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> [Suggestion] A few requests, Can we has...

 
post Aug 7 2012, 16:14
Post #5181
kjeron



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QUOTE(Maximum_Joe @ Aug 7 2012, 09:03) *

...Why?

Ether Theft proc chance, works same way as the others weapons, Crit = 100% chance, with Coalesced Mana present.
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post Aug 8 2012, 01:50
Post #5182
midvalley



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Ethereal and Elemental Strike for shields.
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post Aug 8 2012, 02:01
Post #5183
HGazer



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Please add a confirmation for "Salvage Item" in The Forge.
I don't want to "accidentally" clicked it.
Scary (IMG:[invalid] style_emoticons/default/ph34r.gif)

This post has been edited by HGazer: Aug 8 2012, 02:02
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post Aug 8 2012, 02:36
Post #5184
skillchip



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QUOTE(HGazer @ Aug 8 2012, 00:01) *

Please add a confirmation for "Salvage Item" in The Forge.
I don't want to "accidentally" clicked it.
Scary (IMG:[invalid] style_emoticons/default/ph34r.gif)


Tenboro already said he has a lock it or lose it policy
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post Aug 8 2012, 03:54
Post #5185
HGazer



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QUOTE(skillchip @ Aug 8 2012, 02:36) *

Tenboro already said he has a lock it or lose it policy


lol
You are right.
(IMG:[invalid] style_emoticons/default/biggrin.gif)

Lets just hope I did not "accidentally" unlocked my eq.
(IMG:[invalid] style_emoticons/default/tongue.gif)
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post Aug 8 2012, 05:15
Post #5186
RajaNagaSoz



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QUOTE(midvalley @ Aug 7 2012, 19:50) *

Ethereal and Elemental Strike for shields.


Ethereal, fuck yes, i might give sword&board a try. Exquisite Ethereal tower shield of the battlecaster, sounds good.

Elemental strike, .....meh. Just for counter? slap void on it with ethereal up there, and be done... Unless it comes with a lesser spikes enchant and maybe even bonus elemental resistance.
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post Aug 8 2012, 05:21
Post #5187
Msgr. Radixius



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Probably been mentioned but having Spelunker's function be application of additional potency points after an Item World wouldn't be the worst idea.
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post Aug 8 2012, 12:42
Post #5188
Pro2Type



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Being able to salvage equipment of less than Fine quality would have been nice, as those aren't worth jack shit. Only low-level players use them, and selling them to the Bazaar is essentially giving them away.

Also, being able to see upgrades/enhancements/potencies on ALL equipment screens, and not only by Ctrl+C popups or in the Forge.
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post Aug 8 2012, 15:13
Post #5189
4EverLost



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QUOTE(radixius @ Aug 8 2012, 03:21) *

Probably been mentioned but having Spelunker's function be application of additional potency points after an Item World wouldn't be the worst idea.


It could be used for something else but maybe not everyone will want/need what its changed into. A refund and then a new item to train would solve that but it would be kind of a pain if the training takes 12-24 hours for each level.

I'd like to have an option where we can go past the IW round limit if the item has been maxed. Grinding past round 25 in crude or past 200 in legendary can still be a good place for equipment drops. With its lower stamina costs vs grindfest and drops based on item quality (if equipment still has a loot modifier)
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post Aug 8 2012, 16:39
Post #5190
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The following post is Stamina Free™

As I understand it, we're not allowed to trade tokens as that would encourage idiots to create fake accounts and farm them.
So how about allowing only Dovahkiin to send them? (though everyone could receive them)
Leveling up to 300, getting decent equipment and defeating 150 schoolgirls in a row on BT/IWBTH seems like enough of a deterrent to discourage most people
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post Aug 8 2012, 20:55
Post #5191
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QUOTE(Tiap @ Aug 8 2012, 16:39) *

The following post is Stamina Free™

As I understand it, we're not allowed to trade tokens as that would encourage idiots to create fake accounts and farm them.
So how about allowing only Dovahkiin to receive them? (though everyone could send them)
Leveling up to 300, getting decent equipment and defeating 150 schoolgirls in a row on BT/IWBTH seems like enough of a deterrent to discourage most people

fixed (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Aug 9 2012, 00:22
Post #5192
Kaosumx



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QUOTE(Ichy @ Aug 8 2012, 14:55) *

(IMG:[www.lolbrary.com] http://www.lolbrary.com/content/729/oh-you-15729.jpg)
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post Aug 9 2012, 01:07
Post #5193
Late for work :(



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QUOTE(Ichizon @ Aug 7 2012, 11:50) *

I use Opera.


Then you can thank jQuery for not being able to use HVStat.
You could try writing the mod yourself, Opera lets you run user Javascript.
Opera > Settings > Preferences > Advanced > Content > [Javascript Options] > User Javascript Folder
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post Aug 9 2012, 01:15
Post #5194
Necromusume



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Melee combat staves. Like a normal weapon, they have interference, don't help spellcasting, and drop with the usual weapon flavors (e.g. Slaughter, Balance) and pluses to melee stats. Can be used for grinding staff proficiency with a melee build, plus it's a little odd that there isn't one single non-magical staff in the game. Can be a separate category of shrine reward so people don't get a melee staff when they wanted a "normal" one.

A way to defend without losiing overcharge, if you don't actually need the small bit of health you get. Currently, it drains overcharge even if you're already at full HP.
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post Aug 9 2012, 01:44
Post #5195
Kaosumx



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QUOTE(mechafujoshi @ Aug 8 2012, 19:15) *

Melee combat staves. Like a normal weapon, they have interference, don't help spellcasting, and drop with the usual weapon flavors (e.g. Slaughter, Balance) and pluses to melee stats. Can be used for grinding staff proficiency with a melee build, plus it's a little odd that there isn't one single non-magical staff in the game. Can be a separate category of shrine reward so people don't get a melee staff when they wanted a "normal" one.

Er, why not just use a normal staff?
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post Aug 9 2012, 02:23
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Fix the bug, or give me back my exp please

It is the dawn of a new day!
Reflecting on your journey so far, you find that you are a little wiser.
You gain 117,987,629 EXP!
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post Aug 9 2012, 02:46
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If a player makes it through 1,000 rounds (in any applicable battle mode) their whole inventory restocks.
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post Aug 9 2012, 02:57
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QUOTE(Kaosumx @ Aug 8 2012, 23:44) *

Er, why not just use a normal staff?


If you had one that did better damage, you could get a bit more done than just grindng profs.

With infusions and scrolls, move the whole stack into the slot when they're equipped so you can see how many you have left. Sure, you can write it down before you leave and tick one off every time you use one, but it can be made more convenient.

Allow users named Mechafujoshi with id 986243 to use Tokens of Healing to add infinite levels of the Juggernaut potency to armor at the Forge cost-free. Please ignore the fact that I would be the only beneficiary of this.

Create this new token type called a Token of Life. You have to sacrifice a portion of your finite lifespan to earn one, and they're used to irrevocably transfer a portion of your own life to your monster... nvm, we already have those.

This post has been edited by mechafujoshi: Aug 9 2012, 03:05
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post Aug 9 2012, 03:06
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RajaNagaSoz



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I like the idea of battle staves but i've liked them since watching old kung fu movies and playing BoF2 on my snes when i was a kid.

I'd rather see Bows in here before that though.

But first something to fix niten.
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post Aug 9 2012, 03:56
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I would probably sacrifice Niten ever being good to never see bows or ranged weapons in HV.
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