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[Suggestion] A few requests, Can we has... |
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Jul 23 2012, 09:04
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MSimm1
Group: Members
Posts: 45,340
Joined: 26-December 09

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QUOTE(derpymal @ Jul 22 2012, 20:34)  This is a bad idea. I like having multiple windows open when I'm dicking around with equipment.
It's very useful when comparison shopping at the various stores or auctions for equipment to have multiple windows open (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jul 23 2012, 19:26
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(Insania @ Jul 22 2012, 20:13)  Fix bug - when 2 HV page are open one has fleeing from battle on. The other will start another battle. By refreshing the first page with fleeing from you will flee from the battle you just enter.
Never use the refresh button with HV, it will repeat your last action regardless of what it was. This isn't an HV bug its what refresh does. This is why every online store has a "DO NOT REFRESH THIS PAGE TO NOT GET CHARGED TWICE" note. I have carelessly used refresh a couple of time on HV and it repeated an attack during combat or a training in the trainer and so on. What you should do is put your cursor in the web address and hit enter without changing it. This will reload the page without "resending the "form" (a function of using F5 in a browser) which will prevent it from repeating the last action. I also gotta add in that I find the ability to have multiple windows essential. For both equipment management and hourlies. Of course, those are both issues that should not need a second window. If we had better comparison capability built into the GUI, for example, if the shop compared viewed item to currently equipped one. Or had an integrated inventory/equipped screen in the shop (something that is standard in RPGs) And had the ability to encounter hourlies in HV itself without having to open a new window...
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Jul 23 2012, 21:02
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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I just fought MID=27440 (Eila Ilmatar Juutilainen 501st) aka "bullshit elemental" for 6 rounds in a row (4 monsters a round) in the arena, then I had one round of not seeing her before seeing her again on the 8th round. This is only slighty higher then the average but I am definitely seeing her in at least 3 out of every 4 battles.
It appears that the higher the PL of a monster the higher chance there is to encounter it and it scales poorly.
If it takes X rounds to kill every monster except the bullshit elemental, then it takes 2.5X rounds to kill the bullshit elemental (and god does she deal a lot of damage). And she is tougher then any boss. But aside from that, there, its simply not fair to other monsters t not have a chance of showing up. There are a few other high PL monsters I am also seeing way too often (but not nearly as often). (there are several lesser bullshit elementals out there)
So, my suggestion is some re-balancing on the "chance to appear" code to give a fairer chance for other monsters to appear in battle, please.
Also how about a cooldown, if a monster faces you you can't face the same monster again for X rounds?
EDIT: So I decided to quantify it and suddenly she is all shy on me... unless difficutly has something to do with it (I was doing the 95 round arena before and the 50 round arena now). Although some other repeats are noticed. I will post the data as soon as I parse it.
This post has been edited by mrttao: Jul 23 2012, 21:26
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Jul 23 2012, 21:20
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(mrttao @ Jul 24 2012, 03:02)  I just fought MID=27440 (Eila Ilmatar Juutilainen 501st) aka "bullshit elemental" for 6 rounds in a row (4 monsters a round) in the arena, then I had one round of not seeing her before seeing her again on the 8th round. This is only slighty higher then the average but I am definitely seeing her in at least 3 out of every 4 battles.
It appears that the higher the PL of a monster the higher chance there is to encounter it and it scales poorly.
If it takes X rounds to kill every monster except the bullshit elemental, then it takes 2.5X rounds to kill the bullshit elemental (and god does she deal a lot of damage). And she is tougher then any boss. But aside from that, there, its simply not fair to other monsters t not have a chance of showing up. There are a few other high PL monsters I am also seeing way too often (but not nearly as often).
So, my suggestion is some re-balancing on the "chance to appear" code to give a fairer chance for other monsters to appear in battle, please.
Or hey, how about each custom monster only appearing once per challenge?
