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> [Suggestion] A few requests, Can we has...

 
post Jun 25 2012, 04:09
Post #4421
Homicidalsage



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Make the "Auto-cast Slots" change with "Equipment Slot" changes like the "Quickbar Slots" do

For avatars you could have a warning in place that comes up every time you want to make a custom avatar saying if you add anything inappropriate you'll recieve a ban of some kind and have a link to a list of things considered inappropriate and with a high price of adding an avatar and needing a monster PL of 400 it should deter alot of people from abusing it.
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post Jun 25 2012, 04:17
Post #4422
Necromusume




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When changing equipment, keep the proportions of your total HP, MP and SP you have the same so you don't have to wait or use restoratives every time.

For the low arenas, it would also be handy to have an option to just go on into the next arena. I already have my buffs up, I don't need out of combat regeneration or a battle item restock and I'd like to just keep rolling.

This post has been edited by mechafujoshi: Jun 25 2012, 04:22
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post Jun 25 2012, 09:40
Post #4423
buktore



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Someone must have request it already: In the in-battle item menu, put an 'Auto' button next to each of the infusion & scroll slot which, when click, will use the item in said slot automatically when it expired.

As it stand, because of its usability issue (short duration, mainly) these kind of consumable doesn't integrate well into the game; in a way that would encourage people to view it as a standard element of the game and not as a kind of 'performance enhancement drug' that most people don't normally integrated it in their standard gameplay in a same vein that shards did.

It may be implemented as a standard feature, as a new ability, as a new training, or even as a new hath perk. Any of these is fine. (IMG:[invalid] style_emoticons/default/smile.gif)




PS. I'll admitted that I've some fear that, by some kind of unfathomable logic, some kind of 'compensation' will be put in to effect as well if such feature is implemented, which would ironically turned this feature into a curse instead of a blessing... (IMG:[invalid] style_emoticons/default/wacko.gif)
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post Jun 25 2012, 13:12
Post #4424
varst



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There should probably be a hard PL cap, now that some of the custom monsters are having better stat than most of the bosses/legends. Or a cap to limit their occurrence.
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post Jun 25 2012, 16:01
Post #4425
Maximum_Joe



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QUOTE(varst @ Jun 25 2012, 03:12) *

There should probably be a hard PL cap, now that some of the custom monsters are having better stat than most of the bosses/legends. Or a cap to limit their occurrence.

Like I said, a 4th bracket for PL caps is needed.
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post Jun 25 2012, 17:44
Post #4426
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Change the equipment distribution?

I notice that I'm getting equipment of every kind, except 2H? Why is this?

Out of the 100s of cotton/leather/rapier/dagger/axe/plate/shield/power/shortsword/kevlar/phase/shade I get, I get like 2-3 2H weapon?
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post Jun 25 2012, 18:40
Post #4427
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1. Reset Ability slot [I beg you!]

E.g. retract 3 Mana Tank Points from selected slot or 5 Fire Resistance pts, or 5 pts from Slow, instead reset of whole "Tech Tree". Global reset is pointless. It is fun ~ lvl30. But later when you have 300-500+ ability points available, it is completely ludicrous. Devise some cost/reset scheme and send global reset into dustbin of HV oblivion, just nearby to the Dark Kingdom of HTTP503 and Broken Arrays.

2. Restock materials on regular basis.

Before patch I could upgrade equipment fairly regularly (expensive but possible). After patch (e.g.) all Shade Fragments (and those ...whatever... needed for Power Armor) disappeared in 2 hours or something. Before patch SF and few other things, were always stocked at 100%, now bloody nothing. I have the feeling that 50000 people just constantly reloading Bazaar page because every piece of needed material is gone sooner that it appears. (IMG:[invalid] style_emoticons/default/cry.gif)

3. I'm certain that it was mentioned before, but for heavens sake remove Crude equipment from the system. Useless, worthless, what else to say

4. I fully agree with PSPhreak. Allow offhand equipment for mages. Weapon not necessary, but carrying a Shield would be great...(IMG:[www.emoticonsfree.org] http://www.emoticonsfree.org/wp-content/uploads/cool0010.gif)
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post Jun 25 2012, 18:53
Post #4428
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QUOTE(varst @ Jun 25 2012, 18:12) *

There should probably be a hard PL cap, now that some of the custom monsters are having better stat than most of the bosses/legends. Or a cap to limit their occurrence.


You'll need to have a respond to the "Then what's the point of upgrading monster if that made them get no/fewer appearance in battle?" argument ... Have any? (IMG:[invalid] style_emoticons/default/huh.gif)


QUOTE(aizenteppa @ Jun 25 2012, 23:40) *

2. Restock materials on regular basis.


Beware of what you wish for... (IMG:[invalid] style_emoticons/default/ph34r.gif)

This post has been edited by buktore: Jun 25 2012, 18:55
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post Jun 25 2012, 19:18
Post #4429
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QUOTE(buktore @ Jun 26 2012, 00:53) *

You'll need to have a respond to the "Then what's the point of upgrading monster if that made them get no/fewer appearance in battle?" argument ... Have any? (IMG:[invalid] style_emoticons/default/huh.gif)


That's not true. You should notice that high PL monsters have more monster gifts than low PL monsters. Though there's less players above lv. 200, there's even less monsters with PL 423 or above. That makes those monsters having a much better chance to appear in battles, thus more chance to win (more gifts). Which means right now you can make those monsters stronger AND appear more often by raising their PL.

