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[Suggestion] A few requests, Can we has... |
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Jun 15 2012, 21:53
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(RajaNagaSoz @ Jun 15 2012, 14:41)  I occasionally pop a healing token when i get assowned by a handful of combined giga-crit-specials and I want to keep going and not wait for my hp/mp/sp to regen.
That's pretty much all though.
Why even save them? I use a healing token immediately after getting them. Instead of wasting a health and mana potion for our of combat healing I use up a token that cannot be taken into battle.
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Jun 15 2012, 23:48
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(mrttao @ Jun 15 2012, 19:53)  Why even save them? I use a healing token immediately after getting them. Instead of wasting a health and mana potion for our of combat healing I use up a token that cannot be taken into battle.
when you pick heal all it uses the lowest tier potion to heal. That can take 3-5 of each if you are close to zero on all 3. Potions are easy to get, save your tokens for the times when all 3 stats are next to zero. use heal of one type you only need a little healing.
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Jun 16 2012, 01:17
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(dcherry @ Jun 15 2012, 14:51)  Token of Blood - 99.9% chance of garbage equip, trophy, handful of credits (minutes) Essentially you're saying they *don't* have enough value Now is that because you're not using your Tokens of Blood enough or correctly? Is using them exclusively on IWBTH-FSM daily not "enough or correct?" I've never gotten more than one leather Magnificent from it either, in forever. And excuse me, but I guess you need it typed out verbatim or you won't understand. Beyond the initial clear credit bonus, Blood Token(s) = Equipment = 99.9% "worse than trash," 0.09% "trash that can be sold," and 0.01% useable equipment. They are trash for good reason too, since I can cast a couple of depreciating spells and practically kill IWBTH-FSM with my eyes closed. It's pathetically weak now. So in short, Tokens of Healing/Blood are next to worthless and are momentarily useful, and Chaos Tokens provide incremental long term benefits, for as long as monster rewards exist. Therefore, combining all tokens into 1 generic token is dumb, because no one with more than 2 brain cells would use them for anything other than monster creation and upgrading, aside from the initial RoB clears, i.e., my point to begin with. This is like a parallel of the same whining done by people that don't want artifacts to give crystals, so I'm not talking about it anymore. Now if you want to make an argument for consolidating items, it should be to remove the 13 different artifacts types and make one generic "Artifact." They are all 100% identical in function now (but had some minor differences long ago.)
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Jun 16 2012, 01:40
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eovcoo5
Group: Members
Posts: 2,583
Joined: 16-September 10

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[Suggestion]
please make the offence link complete
make elemental and holy/dark spells effects have 100% proc chance
do this it's will help player develop new tactics to against EVIL MONSTER
please
This post has been edited by teeeen: Jun 17 2012, 01:39
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Jun 16 2012, 01:45
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(4EverLost @ Jun 15 2012, 16:48)  when you pick heal all it uses the lowest tier potion to heal. That can take 3-5 of each if you are close to zero on all 3. Potions are easy to get, save your tokens for the times when all 3 stats are next to zero. use heal of one type you only need a little healing.
Spirit is worthless and any missing health can be reacquired with a cheap spell, so its really just mana. As far as 3-5 potions, really? I thought it was limited to 2 since the cheapest potion out there restores over 50% of your max. Also, a potion is more useful then a token since it can be used in battle.
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Jun 16 2012, 02:57
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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QUOTE(hitokiri84 @ Jun 15 2012, 17:17)  Is using them exclusively on IWBTH-FSM daily not "enough or correct?" I've never gotten more than one leather Magnificent from it either, in forever. And excuse me, but I guess you need it typed out verbatim or you won't understand. Beyond the initial clear credit bonus, Blood Token(s) = Equipment = 99.9% "worse than trash," 0.09% "trash that can be sold," and 0.01% useable equipment. They are trash for good reason too, since I can cast a couple of depreciating spells and practically kill IWBTH-FSM with my eyes closed. It's pathetically weak now.
