57
Post #5767
eovcoo5



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how about let the "Spelunker" do something with gain potential EXP

give additional EXP when player clear itemworld challenge >_<
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post Sep 8 2012, 03:12
Post #5768
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QUOTE(ChosenUno @ Sep 8 2012, 01:03) *

I think we should increase the overall value of equipments.

For example, maybe crudes should be selling for 10x more. Fairs maybe 8x more. Average 6x. Fines 4x. Superiors 3.5x. Exq+ can probably get an overall bump of about 1.5x right now.

Also, the price discrepancy between tiers should be reduced. Cotton, leather and plate should sell for a little bit more compared to phase, shade and power.

In addition, I think equipment quality should be a bigger factor when deciding bazaar prices compared to tier factor. So an exquisite cotton should then be worth a little bit less compared to, say an average phase.

[1805.21] <bunqa_busta> tenboro wants a specific amount of credits to be obtainable, and between different level players with no trainings or same levels of training, credit gain from sales and round clears should be equal
[1806.22] <bunqa_busta> the equipment credit reduction was more to tighten the difference of credit gain between lower and higher levels
[1807.28] <bunqa_busta> and even in the 3000 credit per day / 5 credits per fight regardless of enemies era; the later trainings were STILL 10 million credits
[1808.11] <bunqa_busta> so basically what you should really ask [for] is a reduction in training prices.

QUOTE
Also, forge-related suggestion. If you salvage tier 3 items with high quality, like exq and above, you should have a chance to get an extra special material, like phazons for phase, in addition to the usual low-grade. This should be increased by forge levels, with base at level 0 be at, say, 20%, up to 100% at maxed out forge levels. Plus, when Forge 2.0 drops, we can make a system similar to chaos token, where you can spend all your cash/healing tokens to improve salvage results. (Healing token put in there just for teh lulz (IMG:[invalid] style_emoticons/default/biggrin.gif))

+1, except for the increased bonus for higher forge levels.

This post has been edited by Bunker Buster: Sep 8 2012, 03:12
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post Sep 8 2012, 07:07
Post #5769
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QUOTE
a reduction in training prices.

Nah we need Credit Sinks in here.

I would create even more like allowing to add Sockets to Equipment which will cost a few up to a lot depending on the Equipment Quality and make Monsters bring Jewels to add them into those Sockets.
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post Sep 8 2012, 07:15
Post #5770
Colman



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It would be nice to add a button to enhance the currently using gears by shards. It is a pain to find out a few piece of armor in a sea of gears.

This post has been edited by Colman: Sep 8 2012, 07:16
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post Sep 8 2012, 07:16
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grumpymal



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QUOTE(Ichy @ Sep 8 2012, 01:07) *

Nah we need Credit Sinks in here.

I would create even more like allowing to add Sockets to Equipment which will cost a few up to a lot depending on the Equipment Quality and make Monsters bring Jewels to add them into those Sockets.

And then Runes get added, which are way better and rarer than Jewels and it costs credits to unsocket Jewels so you can shove Runes in there.
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post Sep 8 2012, 07:23
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QUOTE(derpymal @ Sep 8 2012, 13:16) *

And then Runes get added, which are way better and rarer than Jewels and it costs credits to unsocket Jewels so you can shove Runes in there.

and add runeword after that? (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Sep 8 2012, 07:39
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4EverLost



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so we all start playing dII?
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post Sep 8 2012, 07:55
Post #5774
grumpymal



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QUOTE(4EverLost @ Sep 8 2012, 01:39) *

so we all start playing dII?

You mean we aren't already?
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post Sep 8 2012, 08:53
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QUOTE(derpymal @ Sep 8 2012, 05:55) *

You mean we aren't already?


funny that there is talk about D2, I was checking my accounts on West just the other day. I lost 45 accounts (play & mules) most of them had names you can't get anymore and I still had all the old no level requirement uniques & my godly Goldfind gear from Classic D2. Guess I should have checked them a few months ago, odd thing is I didn't lose any on East.
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post Sep 8 2012, 15:41
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QUOTE(Bunker Buster @ Sep 8 2012, 08:12) *

+1, except for the increased bonus for higher forge levels.


I meant increasing in forge level allows you to train the bonus further, kinda like monster chaos upgrades and their PL.

Also, suggestion:
Give shields ADB, but only when you counter. Also we should make prefixes for shields, like Spiked (increase counter damage and spike-like effect when you get hit), Sentry (Increases block chance), Arcane (gives resist), Sturdy (increase stun chance on counter), Heavy (greatly increase counter damage at the cost of increased burden and interference).

Of course, higher tier shields would get higher ADB and better stats from prefixes. And finally, allow counters to get elemental strike too.
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post Sep 8 2012, 16:41
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A "Okay to Salvage" button at the forge (IMG:[invalid] style_emoticons/default/biggrin.gif)

It's a terible shame to salvage a "fine" piece of gear that yeilded "No usable materials" (IMG:[invalid] style_emoticons/default/mad.gif)

When you could have recieved a handful of credits for it at the bazaar, few as they are (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Sep 8 2012, 17:08
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QUOTE(MSimm1 @ Sep 8 2012, 21:41) *

A "Okay to Salvage" button at the forge (IMG:[invalid] style_emoticons/default/biggrin.gif)

It's a terible shame to salvage a "fine" piece of gear that yeilded "No usable materials" (IMG:[invalid] style_emoticons/default/mad.gif)

When you could have recieved a handful of credits for it at the bazaar, few as they are (IMG:[invalid] style_emoticons/default/tongue.gif)


We have a script for that. Salvage Filter

Have fun.
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post Sep 8 2012, 17:58
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MSimm1



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QUOTE(ChosenUno @ Sep 8 2012, 10:08) *

We have a script for that. Salvage Filter

Have fun.

Outstanding (IMG:[invalid] style_emoticons/default/biggrin.gif)

Thank you, kindly (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Sep 8 2012, 18:03
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Have anyone suggested that token upgraded monster should give better reward for killing it?

This post has been edited by Colman: Sep 8 2012, 18:03
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