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[Suggestion] A few requests, Can we has... |
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Sep 3 2012, 01:53
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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Basically what you're trying to say is: QUOTE(MisterLemon @ Sep 2 2012, 18:37)  Get rid of it all HV.
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Sep 3 2012, 01:58
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Applying early 20th century engineering concepts to early 21st century software design seems a good idea
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Sep 3 2012, 01:58
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(MisterLemon @ Sep 2 2012, 23:37)  "A designer knows he has achieved perfection, not when he has nothing left to add, but when he has nothing left to take away." --Antoine de Saint-Exupery
And I realize now where my error was. In my effort to combine the two gauges, I was trying too hard to keep all of their qualities intact. No, now I know what must be done.
Get rid of Spirit Points and Overdrive entirely. Get rid of all the skills, the Spirit Stance, the Spark of Life, the Spirit Shield, the Defend and Focus commands.
Get rid of it all.
And replace it with something else.
looks like someone snapped
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Sep 3 2012, 02:01
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MisterLemon
Group: Members
Posts: 531
Joined: 29-November 10

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QUOTE(Tiap @ Sep 2 2012, 18:58)  Applying early 20th century engineering concepts to early 21st century software design seems a good idea
Using written language in 21st century software design, however, is clearly a terrible idea. I mean, how long has that been around, 3000 years? QUOTE(skillchip @ Sep 2 2012, 18:58)  looks like someone snapped
Nah, I just refuse to be content with mediocrity like all y'all. This post has been edited by MisterLemon: Sep 3 2012, 02:04
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Sep 3 2012, 02:04
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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While terrible trolls get dogpiled on, I have a weapon type suggestion to increase diversity and thus abject pain for players making equipment decisions: CODE [1645.43] <bunqa_busta> so skillchip [1645.47] <bunqa_busta> i was thinking [1646.13] <bunqa_busta> there should be crushing, slashing, and piercing types for t2 and t3s [1646.30] <ChosenUno> t2 t3? [1646.43] <ChosenUno> so basically one type for every tier? [1646.43] <ChosenUno> hmm [1646.47] <bunqa_busta> yeah [1646.48] <bunqa_busta> 9 types total Basically add and reassign more melee weapon types by tier, each of which correspond to the proc they make/their base damage type. Weapon stat range should be adjusted to match their tier expectation, with possible shortcoming if need be. Tier n: Slashing-Bleeding/Crushing-Stun/Piercing-Penetrate 2H Weapons Tier 1: Longsword/Mace/Estoc Tier 2: Broadsword/Hammer/Spear Tier 3: ChainsawScythe, Katana/Sledgehammer/Lance 1H Weapons Tier 1: Shortsword/Club/Foil Tier 2: Dagger/Spiked Club/Rapier Tier 3: Axe, Wakizashi/ CrowbarMorningstar/Javelin lol unarmed weapons Tier 1: Claws (slashing) Tier 2: Hammer Gloves (crushing) Tier 3: Fist Spikes (piercing)
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Sep 3 2012, 02:05
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aiwotorimodose
Group: Members
Posts: 7,012
Joined: 23-December 11

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QUOTE(buktore @ Sep 3 2012, 06:36)  Sound nice! (IMG:[ invalid] style_emoticons/default/laugh.gif) But we need to change this gauge name to "Super Combo Gauge" and change SP stance to have 3 mode to choose: A-ism / X-ism / V-ism ... also, 6 buttons for attack.  I'd choose F-ism (IMG:[ invalid] style_emoticons/default/duck.gif)
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Sep 3 2012, 02:06
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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mmm is that really necessary when everyone is just racing for void? =\
edit: gahhh aiwo you ninja! post @bunker
This post has been edited by Slobber: Sep 3 2012, 02:07
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Sep 3 2012, 02:08
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(Slobber @ Sep 3 2012, 02:06)  mmm is that really necessary when everyone is just racing for void? =\
The procs are what's important, ultimately. Every weapon can potentially be void now, too.
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Sep 3 2012, 02:09
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MisterLemon
Group: Members
Posts: 531
Joined: 29-November 10

