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> [Suggestion] A few requests, Can we has...

 
post Aug 22 2012, 06:37
Post #5401
pureyang



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Suggestion 1:
UI improvements and overhaul. Group identical potions, add 2 more visible quickbars, modify quickbars in battle, save/load quickbar presets (with set locking being optional), buttons for using items, etc.

Suggestion 2:
How about "Extra Arcana" perks that are like innate arcana except:
1. Does NOT give you IA's mana cost % reductions.
2. Can be used for ALL buffs. So that includes regeneration, spikes, arcane meditation, and heartseeker.

Suggestion 3:
I was playing in an airport the other day for a couple of hours, got on an open WiFi hotspot by biritish airways.
They let me connect to hentaiverse.org but blocked e-hentai. So I was able to play but could not engage random encounters nor trigger dawn of a new day.

So how about a page such as hentaiverse.org/encounter.html which contains nothing but an adbar (unless they are disabled via hath perk) and provides a trigger for random encounters and dawn of a new day.
Not only does it bypass such filters, it also saves bandwidth when you are just trying to trigger dawn / hourly.

I know I asked before for a hath perk to let it happen natively and automatically with hentaiverse itself, that request still stands but it is a different one. I think BOTH should be implemented.

This post has been edited by mrttao: Aug 22 2012, 06:40
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post Aug 22 2012, 07:15
Post #5402
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QUOTE(mrttao @ Aug 22 2012, 16:37) *

Suggestion 1:
Group identical potions, add 2 more visible quickbars, modify quickbars in battle, save/load quickbar presets (with set locking being optional), buttons for using items, etc.


These could be handled by a userscript.
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post Aug 22 2012, 07:32
Post #5403
pureyang



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QUOTE(GaryMcNabb @ Aug 22 2012, 00:15) *

These could be handled by a userscript.


Some already are... but not quite as well and they really all should be native functionality.
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post Aug 22 2012, 19:51
Post #5404
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I'd like to steal an ability from FFXII which would be very useful for mages on particularly long grindfests.

The skill Charge, for absolutely no Overcharge cost, will restore (Magic Regen)*5 MP... but the success rate is 1 in 2. If you fail the coin flip, you will instantly lose ALL of your MP, and your maximum MP will be lessened by (Magic Regen) for the remainder of the series of fights.

The idea, of course, is that you should only use it when you're bottoming out on MP, when Focus is not quick enough to get you out of a bind.

This post has been edited by MisterLemon: Aug 22 2012, 19:57
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post Aug 22 2012, 21:35
Post #5405
海想列車



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QUOTE(MisterLemon @ Aug 22 2012, 10:51) *
The skill Charge, for absolutely no Overcharge cost, will restore (Magic Regen)*5 MP... but the success rate is 1 in 2. If you fail the coin flip, you will instantly lose ALL of your MP, and your maximum MP will be lessened by (Magic Regen) for the remainder of the series of fights.

IX's Six Dragons is more sadistic. (IMG:[invalid] style_emoticons/default/tongue.gif)

20% chance to restore all your health points.
20% chance to restore all your mana points.
10% chance to restore all your health and mana points.
15% chance to reduce your health to 1.
15% chance to reduce your mana to 1.
20% chance to reduce your health and mana to 1.
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post Aug 22 2012, 23:06
Post #5406
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Train more pack rat.
It seems like a lot of programming for not a lot of fun. Let tenb continue with the monster lab. Focus is great already. Besides, t
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post Aug 23 2012, 00:07
Post #5407
jacksonville



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QUOTE(Golden Sun @ Aug 22 2012, 23:06) *

Train more pack rat.
It seems like a lot of programming for not a lot of fun. Let tenb continue with the monster lab. Focus is great already. Besides, t


DON'T LEAVE ME HANGING BRO
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post Aug 23 2012, 15:38
Post #5408
Bunker Buster



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can you adjust quality weighting for by armor type (ie. mitigations should have low weight importance for all cloth, medium for leather/shade, full for kevlar/all plate, EDBs/profs should be weighted more importantly on phase and gossamer respectively, attack stats should have a decent amount of importance for power armor)

to take to account these possibilities:
-mitigation is way overvalued for cloth armor and can sink the quality rating for no reason if it's rolled low
-EDBs being weighted as a small factor for phase doesn't make that much sense since it's a major modifier, while it's okay for staffs as there are other equally important components
-is absorption still being weighted at all even though it no longer exists?

