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[Suggestion] A few requests, Can we has... |
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Aug 14 2012, 07:18
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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@ GoldensunYou mean this one? QUOTE(Sushilicious @ Aug 13 2012, 03:28)  Too much info T-bro, you don't have to be so specific.
Don't let your guard down! (IMG:[ invalid] style_emoticons/default/ph34r.gif) ... For any given information or explanation about HV that's too... ' simple', there's a very high probability that it was either an unintended misinformation, or, indeed, a deliberate disinformation. (IMG:[ invalid] style_emoticons/default/wacko.gif) Like how the 'Deep Burns' effect have a fairly simple description saying that it reduce Evade and Resist since forever, yet monster can't actually do that until recently... So why it was written that way? To confuse player, of course! (IMG:[ invalid] style_emoticons/default/tongue.gif) Joke aside... Does it even do the thing like what description say it suppose to do right now (i.e. reduce evade&resist) ...? (IMG:[ invalid] style_emoticons/default/unsure.gif) This post has been edited by buktore: Aug 14 2012, 07:18
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Aug 14 2012, 07:22
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Golden Sun
Group: Members
Posts: 2,079
Joined: 9-April 10

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(IMG:[ invalid] style_emoticons/default/ohmy.gif) How did you find it? You're so OP. Yeah, it's probably the best shield out there until tenboro decides to give shields a proc... and everything another upgrade. Shields should have a proc.
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Aug 14 2012, 09:45
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Tenboro

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QUOTE(buktore @ Aug 14 2012, 07:18)  Like how the 'Deep Burns' effect have a fairly simple description saying that it reduce Evade and Resist since forever, yet monster can't actually do that until recently... So why it was written that way? To confuse player, of course! (IMG:[ invalid] style_emoticons/default/tongue.gif) 
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Aug 14 2012, 10:06
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(buktore @ Aug 14 2012, 00:18)  Like how the 'Deep Burns' effect have a fairly simple description saying that it reduce Evade and Resist since forever, yet monster can't actually do that until recently... So why it was written that way? To confuse player, of course! (IMG:[ invalid] style_emoticons/default/tongue.gif) To be fair, monsters did have evade and resist, just that they were set to zero. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) And besides, you can't really prove that Deep Burns wasn't working as intended. When you reduce a value that's already at zero, it should stay at zero. Unless monsters can have negative evade/parry that is. QUOTE(buktore @ Aug 14 2012, 00:18)  Don't let your guard down! (IMG:[ invalid] style_emoticons/default/ph34r.gif) ... For any given information or explanation about HV that's too... ' simple', there's a very high probability that it was either an unintended misinformation, or, indeed, a deliberate disinformation. (IMG:[ invalid] style_emoticons/default/wacko.gif) Not a problem, I'm well prepared. I've created a super complex algorithm that can decipher every language known to man. Of course, that includes but is not limited to, Japanese, English, Arabic, Greek, and Tenboro.
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Aug 14 2012, 15:18
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(Panuru @ Aug 14 2012, 03:57)  You can resist or evade magic. You can block/parry or evade physical.
Block = Evade, both work on ALL attacks Can we has more information on how quality effects equipment drops This post has been edited by skillchip: Aug 14 2012, 15:19
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Aug 14 2012, 15:43
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(skillchip @ Aug 14 2012, 20:18)  Block = Evade, both work on ALL attacks
Can we has more information on how quality effects equipment drops
Yes please. Sometimes I honestly think there's a bug with Luck of the Draw, similar to the bug with the unhittable Kotana (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Aug 14 2012, 17:30
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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Well, it's technically accurate now. Most potion and consumable drops are higher in quality than equipment, after all.
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Aug 14 2012, 17:54
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ExTe
Group: Members
Posts: 9,716
Joined: 6-April 09

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Trainings to let the Proficiency go beyond its level Cap. Not too expensive thou. since they dont really do much (IMG:[ invalid] style_emoticons/default/happy.gif)
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Aug 14 2012, 18:48
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MSimm1
Group: Members
Posts: 44,632
Joined: 26-December 09

