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> [Suggestion] A few requests, Can we has...

 
post Sep 7 2012, 00:08
Post #5721
grumpymal



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QUOTE(Golden Sun @ Sep 6 2012, 18:02) *

Solution: nerf the 1000+ round mages.

So, personalized nerfing based on individual tracking metrics? imokaywiththis.jpg
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post Sep 7 2012, 00:20
Post #5722
Golden Sun



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QUOTE(derpymal @ Sep 6 2012, 18:08) *

So, personalized nerfing based on individual tracking metrics? imokaywiththis.jpg

Not like tenboro hasn't been doing it.
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post Sep 7 2012, 02:05
Post #5723
omgwtflolfaggot



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I've got an idea of something to replace spelunker's outdated effect.
How about something you can train to increase the exp bonus from item world, or reduce the number of rounds for the same exp? OR EVEN BETTER, BOTH!
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post Sep 7 2012, 02:07
Post #5724
grumpymal



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QUOTE(omgwtflolfaggot @ Sep 6 2012, 20:05) *

I've got an idea of something to replace spelunker's outdated effect.
How about something you can train to increase the exp bonus from item world, or reduce the number of rounds for the same exp? OR EVEN BETTER, BOTH!

You and everybody else.
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post Sep 7 2012, 04:44
Post #5725
omgwtflolfaggot



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QUOTE(derpymal @ Sep 6 2012, 18:07) *

You and everybody else.

Then it's a wonder it's not implemented yet.
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post Sep 7 2012, 04:44
Post #5726
amped



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QUOTE(4EverLost @ Sep 6 2012, 17:27) *

tell that to the mages that do +1000 rounds & the ones doing schoolgirls on IWBTH.



WHAT!? How is that possible?
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post Sep 7 2012, 04:58
Post #5727
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QUOTE(Golden Sun @ Sep 7 2012, 00:02) *

Solution: nerf the 1000+ round mages.

Good idea. Nerf 1000+ rounds mages while melee can run for 2000+ without a single pot used (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 7 2012, 05:00
Post #5728
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QUOTE(Ichy @ Sep 6 2012, 22:58) *

Good idea. Nerf 1000+ rounds mages while melee can run for 2000+ without a single pot used (IMG:[invalid] style_emoticons/default/laugh.gif)

Right... nerf the 1000+ mages so mages overall can be buffed.
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post Sep 7 2012, 05:02
Post #5729
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QUOTE(omgwtflolfaggot @ Sep 6 2012, 22:44) *

Then it's a wonder it's not implemented yet.

No, not really.
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post Sep 7 2012, 05:03
Post #5730
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QUOTE(Golden Sun @ Sep 6 2012, 22:20) *
Not like tenboro hasn't been doing it.

Personalized nerfs?
Where?
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post Sep 7 2012, 05:17
Post #5731
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QUOTE(Golden Sun @ Sep 7 2012, 05:00) *

Right... nerf the 1000+ mages so mages overall can be buffed.

So how will that work out? Increase damage x 10 but remove ET? (IMG:[invalid] style_emoticons/default/laugh.gif)

Also why is it a bad thing? I played a lot on normal these days, prof grinding while farming Chaos Tokens and shit and I can tell: it is not really worth it. On IWBTH I get much better Drops and MUCH more Credits each round. So the only good thing 1000+ mages are capable of is high speed Crystals and Artifact farming. And quickclearing Arenas if you have no time left.

This post has been edited by Ichy: Sep 7 2012, 05:18
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post Sep 7 2012, 05:23
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QUOTE(Ichy @ Sep 6 2012, 23:17) *

So how will that work out? Increase damage x 10 but remove ET? (IMG:[invalid] style_emoticons/default/laugh.gif)

Also why is it a bad thing? I played a lot on normal these days, prof grinding while farming Chaos Tokens and shit and I can tell: it is not really worth it. On IWBTH I get much better Drops and MUCH more Credits each round. So the only good thing 1000+ mages are capable of is high speed Crystals and Artifact farming. And quickclearing Arenas if you have no time left.

So buff mages. I don't know what you guys want from me. Nerf IWBTH maging? Nerf IWBTH melee? Is that what you're saying?
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post Sep 7 2012, 05:29
Post #5733
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QUOTE(Golden Sun @ Sep 7 2012, 05:23) *

So buff mages. I don't know what you guys want from me. Nerf IWBTH maging? Nerf IWBTH melee? Is that what you're saying?

No. You was the guy who said:
QUOTE
Solution: nerf the 1000+ round mages.

while I was the guy who said to buff elemental mage because it sucks compared to Dark/Holy no matter what you do.

Why nerf the things that work good?
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post Sep 7 2012, 06:05
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QUOTE(Ichy @ Sep 6 2012, 22:17) *

On IWBTH I get much better Drops

Not True Story.
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post Sep 7 2012, 08:50
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It would be nice if Great Stamina level would provide a bonus to Equipment EXP gained in IW.
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post Sep 7 2012, 09:54
Post #5736
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@Sushi: Actually, it is true, at least for me - I get far more Godly health potions on IWBTH than on normal.
(also, less crudes but tbh good equipment drops aren't very probable - idk if it would be more time-efficient to just go for trophies to snowflake)
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post Sep 7 2012, 14:46
Post #5737
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QUOTE(Sushilicious @ Sep 7 2012, 06:05) *

Not True Story.

You dirty Liar! The Quality of your Cotton will increase by a lot! (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Sep 7 2012, 15:00
Post #5738
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QUOTE(Lement @ Sep 7 2012, 02:54) *

@Sushi: Actually, it is true, at least for me - I get far more Godly health potions on IWBTH than on normal.

I haven't really tracked potions drops since like 2 years ago, but you're probably right.

QUOTE(Ichy @ Sep 7 2012, 07:46) *

You dirty Liar! The Quality of your Cotton will increase by a lot! (IMG:[invalid] style_emoticons/default/tongue.gif)

Stop telling people the secrets of cotton farming or you-know-who will nerf it to oblivion. :3
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post Sep 7 2012, 15:22
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I haven't tracked things in detail, but last time I checked, I am getting some average potions from normal and getting none from BT. So that's a good indicator that you do get better drops.
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post Sep 7 2012, 16:19
Post #5740
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How about removing the credits gain from battle beside the bonus from clearing arenas. To balance thing out, increase the price for selling gears to bazaar.
I think this could reduce a lot of junk gear in WTS, and it is easier for Tenboro to get the correct amount of credits generated by HV per day.
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