QUOTE(Ichy @ Aug 27 2012, 12:36)

He coooouuuld also make the Token Drop chance much higher at IWBTH so we have some kind of Tokenfest (IMG:[
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Now people can play IWBTH for Tokens or normal for Crystals and Artifacts.
I still don't see how this would be viable. The drop rate would need to be monstrous to make up for the time spent per round on the higher difficulties. In short, not gonna happen. You're probably better off trying to convince him to add a separate mode exclusively for tokens.
QUOTE(Maximum_Joe @ Aug 27 2012, 12:32)

Change it to match the Monster HP multiplier maybe?
That would be overkill. Current HP multiplier is 10x for IWBTH and jumping from the current 3x to 10x has a near zero percent chance of happening since this is Tenboro we are talking about.
I'll try to make a convincing argument. Barring the fact that it takes much longer to clear a round on IWBTH as compared to normal, there is also something else that's unappealing about high difficulty cryfests. One of the selling points that Tenboro used to encourage people to up their difficulty was by repeatedly increasing the loot quality bonus according to the difficulty. That's nice, but unfortunately equipment gets turned to crystals in cryfests so we pretty much lose out on this bonus. Speaking from a logical point of view, obviously
something needs to increase to make up for that. I'm sure we all remember the fiasco of the additional HP-Mod that was added to punish the normal farmers. Now that it's removed, we are essentially back to square one.