It's fine the way it is. It's an incentive to make your monster stronger: If you want your monsters to show up, then spend some time/money raising their PL. And personally, I'd rather face stronger monsters per round anyway. Better EXP, more drops = Better stamina usage. Edit: And if I would complain about a monster, it wouldn't be E1la 501, it would be Sakurai Kei. It's 400 PLs lower than E1la but it's just as tanky. That, and it's not really supposed to be a giant. This post has been edited by Rei-Tenshi: Jul 23 2012, 21:26
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Jul 23 2012, 21:21
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(mrttao @ Jul 23 2012, 21:02) 
Or hey, how about each custom monster only appearing once per challenge?
This would mean welcome back Monster HP boost since only a few Mobs have Chaos Upgrades.
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Jul 23 2012, 21:31
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(Rei-Tenshi @ Jul 23 2012, 14:20)  Edit: And if I would complain about a monster, it wouldn't be E1la 501, it would be Sakurai Kei. It's 400 PLs lower than E1la but it's just as tanky. That, and it's not really supposed to be a giant.
Yea, but it shows less often... far less often. Also facing the same single mosnter 6 rounds in a row out of 4 monsters per round is ridiculous. I don't mind the occasional challenge, I didn't ask to Nerf Eila's power; I asked to give other monsters a chance to fight me for a change. its only fair that a well developed monster is tougher to beat... but: 1. It should have better rewards. 2. It shouldn't be spawned more often. It would be pretty damn tiresome if the manbearpig spawned 6 rounds in a row on me too. QUOTE(Ichy @ Jul 23 2012, 14:21)  This would mean welcome back Monster HP boost since only a few Mobs have Chaos Upgrades.
What monster HP? Do you mean people would raise difficulty level allowing more HP to the monsters they face? I know I dropped from nightmare to normal when I hit 200 and it still takes me 4x as long on rounds when I am facing a The BSE (BS elemental) or a minor BSE. Also, sorry but I had edited that post from "once per challange" to "X round cooldown" (we it doesn't become easysauce on a long run after exhausting stronger monsters) Does that change your opinion? This post has been edited by mrttao: Jul 23 2012, 21:35
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Jul 23 2012, 21:46
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE 1. It should have better rewards.
They already do, Higher PL = higher drop rate/higher EXP. I think I remember Tenboro saying that higher PL also has a higher quality mod, but I'm not 100% sure. QUOTE 2. It shouldn't be spawned more often. It should. Given the amount of effort spent on it, it's a justified reward for raising monster PL. QUOTE What monster HP? Do you mean people would raise difficulty level allowing more HP to the monsters they face? I know I dropped from nightmare to normal when I hit 200 and it still takes me 4x as long on rounds when I am facing a The BSE (BS elemental) or a minor BSE. You don't remember the monster HP mod from a few patches back? +1% HP for every level above 100. QUOTE Also, sorry but I had edited that post from "once per challange" to "X round cooldown" (we it doesn't become easysauce on a long run after exhausting stronger monsters) Does that change your opinion?
Something like this should be linked to difficulty level. X round cooldown for the lower difficulties, leave the higher difficulties untouched.
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Jul 23 2012, 21:51
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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He probably was so low he had not noticed. A few patches ago Monster got a massive HP Boost with every player level. This meant a lot of Mobs with High HP but still fucking weak. So the only difficulty was to not fall asleep while killing them. Now it is better, there are some rounds with High HP High damage rounds, then you get lucky and got quick rounds then sometimes you get 'Oh shit all Chaos upgraded Mobs at once' Rounds. It is way more fun now. the only Problem is it takes so many Tokens to upgrade so you will only be able to upgrade 1 or 2 Monsters (IMG:[ invalid] style_emoticons/default/sad.gif)
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Jul 23 2012, 22:04
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Rei-Tenshi @ Jul 24 2012, 03:46)  I think I remember Tenboro saying that higher PL also has a higher quality mod, but I'm not 100% sure.
