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> [Suggestion] A few requests, Can we has...

 
post Jun 30 2012, 10:16
Post #4501
Homicidalsage



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QUOTE(Ichy @ Jun 30 2012, 20:12) *

You know what: Good suggestion:
Everyone can use the Item Shop Bot for exactly 1 task.
This can be increased by Penny Pincher and above!

Seconded
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post Jun 30 2012, 10:21
Post #4502
ChosenUno



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Make spark of life's duration the same way as Absorb?? (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jun 30 2012, 10:23
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QUOTE(Ichy @ Jun 30 2012, 01:12) *

You know what: Good suggestion:
Everyone can use the Item Shop Bot for exactly 1 task.
This can be increased by Penny Pincher and above!


Or instead of a bot shop it could be made into an actual store. Other peoples usernames would show up, and when you clicked on it, it would redirect you to the items they had for sale. And the seller would be able to place a price on the items. There wouldn't be a need for the seller to manually send the item, it would be done automatically after the buyer made the payment.
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post Jun 30 2012, 10:27
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QUOTE(ShatteredWings @ Jun 30 2012, 02:30) *

Why not just make it into rounds instead of a time limit. Around 2,000 rounds or so per shard would be pretty nice. And it wouldn't expire until you used up all the rounds. That would be much more appealing to use shards.

Not really a good idea IMO, because I can do way more than 2000 rounds in 4 hours on a low difficulty if I wanted, and on the other end of the spectrum, it's way too many rounds for IWBTH.

This post has been edited by hitokiri84: Jun 30 2012, 10:27
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post Jun 30 2012, 10:29
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QUOTE(hitokiri84 @ Jun 30 2012, 01:27) *

Not really a good idea IMO, because I can do way more than 2000 rounds in 4 hours on a low difficulty if I wanted, and on the other end of the spectrum, it's way too many rounds for IWBTH.


Well, I guess the number of rounds would be able to scale depending what difficulty you had it on. More rounds if you had it on a lower difficulty, and less if you had it on a higher one.
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post Jun 30 2012, 10:33
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QUOTE(ShatteredWings @ Jun 30 2012, 03:23) *

Or instead of a bot shop it could be made into an actual store. Other peoples usernames would show up, and when you clicked on it, it would redirect you to the items they had for sale. And the seller would be able to place a price on the items. There wouldn't be a need for the seller to manually send the item, it would be done automatically after the buyer made the payment.



Or you submit items for sale and when people buy you can sort by stock, price, or search by username. This is a really good idea. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 30 2012, 10:35
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QUOTE(hitokiri84 @ Jun 30 2012, 03:27) *

Not really a good idea IMO, because I can do way more than 2000 rounds in 4 hours on a low difficulty if I wanted, and on the other end of the spectrum, it's way too many rounds for IWBTH.


What about until the weapon does a certain amount of damage?
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post Jun 30 2012, 10:37
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Why not just create a User Bazaar next to the Bazaar where Users can post some Equipments and the Price they want. It would deferentially be good for weird people who don't want to interact with others.

For Buyers it would just look like the bazaar s Item shop just with a price tag next to the equipment.

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post Jun 30 2012, 11:03
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QUOTE(Ichy @ Jun 30 2012, 10:37) *

Why not just create a User Bazaar next to the Bazaar where Users can post some Equipments and the Price they want. It would deferentially be good for weird people who don't want to interact with others.

For Buyers it would just look like the bazaar s Item shop just with a price tag next to the equipment.



It would deferentially be good for weird people who don't want to interact with others. (IMG:[invalid] style_emoticons/default/laugh.gif)
why waste your time in the forums, when you don´t like to interact with people at the first place! (IMG:[invalid] style_emoticons/default/wink.gif)
really just weird (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 30 2012, 12:09
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QUOTE(hitokiri84 @ Jun 30 2012, 03:27) *

Not really a good idea IMO, because I can do way more than 2000 rounds in 4 hours on a low difficulty if I wanted, and on the other end of the spectrum, it's way too many rounds for IWBTH.



Then make it based on the number of turns. After 10000 turns in combat, it expires.

I've been grappling with a horrible internet connection for the past few days, so that would be a godsend.
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post Jun 30 2012, 13:13
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QUOTE(MisterLemon @ Jun 30 2012, 17:09) *

Then make it based on the number of turns. After 10000 turns in combat, it expires.

I've been grappling with a horrible internet connection for the past few days, so that would be a godsend.


