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[Suggestion] A few requests, Can we has... |
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Jul 16 2012, 09:57
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Mr. Plow
Group: Gold Star Club
Posts: 1,260
Joined: 28-June 10

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I've always thought it was strange that Misc Posting is the only training we have that corresponds to the gallery as opposed to HV. Maybe that could be moved to a hath perk and we could get a training that would increase the loot quality of trophies instead?
This post has been edited by Mr. Plow: Jul 16 2012, 10:08
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Jul 16 2012, 10:08
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Mr. Plow
Group: Gold Star Club
Posts: 1,260
Joined: 28-June 10

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Is the undesirable part of the Misc Posting hath perk the cost? Because that doesn't necessarily have to be ridiculous (lol wait, of course it does). What if the max was higher or you got more extra posting per perk?
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Jul 16 2012, 10:08
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PSPhreak
Group: Members
Posts: 2,590
Joined: 24-August 09

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QUOTE(Mr. Plow @ Jul 16 2012, 09:57)  I've always thought it was strange that Misc Posting is the only training we have that corresponds to the gallery as opposed to HV. Maybe that could be moved to a hath perk and we could get a training that would increase the loot quality of trophies?
or increase the chance of good rolls and PAB's on equips, i agree misc posting is a waste of credits. if someone wants it that bad make em pay hath for it. theres already enough misc garbage galleries as it is just being used to generate GP with no thought about quality.
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Jul 16 2012, 10:15
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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This has been suggested before, but I wanna bring it up again:
Training Dummy Infinite HP Customizable Stats (You can set its Primary/Elemental/Physical stats) Doesn't build profs. Costs [Player Level x 10] credits to enter Training Mode.
This way we can have something to test our stuff against without having to find the same monster with the same level over and over again.
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Jul 16 2012, 20:54
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amped
Group: Gold Star Club
Posts: 406
Joined: 12-August 10

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This has probably already been brought up before, but how about being able to extract materials from items? It would let us do something with our equipment drops besides relegate them to a slow death in the bazaar.
I think the forge is really cool, but I pretty much never get to use it because I'm always short on material.
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Jul 16 2012, 21:12
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(amped @ Jul 16 2012, 20:54)  This has probably already been brought up before, but how about being able to extract materials from items? It would let us do something with our equipment drops besides relegate them to a slow death in the bazaar.
I think the forge is really cool, but I pretty much never get to use it because I'm always short on material.
If I can extract materials from items why would i blast millions and millions of Credits into my cute Monsters?
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Jul 16 2012, 21:42
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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Yeah, I think that would let certain people with maxed Quartermaster and Scavenger exploit that pretty easily.
You'll end up fighting an army of PL1000 monsters instead of just a handful.
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Jul 17 2012, 07:14
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mustardpie
Group: Members
Posts: 2,717
Joined: 25-April 11

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It would be nice if elemental weapons could proc status effects.
For example, a Tempestous weapon would be able to proc turbulent air.
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Jul 17 2012, 10:31
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MSimm1
Group: Members
Posts: 45,322
Joined: 26-December 09

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QUOTE(MisterLemon @ Jul 14 2012, 16:42)  New Bazaar Section: Adoption Center
I think it really sucks that in order to free up your monster lab slots from your unwanted creations, you have to drop 5 whole chaos tokens to do it. Of course, it prevents powerful custom monsters from being cut out from the bestiary by the bushel. But what if there were a way to free up slots AND keep the bestiary populated?
Enter the Adoption Center. If you want to get rid of a monster, but don't feel like using 5 Chaos Tokens to do it, you can instead set it to be put up for adoption. When you do this, the monster you put up shows up in the Adoption Center, but it doesn't leave your roster until it is actually adopted by another player.
In the Adoption Center, you can browse through all the monsters that have been put up for adoption. If you have an empty slot to fill, and you see one that you'd like to own, all you have to do is click on it and confirm your adoption. Just like that, ownership is transferred to you. The monster retains all of its stats and upgrades, and you also earn one free rename.
Obviously, adopting your own monsters is not allowed.
EDIT: Okay, maybe it should cost 1 Chaos Token to put your monster up for adoption. As long as it's significantly cheaper than deleting it.
Myabe, change it to a set amount of credits, like the ability chart Credits are far more recoverable than chaos tokens (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jul 17 2012, 11:16
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RajaNagaSoz
Group: Members
Posts: 332
Joined: 7-December 08

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QUOTE(mustardpie @ Jul 17 2012, 01:14)  It would be nice if elemental weapons could proc status effects.
For example, a Tempestous weapon would be able to proc turbulent air.
That combined with DW would make a nice combo, especially if you could proc an explosion in the same turn. mainhand=>Wind, proc turbulent air, Offhand=> lightning, explode and proc deep burns. Though that might overpower DW, but it's not like it isn't already the preferred RoB style anyway.
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Jul 17 2012, 11:49
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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DW still use only mainhand's elemental attack though, so that won't work— yet...
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Jul 17 2012, 18:28
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RajaNagaSoz
Group: Members
Posts: 332
Joined: 7-December 08

