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> [Suggestion] A few requests, Can we has...

 
post Jun 11 2012, 04:23
Post #4241
grumpymal



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QUOTE(Kaosumx @ Jun 10 2012, 21:50) *

Why don't you just get someone to play the damn game for you then (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(derpymal @ Jun 10 2012, 17:45) *

Too much work.
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post Jun 11 2012, 04:26
Post #4242
Kaosumx



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Then don't play the game (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Jun 11 2012, 05:09
Post #4243
Ichy



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QUOTE(Kaosumx @ Jun 11 2012, 04:26) *

Then don't play the game (IMG:[invalid] style_emoticons/default/sleep.gif)

Too less work.
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post Jun 11 2012, 05:13
Post #4244
skillchip



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Saw this on patch notes. Bring back mini-bosses as a mix of bosses/legendary so we can have more variety until player monsters can be that level.

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post Jun 11 2012, 10:15
Post #4245
buktore



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Lower the dmg boost when monsters are agitated from +50% (If I'm not wrong) to something like 33% or 25%
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post Jun 11 2012, 14:50
Post #4246
ChosenUno



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A separate training that improves your chance at getting higher-tier items?

Either that or PLEASE make cotton and leather at least USABLE in some form, like plate.
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post Jun 11 2012, 17:08
Post #4247
Kaosumx



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You know, I feel like having a sort of "bonus" tree for customs mobs would be more interesting than just allowing them to upgrade everything at once. There should be some sort of tradeoff, where if you get one bonus, you can't get another bonus, or that bonus gets capped at a lower value, or bonuses that get unlocked by putting enough points in another bonus (ie putting points in hp bonus caps the amount of points you can put in evade, or putting enough points in parry unlocks anti-parry).

As it is, all the high level monsters will all eventually have the same set of upgrades, so we just end up with uniformly hard custom mobs that are a pain to deal with, and no real increase in diversity or uniqueness. By having this "bonus tree", every custom mob will have a different set of upgrades so it'll be a lot more fun that way.
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post Jun 11 2012, 17:16
Post #4248
ChosenUno



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QUOTE(Kaosumx @ Jun 11 2012, 22:08) *

You know, I feel like having a sort of "bonus" tree for customs mobs would be more interesting than just allowing them to upgrade everything at once. There should be some sort of tradeoff, where if you get one bonus, you can't get another bonus, or that bonus gets capped at a lower value, or bonuses that get unlocked by putting enough points in another bonus (ie putting points in hp bonus caps the amount of points you can put in evade, or putting enough points in parry unlocks anti-parry).

As it is, all the high level monsters will all eventually have the same set of upgrades, so we just end up with uniformly hard custom mobs that are a pain to deal with, and no real increase in diversity or uniqueness. By having this "bonus tree", every custom mob will have a different set of upgrades so it'll be a lot more fun that way.


I'd rather see players getting changes, not custom mobs. They're already too annoying (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 11 2012, 18:06
Post #4249
eovcoo5



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(IMG:[invalid] style_emoticons/default/sad.gif) request recover the missing PABs

i don't know why the main PABs is missing on new type gears

with my thought at least the gears should have the main PABs

you can just add a random bonus in PABs roll

for example :

a power gear have STR and VIT

but you can have a bonus with DEX or AGI or no bonus or all bonus

please don't let player get this drop i don't want to feed bazaar with my perspiration

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post Jun 11 2012, 18:29
Post #4250
skillchip



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New suggestion to fix PAB trollness

Let gear have their old PABs for sure
Let them have a chance for bonus rolls to get higher rolls in those old PABs
Let them also have a chance for bonus rolls in non-standard PABs

This will make it a bit less crazy when it comes to gear generation, but still allow for similar gear to spawn
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post Jun 11 2012, 18:38
Post #4251
Bunker Buster



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With the equipment drops yesterday, it's like a 25% chance for two-stat gear to have no PAB and 34.3% chance for formerly three-stat gear to have one or zero PAB. It's fucked.

