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[Suggestion] A few requests, Can we has... |
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Jun 23 2012, 07:14
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Necromusume
Group: Catgirl Camarilla
Posts: 7,037
Joined: 17-May 12

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Something feels a bit wrong about 5-10 monsters on Grind/Crysfest getting a win credit and dropping thousands of credits worth of stuff you didn't even have (e.g. a binding of slaughter) when you ran out of mana fighting the previous rounds of monsters, the "victors" did absolutely nothing, and you fled under Spark of Life and made it away alive.
It should be like everybody keeps suggesting - if the monsters actually win, they pull your equip off, then cut you up and make low-grade leather out of you, and bring that to their masters. That would make more sense.
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Jun 23 2012, 07:16
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(ChosenUno @ Jun 23 2012, 04:10)  You underestimate the need for hit chance for a mage. ET is vital to a mage's success.
I don't think a mage will want dex at the cost of losing int/wis we use to have 4 PAB on some gear and it was removed along with other stats. Now its back or a chance to be back. why can't mage gear have a base int/wis and a chance for other PAB. It then could have 2 changes to have int/wis (base + 2nd roll) The same could be done for Heavy gear, base STR/END and a chance for the other PAB if you had phase/fox phase could have a base amount of INT/WIS then since its of the Fox it gets more INT and if it were to get +INT as one of the random PAB it would get even more INT
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Jun 23 2012, 07:19
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(DarkDespair5 @ Jun 23 2012, 12:13)  How much do you use ET outside fighting gods? I like my mana bottled, it tastes much better than raw ether (IMG:[ invalid] style_emoticons/default/happy.gif). Let's say the staff has no INT or WIS PBs and really amazing physical stats and PABs. I don't think it deserves to be called even Fine in that case, because one point of INT is worth its weight in gold, while one point of DEX is not. You're right accuracy is useful, but the stats need to be weighted for quality calculations I think. Just ask all the other mages. And once you get to End of Days you'll learn to love/hate ET (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jun 24 2012, 01:36
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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Random idea (i.e. didn't give it too much thought or care about it much):
- Reduce monster attack/skill dmg - Reduce Regen 1/2 power - Halve the power & mana cost of Cure 1/2/3 - Increase Spirit Shield mana cost
The aim is to tone down the 'jumpiness' feel of the game by a little bit. Also enable Cure 2/3 to be reasonable & make sense to use. The increase to Spirit Shield mana cost is to compensated for the lower SP consumption due to lower mobs dmg. Alternately, SP consumption rate of Spirit Shield may be increased instead.
Dunno if mage will like this:
- Increase the 'Elemental proc' power (ex: Damage reduction of Searing Skin) of the elemental offensive spells, maybe with the power based on how many point of AP put to the AOE spell.
Maybe this will enable it to be more competitive with the Holy&Dark spell. I kinda doubt it, though...
This post has been edited by buktore: Jun 24 2012, 02:27
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Jun 24 2012, 02:19
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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QUOTE(buktore @ Jun 23 2012, 19:36)  Random idea (i.e. didn't give it too much thought or care about it much):
- Reduce monster attack/skill dmg - Reduce Regen 1/2 power - Halve the power & mana cost of Cure 1/2/3 - Increase Spirit Shield mana cost
The aim is to tone down the 'jumpiness' feel of the game by a little bit. Also enable Cure 2/3 to be reasonable & make sense to use. The increase to Spirit Shield mana cost is to compensated for the lower SP consumption due to lower mobs dmg. Alternately, SP consumption rate of Spirit Shield may be increased instead.
Rather than a straight up reduction, it would be better to greatly narrow the range of the damage. The maximum damage shouldn't be so many times higher than the minimum damage. I'd also suggest letting Regen 1/2 being put on IA then, and allowing health to regen in battle like spirit and mana (yeah I know it practically does nothing, but it would still be nice to have.
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Jun 24 2012, 02:27
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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Almost forgot this:- Monster with Chaos-upgraded (exclude the 2x gift upgrade) have some kind of 'Rank' display in battle. Ex: every 20 upgrades, the monster get 1 star displayed somewhere in the monster's name box thingy... (what is it called, anyway?), maxed at 10 stars (200 upgrades) I kinda want to see some visual indication of how souped up the monster is apart from their health point. It might look nice, too! (IMG:[ invalid] style_emoticons/default/heh.gif)
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Jun 24 2012, 04:47
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(buktore @ Jun 24 2012, 07:36)  Dunno if mage will like this:
- Increase the 'Elemental proc' power (ex: Damage reduction of Searing Skin) of the elemental offensive spells, maybe with the power based on how many point of AP put to the AOE spell.
Maybe this will enable it to be more competitive with the Holy&Dark spell. I kinda doubt it, though...
You know, I'm not against this idea, but right now it seems to be in balance. If those elementals get too powerful, nobody will use holy/dark (because it's mana consuming).
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Jun 24 2012, 05:12
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DarkDespair5
Group: Gold Star Club
Posts: 898
Joined: 20-December 10

