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> [Suggestion] A few requests, Can we has...

 
post Jul 4 2012, 05:17
Post #4581
Maximum_Joe



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QUOTE(Insania @ Jul 3 2012, 18:10) *

Last round of arena drop a token, ALWAYS.

... on Battletoads or higher.
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post Jul 4 2012, 05:22
Post #4582
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QUOTE(Maximum_Joe @ Jul 3 2012, 22:17) *

... on Battletoads or higher.

IWBTH only
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post Jul 4 2012, 06:28
Post #4583
DarkDespair5



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Suggestion: Nerf split into two spells:

Nerf: Base statistics and chaos upgrades are treated as if they were 2/5/8/10/15% lower than their effective value.

X-Debilitate: All Monsters' Crit Chance is reduced by 10/20/30/40/60% of their effective value.
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post Jul 4 2012, 10:39
Post #4584
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Prof-fest (since theres no montage anymore), no loot or credits, just ?x proficiency gains, i really would like to be atleast somewhat effective as melee when i put on the gear:P

This post has been edited by coykili: Jul 4 2012, 10:40
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post Jul 4 2012, 10:55
Post #4585
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QUOTE(Insania @ Jul 3 2012, 21:10) *

Last round of arena drop a token, ALWAYS.


That would definitely have my vote (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jul 4 2012, 14:31
Post #4586
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QUOTE(coykili @ Jul 4 2012, 15:39) *

Prof-fest (since theres no montage anymore), no loot or credits, just ?x proficiency gains, i really would like to be atleast somewhat effective as melee when i put on the gear:P


Assimilator training, hello?
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post Jul 4 2012, 15:48
Post #4587
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QUOTE(hitokiri84 @ Jul 4 2012, 05:22) *

IWBTH only

Catgirl only

I'd rather have readjusted rates for Chaos upgrades. Even more Token drops will make it to easy to farm Blood tokens and people will complain about Tokens of healing again (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jul 4 2012, 16:35
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QUOTE(ChosenUno @ Jul 4 2012, 14:31) *

Assimilator training, hello?

I think such a mode might be worth it if proficiency gains happened 5-10x as often.

Such a mode would have to be locked at such a low difficulty level, though. Put it in the now-deprecated Cake mode.
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post Jul 4 2012, 17:12
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Or you could, you know, play more. And train Assimilator.

Proficiency already goes up plenty fast enough if you actually use what you're trying to increase.
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post Jul 4 2012, 17:13
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QUOTE(hitokiri84 @ Jul 4 2012, 17:12) *

Or you could, you know, play more. And train Assimilator.

Proficiency already goes up plenty fast enough if you actually use what you're trying to increase.

If only casting spells raised staff proficiency.

ugh i need that 150 spell damage

This post has been edited by Bunker Buster: Jul 4 2012, 17:14
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post Jul 4 2012, 17:36
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QUOTE(Insania @ Jul 4 2012, 10:10) *

Last round of arena drop a token, ALWAYS.

+1000000000000000000000 votes
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post Jul 4 2012, 17:47
Post #4592
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QUOTE(Bunker Buster @ Jul 4 2012, 07:13) *

If only casting spells raised staff proficiency.

Here's what I do:

- Go into IWBTH something with 1-2 monsters
- Put up SS and Regen II (Haste and SV are on IA)
- Weaken and Slow opposing monsters
- Hold down 1
- Recast spells as needed
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post Jul 4 2012, 17:57
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Can i suggest a new fighting type? ranger ? Uses Crossbows as main weapon
Basic/0 proficiency - Your crossbow can shoot at 2 mobs in 1 attack , single crit , 10% miss
Archer/30 proficiency - Your crossbow can shoot at 3 mobs in 1 attack , single crit , 8% miss
Hunter/60 proficiency -Your crossbow can shoot at 4 mobs in 1 attack , single crit , 6% miss
Marksman/90proficiency -Your crossbow can shoot at 5 mobs in 1 attack , single crit ,4% miss
Sharpshooter/120proficiency -Your crossbow can shoot at 6 mobs in 1 attack, you now can crit on 3 mobs 3% miss
Sniper/150proficiency -Your crossbow can shoot at 7 mobs in 1 attack, you now can crit on 4 mobs 2% miss
Bowmaster/180proficiency -Your crossbow can shoot at 8 mobs in 1 attack, you now can crit on 5 mobs 1% miss
Amazon/200proficiency -Your crossbow can shoot at 9 mobs in 1 attack, you now can crit on 6 mobs ,15% of attacking twice in a turn ,0% miss.
Of course , you would get any proficiency skills like other fighting types .
When using Crossbow <The following effects are for every 10 points in the respective proficiency.
+ 60 Physical Base Damage
+ 0.5% Attack Accuracy
+ 0.55% Attack Crit Chance
Wears shade armor , suggestions are most welcomed (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by sarofa: Jul 4 2012, 18:03
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post Jul 4 2012, 18:29
Post #4594
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QUOTE(ChosenUno @ Jul 1 2012, 01:18) *

I mage time to time, and what you described happens because you press the Alt key twice. On Windows, pressing the alt key without anything else will trigger the menu system, so when you press 1 afterwards, nothing will happen. You'll need to press Alt again, and then Alt+1 for it to work.