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What if you added a proficiency bonus to each of the seven basic auras?
That could possibly put the proficiency level above the level cap without having to spend more credits on training
It wouldn't have to a huge bonus, .05 or somewhere around there for both equipment and magic, that could stay the same or even allowed to be multiplied as each aura was leveled up
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Aug 14 2012, 23:58
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MisterLemon
Group: Members
Posts: 531
Joined: 29-November 10

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I'd like to get some PXP for failing Item World, so that it doesn't feel like a total waste. Maybe 1 PXP for every 3 rounds cleared, regardless of Difficulty level.
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Aug 15 2012, 00:00
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JapaG
Group: Members
Posts: 149
Joined: 12-May 11

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Don't know if this has been proposed/discussed but,I like the fact that you get your HP and MP restored once you finish an arena match. If you complete it again on a higher dificulty you once again get your MP/HP restored. However, when you've already finished the arena match on IWBTH you can't get your MP/HP restored any longer. What I'm proposing that we'd always get our HP/MP restored after an arena match if we finished it with IWBTH dificulty. I rarely bother with arena these days because of this inconvenience. But maybe that's just me...
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Aug 15 2012, 03:41
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(Bunker Buster @ Aug 14 2012, 15:30)  Well, it's technically accurate now. Most potion and consumable drops are higher in quality than equipment, after all.
Might be a bug in the stat rolls and quality rolls for equipment, that isn't present in the quality rolls of potions
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Aug 15 2012, 04:45
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Pro2Type
Group: Gold Star Club
Posts: 714
Joined: 15-February 09

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How about some new bindings so we can upgrade the new potency abilities?
Binding of Eir: Juggernaut. Binding of Gullveig: Capacitor. Binding of Mimir: Economizer. Binding of Skadi: Archmage. Binding of Zoran: Swift Strike.
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Aug 15 2012, 08:36
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(MisterLemon @ Aug 14 2012, 13:58)  I'd like to get some PXP for failing Item World, so that it doesn't feel like a total waste. Maybe 1 PXP for every 3 rounds cleared, regardless of Difficulty level.
Yea, that's totally not exploitable...
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Aug 15 2012, 08:52
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(Maximum_Joe @ Aug 15 2012, 08:36)  Yea, that's totally not exploitable...
And how is this exploitable, care to explain? 1 exp per 3 IW levels. Are you going to repeat first 3 levels of IW, grinding tens of thousands exp needed? I don't think so. Stamina drain will be the same either way. This post has been edited by kserox: Aug 15 2012, 08:52
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Aug 15 2012, 16:07
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Song Yu
Lurker
Group: Recruits
Posts: 2
Joined: 27-April 11

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QUOTE(MisterLemon @ Aug 14 2012, 23:58)  I'd like to get some PXP for failing Item World, so that it doesn't feel like a total waste. Maybe 1 PXP for every 3 rounds cleared, regardless of Difficulty level.
I would like that too. I began to avoid the Item World because I have a hard time winning after 75 rounds or so. It is incredibly frustrating to lose in the last few rounds... Although I'm probably doing something wrong anyway. (IMG:[ invalid] style_emoticons/default/dry.gif) Additionally you could add penalties for (repeatedly) failing the Item World so that exploiting it wouldn't be as easy? QUOTE(Maximum_Joe @ Aug 14 2012, 03:13)  Alright, awesome, thank you! (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Aug 15 2012, 17:36
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(kserox @ Aug 14 2012, 22:52)  Are you going to repeat first 3 levels of IW, grinding tens of thousands exp needed?
Yes. What you're suggesting is far easier, just more tedious.
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Aug 15 2012, 19:40
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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[10:39] <bunqa_busta> dear tenboro: please make wakizashis have piercing damage / penetrated armor [10:39] <bunqa_busta> that would make them actually useful
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Aug 15 2012, 20:29
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Bunker Buster @ Aug 15 2012, 19:40)  [10:39] <bunqa_busta> dear tenboro: please make wakizashis have piercing damage / penetrated armor [10:39] <bunqa_busta> that would make them actually useful
Or just make their bleed add to the Katanas Bleed. So if you have a 20% Katana and a 10% Waki you will proc 30% Bleed.
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Aug 15 2012, 21:42
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Number of upgrades applied to a monster should count towards its PL or something similar (# of upgrades != # of chaos tokens spent) This would actually encourage people to create balanced monsters instead of one-trick ponies focused on resist, parry or evade
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