parry/resist fatigue. Applies to both players and monsters.
Reduces parry/resist chance by 20pp (% points) every time you/monster successfully resists/parries an attack. Recover it back every time you/mob fail to resist parry.
Have it stack stack.
So if an enemy resisted 3 spells at a row their resist is at 40%. On the 5th resist its down at 0% and no longer can resist at all. After being hit by a spell it goes back up to 20%.
Make this apply to both monsters AND PCs.
QUOTE(ChosenUno @ Aug 29 2012, 19:43)

A new type of phase: Phase of the Elements.
This phase will give EDB of all 4 elemental spell types. However, each EDB will be at max 20% lower than the cap for current phases.
So elemental will be more flexible and low mana cost, but lacks the punch, while holy and dark has more punch, but less flexible.
+1
This post has been edited by mrttao: Aug 30 2012, 04:41