So in short, Tokens of Healing/Blood are next to worthless and are momentarily useful, and Chaos Tokens provide incremental long term benefits, for as long as monster rewards exist. Therefore, combining all tokens into 1 generic token is dumb, because no one with more than 2 brain cells would use them for anything other than monster creation and upgrading, aside from the initial RoB clears, i.e., my point to begin with.
So you're scared about too many chaos upgrades on monsters? If you're that scared T could decrease the monster lab token drop rates. And just to prevent abuse the MBP+friends can be given 50%(or 33%) chance of dropping a token rather than the usual 100%. Uniform tokens are useful to players of all levels. Any low level with more than 2 brain cells won't be wasting much of their tokens on monster lab. Now they don't have to grieve about that higher portion of chaos tokens T implemented. Even the healing token would probably serve them better. Any high level that plays like yourself can would now get monster lab tokens that would normally be healing/blood. And as I said earlier, it'd probably be less convoluted for T's script to code it as so (although not by much I assume) Would be pretty simple. Tokens of Healing wiped out (to prevent them being transferred into uniform tokens so old players won't have thousands of them) Tokens of Blood renamed into Chaos Tokens (Ring of Blood renamed to Ring of Chaos) - for flavor's sake Monster Lab left unchanged. Token drops all become chaos tokens and will have the combined function of healing+chaos+blood
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Jun 16 2012, 04:21
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(dcherry @ Jun 15 2012, 19:57)  So you're scared about too many chaos upgrades on monsters? If you're that scared T could decrease the monster lab token drop rates. What the hell are you going on about? Just running your mouth to justify a bad idea? I just got him to increase the drop rate. QUOTE(hitokiri84 @ Jun 10 2012, 10:23)  2310 tokens per monster? That's not the 1000 or so we were talking about before.
Token drop rate needs to be increased for sure. Since nothing can be done about Arena clears, regular drop rates need to be increased
QUOTE(Tenboro @ Jun 10 2012, 11:06)  Well, it was supposed to be around 1000, but I derped the math. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Technically I did realize it right before the patch hit, but I figured it would be easier to just increase the drop rate. Which I am planning to do but haven't yet. QUOTE(Tenboro @ Jun 11 2012, 04:17)  - Chaos Tokens now drop more often than other tokens, and the token drop rate has been increased somewhat.
It will never happen. The three tokens' functionality are too disparate.
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Jun 16 2012, 04:32
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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QUOTE(hitokiri84 @ Jun 15 2012, 20:21)  I just got him to increase the drop rate. It will never happen. The three tokens' functionality are too disparate.
Serious? I totally didn't know about that hence why I said "If you're that scared T could decrease the monster lab token drop rates." to begin with. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I guess the little hint didn't get through to you. Disparate my foot. If that's all you can say then obviously you can't think of an actual valid reason it wouldn't work out. It's more along the lines that you don't like it and are just trying to justify your case with nothing.
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Jun 16 2012, 05:00
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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QUOTE(mrttao @ Jun 15 2012, 19:45)  Spirit is worthless and any missing health can be reacquired with a cheap spell, so its really just mana.
As far as 3-5 potions, really? I thought it was limited to 2 since the cheapest potion out there restores over 50% of your max.
Also, a potion is more useful then a token since it can be used in battle.
Wrong, wrong, and apples and oranges. Spirit gets more and more important at higher levels, and becomes the limiting resource at really high levels. Potions also work off base stats. With HP, MP, and Spirit tanks, + auras, you can have as much as 250% of your base HP/MP/Spirit. You use them totally different things.