That'd be even worse.
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post Jun 30 2012, 17:12
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QUOTE(ChosenUno @ Jun 30 2012, 06:13) *

That'd be even worse.


Um, how?

Each turn is a single action performed by the player, which should theoretically take the same amount of time as all the other turns, provided a constant loading time of pages throughout. Rounds, by contrast, are variable and entirely dependent on difficulty level, lasting anywhere from 1 to 30 (maybe more) turns.

You're saying that a unit of wildly fluctuating size is somehow better than a unit of consistent size? If it's the number 10000 you take issue with, that can be easily adjusted. What number of turns would you suggest?
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post Jun 30 2012, 17:37
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QUOTE(MisterLemon @ Jun 30 2012, 22:12) *

Um, how?

Each turn is a single action performed by the player, which should theoretically take the same amount of time as all the other turns, provided a constant loading time of pages throughout. Rounds, by contrast, are variable and entirely dependent on difficulty level, lasting anywhere from 1 to 30 (maybe more) turns.

You're saying that a unit of wildly fluctuating size is somehow better than a unit of consistent size? If it's the number 10000 you take issue with, that can be easily adjusted. What number of turns would you suggest?


Personally, I see rounds as the better alternative, however I honestly do not see the problems with the current implementation. Some wins, some lose, as with any implementation suggested so far.

If it ain't broke, why fix it? It's just more work and more potential bugs (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jun 30 2012, 17:41
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QUOTE(MisterLemon @ Jun 30 2012, 17:12) *
You're saying that a unit of wildly fluctuating size is somehow better than a unit of consistent size?


I know time is relative and all that, but calling it "wildly fluctuating" is a bit of a hyperbole, especially at non-relativistic speeds.
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post Jun 30 2012, 18:23
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QUOTE(Ichy @ Jun 30 2012, 03:37) *

Why not just create a User Bazaar next to the Bazaar where Users can post some Equipments and the Price they want. It would deferentially be good for weird people who don't want to interact with others.

For Buyers it would just look like the bazaar s Item shop just with a price tag next to the equipment.

That would just become a clusterfuck of bunko-style scalper pricing.

QUOTE(Tenboro @ Jun 30 2012, 10:41) *

I know time is relative and all that, but calling it "wildly fluctuating" is a bit of a hyperbole, especially at non-relativistic speeds.

*Ahem*

I thought we already established that HV is a black hole? So the higher the difficulty, the closer you are in proximity to the event horizon. Hence the distortion of spacetime you experience when you finish an IWBTH run and it's suddenly farther in the future than you anticipated. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jun 30 2012, 18:40
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QUOTE(hitokiri84 @ Jun 30 2012, 18:23) *

That would just become a clusterfuck of bunko-style scalper pricing.
*Ahem*

If people have limited slots...
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post Jun 30 2012, 19:16
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I like the new elemental weapons so I came up with a few suggestions.
The limit of monsters element resistance is 75 right? How about letting us increase it further. But everytime you increase one element above 75 all other (or at least the polar opposite) element's limit would decrease by 1.
Also the cap for this overspecification should reach above 100. At which point the monster will absorb the element.
Although to be fair this should only work for one element and at the same time decrease the polar element drastically and slightly lower the others.
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post Jun 30 2012, 19:49
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QUOTE(Death Grunty @ Jun 30 2012, 13:16) *

I like the new elemental weapons so I came up with a few suggestions.
The limit of monsters element resistance is 75 right? How about letting us increase it further. But everytime you increase one element above 75 all other (or at least the polar opposite) element's limit would decrease by 1.
Also the cap for this overspecification should reach above 100. At which point the monster will absorb the element.
Although to be fair this should only work for one element and at the same time decrease the polar element drastically and slightly lower the others.

75 is the limit for crystal upgrades. The second part of chaos upgrades has a mechanic that deals with adjusting resistances outside of their "normal" range.
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post Jun 30 2012, 19:58
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QUOTE(Ichy @ Jun 30 2012, 11:40) *

If people have limited slots...

People are greedy, and there are thousands of players.
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post Jun 30 2012, 20:02
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QUOTE(derpymal @ Jun 30 2012, 11:49) *

75 is the limit for crystal upgrades. The second part of chaos upgrades has a mechanic that deals with adjusting resistances outside of their "normal" range.

Oh so Tenboro already confirmed his plans to do something similiar? That's nice.
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