Don't remember that, but don't think it's there. Or else those DwD dragons will be giving out legendary weapons instead of shit (IMG:[ invalid] style_emoticons/default/dry.gif) QUOTE(Ichy @ Jul 24 2012, 03:51)  the only Problem is it takes so many Tokens to upgrade so you will only be able to upgrade 1 or 2 Monsters (IMG:[ invalid] style_emoticons/default/sad.gif) Nobody told you to upgrade all the stats (IMG:[ invalid] style_emoticons/default/dry.gif) QUOTE(Ichy @ Jul 24 2012, 03:51)  He probably was so low he had not noticed.
That buff kicked in at lv.100. This post has been edited by varst: Jul 23 2012, 22:05
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Jul 23 2012, 22:14
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(varst @ Jul 23 2012, 22:13)  That's why you're cursed to have shitty drops (IMG:[ invalid] style_emoticons/default/mad.gif) At least i was able to raise some of my Lolis Affection so they bring me more Loot then I can ever use thanks to that curse (IMG:[ invalid] style_emoticons/default/dry.gif)
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Jul 23 2012, 22:24
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE They already do, Higher PL = higher drop rate/higher EXP. I know, I meant it should be even higher. they are way stronger then bosses and yet a boss drops a trophy... And it takes so many extra rounds to kill BSE type monsters that the extra rewards are not worth it. QUOTE(Ichy @ Jul 23 2012, 14:51)  He probably was so low he had not noticed. Actually I wasn't a player back then. I registered 48 days ago and I didn't even play HV for most of the first month. QUOTE(Rei-Tenshi @ Jul 23 2012, 14:46)  It should. Given the amount of effort spent on it, it's a justified reward for raising monster PL. The reward is that when it encounters a player it is much more powerful and more likely to kill it and give you rewards. A better alternative to appearing more often is to get a PL based boost to quality and quantity of materials it brings back. Fighting the same custom monster again and again is boring. And even if higher occurrence is a justified reward, it should be toned way way down from what it is right now. There are tens of thousands of monsters out there, why am I fighting the same few again and again? QUOTE X round cooldown for the lower difficulties, leave the higher difficulties untouched. How about making X depend on difficulty? 100 rounds base (normal) divided by EXP multiplier. So on easy its 100/0.5 = 200. Normal is 100.... all the way to IWBTH 100/25 = 4? Anyways, I finished parsing the data from my 50 round play. And it had a very unusual distribution (typically I see the same monsters round after round, I wasn't kidding about Eila showing up 3/4 rounds).
HV_Encounters_RAW.txt ( 18.51k )
Number of downloads: 36
HV_Encounters_Parsed.txt ( 8.42k )
Number of downloads: 37This time she only got second place, here is an excerpt (the monsters who showed up more then twice: CODE 10 Spawned Monster B: MID=20554 (Hitokiri84) LV=199 HP=8792
6 Spawned Monster A: MID=27440 (Eila Ilmatar Juutilainen 501st) LV=200 HP=10304
5 Spawned Monster D: MID=13708 (Nazuna Raidou) LV=198 HP=4923 5 Spawned Monster D: MID=12750 (Sakurai Kei) LV=199 HP=10850 5 Spawned Monster A: MID=14942 (Elizabeth) LV=202 HP=9200 5 Spawned Monster D: MID=24231 (Ogiso Setsuna) LV=200 HP=4532
4 Spawned Monster C: MID=3730 (Eila Ilmatar Juutilainen) LV=200 HP=5690 4 Spawned Monster A: MID=12752 (Kanoe Yuuko) LV=199 HP=5004 4 Spawned Monster A: MID=3647 (Liselotte Werckmeister) LV=201 HP=9828 4 Spawned Monster C: MID=35745 (Nyaruko The Crawling Chaos) LV=199 HP=5604 4 Spawned Monster D: MID=24342 (Haguwaru D Sauro) LV=201 HP=5039 4 Spawned Monster C: MID=35991 (Ouzai Berserker Mode) LV=202 HP=8419
3 Spawned Monster C: MID=8642 (Chibi Ryu) LV=199 HP=6467 3 Spawned Monster E: MID=24286 (Doreku) LV=198 HP=4647 3 Spawned Monster C: MID=8913 (Wretched Egg) LV=203 HP=5979 3 Spawned Monster C: MID=27351 (Magic The Gandhi) LV=203 HP=6537 3 Spawned Monster B: MID=10466 (Noihara Himari) LV=199 HP=9546 3 Spawned Monster B: MID=3218 (Satsuki Yumizuka) LV=200 HP=8725 3 Spawned Monster C: MID=25807 (Ouzai Firebat) LV=199 HP=4965 3 Spawned Monster A: MID=33445 (Asuku Teru) LV=202 HP=4456 3 Spawned Monster E: MID=3648 (Ichy) LV=202 HP=4216 3 Spawned Monster D: MID=1356 (Miyako) LV=202 HP=6354 PS. who or what is Ouzai? In that one arena battle I fought 10 separate monsters called Ouzai <Something>. (well, 9 + 1 called just Ouzai with no suffix) This post has been edited by mrttao: Jul 23 2012, 22:40
