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> [Suggestion] A few requests, Can we has...

 
post Jun 29 2012, 08:39
Post #4481
Ichy



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Here some interesting thought to make HV more enjoyable again without outright making monsters useless.

1. Increase the Attack power of Monsters by 25%! Yes increase. But this is only for their normal Attacks.
2. Decrease the Power of Monster Attack Skills by 20% except for Spirit Attack which will gain 20% power.
3. Allow Resist Skills, this also means monsters have a chance to Resist Skills too!
This would somewhat balance Gear choice since increased Monster Power will make Heavy Armor even better. Also add a resist Bonus to Staff Prof.
4. Reduce the Cost of Damage Magic by 50% With all this Resisting and Evading going on maging has become way to frustrating. Remember every evaded/resisted attack costs mana while it is free for melee.
5. Somehow rework the formula for Evade. Bringing back the old one would not be that bad but then Heavy with Shards would be even more OP.

This post has been edited by Ichy: Jun 29 2012, 08:41
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post Jun 29 2012, 08:44
Post #4482
DarkDespair5



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Ichy that would make us mages even more dependent on crit RNG! NORMAL attacks are deadly for me if my evasion repeatedly fails and everything crits...
Edit: I have about a 1% chance of dying regardless of health/spirit/buffs/spark/etc on difficulties > Normal.

This post has been edited by DarkDespair5: Jun 29 2012, 08:46
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post Jun 29 2012, 08:49
Post #4483
Ichy



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What kills you are series of good hits. With a better evade formula and you increase your Equipments evade it will be doable.
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post Jun 29 2012, 14:14
Post #4484
Ichy



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Double the Effect of Golden Handshake on Increases all gained Credits by...
Now with the Shop Bot it is impossible to snatch something at good price which makes the Perk even more worthless.
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post Jun 29 2012, 14:58
Post #4485
MisterLemon



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QUOTE(Ichy @ Jun 29 2012, 01:49) *

What kills you are series of good hits. With a better evade formula and you increase your Equipments evade it will be doable.


Assuming the current evasion formula involves picking a random number (0..999) and checking if it falls below the Evade stat x 10 (e.g. 10.7% becomes 107), I have a way that could skew the RNG into being more "fair".

Each time a number is chosen, if it equals or exceeds the Evade Threshold (Evade stat x 10), shrink the ceiling of the RNG to that number. So, if the ET is 107, and the RNG rolls, say, 643, the RNG readjusts its range to (0..643). If it next rolls a 355, it shrinks to (0..355) If the RNG continues to roll above the ET, the range will continue to shrink, to the absolute limit of (0..107). where evasion is all but guaranteed.

If the RNG ever rolls below the ET, the range immediately snaps back to (0..999).

It works the other way, too. If the RNG gives the player a successful evasion while the ceiling is at 999, the floor of the RNG will equal the last result. So, if the RNG, at (0..999), rolls a 21, the RNG range becomes (21..999). A 105, and it becomes (105..999), a nearly guaranteed hit in the next turn. Similar to the shrinking ceiling, once the player is hit, the range snaps back to (0..999).

Now, what if we test this with an absurdly high Evade stat of 75.0%?

Using random.org, I'll test out this system.

(0..999) = 186. Evade.
(186..999) = 916. Hit.
(0..999) = 758. Hit.
(0..758) = 479. Evade.
(0..999) = 530. Evade.
(530..999) = 982. Hit.
(0..999) = 302. Evade.
(302..999) = 339. Evade.
(339..999) = 930. Hit.
(0..999) = 915. Hit.
(0..915) = 558. Evade.
(0..999) = 172. Evade.
(0..172) = 174. Evade.
(0..174) = 490. Evade.
(0..490) = 766. Hit.

So, it tends to be skewed against higher numbers, but the RNG still mostly prevents more than 2 hits from coming in at a time. Seems balanced enough.

TLDR: When you get hit, you're more likely to evade next turn. When you evade, you're more likely to get hit next turn.
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post Jun 29 2012, 21:20
Post #4486
Desirelessness



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i want old numberic absorbs back without them its bad (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jun 29 2012, 22:12
Post #4487
Insania



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I really wish Tenboro would increase token drop rate.
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post Jun 29 2012, 23:46
Post #4488
grumpymal



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Hey Tenboro, since you're adding useless weapon stuff, can you add gunchucks? I miss the old swordchucks.