Cases in point:

http://hentaiverse.org/pages/showequip.php...;key=7d2b847b8c
http://hentaiverse.org/pages/showequip.php...;key=bddba8234f
http://hentaiverse.org/pages/showequip.php...;key=1fb9d15591

CODE
[06:34] <MidNightPass> http://hentaiverse.org/pages/showequip.php?eid=11071272&key=bddba8234f from yesterday
[06:34] <ChosenUno> not bad
[06:34] <ChosenUno> shitty evade
[06:34] <ChosenUno> lol
[06:34] <ChosenUno> but everything else' good
[06:35] <MidNightPass> quality failed
[06:35] <bunqa_busta> You see, the fact that you're missing 1.5 percent from mitigations each makes it AVERAGE
[06:35] <bunqa_busta> because mitigation is the most powerful stat on cloth armor!!!!!!!
[06:35] <MidNightPass> lol
[06:35] <MidNightPass> hahaha
[06:35] <ChosenUno> the weighting really has to be changed
[06:35] <ChosenUno> @_@
[06:35] <bunqa_busta> yeah some factors just make no fucking sense
[06:36] <MidNightPass> trollboro
[06:36] <MidNightPass> :D


This post has been edited by Bunker Buster: Aug 23 2012, 17:24
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post Aug 23 2012, 21:47
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Buff Lifestream and make it affect Spirit, not Health.
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post Aug 24 2012, 00:25
Post #5410
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QUOTE(Tiap @ Aug 23 2012, 19:47) *

Buff Lifestream and make it affect Spirit, not Health.


boo, we have something for spirit

how about it works on all 3 health, mana, spirit and also drains mana/spirit from the monster (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Aug 24 2012, 01:38
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QUOTE(4EverLost @ Aug 23 2012, 22:25) *

boo, we have something for spirit

how about it works on all 3 health, mana, spirit and also drains mana/spirit from the monster (IMG:[invalid] style_emoticons/default/ohmy.gif)


That would make it useful.

Make Dovahkin useful: Each clear of DwD makes Dovahkin stronger (absorbing dragon souls)
Each clear makes it stronger.
First clear: As it is now.
Second clear: Ascended bonus stats
Third clear: Destined bonus stats
Fourth clear: Godslayer bonus stats
Fifth clear: Stronger version of Godslayer bonuses

Title strength retained in a rolling 30 day window, meaning DwD must be cleared at least 5 times in the previous 30 days in order to keep the extra bonuses.

This post has been edited by skillchip: Aug 24 2012, 02:37
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post Aug 24 2012, 04:42
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A really quick aoe skill with 100% proc chance and 0.1x magical damage. So electric would proc deep burns, etc.
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post Aug 24 2012, 05:06
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Change Spelunker so it gives 10% extra potency points per level instead.

Add a training that gives item slots in-battle restocks.
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post Aug 24 2012, 09:25
Post #5414
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QUOTE(skillchip @ Aug 23 2012, 18:38) *
Title strength retained in a rolling 30 day window, meaning DwD must be cleared at least 5 times in the previous 30 days in order to keep the extra bonuses.

That's BT/IWBTH since that's what you need to unlock it, right?

If it's a 30 day rolling window, then just go ahead and make it 30 upgrades. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Aug 24 2012, 16:53
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QUOTE(skillchip @ Aug 24 2012, 01:38) *

That would make it useful.

Make Dovahkin useful: Each clear of DwD makes Dovahkin stronger (absorbing dragon souls)
Each clear makes it stronger.
First clear: As it is now.
Second clear: Ascended bonus stats
Third clear: Destined bonus stats
Fourth clear: Godslayer bonus stats
Fifth clear: Stronger version of Godslayer bonuses

Title strength retained in a rolling 30 day window, meaning DwD must be cleared at least 5 times in the previous 30 days in order to keep the extra bonuses.

Would not do that since DWD is so boring.
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post Aug 24 2012, 17:11
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QUOTE(Pro2Type @ Aug 24 2012, 05:06) *

Change Spelunker so it gives 10% extra potency points per level instead.

Add a training that gives item slots in-battle restocks.

seconding
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post Aug 24 2012, 23:33
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QUOTE(Pro2Type @ Aug 23 2012, 23:06) *

Add a training that gives item slots in-battle restocks.

Never happening for obvious reasons.
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post Aug 25 2012, 01:29
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It would be fun to get to round 100k on Crysfest, though.
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post Aug 25 2012, 01:35
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Need to buy tons of spirit pots for eila.
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post Aug 25 2012, 02:05
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Bring back the legacy monsters as PL 2000+ behemoth ultimates with varying levels of Chaos Token upgrades (500 tokens worth) for Ring of Blood (1 token if no trophy) unlocked starting at player level 200.

This post has been edited by Bunker Buster: Aug 25 2012, 02:06
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