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QUOTE(buktore @ Jul 17 2012, 05:49)  DW still use only mainhand's elemental attack though, so that won't work— yet...
Yeah, that's why i worded it a little vague, i thought that didn't work yet, but i was too lazy to search and make sure because it was so late at night. (Eastern standard time for me, it was 5 in the morning) That and domino elements will make things fun, and i don't mean "fun" in the sarcastic way either. Just seeing the battle log fill with elemental blasts would feel so good.
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Jul 17 2012, 23:46
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Getting Dovahkiin should totally unlock a super secret arena that lets you fight Vhaghar, Meraxes and Balerion.
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Jul 18 2012, 07:43
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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It's been forever, and pretty much no one else has made an effort to max any of the expensive trainings other than LotD. That would be due to the cost being grossly out of proportion with the linear bonus scale. So, perhaps a "completed training" bonus is in order? Such as a bonus 5 points or so on Scavenger/Quartermaster/LotD/Archeologist. Something to incentivize the trainings enough so that people will want to complete them for reasons besides self-satisfaction and/or gloating. A larger bonus for Adept Learner would probably work with this as well. 50ish, maybe. You should also ignore the fact that I'm the only one that would immediately benefit from this other than for LotD. (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by hitokiri84: Jul 18 2012, 07:45
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Jul 18 2012, 09:46
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(hitokiri84 @ Jul 18 2012, 07:43)  It's been forever, and pretty much no one else has made an effort to max any of the expensive trainings other than LotD. That would be due to the cost being grossly out of proportion with the linear bonus scale. So, perhaps a "completed training" bonus is in order? Such as a bonus 5 points or so on Scavenger/Quartermaster/LotD/Archeologist. Something to incentivize the trainings enough so that people will want to complete them for reasons besides self-satisfaction and/or gloating. A larger bonus for Adept Learner would probably work with this as well. 50ish, maybe. You should also ignore the fact that I'm the only one that would immediately benefit from this other than for LotD. (IMG:[ invalid] style_emoticons/default/smile.gif) Have read that and immediately thought about some kind of "Achievements" bonus system. Not only training-related, but about everything. Like, you know "Defeated 500 giants - bonus to crushing damage/mitigation". "Sold 10000 items - bargain bonus" and so on. It will give player bonuses against overpopulated types of monster like giants. And it will be nice overall... This post has been edited by kserox: Jul 18 2012, 09:49
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Jul 18 2012, 10:42
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(kserox @ Jul 18 2012, 11:46)  Have read that and immediately thought about some kind of "Achievements" bonus system. Not only training-related, but about everything. Like, you know "Defeated 500 giants - bonus to crushing damage/mitigation". "Sold 10000 items - bargain bonus" and so on. It will give player bonuses against overpopulated types of monster like giants. And it will be nice overall... X-Box Live is [ www.xbox.com] that way... (IMG:[ i.imgur.com] http://i.imgur.com/gN3Ya.png) This post has been edited by Evil Scorpio: Jul 18 2012, 10:52
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Jul 18 2012, 10:52
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(Evil Scorpio @ Jul 18 2012, 10:42)  X-Box Live is that way... (IMG:[ i.imgur.com] http://i.imgur.com/gN3Ya.png) That was very funny. High five. Yes, I understand that system I was talking about is never going to happen. Easier game => more credits and so on. So what? It's okay. This post has been edited by kserox: Jul 18 2012, 10:52
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Jul 18 2012, 11:04
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(kserox @ Jul 18 2012, 12:52)  That was very funny. High five.
Yes, I understand that system I was talking about is never going to happen. Easier game => more credits and so on. So what? It's okay.
1. The main purpose of this "achievements" thingy isn't gaining bonuses or whatever, it's just to show-off to others. "Oh lookie-lookie, I've got a new cute medal/sign/other crap, I'm so awesome!". Yuck. 2. If you can win just by gathering a shitload of stupid bonuses instead of meticulously collected gear and right strategy - that's not good. So if some players don't want to use their brain, then... X-Box Live is [ www.xbox.com] that way. This post has been edited by Evil Scorpio: Jul 18 2012, 11:10
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Jul 18 2012, 12:02
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MSimm1
Group: Members
Posts: 45,322
Joined: 26-December 09

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QUOTE(Evil Scorpio @ Jul 18 2012, 04:04)  1. The main purpose of this "achievements" thingy isn't gaining bonuses or whatever, it's just to show-off to others. "Oh lookie-lookie, I've got a new cute medal/sign/other crap, I'm so awesome!". Yuck. 2. If you can win just by gathering a shitload of stupid bonuses instead of meticulously collected gear and right strategy - that's not good. So if some players don't want to use their brain, then... X-Box Live is [ www.xbox.com] that way. LoL, I'd have to agree (IMG:[ invalid] style_emoticons/default/laugh.gif) It's more fun trying to collect the right tools for the job to get as far as you can without getting your fanny handed to you "Some days you eat bear and some days bear eats you" Most medals and achievements don't really do squat for the accomplishment of that task (IMG:[ invalid] style_emoticons/default/tongue.gif)
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