QUOTE(Tenboro @ Aug 12 2012, 13:33)

I have a better idea. What if more monsters start having elemental melee attacks? :3
I'm fine with that, as long as you change like half of the currently existing crushing/crushing/crushing/crushing/crushing/crushing/crushing/crushing/crushing/slashing/slashing/slashing/slashing/slashing/piercing skill set to elemental attacks cause it's fucking ridiculous
Like humanoids getting element/holy/dark attack at tier 2, and holy/dark/soul attack at tier 3
I mean there's literally no reason for any type of monster to have two or even THREE crushing/slashing/piercing attacks, it's why heavy armor is so good and would make heavy armor battlecaster completely broken if battlecaster was ever actually implemented properly
"realism" should always make way for better gameplay mechanics after all
especially when they make frith want to quit more
QUOTE(Ichy @ Aug 12 2012, 13:42)

Actually I'm against this since Res would make them lolweak like Elementals.
Instead allow PL 600+ Monsters to gain Elemental strike.
protip: resist doesn't work on physical type spells, and the vast majority of monster lab skills are physical so unless they were specifically changed to magical type spells resist and absorb would still be hella useless
also elementals have the dubious honor of having a magical type regular attack which makes them completely laughable since the typically higher resist value is used instead of parry
also reiterating: stop fucking giving us resist bindings at PL 400+ they should be on the same drop tier as low grade materials and in the rare event people actually want them they're welcome to keep around 200 PL monsters like most of us
This post has been edited by Bunker Buster: Aug 12 2012, 15:02