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QUOTE(varst @ Jun 23 2012, 21:47)  You know, I'm not against this idea, but right now it seems to be in balance. If those elementals get too powerful, nobody will use holy/dark (because it's mana consuming).
And it's like asking the monsters to kill you with a handgun instead of a rocket launcher (IMG:[ invalid] style_emoticons/default/biggrin.gif) Either way some monsters are able to oneshot a mage with a single crit and would continue to do so even if you drastically improved the Searing Skin damage reduction proc. Mages kill or die within 2 rounds usually. I used to love Shield when it flatly reduced damage like the scroll. This post has been edited by DarkDespair5: Jun 24 2012, 05:12
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Jun 24 2012, 05:22
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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I dont think that searing skin should be superior to blunted attack, but thats just me. Mainly cause dark costs so much.
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Jun 24 2012, 05:51
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DarkDespair5
Group: Gold Star Club
Posts: 898
Joined: 20-December 10

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QUOTE(skillchip @ Jun 23 2012, 22:22)  I dont think that searing skin should be superior to blunted attack, but thats just me. Mainly cause dark costs so much.
I totally agree, was just saying that the procs don't really help our paper thin defense (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jun 24 2012, 05:55
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE was just saying that the procs don't really help our paper thin defense Exactly. What I have in mind is actually to replace the current proc entirely with a new one that actually meaningful to use (and still explode-able of course), but perhaps with the proc chance reduced, perhaps not. Maybe for Holy and Dark, too. The point is: I want mass Confuse! (IMG:[ invalid] style_emoticons/default/tongue.gif) ... But you guys just wanted to blast stuff. Oh well...
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Jun 24 2012, 05:58
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(buktore @ Jun 24 2012, 11:55)  but perhaps with the proc chance reduced
Absolutely no
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Jun 24 2012, 06:00
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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I knew you would say that! (IMG:[ invalid] style_emoticons/default/laugh.gif) ... Exactly is why I added this: QUOTE(buktore @ Jun 24 2012, 10:55)  perhaps not.
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Jun 24 2012, 06:09
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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If anything, proc chances should be always when a crit, and improve with proficiency, maybe even capping out at 100
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Jun 24 2012, 06:31
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Before all that proc discussion, channeling should get fixed first. Stop letting those monsters evade/resist/fail-to-curse with channeling, that's supposed to be powerful as hell, damn it! (IMG:[ invalid] style_emoticons/default/mad.gif) And it isn't like channeling is happening every turn now! This post has been edited by varst: Jun 24 2012, 06:33
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Jun 24 2012, 06:43
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DarkDespair5
Group: Gold Star Club
Posts: 898
Joined: 20-December 10

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I started using channeling purely for self buffs when I saw the resist shit. It makes me end up with pretty much every buff in the book though, with the important ones lasting ~102 turns.
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Jun 24 2012, 09:35
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Asariborn
Group: Catgirl Camarilla
Posts: 2,596
Joined: 31-October 09

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QUOTE(varst @ Jun 24 2012, 06:31)  Before all that proc discussion, channeling should get fixed first. Stop letting those monsters evade/resist/fail-to-curse with channeling, that's supposed to be powerful as hell, damn it! (IMG:[ invalid] style_emoticons/default/mad.gif) And it isn't like channeling is happening every turn now! Couldn't agree with that statement more. Right now Channeling is mostly useful for loading Mana Heavy Supports/Healing. After all its better to have Arcane Focus active for 180 turns, not 90. Anyway I just thought about that yesterday and if it is possible it would be cool to upload small avatars (80x80 or something) for your own monsters. Probably tough to implement, but who wouldn't want a personalized monster(s)? E.g. monster 'Spanish Inquisition' with avatar of 3 Monty Python lunatics next to it. (IMG:[ invalid] style_emoticons/default/biggrin.gif) Bring it on!
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Jun 24 2012, 12:04
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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With the monster naming system turning out the way it did, it's probably not a good idea letting the userbase upload avatars for their monsters. You'd probably end up seeing avatars consisting of diseased genitalia every other round or something. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Jun 24 2012, 12:56
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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