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> [Suggestion] A few requests, Can we has...

 
post Jul 15 2012, 00:44
Post #4781
DarkDespair5



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Ideas for mage OC skills:

Amplify Magic (L100): (Speed: Fast) 25% cost: Cast any spell on all targets.
Doublecast (L250): (Speed: Cast spell dependent) 100% cost: Cast two spells, guaranteed to hit, for normal mana cost.
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post Jul 15 2012, 05:30
Post #4782
MisterLemon



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MP costs should be dependent not on the Player's level, but on proficiency levels. The idea is that damage output is directly tied to how much MP you consume when you cast a spell. As your proficiencies rise, you can use more MP at once, so your spells are stronger.
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post Jul 15 2012, 05:44
Post #4783
ChosenUno



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QUOTE(MisterLemon @ Jul 15 2012, 10:30) *

MP costs should be dependent not on the Player's level, but on proficiency levels. The idea is that damage output is directly tied to how much MP you consume when you cast a spell. As your proficiencies rise, you can use more MP at once, so your spells are stronger.


It already is doing that.

You level up -> more max profs -> more damage.
You level up -> more profs -> longer duration.
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post Jul 15 2012, 05:52
Post #4784
MisterLemon



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QUOTE(ChosenUno @ Jul 14 2012, 22:44) *

It already is doing that.

You level up -> more max profs -> more damage.
You level up -> more profs -> longer duration.


Unless you're power-leveling and your actual proficiencies are falling well behind your actual level; in which case your MP costs increase, but your spells don't get stronger.

This post has been edited by MisterLemon: Jul 15 2012, 05:56
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post Jul 15 2012, 06:08
Post #4785
grumpymal



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Easy solution: Don't power-level.
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post Jul 15 2012, 06:22
Post #4786
ChosenUno



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QUOTE(derpymal @ Jul 15 2012, 11:08) *

Easy solution: Don't power-level.


Exactly. You already level fast enough, why force it?

It's not like it's a chore to get to 200 like it used to be anymore.
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post Jul 15 2012, 08:57
Post #4787
Panuru



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QUOTE(DarkDespair5 @ Jul 14 2012, 17:44) *

Ideas for mage OC skills:

Amplify Magic (L100): (Speed: Fast) 25% cost: Cast any spell on all targets.
Doublecast (L250): (Speed: Cast spell dependent) 100% cost: Cast two spells, guaranteed to hit, for normal mana cost.

Alternate: Reduce casting time to zero for the next spell(s)
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post Jul 15 2012, 09:18
Post #4788
Ichy



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A Idea for a new fun Arena: User Challenge.
Every guy with Level 300+ and the super awesome Title is able to set up a Custom Arena where he can place all of his Monsters like he wants but every Mob can only be used once. He can even add a Boss Health Bonus and a Legendary Health Bonus to one Mob in the Final Round. Also in the Final Round there will be a special Avatar of the User which will use all Skills which are in the Users Quickbar and the Avatars power is determined by User level.

You can only do this Special Arena once per day.
Also since it is Special there will be no level Limit in here.

This post has been edited by Ichy: Jul 15 2012, 09:19
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post Jul 15 2012, 19:41
Post #4789
Death Grunty



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Dovahkiin should have Damage+10% and Evade+3% against DRAGONKIN. (IMG:[invalid] style_emoticons/default/laugh.gif)

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post Jul 15 2012, 20:12
Post #4790
hitokiri84



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Make Absorb work on physical skills or get rid of it. It's still 100% worthless even when active until being triggered. I activated it at the start of a crysfest and it didn't trigger one time in over 700 rounds. Meanwhile I'm getting hit by physical skills for 40k damage every other turn thanks to resists with no way to counteract them.

And why do all monsters have resist now? Shouldn't it only be for upgraded monsters? I know this because my own monsters have resisted my attacks, and they don't have any defensive upgrades.
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post Jul 15 2012, 20:25
Post #4791
Death Grunty



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QUOTE(hitokiri84 @ Jul 15 2012, 12:12) *

Make Absorb work on physical skills or get rid of it. It's still 100% worthless even when active until being triggered. I activated it at the start of a crysfest and it didn't trigger one time in over 700 rounds. Meanwhile I'm getting hit by physical skills for 40k damage every other turn thanks to resists with no way to counteract them.

And why do all monsters have resist now? Shouldn't it only be for upgraded monsters? I know this because my own monsters have resisted my attacks, and they don't have any defensive upgrades.

Yeah, I don't get the point of Absorb if it doesn't work on skills which funny enough use MP. It's one thing if it didn't work on SP skills.. but Absorb should work at least on MP skills.
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post Jul 15 2012, 21:42
Post #4792
Coma



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X-Silence or X-Imperil, enough said
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post Jul 15 2012, 21:47
Post #4793
Maximum_Joe



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Yea, I'd rather Absorb work on ANYTHING cast from MP and have it not work on SP casts.
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post Jul 15 2012, 22:56
Post #4794
MisterLemon



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QUOTE(Maximum_Joe @ Jul 15 2012, 14:47) *

Yea, I'd rather Absorb work on ANYTHING cast from MP and have it not work on SP casts.


All MP attacks should be blocked and give a little MP back to the player.
All SP attacks should be also be blocked, but TAKE AWAY a little SP from the player.

It's a double-edged sword. If you put up Absorb, are you prepared to risk one of your extra lives?
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post Jul 15 2012, 23:02
Post #4795
hzqr



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0.6.10: Absorb now works on skills.
To make up for it, Spirit Shield will only activate against normal attacks.

Attached Image
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post Jul 16 2012, 00:22
Post #4796
ChosenUno



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QUOTE(Tiap @ Jul 16 2012, 04:02) *

0.6.10: Absorb now works on skills.
To make up for it, Spirit Shield will only activate against normal attacks.

Attached Image


It's actually not THAT bad of a trade-off. But a requirement for that is for absorb to work 100% of the time, otherwise it's impossible to use (IMG:[invalid] style_emoticons/default/tongue.gif)

But then again, it'll make SP shield worthless for everyone but mages, so...

This post has been edited by ChosenUno: Jul 16 2012, 00:23
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post Jul 16 2012, 00:40
Post #4797
Slobber



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monster skill crits ftw (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jul 16 2012, 01:04
Post #4798
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QUOTE(dcherry @ Jul 15 2012, 14:40) *

monster skill crits ftw (IMG:[invalid] style_emoticons/default/happy.gif)

Weaken.
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post Jul 16 2012, 01:07
Post #4799
ChosenUno



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QUOTE(Maximum_Joe @ Jul 16 2012, 06:04) *

X-Weaken.


FTFY.
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post Jul 16 2012, 09:32
Post #4800
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on the arenas page can we have a "last clear" next to the highest clear. i want it just to gauge my progress post lvl 200 since i already cleared up to endgame on IWBTH before lvl 200.
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