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> [Suggestion] A few requests, Can we has...

 
post Sep 4 2012, 20:22
Post #5681
Lement



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RL doesn't have magic damage type tho. Closest one is mindfuck damage type. I'd like a book of 1000 and 1 mindfucks. Of course, having the standard weakness of PBAoE is ..troublesome.

Anyhow, as cool idea as this is, it must be better than staff as offhand weapon to stop players dualwielding staves.
BTW; doesn't the level 10 bonus for etheral staves give spell damage boost of that type?
Anyway, I think an option to get EDB while also being able to change spell damage to void/element would be pretty nice reward for the effort.
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post Sep 4 2012, 20:24
Post #5682
Eiri



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Hourly encounters in the fjords.
The scenery would be so much more beautiful.
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post Sep 4 2012, 20:29
Post #5683
Necromusume



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The Grimoire of Alice
The Necronomicon (Dark Elemental strike)
The Bible (Holy Elemental Strike)
[en.wikipedia.org] Ningen Shikkaku
The Oxford English Dictionary
The Manhattan Telephone Directory

All melee/throwing weapons.

Unrelated suggestion: Show the player's aggregate XP bonus from all sources (adept learner, forum spamming, auras, XP tanks, &c) and let them set it anywhere between 0% and the maximum. Used for adjusting the rate of proficiency XP gain to core level gain more easily than resetting your ability tree, hikikomori-ing from the forum, turning off all your auras and boring yourself to death doing proficiency grinding. Have an option to turn off Dawn XP.

Also, make another Spamhaus forum so all the threads like "Random Events and Monster Battles" that contain no content and that no-one ever reads more than 0.1% of can be moved in there and you can exclude them from searches. Either that, or get rid of the forum activity bonus altogether, because it clearly does not work as a means of encouraging actual contributions.
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post Sep 4 2012, 20:38
Post #5684
Eiri



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Accessories:
Rings that boost a certain stat, elemental resistance, mana regen, decrease mana cost or burden...

Unique gears:
Not only randomly generated equipment, but also stuff with a specific name, like Masamune, Vorpal Blade, Ribbon... with specific effects (attacks twice, counters with wind dammage when an attack is parried...).

Set effects:
You already gains bonuses depending on you armor proficiency when wearing full light, cloth or heavy.
Why not add bonuses when wearing full Shade, Power or Arcanist?
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post Sep 4 2012, 21:14
Post #5685
Lement



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How would a throwing book even work, turn 1 you throw it, deal unarmed damage until you pick it up (near the monster you threw it at)?

Albeit on I object to the throwing of valuable books. Grimoire of Alice has to go.
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post Sep 4 2012, 22:24
Post #5686
Tenboro

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Attached Image
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post Sep 4 2012, 22:26
Post #5687
amped



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QUOTE(mrttao @ Sep 4 2012, 12:54) *

Bear with me here... Shouldn't a book be a melee weapon?
Its not like you got time to be reading books mid combat and if TV taught me anything its that books are excellent at deal blunt force damage.


Mages using spell books in combat is actually a pretty common trope.

[tvtropes.org] This for example.
"They may also be magic artifacts in themselves, imbued with arcane potency, and magic is cast by wielding the book rather than by reading what is written in it."

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post Sep 5 2012, 03:29
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I demand more ponies.
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post Sep 5 2012, 05:56
Post #5689
Lement



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Tenboro, I'd k+ you for that picture if I hadn't already ḱ+'d you recently. Highly appropriate and amusing, albeit the efforts you go through for those are mind-boggling.

Books could maybe have instead of procs built-in spells?
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post Sep 5 2012, 15:45
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Change 1 energy drink to 5 cookies which replenish 1 stamina per use.

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post Sep 5 2012, 18:38
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eovcoo5



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make system return Spelunker training credits to player

please

because there is no more item world cool down

please
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post Sep 5 2012, 19:17
Post #5692
RajaNagaSoz



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In a way i wouldn't mind seeing -other- mage weapons make an appearance, and i don't just mean books for offhand, as was just suggested, or single-hand wands like has been suggested before.

Melee has this (small) armory of weapons Dagger, shortsword, axe, club, rapier, wakizashi, longsword, estoc, mace, scythe, and katana to pick from, and several have their niche usages, such as club/rapier DW for ROB fights, and Estoc and Mace currently fighting for preference of the outspoken majority with katana and wakizashi being essentially an unusable trophy stand decoration...

And what does mage have? staff. Sure the different types are useful (sortof...) but it still boils down to only ebony and katalox having the majority of fun, and only a handful of suffixes being preferred at best.

As horrible as it sounds to dilute the drop pool, it'd be nice to see some other mage equipment come along with it's own niche purposes.


Bringing in books as a defensive mage weapon (maybe give them an Of the Forcefield suffix which blocks X attacks per round or gives a lot of evade and block at the cost of a attack damage), of course this goes against a lot of what i hear about maging which is all about "kill before being killed".

Using cards as a damage spread or multi-hit weapon, possibly having it split up spells into smaller multiple hits (which could possibly get through resisting it, like for example, it splits Ragnarok into three 1/3rd (or slightly better, with a bit less MDB than a staff) damage AoE's), allow only this weapon to change magic missile into a domino-strikes type of attack, at 25-50% damage each.