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Jun 16 2012, 05:27
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(Kaosumx @ Jun 15 2012, 22:00)  Spirit gets more and more important at higher levels, and becomes the limiting resource at really high levels. Maybe so in the end game, but until then its useless. QUOTE Potions also work off base stats. With HP, MP, and Spirit tanks, + auras, you can have as much as 250% of your base HP/MP/Spirit. Thanks for the correction. QUOTE You use them totally different things. No you don't. Token = restore HP/MP/SP (limitation: Only out of combat) Potions = restore HP/MP/SP (either in or out of combat) Its not apples and oranges, its not completely different uses. Its the exact same use only one (potions) is more versatile. I constantly use potions to heal out of battle. This post has been edited by mrttao: Jun 16 2012, 05:27
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Jun 16 2012, 05:38
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(dcherry @ Jun 15 2012, 21:32)  Serious? I totally didn't know about that hence why I said "If you're that scared T could decrease the monster lab token drop rates." to begin with. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I guess the little hint didn't get through to you. Disparate my foot. If that's all you can say then obviously you can't think of an actual valid reason it wouldn't work out. It's more along the lines that you don't like it and are just trying to justify your case with nothing. Well you can just keep on with your moronic troll babbling and horrible suggestions. I (and probably Tenboro) will just laugh and ignore them. And you're free to google "disparate" since the three token classes are exactly that.
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Jun 16 2012, 05:53
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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QUOTE(hitokiri84 @ Jun 15 2012, 21:38)  Well you can just keep on with your moronic troll babbling and horrible suggestions. I (and probably Tenboro) will just laugh and ignore them.
And you're free to google "disparate" since the three token classes are exactly that.
I guess I touched a nerve (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Is this all you can say when you realize how stupid you sound? So in other words, you can't find any logic to suggest drawbacks to my suggestion. If you're laughing at our "discussion" that's a pretty sad case of the laughing jester.
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Jun 16 2012, 06:19
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(derpymal @ Jun 15 2012, 06:58)  Who's got two thumbs and a couple hundred Blood and Healing Tokens gathering dust? This guy.
they could always just make every existing token vendor trash (woohoo 36100 in the bank in healing tokens!!!!!) and the system only drops the new tokens from that point on This post has been edited by Bunker Buster: Jun 16 2012, 06:19
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Jun 16 2012, 08:56
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Necromusume
Group: Catgirl Camarilla
Posts: 7,037
Joined: 17-May 12

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Random monster generator. For the name, roll on a table similar to the following: CODE Seductive Girl Scout with Glasses Rampaging Nudist from Hell Dark Fruit Bat Unleashed Chibi Penis of Doom Bloody Vagina with AIDS Kawaii Eila from Finland Collectible Gundam Figurine Gay Shota in Drag Ferocious Warrior with OCD Insane NEET (Godslayer) Hairy Catgirl with Fleas Nude Wizard of Chaos Fat Witch in Heat Undead Vampire with issues Drooling Humanoid from Cleveland Flying Mechanoid from Beyond Chainsaw-wielding Sprite from the Future Zombie Dragon from Skaro Flaming A-hole with Leprosy Giant Monster with Tentacles Wall-eyed Loli with Freckles Rabid Shark of Fate Twisted Bear with Glowing Eyes Pony Pony Pony
(0-2 from the first column and 0-1 of the suffixes) This post has been edited by mechafujoshi: Jun 16 2012, 09:10
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Jun 16 2012, 17:37
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(mechafujoshi @ Jun 16 2012, 01:56)  Random monster generator. For the name, roll on a table similar to the following:
I like this idea. Gives us the same variety as custom monsters do only without getting raped because of misleading names. And the game has more strategy aspect.
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Jun 16 2012, 20:38
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Zellmer
Group: Members
Posts: 1,298
Joined: 7-October 08

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QUOTE(mrttao @ Jun 16 2012, 01:45)  Spirit is worthless and any missing health can be reacquired with a cheap spell, so its really just mana.
With all the monsters that can one hit kill you even on normal now a days, spirit and spark of life are your best friends..
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Jun 16 2012, 22:44
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(Zellmer @ Jun 16 2012, 13:38)  With all the monsters that can one hit kill you even on normal now a days, spirit and spark of life are your best friends..
end game stuff.
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Jun 17 2012, 02:38
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(mrttao @ Jun 17 2012, 03:44)  end game stuff.
SoL is available at level 100. What're you talking about (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jun 17 2012, 07:24
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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I think player HP needs to be scaled upwards at the very least.
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Jun 17 2012, 07:26
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Bunker Buster @ Jun 17 2012, 12:24)  I think player HP needs to be scaled upwards at the very least.
Or just more survivability for players in general, since the damage from monsters just got outrageous.
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