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> [Suggestion] A few requests, Can we has...

 
post Jul 18 2012, 12:09
Post #4821
kserox



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QUOTE(Evil Scorpio @ Jul 18 2012, 11:04) *

1. The main purpose of this "achievements" thingy isn't gaining bonuses or whatever, it's just to show-off to others. "Oh lookie-lookie, I've got a new cute medal/sign/other crap, I'm so awesome!". Yuck.
2. If you can win just by gathering a shitload of stupid bonuses instead of meticulously collected gear and right strategy - that's not good. So if some players don't want to use their brain, then... X-Box Live is [www.xbox.com] that way.


Now I'm completely destroyed and devastated... Poor stupid me. What to do?..

Meh, I don't even want to argue. This is just ridiculous.
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post Jul 18 2012, 14:51
Post #4822
MSimm1



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QUOTE(kserox @ Jul 18 2012, 05:09) *

Now I'm completely destroyed and devastated... Poor stupid me. What to do?..

Meh, I don't even want to argue. This is just ridiculous.


Too much bling just weighs you down (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jul 18 2012, 19:07
Post #4823
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It would be interesting to have some type of "cursed" gear, which gives an additional bonuses to stats but takes away some health, mana or spirit percents every turn (or every round). The percentages of bonuses/drains could be rolled the same way as mana conservation, the quantity of bonuses/percentages can be rolled the same way as PABs.

This post has been edited by Evil Scorpio: Jul 18 2012, 19:21
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post Jul 18 2012, 19:28
Post #4824
Maximum_Joe



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QUOTE(Evil Scorpio @ Jul 18 2012, 09:07) *

It would be interesting to have some type of "cursed" gear, which gives an additional bonuses to stats but takes away some health, mana or spirit percents every turn (or every round). The percentages of bonuses/drains could be rolled the same way as mana conservation, the quantity of bonuses/percentages can be rolled the same way as PABs.

I'd rather have the opposite. Longer runs are already taxing.
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post Jul 18 2012, 20:39
Post #4825
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QUOTE(Maximum_Joe @ Jul 18 2012, 21:28) *

I'd rather have the opposite. Longer runs are already taxing.

Hmm...

"Cursed" weapon/armor: percentage bonus for the final stat(-s) (after applying all bonuses), but percentage health, mana or spirit (one or multiple) drain every round (percents from the final quantities as well).

"Blessed" weapon/armor: percentage restoring of health, mana or spirit (one or multiple, final quantities as well) every round, but percentage penalty for the stat(-s) (final quantities as well).

All bonuses/penalties/drains calculate the same way as Mana Conservation and roll the same way as PABs.

And all that stuff will be rare as hell.

Amidoinitrite?

This post has been edited by Evil Scorpio: Jul 18 2012, 20:41
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post Jul 18 2012, 20:56
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Please, no. There are already more than enough ways to get shitty equipment.
I'd rather not try my luck and end up with an unusable Legendary Cursed Phase Robe of Fenrir.
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post Jul 18 2012, 21:18
Post #4827
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QUOTE(Tiap @ Jul 18 2012, 22:56) *
Please, no. There are already more than enough ways to get shitty equipment.
I'd rather not try my luck and end up with an unusable Legendary Cursed Phase Robe of Fenrir.

"Nothing ventured, nothing gained", bro... (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jul 18 2012, 21:22
Post #4828
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Mages don't benefit from the draining weapons/ethereal weapons, voidseeker works better than aether, elemental/ethereal weapons sounds like a lottery but is surely beneficial for melees, and our staffs don't get more PAB but can get less PAB.

Why in the fucking hell should I give a shit to curse/blessed weapons?
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post Jul 18 2012, 21:28
Post #4829
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QUOTE(varst @ Jul 18 2012, 23:22) *
Mages don't benefit from the draining weapons/ethereal weapons, voidseeker works better than aether, elemental/ethereal weapons sounds like a lottery but is surely beneficial for melees, and our staffs don't get more PAB but can get less PAB.

Why in the fucking hell should I give a shit to curse/blessed weapons?

Well, it can be for armor only as well.

This post has been edited by Evil Scorpio: Jul 18 2012, 21:28
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post Jul 18 2012, 21:28
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QUOTE(varst @ Jul 18 2012, 11:22) *

Why in the fucking hell should I give a shit to curse/blessed weapons?

Free HP/MP/SP per round sounds like a good set-up for those longer grinds.
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post Jul 18 2012, 21:35
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I only like the idea if the effect can only affect the useful stats and is a static % not another roll. In addition, the beneficial and harmful effects should be linked together in strength. Example:"

"Blessed" robes regenerate MP, lower Wis
"Cursed" robes raise Intelligence, lower Spirit regen

This post has been edited by DarkDespair5: Jul 18 2012, 21:40
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post Jul 18 2012, 21:40
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Your suggestion is bad and you should feel bad.
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post Jul 18 2012, 21:41
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QUOTE(Evil Scorpio @ Jul 19 2012, 03:28) *

Well, it can be for armor only as well.


While melee armors have way more stats to absorb the 'cursing' sideeffects, mage armors don't have that leisure: if it touches EDB or evade you may as well give up the phase armor.

QUOTE(Maximum_Joe @ Jul 19 2012, 03:28) *

Free HP/MP/SP per round sounds like a good set-up for those longer grinds.


There's something called ether theft which basically can recover any amount of HP/MP/SP if you use it correctly.

This post has been edited by varst: Jul 18 2012, 21:41
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post Jul 18 2012, 21:56
Post #4834
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QUOTE(varst @ Jul 18 2012, 11:41) *

There's something called ether theft which basically can recover any amount of HP/MP/SP if you use it correctly.

Not so easy at round 500+.
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post Jul 18 2012, 22:01
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QUOTE(Evil Scorpio @ Jul 18 2012, 13:39) *

"Cursed" weapon/armor: percentage bonus for the final stat(-s) (after applying all bonuses), but percentage health, mana or spirit (one or multiple) drain every round (percents from the final quantities as well).

"Blessed" weapon/armor: percentage restoring of health, mana or spirit (one or multiple, final quantities as well) every round, but percentage penalty for the stat(-s) (final quantities as well).


Equipment shouldn't drop with those prefixes, but it would be good to add those effects through the forge.
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post Jul 18 2012, 23:16
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QUOTE(MisterLemon @ Jul 18 2012, 16:01) *

Equipment shouldn't drop with those prefixes, but it would be good to add those effects through the forge.

Requires X Forge Level, Y Rare Mats, and Z total upgrades to specified equip. Tenboro wins!
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post Jul 19 2012, 00:36
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I'm sure this has been mentioned before but what about in addition to the equipment shop also have something like a salvage shop where you can destroy any piece of equipment and receive materials this could make worthless equipment a liitle more useful, you could also make it so higher quality equipment drops higher level material
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post Jul 19 2012, 00:50
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That sure has been suggested a lot recently, probably because of the Forge change. If for some reason you don't want to add it in Tenb, then might I suggest an alternative?

You could "take apart and examine" or "deconstruct" equipment, which instead of yielding materials, upgrades the level of the forge.

Of course, it would give more EXP using higher quality equipment. This would also put the useless magnifishit and legendary shit to good use (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 19 2012, 01:08
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How about an exchange of sorts?

Turn in a crude robe and receive x amount of low-grade cloth, etc. etc. etc. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 19 2012, 02:20
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Derp.
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