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Jul 24 2012, 01:32
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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QUOTE(mrttao @ Jul 23 2012, 16:24)  PS. who or what is Ouzai? In that one arena battle I fought 10 separate monsters called Ouzai <Something>. (well, 9 + 1 called just Ouzai with no suffix)
https://forums.e-hentai.org/index.php?s=&am...t&p=1945915
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Jul 24 2012, 01:35
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海想列車
Group: Gold Star Club
Posts: 2,927
Joined: 17-July 10

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QUOTE(derpymal @ Jul 22 2012, 18:34)  This is a bad idea. I like having multiple windows open when I'm dicking around with equipment.
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Jul 24 2012, 02:02
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(Kaosumx @ Jul 23 2012, 18:32)  Thanks.. BTW, Had me another count and this time I encounterd Eila Ilmatar Juutilainen 501st 9 times out of 45 battles. Also, part of the appearance of appearing so often had to do with "Eila Ilmatar Juutilainen" and "Eila Ilmatar Juutilainen 501st" being two different with very similar names. This post has been edited by mrttao: Jul 24 2012, 02:07
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Jul 24 2012, 02:10
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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QUOTE(mrttao @ Jul 23 2012, 20:02)  Thanks..
BTW, Had me another count and this time I encounterd Eila Ilmatar Juutilainen 501st 9 times out of 45 battles.
It used to be worse though. I think it was 3 or 4 patches ago that Eila 501st (known as E1la back then) appeared nearly every single round. Tenb adjusted the monster spawn generator then so that lower PL monsters had a real chance of appearing and that really high PL monsters didn't totally dominate monster spawns past lvl 200. I think it happened in the requests thread too, when people were complaining about the lack of variety in monster spawns, and Tenb changed it between patches.
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Jul 24 2012, 02:22
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(Rei-Tenshi @ Jul 23 2012, 19:46)  I think I remember Tenboro saying that higher PL also has a higher quality mod, but I'm not 100% sure.
Higher PL monsters don't exactly mean higher quality mod. Just higher primary stats mean higher mod as long as the formula is still generally the same as it used to be
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Jul 24 2012, 03:01
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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QUOTE(mrttao @ Jul 23 2012, 20:24)  The reward is that when it encounters a player it is much more powerful and more likely to kill it and give you rewards. Doesn't work that way, the more it spawns, the higher the chance I remember, I threw like 5 shitfits when the spawn rate for high PL monsters was lowered
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Jul 24 2012, 03:54
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(Tiap @ Jul 23 2012, 20:01)  Doesn't work that way, the more it spawns, the higher the chance I know. I explicitly said so.To clarify what I said to those finding my previous posts confusing. Current reward for high PL: 1. Very high spawn rate (giving more chances to encounter and thus kill a player and get more materials) 2. More powerful (giving more chances to kill a player and get more materials) What it should be: 1. More powerful thus more likely to kill a player for that bonus to giving materials. If you really think thats unfair to high PL what it CAN be: 1. More powerful thus more likely to kill a player for that bonus to giving materials. 2. A bonus to material gains based on PL of equivalent value to the previously higher encounter rate. This post has been edited by mrttao: Jul 24 2012, 03:56
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