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> [Suggestion] A few requests, Can we has...

 
post Aug 29 2012, 21:58
Post #5481
Sushilicious



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QUOTE(Tenboro @ Aug 29 2012, 14:50) *

More like an ability matrix. And I don't think the game ever refers to it as a tree.

The game might not have referred to it as a tree but adminpony sure have:
QUOTE(Tenboro @ Aug 12 2012, 08:18) *

The ability tree

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post Aug 29 2012, 22:01
Post #5482
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QUOTE(Tenboro @ Aug 29 2012, 11:50) *

And I don't think the game ever refers to it as a tree.

Not directly but...

CODE
<input id="ability_tree" name="ability_tree" type="hidden" value="0" />
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post Aug 29 2012, 22:39
Post #5483
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Achievements:
Played in an airport on British Airways WiFi
Played from a certain set of WiFi hotspots around the world
Fired due to playing HV (must be verifiable with your employer)
from a job paying 5k/10k/25k/50k/100k+ per year
Died while playing HV (must be certified by a doctor)
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Chased at least 10 miles by police while playing HV
Gained 25/50/100/400 levels playing from a contraband smartphone while in prison
Fell at least 100m while playing HV
At least 1/2/3/4 limbs eaten by a shark while playing HV
Killed 100 Tentacle Monsters
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post Aug 29 2012, 22:41
Post #5484
Golden Sun



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I think you mean defeated by 100 tentacle monsters.
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post Aug 30 2012, 00:02
Post #5485
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Books. They can be equipped on the Off-hand when using Staffs and will give some boosts to proficiencies or mitigations. Simple enough.

This post has been edited by GuXs: Aug 30 2012, 00:03
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post Aug 30 2012, 00:12
Post #5486
grumpymal



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QUOTE
blah blah achievements blah blah

Fuck achievements. That is all.

QUOTE(GuXs @ Aug 29 2012, 18:02) *

Books. They can be equipped on the Off-hand when using Staffs and will give some boosts to proficiencies or mitigations. Simple enough.

(IMG:[i1212.photobucket.com] http://i1212.photobucket.com/albums/cc458/chevaliermalfet/ehstuff/awesometwi.png)
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post Aug 30 2012, 00:38
Post #5487
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QUOTE(GuXs @ Aug 29 2012, 14:02) *

Books.

I get the feeling that all of our HV characters can't read.
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post Aug 30 2012, 00:47
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hzqr



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Cards!

Attached Image
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post Aug 30 2012, 01:04
Post #5489
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Why not something like Baubles? That way they can be salvaged into metal.
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post Aug 30 2012, 02:15
Post #5490
pureyang



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Suggestion 1:
The ability to make public our character sheets so we could provide someone with a link (or have it accessible via forum) to let people see our HentaiVerse stats, equipment, auras, hath perks, etc.
Aside from vanity, its useful when asking/giving advice.

Suggestion 2:
Get something when salvaging ethereal or elemental items.

QUOTE(mechafujoshi @ Aug 29 2012, 15:39) *

Achievements:
Played in an airport on British Airways WiFi
Played from a certain set of WiFi hotspots around the world
Fired due to playing HV (must be verifiable with your employer)


I see what you did there (IMG:[invalid] style_emoticons/default/tongue.gif) (for those not in the know, search for posts of those things and my username)

Also, Killed 100 Tentacle Monsters should be "defeated by 100 tentacle monsters" (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by mrttao: Aug 30 2012, 02:20
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post Aug 30 2012, 02:17
Post #5491
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QUOTE(Tiap @ Aug 29 2012, 18:47) *

Cards!

Attached Image



QUOTE(Maximum_Joe @ Aug 29 2012, 19:04) *

Why not something like Baubles? That way they can be salvaged into metal.



Metal Tarot Cards! Could use basic suits for tier1, page/knight/queen/king for tier2, major arcana for tier3.
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post Aug 30 2012, 02:43
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A new type of phase: Phase of the Elements.

This phase will give EDB of all 4 elemental spell types. However, each EDB will be at max 20% lower than the cap for current phases.

So elemental will be more flexible and low mana cost, but lacks the punch, while holy and dark has more punch, but less flexible.
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post Aug 30 2012, 04:40
Post #5493
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parry/resist fatigue. Applies to both players and monsters.
Reduces parry/resist chance by 20pp (% points) every time you/monster successfully resists/parries an attack. Recover it back every time you/mob fail to resist parry.
Have it stack stack.

So if an enemy resisted 3 spells at a row their resist is at 40%. On the 5th resist its down at 0% and no longer can resist at all. After being hit by a spell it goes back up to 20%.
Make this apply to both monsters AND PCs.

QUOTE(ChosenUno @ Aug 29 2012, 19:43) *

A new type of phase: Phase of the Elements.

This phase will give EDB of all 4 elemental spell types. However, each EDB will be at max 20% lower than the cap for current phases.

So elemental will be more flexible and low mana cost, but lacks the punch, while holy and dark has more punch, but less flexible.


+1

This post has been edited by mrttao: Aug 30 2012, 04:41
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post Aug 30 2012, 04:49
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QUOTE(mrttao @ Aug 30 2012, 04:40) *

parry/resist fatigue. Applies to both players and monsters.
Reduces parry/resist chance by 20pp (% points) every time you/monster successfully resists/parries an attack. Recover it back every time you/mob fail to resist parry.
Have it stack stack.

So if an enemy resisted 3 spells at a row their resist is at 40%. On the 5th resist its down at 0% and no longer can resist at all. After being hit by a spell it goes back up to 20%.
Make this apply to both monsters AND PCs.
+1


Hell yes. Getting rid of the god damn 9 resists in a row from the same monster costing me a third or more of my entire mana pool. Not cool.
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post Aug 30 2012, 05:52
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The crucial flaw is that a monster gets attacked by me once in a round, but I get attacked ten times by monsters each round. Nerfing any of parry, resist, or evade will slaughter mages.
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post Aug 30 2012, 05:56
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Maybe tenboro can simplify evade to additive and reverse his scaling changes if he makes it so that we get reduced evade every time we do so. So if we have 101% evade, we would always dodge the first hit but not always the second.
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post Aug 30 2012, 06:01
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QUOTE(Golden Sun @ Aug 29 2012, 22:56) *
if we have 101% evade

Wha?

edit: Oh, if it became added. I don't know that the two changes would make the situation better. Evade is what keeps my head attached, so I don't want it to get any worse.

This post has been edited by Panuru: Aug 30 2012, 06:02
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post Aug 30 2012, 06:04
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QUOTE(mrttao @ Aug 30 2012, 02:40) *

parry/resist fatigue. Applies to both players and monsters.
Reduces parry/resist chance by 20pp (% points) every time you/monster successfully resists/parries an attack. Recover it back every time you/mob fail to resist parry.
Have it stack stack.

So if an enemy resisted 3 spells at a row their resist is at 40%. On the 5th resist its down at 0% and no longer can resist at all. After being hit by a spell it goes back up to 20%.
Make this apply to both monsters AND PCs.
+1


wouldnt be bad if the counter for players was applied individually to every monster
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post Aug 30 2012, 06:11
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Well, if you think about it, it's really not fair that mobs get subtractive anti-evade and we have multiplicative evade.
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post Aug 30 2012, 07:13
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It's like Golden Sun is telling me to quit. (IMG:[invalid] style_emoticons/default/cry.gif)
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