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> [Suggestion] A few requests, Can we has...

 
post Sep 5 2012, 23:54
Post #5701
MSimm1



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Change "X-Nerf" to "X-Imperil" (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Sep 6 2012, 00:20
Post #5702
grumpymal



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QUOTE(skillchip @ Sep 5 2012, 15:17) *

Wand Chucks: Why the fuck not!

+1
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post Sep 6 2012, 06:19
Post #5703
Pro2Type



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QUOTE(varst @ Sep 5 2012, 20:04) *
Haths give way more benefits than crystals/items, stat will eventually fill up, many old players already have tons of APs. Which basically means everyone will choose haths for sure after some time. So what's the point of this counter-randomness?


*Yes, old players has a lot of AP. But then again, it used to be easier getting AP from artifacts. The addition of getting crystals from artifacts reduced the chances of getting AP from 25% to 20%. Ability Boost training was reduced from 300 to 100, which means players now needs to get more AP from artifacts at a much reduced rate.
*Energy drinks can still only be obtained from artifacts.
*Not all player wants to focus on improving their monsters.
*More hath available is never a bad thing. And one will have to sacrifice hundreds of artifacts to get a single hath perk anyway.

A bit more control over character improvement can never be bad.
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post Sep 6 2012, 07:12
Post #5704
varst



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QUOTE(Pro2Type @ Sep 6 2012, 12:19) *

*More hath available is never a bad thing. And one will have to sacrifice hundreds of artifacts to get a single hath perk anyway.


It IS a bad thing, as it's too easy to get tons of artifacts once you get to some better HV level. As hath is the 'hard' currency, this will greatly affect how e-hentai's resource is allocated (donation (IMG:[invalid] style_emoticons/default/wink.gif) ).

Practical example:
For one energy drink you can get 4000 rounds of crysfest. I can get about one artifact per 250 rounds in non-arena, so that will be 16 artifacts. Even if I'm unlucky, I will still get tons of crystals and at least 30 haths (at more 75 haths) per day. It means I can get 500 haths in less than a month without any gold stars, just by playing enough. And people DO play a lot.

QUOTE(Lement @ Sep 6 2012, 02:49) *

varst: You mean, melees don't like that? You mean melees don't have skills for that, and don't get those effects randomly?

Being mage is difficult, I wouldn't know what I'd do if I didn't get channeling every time I cast a spell.


I mean, EVERYONE will be a mage if there's a way to proc channeling.

This post has been edited by varst: Sep 6 2012, 07:13
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post Sep 6 2012, 07:29
Post #5705
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QUOTE(varst @ Sep 6 2012, 07:12) *
And people DO play a lot.


Not everyone plays HentaiVerse 25 hours a day...
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post Sep 6 2012, 08:28
Post #5706
Slobber



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Correct. But the ones that do will be insanely rich to the point that they'll dwarf everyone else by a mile. You only need 1 player to break a game and force a change.
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post Sep 6 2012, 08:37
Post #5707
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QUOTE(Pro2Type @ Sep 6 2012, 00:19) *


*More hath available is never a bad thing. And one will have to sacrifice hundreds of artifacts to get a single hath perk anyway.



It definitely is a bad thing. Hath are used as an incentive for bounties too, so this would cause rampant inflation in that area.

If this happened all my hours of editing doujins would be SOOOOO much less valuable (IMG:[invalid] style_emoticons/default/cry.gif)
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post Sep 6 2012, 09:28
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QUOTE(varst @ Sep 6 2012, 07:12) *

at least 30 haths (at more 75 haths) per day


WHOA (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Sep 6 2012, 11:06
Post #5709
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After a shitload of time wasted I have the following suggestion:
Increase the Damage gain of Elemental Prof by a lot! Divine and Dark Magic are okay damage wise so no need for a damage increase here.
Elemental Mage is pretty much dead at this point since the both dark and light are vastly superior in normal grind and Schoolgirl Marathons.

Also change the melee damage Bonus for Staff prof for some kind of Mana Conservation for Attack magics.

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post Sep 6 2012, 16:16
Post #5710
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QUOTE(Ichy @ Sep 6 2012, 05:06) *


Also change the melee damage Bonus for Staff prof for some kind of Mana Conservation for Attack magics.


Mana conservation is a great idea. Apart from insta-death from high level monsters, the other main problem for mages is that it's impossible to go 100+ rounds without either getting insanely lucky with mana gems or using ridiculous amounts of mana elixirs.
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post Sep 6 2012, 16:34
Post #5711
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Sorry for the double post, but this just happened to me in an arena battle:

9 6 Regen II restores 851 points of health.
9 5 Eila Ilmatar Juutilainen 501st hits you for 1718 piercing damage.
9 4 Eila Ilmatar Juutilainen 501st hits you for 1584 piercing damage.
9 3 Eila Ilmatar Juutilainen 501st resists your spell.
9 2 You cast Ragnarok.
9 1 You gain 0.02 points of forbidden magic proficiency.
8 4 Regen II restores 851 points of health.
8 3 Eila Ilmatar Juutilainen 501st hits you for 1668 piercing damage.
8 2 Eila Ilmatar Juutilainen 501st resists your spell.
8 1 You cast Ragnarok.
7 5 Regen II restores 851 points of health.
7 4 Eila Ilmatar Juutilainen 501st hits you for 1769 piercing damage.
7 3 Eila Ilmatar Juutilainen 501st hits you for 1567 piercing damage.
7 2 Eila Ilmatar Juutilainen 501st resists your spell.
7 1 You cast Ragnarok.
6 5 Regen II restores 851 points of health.
6 4 Eila Ilmatar Juutilainen 501st hits you for 1718 piercing damage.
6 3 Eila Ilmatar Juutilainen 501st hits you for 1685 piercing damage.
6 2 Eila Ilmatar Juutilainen 501st evades your spell.
6 1 You cast Ragnarok.
5 6 Regen II restores 851 points of health.
5 5 You evade the attack from Eila Ilmatar Juutilainen 501st.
5 4 The effect Breached Defense on Eila Ilmatar Juutilainen 501st has expired.
5 3 Eila Ilmatar Juutilainen 501st hits you for 1550 piercing damage.
5 2 Eila Ilmatar Juutilainen 501st resists your spell.
5 1 You cast Ragnarok.
4 10 Regen II restores 851 points of health.
4 9 Eila Ilmatar Juutilainen 501st hits you for 1718 piercing damage.
4 8 Hinata Natsumi has been defeated.
4 7 Ragnarok hits Hinata Natsumi for 11347 dark damage.
4 6 Nyaruko The Crawling Chaos has been defeated.
4 5 Ragnarok blasts Nyaruko The Crawling Chaos for 24130 dark damage.
4 4 Eila Ilmatar Juutilainen 501st resists your spell.
4 3 Sora Kasugano has been defeated.

I think it pretty well illustrates the problem.
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post Sep 6 2012, 16:48
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QUOTE(Ichy @ Sep 6 2012, 01:06) *

Elemental Mage is pretty much dead at this point since the both dark and light are vastly superior in normal grind and Schoolgirl Marathons.

Have their damage boost / get anti-resistance after 300 prof.
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post Sep 6 2012, 17:41
Post #5713
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Would it be too much to ask that subsequent Arena clears at IWBTH give health and mana back? Even if just from a certain level and onwards. Restoration items aren't really that expensive at this level, so there's not much to "gain" from allowing this.
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post Sep 6 2012, 20:46
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Pro2Type: Also, it would hyperinflatate artifact(and thus AP/SP) value several times that it is now.

varst: There's a way to proc channeling, yet of wonder of wonders everyone isn't a mage.

It is not like I suggested a proc% or % of the time stealing MP from monsters. Now that would be broken.
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post Sep 6 2012, 22:11
Post #5715
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QUOTE(Ichy @ Sep 6 2012, 09:06) *

After a shitload of time wasted I have the following suggestion:
Increase the Damage gain of Elemental Prof by a lot! Divine and Dark Magic are okay damage wise so no need for a damage increase here.
Elemental Mage is pretty much dead at this point since the both dark and light are vastly superior in normal grind and Schoolgirl Marathons.

Also change the melee damage Bonus for Staff prof for some kind of Mana Conservation for Attack magics.


Can't do. It would make hito even more broken.

Raise base Burden/Interference factors and make it so Burden/Interference no longer scale.

This post has been edited by skillchip: Sep 6 2012, 22:25
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post Sep 6 2012, 22:50
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QUOTE(skillchip @ Sep 6 2012, 22:11) *

Can't do. It would make hito even more broken.

Would not matter much.
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post Sep 6 2012, 23:12
Post #5717
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QUOTE(amped @ Sep 6 2012, 09:16) *

Mana conservation is a great idea. Apart from insta-death from high level monsters, the other main problem for mages is that it's impossible to go 100+ rounds without either getting insanely lucky with mana gems or using ridiculous amounts of mana elixirs.


I'll second that (IMG:[invalid] style_emoticons/default/ohmy.gif)

Don't forget the spirit pots, need those darn things too (IMG:[invalid] style_emoticons/default/sad.gif)

Maybe an increase of number of battle items to 20 or a significant decrease in mana cost per spell (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Sep 6 2012, 23:27
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QUOTE(amped @ Sep 6 2012, 14:16) *

Mana conservation is a great idea. Apart from insta-death from high level monsters, the other main problem for mages is that it's impossible to go 100+ rounds without either getting insanely lucky with mana gems or using ridiculous amounts of mana elixirs.


tell that to the mages that do +1000 rounds & the ones doing schoolgirls on IWBTH.
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post Sep 7 2012, 00:00
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QUOTE(4EverLost @ Sep 6 2012, 23:27) *

tell that to the mages that do +1000 rounds & the ones doing schoolgirls on IWBTH.


I can still get some use of more mana conservation but there is no need to ask because tenboro already promised something similar : reset potencies => more economizer.
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post Sep 7 2012, 00:02
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QUOTE(4EverLost @ Sep 6 2012, 17:27) *

tell that to the mages that do +1000 rounds & the ones doing schoolgirls on IWBTH.

Solution: nerf the 1000+ round mages.
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