That PL cap should work like a balance so players don't get swarmed by monsters with better stat than those bosses/legends. Right now it's the damage by those custom monsters that's killing the players, not their HP (assuming there's no severe effect from chaos upgrade.)

You can't expect every player to be using ethereal mace, or encourging them to use ethereal mace. And then nerfing mace again because too many players' using that.

This post has been edited by varst: Jun 25 2012, 19:22
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post Jun 25 2012, 19:29
Post #4430
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QUOTE(varst @ Jun 26 2012, 00:18) *

That's not true.
...
right now you can make those monsters stronger AND appear more often by raising their PL.


That's correct.

But wasn't your suggestion is meant to limiting their (high-end monster) appearance, and therefore contradicted this fact? (IMG:[invalid] style_emoticons/default/huh.gif) ... That is the point of my original post.
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post Jun 26 2012, 02:18
Post #4431
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QUOTE(ChosenUno @ Jun 25 2012, 15:44) *

Change the equipment distribution?

I notice that I'm getting equipment of every kind, except 2H? Why is this?

Out of the 100s of cotton/leather/rapier/dagger/axe/plate/shield/power/shortsword/kevlar/phase/shade I get, I get like 2-3 2H weapon?


That is cause the Ratio is as follows.

1H/2H/Staff/Shield/Cloth/Light/Heavy

9/3/3/3/15/15/15

So very few pieces are 2H/Staff/Shield

This post has been edited by skillchip: Apr 1 2013, 01:25
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post Jun 26 2012, 03:06
Post #4432
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QUOTE(buktore @ Jun 25 2012, 12:53) *

You'll need to have a respond to the "Then what's the point of upgrading monster if that made them get no/fewer appearance in battle?" argument ... Have any? (IMG:[invalid] style_emoticons/default/huh.gif)
Beware of what you wish for... (IMG:[invalid] style_emoticons/default/ph34r.gif)



Why not rename this thread and call it the Wishing Well.
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post Jun 26 2012, 07:51
Post #4433
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For the commodities like crystals and materials, what about if the bazaar had a fixed buy-sell spread, like 15%, and adjusted prices up and down automatically to try to avoid shortages and surpluses? E.G. Crystals of Vigor sell out almost immediately at 50c, so the price increases gradually until the average quantity in stock is stable and sufficient, without even needing a "secret crystal generator", while materials that get dumped in quantity all the time have their price tend downwards until they no longer have to be auto-deleted by the shop.
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post Jun 26 2012, 14:55
Post #4434
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QUOTE(mechafujoshi @ Jun 26 2012, 00:51) *

For the commodities like crystals and materials, what about if the bazaar had a fixed buy-sell spread, like 15%, and adjusted prices up and down automatically to try to avoid shortages and surpluses? E.G. Crystals of Vigor sell out almost immediately at 50c, so the price increases gradually until the average quantity in stock is stable and sufficient, without even needing a "secret crystal generator", while materials that get dumped in quantity all the time have their price tend downwards until they no longer have to be auto-deleted by the shop.


[splicd.com] http://splicd.com/tCnj-uiRCn8/48/52
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post Jun 26 2012, 17:32
Post #4435
Tenboro

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While the original plan for the item shop was to have auto-adjusting prices, I realized that it would be fairly easy for someone to manipulate scarcity and thus price by persistently buying up something and then dumping it again when the price was driven much higher. Especially with spreads anywhere close to that.

The next patch will take care of camping. As for selling, you'd still want to use MM for that if it's something worth while.
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post Jun 26 2012, 17:55
Post #4436
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The unnamed monster looks a bit silly and seems to be causing some problems.

If you want to reset Eila to Unnamed Humanoid until the fix is put in the next patch, I don't mind.


Edit: Never mind. It looks like she's showing up with her name now.

This post has been edited by TheTornPrince: Jun 26 2012, 20:08
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post Jun 26 2012, 18:01
Post #4437
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QUOTE(Tenboro @ Jun 26 2012, 18:32) *
The next patch will take care of camping.


I'm just praying that nerfing custom mobs has a higher priority than this... (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Jun 26 2012, 18:46
Post #4438
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QUOTE(mustardpie @ Jun 26 2012, 18:01) *

I'm just praying that nerfing custom mobs has a higher priority than this... (IMG:[invalid] style_emoticons/default/mellow.gif)

(IMG:[invalid] style_emoticons/default/heh.gif)
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post Jun 26 2012, 18:48
Post #4439
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QUOTE(mustardpie @ Jun 26 2012, 20:01) *
I'm just praying that nerfing custom mobs has a higher priority than this... (IMG:[invalid] style_emoticons/default/mellow.gif)

If by nerfing you mean disabling the HP Boost completely - it doesn't happen until the second part of Monster Lab Expansion Pack. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 27 2012, 01:18
Post #4440
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QUOTE(Evil Scorpio @ Jun 26 2012, 23:48) *

If by nerfing you mean disabling the HP Boost completely - it doesn't happen until the second part of Monster Lab Expansion Pack. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Sounds like something from The Sims (IMG:[invalid] style_emoticons/default/laugh.gif)
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