Thanks.
I would like to point out though:
1. Happens once ever few hundred rounds. Its impossible to both play fast and have 0 misclicks.
2. Only addresses one issue I raised. There are other reasons to have this too.
3. Not a reason to not have this implemented. (Not even sure if you are giving it as a counter reason or just abstaining from commenting on that proposal and in unrelated note explaining to me what is happening)
4. It can also happen for many other reasons. Such as double clicking 1 while holding alt (causing it to select and then deselect the spell) or the keyboard just not registering your click or the game failing to register your click. for example, due to you clicking alt-1 too fast after having finished the prior round while the engine is still loading that page. Bottom line is that it does happen.

This post has been edited by mrttao: Jul 4 2012, 18:33
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post Jul 4 2012, 18:52
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QUOTE(sarofa @ Jul 4 2012, 11:57) *

Can i suggest a new fighting type? ranger ? Uses Crossbows as main weapon
Basic/0 proficiency - Your crossbow can shoot at 2 mobs in 1 attack , single crit , 10% miss
Archer/30 proficiency - Your crossbow can shoot at 3 mobs in 1 attack , single crit , 8% miss
Hunter/60 proficiency -Your crossbow can shoot at 4 mobs in 1 attack , single crit , 6% miss
Marksman/90proficiency -Your crossbow can shoot at 5 mobs in 1 attack , single crit ,4% miss
Sharpshooter/120proficiency -Your crossbow can shoot at 6 mobs in 1 attack, you now can crit on 3 mobs 3% miss
Sniper/150proficiency -Your crossbow can shoot at 7 mobs in 1 attack, you now can crit on 4 mobs 2% miss
Bowmaster/180proficiency -Your crossbow can shoot at 8 mobs in 1 attack, you now can crit on 5 mobs 1% miss
Amazon/200proficiency -Your crossbow can shoot at 9 mobs in 1 attack, you now can crit on 6 mobs ,15% of attacking twice in a turn ,0% miss.
Of course , you would get any proficiency skills like other fighting types .
When using Crossbow <The following effects are for every 10 points in the respective proficiency.
+ 60 Physical Base Damage
+ 0.5% Attack Accuracy
+ 0.55% Attack Crit Chance
Wears shade armor , suggestions are most welcomed (IMG:[invalid] style_emoticons/default/biggrin.gif)

QUOTE(Tenboro @ Mar 19 2012, 12:29) *

Ranged weapons might be added whenever range becomes relevant. (IMG:[invalid] style_emoticons/default/smile.gif)


Also, your suggestion is already OP. Even dual wield only gets

CODE

+ 50 Physical Base Damage
    + 0.5% Attack Accuracy
    + 0.25% Attack Crit Chance


Your bonuses are already better than DW in even way. You also basically get guaranteed domino strikes.

And I wouldn't want a fighting style that has only 1 weapon. At least flesh out what the crossbows stats will be like, and what kind of procs it might have, what kind of skills it will have, and what will distinguish the style from the current melee styles. And please consider balance. Your not going to get a gamebreaking style.
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post Jul 4 2012, 22:35
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i'd prefer that old Longbow suggestion to crossbows anyway.

Personal bias, but i hate crossbows, lol.
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post Jul 5 2012, 02:10
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QUOTE(hitokiri84 @ Jul 3 2012, 23:22) *

IWBTH only

still no token on IWTBH
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post Jul 5 2012, 03:20
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Let Confused enemies use specials, as long as they are not targeting themselves.
This may actually make Confuse useful with buffed monsters (ex. Schoolgirl arena when 501 pops up)
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post Jul 5 2012, 06:07
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QUOTE(Kaosumx @ Jul 5 2012, 00:52) *

Your bonuses are already better than DW in even way. You also basically get guaranteed domino strikes.


I agree but you wont get any proficiency skills , maybe should give it a chance to hit up to 9 instead (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jul 5 2012, 13:29
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Can we have an EXP bar that fills up the more you gain EXP (like the 'Forge Level' one that was introduced for a while ago) instead of the "text only" we have now?
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