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[Suggestion] A few requests, Can we has... |
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Sep 7 2012, 16:23
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Colman @ Sep 7 2012, 16:19)  How about removing the credits gain from battle beside the bonus from clearing arenas. To balance thing out, increase the price for selling gears to bazaar. I think this could reduce a lot of junk gear in WTS, and it is easier for Tenboro to get the correct amount of credits generated by HV per day.
And then Grindfest was...
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Sep 7 2012, 16:25
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Lement
Group: Members
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Joined: 28-February 12

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Colman: That would mean no credit multiplier for higher difficulties though.
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Sep 7 2012, 16:45
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Colman
Group: Gold Star Club
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QUOTE(Lement @ Sep 7 2012, 22:25)  Colman: That would mean no credit multiplier for higher difficulties though.
Higher quality item sell for higher price. So play in higher difficulty still have better return per round.
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Sep 7 2012, 16:57
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Colman @ Sep 7 2012, 16:45)  Higher quality item sell for higher price. So play in higher difficulty still have better return per round.
And how will new players do this? Thy can only play low difficulty settings and get only shit because they have no trainings.
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Sep 7 2012, 17:07
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Colman
Group: Gold Star Club
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QUOTE(Ichy @ Sep 7 2012, 22:57)  And how will new players do this? Thy can only play low difficulty settings and get only shit because they have no trainings.
HV never give enough credits for low level players. (IMG:[ invalid] style_emoticons/default/tongue.gif) This could somehow encourage (by force) new player to power leveling (and addict to HV). This post has been edited by Colman: Sep 7 2012, 17:08
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Sep 7 2012, 17:24
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Lement
Group: Members
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You hope making lower levels more difficult attracts more new players? Well, consider this: Before I found forums, the best body slot I found was crude. Plate. For a mage. From Bazaar. My long-term goal was full fine. It is still the best crude I've seen (IMG:[ invalid] style_emoticons/default/biggrin.gif). But I think you underestimate and stuff. IWBTH already gives some unknown value of quality boost. But because it is unknown and will be, it won't be any more attractive/forced to play on that, especially given the drain on pots with fine/crude gear. As for power leveling? Well...Monster stats only start giving drop bonus(by old info) when powerlevel is 500 or above. Meaning player has to be 200+. Now try imagine facing Eila and bros, at 200, with full set of mismatch of fine and average pieces. Money-wise, powerleveling makes player relatively weaker.
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Sep 7 2012, 17:25
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amped
Group: Gold Star Club
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Joined: 12-August 10

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QUOTE(Colman @ Sep 7 2012, 10:19)  I think this could reduce a lot of junk gear in WTS, and it is easier for Tenboro to get the correct amount of credits generated by HV per day.
Is there a quota or something?
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Sep 7 2012, 18:02
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Colman
Group: Gold Star Club
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QUOTE(amped @ Sep 7 2012, 23:25)  Is there a quota or something?
no, I guess. QUOTE(Lement @ Sep 7 2012, 23:24)  You hope making lower levels more difficult attracts more new players? Well, consider this: Before I found forums, the best body slot I found was crude. Plate. For a mage. From Bazaar. My long-term goal was full fine.
You think it make lower levels more difficult. I believe you start HV very recent. In the old days (not too long ago indeed, since I have just started it last November), the equipment could sell a much higher price to bazaar. In compare to 3-6 credits per monster in normal, credits from selling gear is not that bad, even for crude gears. In case credits gain from battle is removed. The bazaar value should be increased (unless tenboro want to greatly reduce the credit generation), so low level should not be affected (too much) if the rate of gear pricing is adjusted right. This post has been edited by Colman: Sep 7 2012, 18:11
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Sep 7 2012, 18:16
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Bunker Buster
Group: Gold Star Club
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Joined: 11-June 10

