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> [Suggestion] A few requests, Can we has...

 
post Aug 5 2012, 14:42
Post #5161
varst



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A separate HV forum section for those 'How many' and 'What did' threads.
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post Aug 5 2012, 15:02
Post #5162
ChosenUno



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QUOTE(varst @ Aug 5 2012, 19:42) *

A separate HV forum section for those 'How many' and 'What did' threads.


Basically Spamhaus (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Aug 5 2012, 21:04
Post #5163
nwbell6



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I would like scan to inform how many chaos tokens (or slots) have been used to upgrade a monster.
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post Aug 6 2012, 02:05
Post #5164
teddy.bear



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Could we have the level 10 armor potency be composite armor unlock, which enables us to upgrade a piece of armor with a different type of armor at the forge with that piece of armor being destroyed.
For example adding light armor to heavy armor gives a drop in burden/interference as well as a small drop in mitigation, and unless the armor added in is at the same quality level the physical/magical mitigation will drop even further. Kevlar armor added into heavy will only lower burden, shade will only lower interference and light will do both but to a lesser degree.
Adding heavy to light will boost its mitigation at the cost of burden/interference etc.
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post Aug 6 2012, 02:13
Post #5165
hzqr



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Yo dawg, we heard you like armors so we put an armor on your armor so you can wear an armor while you wear an armor?
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post Aug 6 2012, 02:26
Post #5166
Panuru



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QUOTE(Ichy @ Aug 5 2012, 05:29) *

Serious Suggestion:
When IW'ing pants you should only encounter Penis Monsters and maybe Fat Bottomed Girls!

Give me time to put ten more levels on Flatus.
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post Aug 6 2012, 03:02
Post #5167
Insania



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Make a new stat that make user have a certain percentage of overcharge gauge filled.
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post Aug 6 2012, 03:47
Post #5168
4EverLost



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QUOTE(Panuru @ Aug 4 2012, 17:43) *


QUOTE(derpymal @ Aug 4 2012, 11:38) *

Cast Absorb?

It's still pretty useless.

QUOTE(hitokiri84 @ Jul 15 2012, 13:12) *

It's still 100% worthless even when active until being triggered. I activated it at the start of a crysfest and it didn't trigger one time in over 700 rounds.


ah hitokiri is going normal-hard CF and is one shot everything, monsters don't have a change to build up mana/spirit to use their skills.

try playing on IWBTH or something and absorb is triggered all the time by normal monsters & if you run the schoolgirls on higher settings and don't use absorb you are just missing out on free mana and using up spirit points.
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post Aug 6 2012, 05:03
Post #5169
Panuru



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In any case what prompted the suggestion was accidentally burning my MP down to where my autocasts shut off. I looked at that channeling icon and thought it would be swell if I could instantly generate enough MP to turn them back on.
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post Aug 6 2012, 11:41
Post #5170
Ichy



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QUOTE(varst @ Aug 5 2012, 14:42) *

A separate HV forum section for those 'How many' and 'What did' threads.

Or just sticky the Chat thread, Ask the Experts and Equipment thread so we don't have to look for them.
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post Aug 7 2012, 01:18
Post #5171
Ichizon



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This has probably been requested in some form or another before, but I made a mock-up of my suggestion for a quick items bar.

Illustration:
(IMG:[s7.directupload.net] http://s7.directupload.net/images/120807/8zoorpc7.png)

Some points:
  • All usable items need basic icons for this.
  • Quick items are added automatically, with the first item in the item list on top. In the illustration, items are placed from the right side (so the Health Gem is first). I see no need to have a setup system like quick cast does, but some might prefer that?
  • If you have more than one of an item, the total count is shown over the icon.
  • Holding over the icon will display a tooltip explaining which item it is.
  • My main reason for wanting this is that I am terrible at reading the battle log, and tend to miss out on a lot of gems (i.e. a spirit gem is just sitting there until I decide to use a potion). I also thought this would generally make items easier to manage.
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post Aug 7 2012, 01:41
Post #5172
DarkDespair5



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For Gems, use HV Stat (IMG:[invalid] style_emoticons/default/happy.gif)
https://forums.e-hentai.org/index.php?showt...79552&st=80
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post Aug 7 2012, 01:50
Post #5173
Ichizon



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I use Opera.
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post Aug 7 2012, 02:03
Post #5174
Kaosumx



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Let armor get PAB potencies.

Or let armor get Pierce/Crush/Slash DTMs.
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post Aug 7 2012, 02:14
Post #5175
海想列車



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QUOTE(Kaosumx @ Aug 6 2012, 17:03) *
Or let armor get Pierce/Crush/Slash DTMs.

Shade with piercing mitigation? (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Aug 7 2012, 02:24
Post #5176
Kaosumx



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QUOTE(aurabolt @ Aug 6 2012, 20:14) *

Shade with piercing mitigation? (IMG:[invalid] style_emoticons/default/ohmy.gif)

Exactly (IMG:[invalid] style_emoticons/default/tongue.gif)

Element DTMs are trash

Juggernaut and Capacitor are ok but not really.
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post Aug 7 2012, 08:20
Post #5177
Ichy



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This is totally my suggestion! It is totally not some Crystal Addict making me post this!

QUOTE

Why not allow low level monsters (below 300) to be renamed cheaply?

You said a while back that selecting monsters for each round was putting a strain on the server, so surely it's better if people rename their monsters rather than creating new ones. You could make the rename fee 1 Chaos Token or free with a limit on the number of times a monster can be renamed.

If you don't want to lower the cost you could at least increase level at which monsters can be renamed. PL100 is very low these days. There are so many low level monsters nobody would even notice if a monster below PL300 was renamed.
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post Aug 7 2012, 08:54
Post #5178
RajaNagaSoz



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QUOTE(Ichy @ Aug 7 2012, 02:20) *

*Quoted suggestion totally from ichy*



Actually, i'd agree with this, PL 100 feels pretty easy to reach, enough so i can see people who don't watch the forums or anything hit it, then get confused about why they can't rename their PL100.

I could see people making pokemon and renaming them at every 50 levels to their evolved forms... and then lv100 hits and... whoops, dragonair's not gonna turn into orange puff the magic dragon now

This post has been edited by RajaNagaSoz: Aug 7 2012, 08:55
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post Aug 7 2012, 15:39
Post #5179
kjeron



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Staff Proficiency:
Replace +Physical Base Damage
with +Attack Crit Chance.
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post Aug 7 2012, 16:03
Post #5180
Maximum_Joe



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QUOTE(kjeron @ Aug 7 2012, 05:39) *

Staff Proficiency:
Replace +Physical Base Damage
with +Attack Crit Chance.

...Why?
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