Ummm, I don`t know, maybe there was discution about this question in topic, but I can`t find it. Admins, can you create in-game equipment and item shop, were players can sell and buy goods with their own prices? Instead of creating topics in WTB/WTS. I think, it will be more comfortable for players, than existing system.
Извините, у меня не очень хороший английский - забыл уже все=))
Add a random Number of Chaos Upgrades to the Trio and the Tree. Randomized Upgrades will make it slightly more fun and add a liiiiittle bit of Challenge to them. Same for the Dragons but in return give the a 50% higher Chance for a Equipment drop.
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Bring Custom Legendarys ASAP. The Schoolgirls are not a challenge any more, they feel like weak mobs with much HP. Doing DwD on BT and above is far to easy now given how much Credits you get in there. Also Custom Legendarys should all have Elemental based Specials so the Potency upgrades for res will be of great use when fighting E1la and Pals.
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Slightly better chance for High Grades when salvaging stuff. Only got Mid Grades so far
Add a random Number of Chaos Upgrades to the Trio and the Tree. Randomized Upgrades will make it slightly more fun and add a liiiiittle bit of Challenge to them. Same for the Dragons but in return give the a 50% higher Chance for a Equipment drop.
I'm not there yet, but sounds fun because of the random bit. Best request in a while.
[thingsthatwillneverhappen] Dovah potency that boosts every stat when used with the Dovahkiin title, does nothing otherwise. [/thingsthatwillneverhappen]
Give the Dovahkiin title all the abilities of the Godslayer title plus Fus Ro Dah. The cooldown, cost, damage and stun duration can always be adjusted to fine-tune the balance. In other words, nerf Fus Ro Dah into the ground and then tack it on.
For each special attack of a custom monster, assign the element and whether it's physical or magical randomly, so that elemental resistances, magical mitigation and Absorb are useful, and people can raeg over what their monster got.
For each special attack of a custom monster, assign the element and whether it's physical or magical randomly, so that elemental resistances, magical mitigation and Absorb are useful
I'd rather it be "Random Magical" / "Random Physical" that can change in battle.
Give the Dovahkiin title all the abilities of the Godslayer title plus Fus Ro Dah. The cooldown, cost, damage and stun duration can always be adjusted to fine-tune the balance. In other words, nerf Fus Ro Dah into the ground and then tack it on.
For each special attack of a custom monster, assign the element and whether it's physical or magical randomly, so that elemental resistances, magical mitigation and Absorb are useful, and people can raeg over what their monster got.
What would even be the use of naming a monster anything specific then, That'd make those misleading monster names everyone complained about ("strong to slashing" being weak to it for example), even worse when you've got a "Magma Dragon" having an ice special or whatnot.
Allow the players to continue "leveling" a Level 10 equipment. Each new "level" will just randomly remove one potency and replace it with another (so there is a chance of making the equipment worse).
Since each new "level" will require a lot more experience, hopefully the players will give up after several tries and realize it is not worth the effort for just a gamble.
These monsters have very diverse lives; the Magma Dragon went to Russia and studied [en.wikipedia.org] breakdancing, then completed a degree in cryomancy at Unseen University. He's married to a knight. They don't want to be stereotyped, I tell you.
This post has been edited by mechafujoshi: Aug 2 2012, 08:14
Instead of removing/refunding Spelunker and possibly adding a way to reset potency level for IW, simply reconstitute Spelunker to add potency levels 11 through 20. The last levels would still take a lot of time with the continued EXP growth, but it would eliminate potential (probable) complaining due to the luck element involved with a reset feature and having to retry repeatedly to get the desired potencies.
Yes, it would result in more stats on each equipment, but you would be paying for it with credits and time.
This also avoids possible complications caused by forging potency stats and then resetting.
And in the likelihood that a piece has acquired all possible upgrades without completing all 20 levels, you would just simply not receive anything, or possibly one or more of the less desirable stats could be permitted to break the 5 level cap in the event that all available stats are maxed.
Instead of removing/refunding Spelunker and possibly adding a way to reset potency level for IW, simply reconstitute Spelunker to add potency levels 11 through 20. The last levels would still take a lot of time with the continued EXP growth, but it would eliminate potential (probable) complaining due to the luck element involved with a reset feature and having to retry repeatedly to get the desired potencies.
Yes, it would result in more stats on each equipment, but you would be paying for it with credits and time.
This also avoids possible complications caused by forging potency stats and then resetting.
And in the likelihood that a piece has acquired all possible upgrades without completing all 20 levels, you would just simply not receive anything, or possibly one or more of the less desirable stats could be permitted to break the 5 level cap in the event that all available stats are maxed.
How about: Spelunker will now reduce the Rounds in IW or increase the Exp gain.
Potency Stats will be removed at the Forge and will require a load of Materials and one of 2 new super rare Bindings. There are 2 methods: One will require Binding 1 and a lot of Materials but it will let you choose a stat for deletion. Method 2 will use the other Binding and fewer Mats but will erase a random Bonus. This will also make the Gear level 9 again.
This post has been edited by Ichy: Aug 2 2012, 13:22
There are 2 methods: One will require Binding 1 and a lot of Materials but it will let you choose a stat for deletion. Method 2 will use the other Binding and fewer Mats but will erase a random Bonus.
So in other words, selectively or randomly rolling back upgrades.
I talked about these before in the IRC channel, but I don't think they will happen. Selectively picking stats is a little too convenient, as least way more than I would expect from Tenboro, and random will still induce fits of rage from everyone that doesn't get their way, which will just lead to more changes.
I would still prefer either of these to a full reset, though I still like mine more since it makes use of the previously-almost-worthless and currently-defunct Spelunker training.