Welcome Guest ( Log In | Register )

696 Pages V « < 264 265 266 267 268 > »   
Closed TopicStart new topic
> [Suggestion] A few requests, Can we has...

 
post Aug 14 2012, 07:18
Post #5301
buktore



Skeleton Soldier
********
Group: Members
Posts: 4,353
Joined: 9-September 09
Level 413 (Dovahkiin)


@ Goldensun

You mean this one?


QUOTE(Sushilicious @ Aug 13 2012, 03:28) *

Too much info T-bro, you don't have to be so specific.


Don't let your guard down! (IMG:[invalid] style_emoticons/default/ph34r.gif) ... For any given information or explanation about HV that's too... 'simple', there's a very high probability that it was either an unintended misinformation, or, indeed, a deliberate disinformation. (IMG:[invalid] style_emoticons/default/wacko.gif)

Like how the 'Deep Burns' effect have a fairly simple description saying that it reduce Evade and Resist since forever, yet monster can't actually do that until recently... So why it was written that way? To confuse player, of course! (IMG:[invalid] style_emoticons/default/tongue.gif)

Joke aside... Does it even do the thing like what description say it suppose to do right now (i.e. reduce evade&resist) ...? (IMG:[invalid] style_emoticons/default/unsure.gif)

This post has been edited by buktore: Aug 14 2012, 07:18
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 14 2012, 07:22
Post #5302
Golden Sun



Active Poster
*******
Group: Members
Posts: 2,079
Joined: 9-April 10
Level 252 (Godslayer)


(IMG:[invalid] style_emoticons/default/ohmy.gif)
How did you find it? You're so OP.
Yeah, it's probably the best shield out there until tenboro decides to give shields a proc... and everything another upgrade.
Shields should have a proc.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 14 2012, 09:45
Post #5303
Tenboro

Admin




QUOTE(buktore @ Aug 14 2012, 07:18) *
Like how the 'Deep Burns' effect have a fairly simple description saying that it reduce Evade and Resist since forever, yet monster can't actually do that until recently... So why it was written that way? To confuse player, of course! (IMG:[invalid] style_emoticons/default/tongue.gif)


Attached Image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 14 2012, 10:06
Post #5304
Sushilicious



Legendary Poster
***********
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10
Level 500 (Ponyslayer)


QUOTE(buktore @ Aug 14 2012, 00:18) *

Like how the 'Deep Burns' effect have a fairly simple description saying that it reduce Evade and Resist since forever, yet monster can't actually do that until recently... So why it was written that way? To confuse player, of course! (IMG:[invalid] style_emoticons/default/tongue.gif)

To be fair, monsters did have evade and resist, just that they were set to zero. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
And besides, you can't really prove that Deep Burns wasn't working as intended. When you reduce a value that's already at zero, it should stay at zero. Unless monsters can have negative evade/parry that is.

QUOTE(buktore @ Aug 14 2012, 00:18) *

Don't let your guard down! (IMG:[invalid] style_emoticons/default/ph34r.gif) ... For any given information or explanation about HV that's too... 'simple', there's a very high probability that it was either an unintended misinformation, or, indeed, a deliberate disinformation. (IMG:[invalid] style_emoticons/default/wacko.gif)

Not a problem, I'm well prepared. I've created a super complex algorithm that can decipher every language known to man. Of course, that includes but is not limited to, Japanese, English, Arabic, Greek, and Tenboro.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 14 2012, 15:18
Post #5305
skillchip



Mathematical Trashcat
*********
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
Level 495 (Godslayer)


QUOTE(Panuru @ Aug 14 2012, 03:57) *

You can resist or evade magic.
You can block/parry or evade physical.


Block = Evade, both work on ALL attacks

Can we has more information on how quality effects equipment drops

This post has been edited by skillchip: Aug 14 2012, 15:19
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 14 2012, 15:43
Post #5306
ChosenUno



A Legendary Collector
********
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
Level 422 (Godslayer)


QUOTE(skillchip @ Aug 14 2012, 20:18) *

Block = Evade, both work on ALL attacks

Can we has more information on how quality effects equipment drops


Yes please.

Sometimes I honestly think there's a bug with Luck of the Draw, similar to the bug with the unhittable Kotana (IMG:[invalid] style_emoticons/default/biggrin.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 14 2012, 17:30
Post #5307
Bunker Buster



Just a man who likes getting his dick wet
*******
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10
Level 346 (Godslayer)


Well, it's technically accurate now. Most potion and consumable drops are higher in quality than equipment, after all.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 14 2012, 17:54
Post #5308
ExTe



Android Lover
**********
Group: Members
Posts: 9,716
Joined: 6-April 09
Level 492 (Godslayer)


Trainings to let the Proficiency go beyond its level Cap.

Not too expensive thou. since they dont really do much (IMG:[invalid] style_emoticons/default/happy.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 14 2012, 18:48
Post #5309
MSimm1



The Great and Powerful Derpy
************
Group: Members
Posts: 44,632
Joined: 26-December 09
Level 500 (Godslayer)


What if you added a proficiency bonus to each of the seven basic auras?