QUOTE(Desirelessness @ Jun 29 2012, 15:20) *

i want old numberic absorbs back without them its bad (IMG:[invalid] style_emoticons/default/sad.gif)

wat.
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post Jun 30 2012, 01:43
Post #4489
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QUOTE(derpymal @ Jun 30 2012, 04:46) *

Hey Tenboro, since you're adding useless weapon stuff, can you add gunchucks? I miss the old swordchucks.
wat.


It wouldn't be that useless if you can have ethereal AND elemental strike, but that's asking for too much it seems (IMG:[invalid] style_emoticons/default/biggrin.gif).

I want Legendary Ethereal Astral Estoc of Slaughter with 4 PABs (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jun 30 2012, 02:12
Post #4490
Homicidalsage



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Every time you beat Eila Ilmatar Juutilainen 501st HP and MP are fully restored (IMG:[invalid] style_emoticons/default/biggrin.gif)

Edit:
Better yet add it as one of the ROB boses and decrease its chance of showing up in arena battles as well as any others that get as strong as it

This post has been edited by homicidalsage: Jun 30 2012, 02:15
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post Jun 30 2012, 02:16
Post #4491
buktore



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The Elemental thing is a plus for mage though, so it's not that useless.
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post Jun 30 2012, 02:21
Post #4492
ChosenUno



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QUOTE(buktore @ Jun 30 2012, 07:16) *

The Elemental thing is a plus for mage though, so it's not that useless.


Yeap. Now you can get Tempestuous Ebony Staff of Destruction or Hallowed Katalox Staff of Destruction.

Pretty good, IMO.
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post Jun 30 2012, 02:24
Post #4493
Homicidalsage



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Or if you're like me you can get NOTHING

WHERE THE HELLS MY LEGENDARY
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post Jun 30 2012, 03:25
Post #4494
hitokiri84



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Forge Level - increase applied shard duration

also, maybe a high forge level could also give unique and exclusive shard effects in the future
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post Jun 30 2012, 04:36
Post #4495
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im classified as a crystal cannon so upping the attack damage of normal monster attacks would be devastating for me
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post Jun 30 2012, 04:41
Post #4496
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Theres a huge problem with the monster encounter after 200, right now it may not be too bad, but in the future how would fresh lvl 200s feel if they keep meeting a bunch of pl 1000+ monsters? These monsters will just continue to get stronger, but the fresh 200s, they're still level 200 with pretty low survivability in the future. Also the highest levels has it easier since they can meet monsters way easier than the monsters they're supposed to be fighting.

How about just keeping the formula of ((Player's current level ^ 1.2) - 151) at 200+
Then take the number of monsters that are too high level for this forumla, give them to the people that are in the top levels. So if there are 5 monsters that won't be encountered in this forumla, then the top 5 in levels would have a chance of meeting these 5 monsters along with their usual monsters they would encounter. It shouldn't be easier for higher level people anyways.
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post Jun 30 2012, 09:30
Post #4497
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QUOTE(hitokiri84 @ Jun 29 2012, 18:25) *

increase applied shard duration


Why not just make it into rounds instead of a time limit. Around 2,000 rounds or so per shard would be pretty nice. And it wouldn't expire until you used up all the rounds. That would be much more appealing to use shards.
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post Jun 30 2012, 09:45
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Spells resisted by the last monster standing (in rounds with multiple monsters) should not cost any mana.
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post Jun 30 2012, 09:57
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QUOTE(ShatteredWings @ Jun 30 2012, 09:30) *

Why not just make it into rounds instead of a time limit. Around 2,000 rounds or so per shard would be pretty nice. And it wouldn't expire until you used up all the rounds. That would be much more appealing to use shards.


for some people it´s good, for some it´s bad idea, depending on gear..... main target is to get further rounds with bigger monstergroups= more exp, but with low gear... you can only clear a few rounds, so the groups are small = less exp, a two edged blade... doubtful proposition, i think it´s good this way it is, people who wants to grind, should take the time to do it and not something else, so the time of the shard don´t pass unused!
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post Jun 30 2012, 10:12
Post #4500
Ichy



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You know what: Good suggestion:
Everyone can use the Item Shop Bot for exactly 1 task.
This can be increased by Penny Pincher and above!
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