Using wands for single-hand, about half of a staff's stats, but since you can have two, the suffix and prefix bonuses get to stack, or use a shield and get usage from your single-handed's block and counter (countering with magic missile of course)

Or any other combination of ideas for it. Could even tack on that books are leather(bound), wands are wood, and the cards are metal (or whichever would be deemed more appropriate)

I realize it's been suggested before, in multiple separate posts, but some of the ideas could be pretty molded into whatever would fit easier insertion and programming in, none of the above am i saying must be as said, it could all be changed around for whatever purposes.

It would give some diversity to the maging style of play, and have a lot more interesting weaponry for them, at the cost of a diluted drop pool, but hey, that's a nerf in a way, maybe that'll make this a more interesting prospect! (IMG:[invalid] style_emoticons/default/duck.gif)

This post has been edited by RajaNagaSoz: Sep 5 2012, 19:20
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post Sep 5 2012, 19:27
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How about making the rewards from offering artifacts a bit less random? Similar to offering trophies, when offering artifacts one could choose which type of blessing to receive. It might go something like this:

*Blessing of the Beast: 100x crystals of a random type. Modified by Chrystarium perk.
*Blessing of the Champion: +1 to a random stat (max +20 per stat). Cannot be chosen if all stats has been maxed out.
*Blessing of the Cornucopia: Rare consumable items. 50% chance of getting 1x Energy Drink; 50% chance of getting 1-3 Bubble Gum, Flower Vase, Last Elixir, or Soul Stone.
*Blessing of the Pervert: 2-5 HATH.
*Blessing of the Sage: 1 ability point. Cannot be chosen if you already have 627 or more ability points.
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post Sep 5 2012, 19:50
Post #5694
Lement



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For card proc, what about a (4+N)th tier AoE? That would make channeling like a proc, and makes do get channeling more often.

Other than that, there's already Coalesced Mana, but mages would like penetrated armor and stun too. DoTs, though, would only be used in RoB and there's curseweaving to consider. Proc to store the spell just cast would be just another channeling, though..
How about time stop proc? Makes the next action you take take 0 time?

But all this books, staves, wands, cards...We already have sort of enchanting in the forge and scrolls, but what about medallions, scepters, glass balls, talismans, crystals, palantirs, lockets, vodoo tolls, rituals and totems?

Though I can't figure out how divination would be of much use in the HV.

A suffix that lets you see the monster weaknesses would be interesting too.
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post Sep 5 2012, 20:04
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QUOTE(Pro2Type @ Sep 6 2012, 01:27) *

How about making the rewards from offering artifacts a bit less random?


Haths give way more benefits than crystals/items, stat will eventually fill up, many old players already have tons of APs. Which basically means everyone will choose haths for sure after some time. So what's the point of this counter-randomness?

QUOTE(Lement @ Sep 6 2012, 01:50) *

For card proc, what about a (4+N)th tier AoE? That would make channeling like a proc, and makes do get channeling more often.

Other than that, there's already Coalesced Mana, but mages would like penetrated armor and stun too. DoTs, though, would only be used in RoB and there's curseweaving to consider. Proc to store the spell just cast would be just another channeling, though..
How about time stop proc? Makes the next action you take take 0 time?


Yeah, mages surely like every monster to me PAed, stunned and having chanelling every turn!
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post Sep 5 2012, 20:14
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RajaNagaSoz



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I keep forgetting about cast time, that could be something to play around with in potency (like swiftstrike for melee) or as a suffix, since a certain few spells are notorious for getting your ass beaten in when casting them, that might be an idea to use in other places.
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post Sep 5 2012, 20:32
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Wood/Paper Armor

[science.slashdot.org] http://science.slashdot.org/story/12/09/04...fiber-or-kevlar
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post Sep 5 2012, 20:47
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amped



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QUOTE(RajaNagaSoz @ Sep 5 2012, 13:17) *


Bringing in books as a defensive mage weapon (maybe give them an Of the Forcefield suffix which blocks X attacks per round or gives a lot of evade and block at the cost of a attack damage), of course this goes against a lot of what i hear about maging which is all about "kill before being killed".



Kill before being killed was hard before, but now that high level monsters have ridiculous resistance it's completely impossible. (IMG:[invalid] style_emoticons/default/cry.gif)

I think the idea of them being largely defensive is what would balance the mage style most effectively, but it might be fun to have some offensive power ups or books which reduce resist chance.

This post has been edited by amped: Sep 5 2012, 20:48
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post Sep 5 2012, 20:49
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Lement



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varst: You mean, melees don't like that? You mean melees don't have skills for that, and don't get those effects randomly?

Being mage is difficult, I wouldn't know what I'd do if I didn't get channeling every time I cast a spell.

Agree on artifacts tho.

RajaNagaSoz: Time stop.

EDIT: An option to create spell scrolls(god buffs excluded) at forge for 200 credits per scroll.

This post has been edited by Lement: Sep 5 2012, 20:52
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post Sep 5 2012, 21:17
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Wand Chucks: Why the fuck not!
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