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QUOTE(Bunker Buster @ Sep 2 2012, 19:04)  Add unnecessary weapon types to make all the fighting styles exactly the same.
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Sep 3 2012, 02:09
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(MisterLemon @ Sep 3 2012, 02:01)  Nah, I just refuse to be content with mediocrity like all y'all.
So you want something worse than mediocrity. Okay. Also I like how you posted that before I posted this which means you're really angry at the people no-noing your suggestion. Salty much? This post has been edited by Bunker Buster: Sep 3 2012, 02:10
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Sep 3 2012, 02:11
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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And it would be nice if we had shit/decent/good grade of each type, instead of being like: Longsword "Suck" Scythe "Good" Katana "Questionable" Estoc "Good" t2? t3? Mace "Used to be good" t2? t3? QUOTE(Bunker Buster @ Sep 3 2012, 00:09)  So you want something worse than mediocrity. Okay. Also I like how you posted that before I posted this which means you're really angry at the people no-noing your suggestion. Salty much?
And I think the right term here is bitter (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by skillchip: Sep 3 2012, 02:11
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Sep 3 2012, 02:12
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Slobber @ Sep 3 2012, 07:06)  mmm is that really necessary when everyone is just racing for void? =\
edit: gahhh aiwo you ninja! post @bunker
Point is every proc type should get the tier 3 treatment, meaning much higher damage and stats, in addition to some sort of special style applied to it, like Niten with Tier 3 bleed.
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Sep 3 2012, 02:18
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(ChosenUno @ Sep 3 2012, 02:12)  Point is every proc type should get the tier 3 treatment, meaning much higher damage and stats
Actually if the staff tiers are anything to go by, at least stats redistributed in more beneficial ways to playstyles. For example, you lose a lot of stat range with Ebony, and then you lose a whole lot of ether theft with Katalox. Like instead of t1s which would typically be mediocre at everything (shortsword/longsword) t3s will have vastly higher damage at the cost of accuracy/defense(axe, scythe, sledgehammer, morningstar, javelin, lance | basically stuff you want as T3) or higher accuracy/defense at the cost of damage (dagger being t2, wakizashi, spikeclub, rapier, spear | basically stuff you want as T2) etc etc. This post has been edited by Bunker Buster: Sep 3 2012, 02:24
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Sep 3 2012, 02:20
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(MisterLemon @ Sep 2 2012, 20:01)  Using written language in 21st century software design, however, is clearly a terrible idea. I mean, how long has that been around, 3000 years?
The last time somebody used this argument, they got shit all over for being a dumb cuntbag.
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Sep 3 2012, 02:20
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(ChosenUno @ Sep 3 2012, 00:12)  Point is every proc type should get the tier 3 treatment, meaning much higher damage and stats, in addition to some sort of special style applied to it, like Niten with Tier 3 bleed.
Lance/Javalins can be paired with Shields (combo of 1H/dual or 1H/2H) Morningstar/Sledgehammer combine into weapon like a Kendama (niten simliar)
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Sep 3 2012, 03:47
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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QUOTE(ChosenUno @ Sep 2 2012, 18:12)  Point is every proc type should get the tier 3 treatment, meaning much higher damage and stats, in addition to some sort of special style applied to it, like Niten with Tier 3 bleed.
currently the loot table feels pretty busy as is and *almost* all the gear has its niche (although their roles are not equally useful, i think the only niche-less gear is the longsword although longswords are necessary to make the others look better. players won't admire the other weapons nearly as much if they weren't finding longswords all the time.). t1/2/3 of each proc type suggests a very strong chance of redundancy and would require a lot of thinking/development to ensure each piece has a decent niche. as for a special style. i think we should see how niten pans out first (IMG:[ invalid] style_emoticons/default/smile.gif)
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Sep 3 2012, 04:02
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(Bunker Buster @ Sep 2 2012, 19:18)  Actually if the staff tiers are anything to go by, at least stats redistributed in more beneficial ways to playstyles. For example, you lose a lot of stat range with Ebony, and then you lose a whole lot of ether theft with Katalox.
Like instead of t1s which would typically be mediocre at everything (shortsword/longsword) t3s will have vastly higher damage at the cost of accuracy/defense(axe, scythe, sledgehammer, morningstar, javelin, lance | basically stuff you want as T3) or higher accuracy/defense at the cost of damage (dagger being t2, wakizashi, spikeclub, rapier, spear | basically stuff you want as T2) etc etc.
t3 are balanced by being extremely rare drops. If you balance them to be of equal overall quality as t1 then just drop the tiers altogether and give all types equal drop chance. Where all types are viable to strive for (rather then the low tiers being something you use temporarily early on). QUOTE(MisterLemon @ Sep 2 2012, 17:45)  Because HV doesn't need to be accessible to new players or anything. Just make everything easier for the old guys and harder for the new guys.
I went from level 0 to 200 in under 3 weeks. Making game altering suggestions is not a measure of accessibility of the game. He did say it was sarcasm, preventing new players from making suggestions should not be enforced, its just that there is a very good chance they don't know what they are talking about; although it is still possible for them to come up with decent suggestions. This post has been edited by mrttao: Sep 3 2012, 04:04
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Sep 3 2012, 08:04
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(MisterLemon @ Sep 3 2012, 00:45)  Because HV doesn't need to be accessible to new players or anything. Just make everything easier for the old guys and harder for the new guys.
Except it already has become super easy for new guys. Suggestion: Let the Lisis, E1la, Beth and Pals appear starting from level 100 (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Sep 3 2012, 08:04
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(MisterLemon @ Sep 3 2012, 00:45)  Because HV doesn't need to be accessible to new players or anything. Just make everything easier for the old guys and harder for the new guys.
Except it already has become super easy for new guys. Suggestion: Let the Lisis, E1la, Beth and Pals appear starting from level 100 (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Sep 3 2012, 08:25
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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those high level monsters give the most exp & if it wasn't for IWBTH newbies would never level up (IMG:[ invalid] style_emoticons/default/tongue.gif)
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