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QUOTE(Colman @ Sep 7 2012, 16:19)  How about removing the credits gain from battle beside the bonus from clearing arenas. To balance thing out, increase the price for selling gears to bazaar. I think this could reduce a lot of junk gear in WTS, and it is easier for Tenboro to get the correct amount of credits generated by HV per day.
no
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Sep 7 2012, 18:18
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Colman @ Sep 7 2012, 18:19)  How about removing the credits gain from battle beside the bonus from clearing arenas. To balance thing out, increase the price for selling gears to bazaar. I think this could reduce a lot of junk gear in WTS, and it is easier for Tenboro to get the correct amount of credits generated by HV per day.
(IMG: https://forums.e-hentai.org/uploads/post-329682-1342736489.png)
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Sep 7 2012, 18:21
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ChosenUno
Group: Gold Star Club
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QUOTE(Colman @ Sep 7 2012, 23:02)  no, I guess. You think it make lower levels more difficult. I believe you start HV very recent. In the old days (not too long ago indeed, since I have just started it last November), the equipment could sell a much higher price to bazaar. In compare to 3-6 credits per monster in normal, credits from selling gear is not that bad, even for crude gears. In case credits gain from battle is removed. The bazaar value should be increased (unless tenboro want to greatly reduce the credit generation), so low level should not be affected (too much) if the rate of gear pricing is adjusted right.
Let's go with an analogy: How about we remove your wage, and instead let you depend solely on your new bonus, with an unknown increase in amount? Does that work?
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Sep 7 2012, 18:22
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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i mean, there's stuff like item world for that you know
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Sep 7 2012, 18:23
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hzqr
Group: Gold Star Club
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Joined: 13-May 09

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Or, you know, we could go back to the old drop rate and equipment values, since they were perfectly fine.
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Sep 7 2012, 18:37
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Bunker Buster
Group: Gold Star Club
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QUOTE(Tiap @ Sep 7 2012, 18:23)  Or, you know, we could go back to the old drop rate and equipment values, since they were perfectly fine.
oh man 5 credits per fight and 3000 credits per day and training still cost hundreds of millions
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Sep 7 2012, 18:42
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hitokiri84
Group: Gold Star Club
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QUOTE(Tiap @ Sep 7 2012, 11:23)  Or, you know, we could go back to the old drop rate and equipment values, since they were perfectly fine.
The old values were dependent on the equipment's level. Since they auto-scale to player level now, that would be easily exploited.
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Sep 7 2012, 18:47
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(hitokiri84 @ Sep 7 2012, 18:42)  The old values were dependent on the equipment's level. Since they auto-scale to player level now, that would be easily exploited.
if they gain a hidden equipment level when dropped?
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Sep 7 2012, 18:49
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danixxx
Group: Catgirl Camarilla
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Joined: 3-September 10

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QUOTE(Ichy @ Sep 7 2012, 18:47)  if they gain a hidden equipment level when dropped?
I thought that would work too but there is a problem with equipment coming from the shrine.
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Sep 7 2012, 18:57
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(danixxx @ Sep 7 2012, 18:49)  I thought that would work too but there is a problem with equipment coming from the shrine.
Hidden levels for Trophies?
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Sep 7 2012, 19:15
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hitokiri84
Group: Gold Star Club
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QUOTE(Ichy @ Sep 7 2012, 11:57)  Hidden levels for Trophies?
You sure you want that? Just a guess, but I'm thinking they would be marked as levels 50 and 75 respectively, if this were to actually happen (match RoB.) You'd probably end up with worse overall value than you have now. This post has been edited by hitokiri84: Sep 7 2012, 19:16
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Sep 7 2012, 19:34
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(hitokiri84 @ Sep 7 2012, 19:15)  You sure you want that? Just a guess, but I'm thinking they would be marked as levels 50 and 75 respectively, if this were to actually happen (match RoB.) You'd probably end up with worse overall value than you have now.
Nah Im meant it that way: if a level 400 guy gets a trophy dropped it will have level 400 and will generate a piece of Equipment with hidden level 400.
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