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> [Suggestion] A few requests, Can we has...

 
post Sep 3 2012, 01:53
Post #5641
Sushilicious



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Basically what you're trying to say is:
QUOTE(MisterLemon @ Sep 2 2012, 18:37) *

Get rid of it all HV.

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post Sep 3 2012, 01:58
Post #5642
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Applying early 20th century engineering concepts to early 21st century software design seems a good idea
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post Sep 3 2012, 01:58
Post #5643
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QUOTE(MisterLemon @ Sep 2 2012, 23:37) *

"A designer knows he has achieved perfection, not when he has nothing left to add, but when he has nothing left to take away." --Antoine de Saint-Exupery

And I realize now where my error was. In my effort to combine the two gauges, I was trying too hard to keep all of their qualities intact. No, now I know what must be done.

Get rid of Spirit Points and Overdrive entirely. Get rid of all the skills, the Spirit Stance, the Spark of Life, the Spirit Shield, the Defend and Focus commands.

Get rid of it all.

And replace it with something else.


looks like someone snapped
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post Sep 3 2012, 02:01
Post #5644
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QUOTE(Tiap @ Sep 2 2012, 18:58) *

Applying early 20th century engineering concepts to early 21st century software design seems a good idea


Using written language in 21st century software design, however, is clearly a terrible idea. I mean, how long has that been around, 3000 years?

QUOTE(skillchip @ Sep 2 2012, 18:58) *

looks like someone snapped


Nah, I just refuse to be content with mediocrity like all y'all.

This post has been edited by MisterLemon: Sep 3 2012, 02:04
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post Sep 3 2012, 02:04
Post #5645
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While terrible trolls get dogpiled on, I have a weapon type suggestion to increase diversity and thus abject pain for players making equipment decisions:

CODE
[1645.43] <bunqa_busta> so skillchip
[1645.47] <bunqa_busta> i was thinking
[1646.13] <bunqa_busta> there should be crushing, slashing, and piercing types for t2 and t3s
[1646.30] <ChosenUno> t2 t3?
[1646.43] <ChosenUno> so basically one type for every tier?
[1646.43] <ChosenUno> hmm
[1646.47] <bunqa_busta> yeah
[1646.48] <bunqa_busta> 9 types total


Basically add and reassign more melee weapon types by tier, each of which correspond to the proc they make/their base damage type. Weapon stat range should be adjusted to match their tier expectation, with possible shortcoming if need be.

Tier n: Slashing-Bleeding/Crushing-Stun/Piercing-Penetrate

2H Weapons
Tier 1: Longsword/Mace/Estoc
Tier 2: Broadsword/Hammer/Spear
Tier 3: ChainsawScythe, Katana/Sledgehammer/Lance

1H Weapons
Tier 1: Shortsword/Club/Foil
Tier 2: Dagger/Spiked Club/Rapier
Tier 3: Axe, Wakizashi/CrowbarMorningstar/Javelin

lol unarmed weapons
Tier 1: Claws (slashing)
Tier 2: Hammer Gloves (crushing)
Tier 3: Fist Spikes (piercing)
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post Sep 3 2012, 02:05
Post #5646
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QUOTE(buktore @ Sep 3 2012, 06:36) *

Sound nice! (IMG:[invalid] style_emoticons/default/laugh.gif)

But we need to change this gauge name to "Super Combo Gauge" and change SP stance to have 3 mode to choose: A-ism / X-ism / V-ism

... also, 6 buttons for attack.

Attached Image
I'd choose F-ism (IMG:[invalid] style_emoticons/default/duck.gif)
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post Sep 3 2012, 02:06
Post #5647
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mmm is that really necessary when everyone is just racing for void? =\

edit: gahhh aiwo you ninja! post @bunker

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post Sep 3 2012, 02:08
Post #5648
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QUOTE(Slobber @ Sep 3 2012, 02:06) *

mmm is that really necessary when everyone is just racing for void? =\

The procs are what's important, ultimately.

Every weapon can potentially be void now, too.
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post Sep 3 2012, 02:09
Post #5649
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QUOTE(Bunker Buster @ Sep 2 2012, 19:04) *

Add unnecessary weapon types to make all the fighting styles exactly the same.
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post Sep 3 2012, 02:09
Post #5650
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QUOTE(MisterLemon @ Sep 3 2012, 02:01) *

Nah, I just refuse to be content with mediocrity like all y'all.

So you want something worse than mediocrity. Okay.


Also I like how you posted that before I posted this which means you're really angry at the people no-noing your suggestion. Salty much?

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post Sep 3 2012, 02:11
Post #5651
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And it would be nice if we had shit/decent/good grade of each type, instead of being like:

Longsword "Suck"
Scythe "Good"
Katana "Questionable"

Estoc "Good"
t2?
t3?

Mace "Used to be good"
t2?
t3?


QUOTE(Bunker Buster @ Sep 3 2012, 00:09) *

So you want something worse than mediocrity. Okay.
Also I like how you posted that before I posted this which means you're really angry at the people no-noing your suggestion. Salty much?