That could possibly put the proficiency level above the level cap without having
to spend more credits on training

It wouldn't have to a huge bonus, .05 or somewhere around there for both equipment and magic,
that could stay the same or even allowed to be multiplied as each aura was leveled up

User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 14 2012, 23:58
Post #5310
MisterLemon



Finally has a goddamn avatar.
*****
Group: Members
Posts: 531
Joined: 29-November 10
Level 127 (Ascended)


I'd like to get some PXP for failing Item World, so that it doesn't feel like a total waste. Maybe 1 PXP for every 3 rounds cleared, regardless of Difficulty level.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 15 2012, 00:00
Post #5311
JapaG



Casual Poster
***
Group: Members
Posts: 149
Joined: 12-May 11
Level 216 (Godslayer)


Don't know if this has been proposed/discussed but,I like the fact that you get your HP and MP restored once you finish an arena match. If you complete it again on a higher dificulty you once again get your MP/HP restored. However, when you've already finished the arena match on IWBTH you can't get your MP/HP restored any longer. What I'm proposing that we'd always get our HP/MP restored after an arena match if we finished it with IWBTH dificulty. I rarely bother with arena these days because of this inconvenience. But maybe that's just me...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 15 2012, 03:41
Post #5312
skillchip



Mathematical Trashcat
*********
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
Level 495 (Godslayer)


QUOTE(Bunker Buster @ Aug 14 2012, 15:30) *

Well, it's technically accurate now. Most potion and consumable drops are higher in quality than equipment, after all.


Might be a bug in the stat rolls and quality rolls for equipment, that isn't present in the quality rolls of potions
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 15 2012, 04:45
Post #5313
Pro2Type



Regular Poster
*****
Group: Gold Star Club
Posts: 714
Joined: 15-February 09
Level 464 (Godslayer)


How about some new bindings so we can upgrade the new potency abilities?

Binding of Eir: Juggernaut.
Binding of Gullveig: Capacitor.
Binding of Mimir: Economizer.
Binding of Skadi: Archmage.
Binding of Zoran: Swift Strike.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 15 2012, 08:36
Post #5314
Maximum_Joe



Legendary Poster
***********
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11
Level 500 (Dovahkiin)


QUOTE(MisterLemon @ Aug 14 2012, 13:58) *

I'd like to get some PXP for failing Item World, so that it doesn't feel like a total waste. Maybe 1 PXP for every 3 rounds cleared, regardless of Difficulty level.

Yea, that's totally not exploitable...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 15 2012, 08:52
Post #5315
kserox



Poster Irregular
*****
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10
Level 500 (Godslayer)


QUOTE(Maximum_Joe @ Aug 15 2012, 08:36) *

Yea, that's totally not exploitable...


And how is this exploitable, care to explain? 1 exp per 3 IW levels. Are you going to repeat first 3 levels of IW, grinding tens of thousands exp needed? I don't think so. Stamina drain will be the same either way.

This post has been edited by kserox: Aug 15 2012, 08:52
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 15 2012, 16:07
Post #5316
Song Yu



Lurker
Group: Recruits
Posts: 2
Joined: 27-April 11
Level 61 (Master)


QUOTE(MisterLemon @ Aug 14 2012, 23:58) *

I'd like to get some PXP for failing Item World, so that it doesn't feel like a total waste. Maybe 1 PXP for every 3 rounds cleared, regardless of Difficulty level.


I would like that too. I began to avoid the Item World because I have a hard time winning
after 75 rounds or so. It is incredibly frustrating to lose in the last few rounds... Although
I'm probably doing something wrong anyway. (IMG:[invalid] style_emoticons/default/dry.gif)

Additionally you could add penalties for (repeatedly) failing the Item World so that
exploiting it wouldn't be as easy?


QUOTE(Maximum_Joe @ Aug 14 2012, 03:13) *


Alright, awesome, thank you! (IMG:[invalid] style_emoticons/default/biggrin.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 15 2012, 17:36
Post #5317
Maximum_Joe



Legendary Poster
***********
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11
Level 500 (Dovahkiin)


QUOTE(kserox @ Aug 14 2012, 22:52) *

Are you going to repeat first 3 levels of IW, grinding tens of thousands exp needed?

Yes. What you're suggesting is far easier, just more tedious.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 15 2012, 19:40
Post #5318
Bunker Buster



Just a man who likes getting his dick wet
*******
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10
Level 346 (Godslayer)


[10:39] <bunqa_busta> dear tenboro: please make wakizashis have piercing damage / penetrated armor
[10:39] <bunqa_busta> that would make them actually useful
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 15 2012, 20:29
Post #5319
Ichy



~ Loli Trainer ~
***********
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
Level 500 (Dovahkiin)


QUOTE(Bunker Buster @ Aug 15 2012, 19:40) *

[10:39] <bunqa_busta> dear tenboro: please make wakizashis have piercing damage / penetrated armor
[10:39] <bunqa_busta> that would make them actually useful

Or just make their bleed add to the Katanas Bleed. So if you have a 20% Katana and a 10% Waki you will proc 30% Bleed.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 15 2012, 21:42
Post #5320
hzqr



Savagely Still
********
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
Level 462 (Dovahkiin)


Number of upgrades applied to a monster should count towards its PL or something similar (# of upgrades != # of chaos tokens spent)
This would actually encourage people to create balanced monsters instead of one-trick ponies focused on resist, parry or evade
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


696 Pages V « < 264 265 266 267 268 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 10th April 2025 - 10:44