And I think the right term here is bitter (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by skillchip: Sep 3 2012, 02:11
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post Sep 3 2012, 02:12
Post #5652
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QUOTE(Slobber @ Sep 3 2012, 07:06) *

mmm is that really necessary when everyone is just racing for void? =\

edit: gahhh aiwo you ninja! post @bunker


Point is every proc type should get the tier 3 treatment, meaning much higher damage and stats, in addition to some sort of special style applied to it, like Niten with Tier 3 bleed.
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post Sep 3 2012, 02:18
Post #5653
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QUOTE(ChosenUno @ Sep 3 2012, 02:12) *

Point is every proc type should get the tier 3 treatment, meaning much higher damage and stats

Actually if the staff tiers are anything to go by, at least stats redistributed in more beneficial ways to playstyles. For example, you lose a lot of stat range with Ebony, and then you lose a whole lot of ether theft with Katalox.

Like instead of t1s which would typically be mediocre at everything (shortsword/longsword) t3s will have vastly higher damage at the cost of accuracy/defense(axe, scythe, sledgehammer, morningstar, javelin, lance | basically stuff you want as T3) or higher accuracy/defense at the cost of damage (dagger being t2, wakizashi, spikeclub, rapier, spear | basically stuff you want as T2) etc etc.

This post has been edited by Bunker Buster: Sep 3 2012, 02:24
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post Sep 3 2012, 02:20
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QUOTE(MisterLemon @ Sep 2 2012, 20:01) *

Using written language in 21st century software design, however, is clearly a terrible idea. I mean, how long has that been around, 3000 years?

The last time somebody used this argument, they got shit all over for being a dumb cuntbag.
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post Sep 3 2012, 02:20
Post #5655
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QUOTE(ChosenUno @ Sep 3 2012, 00:12) *

Point is every proc type should get the tier 3 treatment, meaning much higher damage and stats, in addition to some sort of special style applied to it, like Niten with Tier 3 bleed.


Lance/Javalins can be paired with Shields (combo of 1H/dual or 1H/2H)
Morningstar/Sledgehammer combine into weapon like a Kendama (niten simliar)
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post Sep 3 2012, 03:47
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QUOTE(ChosenUno @ Sep 2 2012, 18:12) *

Point is every proc type should get the tier 3 treatment, meaning much higher damage and stats, in addition to some sort of special style applied to it, like Niten with Tier 3 bleed.


currently the loot table feels pretty busy as is and *almost* all the gear has its niche (although their roles are not equally useful, i think the only niche-less gear is the longsword although longswords are necessary to make the others look better. players won't admire the other weapons nearly as much if they weren't finding longswords all the time.). t1/2/3 of each proc type suggests a very strong chance of redundancy and would require a lot of thinking/development to ensure each piece has a decent niche.

as for a special style. i think we should see how niten pans out first (IMG:[invalid] style_emoticons/default/smile.gif)
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post Sep 3 2012, 04:02
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QUOTE(Bunker Buster @ Sep 2 2012, 19:18) *

Actually if the staff tiers are anything to go by, at least stats redistributed in more beneficial ways to playstyles. For example, you lose a lot of stat range with Ebony, and then you lose a whole lot of ether theft with Katalox.

Like instead of t1s which would typically be mediocre at everything (shortsword/longsword) t3s will have vastly higher damage at the cost of accuracy/defense(axe, scythe, sledgehammer, morningstar, javelin, lance | basically stuff you want as T3) or higher accuracy/defense at the cost of damage (dagger being t2, wakizashi, spikeclub, rapier, spear | basically stuff you want as T2) etc etc.


t3 are balanced by being extremely rare drops. If you balance them to be of equal overall quality as t1 then just drop the tiers altogether and give all types equal drop chance.
Where all types are viable to strive for (rather then the low tiers being something you use temporarily early on).

QUOTE(MisterLemon @ Sep 2 2012, 17:45) *

Because HV doesn't need to be accessible to new players or anything. Just make everything easier for the old guys and harder for the new guys.

I went from level 0 to 200 in under 3 weeks.
Making game altering suggestions is not a measure of accessibility of the game.

He did say it was sarcasm, preventing new players from making suggestions should not be enforced, its just that there is a very good chance they don't know what they are talking about; although it is still possible for them to come up with decent suggestions.

This post has been edited by mrttao: Sep 3 2012, 04:04
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post Sep 3 2012, 08:04
Post #5658
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QUOTE(MisterLemon @ Sep 3 2012, 00:45) *

Because HV doesn't need to be accessible to new players or anything. Just make everything easier for the old guys and harder for the new guys.

Except it already has become super easy for new guys.

Suggestion: Let the Lisis, E1la, Beth and Pals appear starting from level 100 (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Sep 3 2012, 08:04
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QUOTE(MisterLemon @ Sep 3 2012, 00:45) *

Because HV doesn't need to be accessible to new players or anything. Just make everything easier for the old guys and harder for the new guys.

Except it already has become super easy for new guys.

Suggestion: Let the Lisis, E1la, Beth and Pals appear starting from level 100 (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Sep 3 2012, 08:25
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those high level monsters give the most exp & if it wasn't for IWBTH newbies would never level up (IMG:[invalid] style_emoticons/default/tongue.gif)
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