This post has been edited by Bunker Buster: Jun 11 2012, 18:39
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post Jun 11 2012, 20:15
Post #4252
Ichy



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Now there are some interesting Combos possible. Any mage would want a piece of Phase with INT, WIS, AGI and END. It is just rare as fuck which is a good thing.

This post has been edited by Ichy: Jun 11 2012, 20:16
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post Jun 11 2012, 20:58
Post #4253
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yep. the troll factor is through the roof but the godliness possibiities are amazing. has there been phase that spawned with END yet? i saw the AGI spawn for sure. seems that gear with no PAB are about 99% of the drops though. hurrah for increase value of old gears (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jun 11 2012, 21:25
Post #4254
Tenboro

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QUOTE(Bunker Buster @ Jun 11 2012, 18:38) *
With the equipment drops yesterday, it's like a 25% chance for two-stat gear to have no PAB and 34.3% chance for formerly three-stat gear to have one or zero PAB. It's fucked.


Eh, no. It varies a lot between gear classes, but generally the rarer ones have higher chance of rolling PABs. Phase has ~3.5% chance of not having any. For staffs, the odds of no PAB is 5% or 6.25%, depending on the type. And most of the "formerly two- and three-stat" gear now has at least one if not two additional stats.
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post Jun 11 2012, 21:37
Post #4255
rpgman1



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QUOTE(Tenboro @ Jun 11 2012, 15:25) *

Eh, no. It varies a lot between gear classes, but generally the rarer ones have higher chance of rolling PABs. Phase has ~3.5% chance of not having any. For staffs, the odds of no PAB is 5% or 6.25%, depending on the type. And most of the "formerly two- and three-stat" gear now has at least one if not two additional stats.

I knew there were some gear that had 4 PAB, but those are incredibly rare. Those pieces of equipment would be worth a lot to people anyway. Already got an estoc with STR, DEX, and AGI PAB which is very good for melee users.

This post has been edited by rpgman1: Jun 11 2012, 21:38
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post Jun 11 2012, 22:03
Post #4256
4EverLost



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QUOTE(Ichy @ Jun 11 2012, 18:15) *

Now there are some interesting Combos possible. Any mage would want a piece of Phase with INT, WIS, AGI and END. It is just rare as fuck which is a good thing.


we use to have that and it was removed
http://hentaiverse.org/pages/showequip.php...;key=51a1698687
http://hentaiverse.org/pages/showequip.php...;key=46cd2c9699
http://hentaiverse.org/pages/showequip.php...;key=c4808ed953
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post Jun 11 2012, 22:18
Post #4257
danixxx



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QUOTE(4EverLost @ Jun 11 2012, 22:03) *


And it's back Fine Phase Robe of Fenrir guess it's the only one i got in my last 20 phase drops since the patch.

Edit: Didn't see endurance on phase yet.

This post has been edited by danixxx: Jun 11 2012, 22:19
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post Jun 11 2012, 23:35
Post #4258
mr jingels



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Definitely the option to pay Hath to have proficiency gain faster.
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post Jun 11 2012, 23:40
Post #4259
Maximum_Joe



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QUOTE(mr jingels @ Jun 11 2012, 13:35) *

Definitely the option to pay Hath to have proficiency gain faster.

1) Sell Hath
2) Buy Assimilator training
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post Jun 12 2012, 08:28
Post #4260
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Horde Mode

The ability to able to join the Horde so you can pop up in peoples random battles as one of the assailants, battles wouldn't be slower cause you can only use one attack which you choose before joining the horde then you just sit back and watch the carnage, every kill you get gives you a piece of material or something, and so you can't stay there forever you could make it so after every 2 or 3 kills or 5 or 6 battles you have to rejoin the horde

Edit:
I know this will never be implemented but I thought up some other ideas for Horde Mode
As well as choosing your attack before starting you can also choose some of your buff spells to cast as well at that start of each battle
And to stop lag even further in horde mode the battles aren't shown in really time so you can click through the battle sequence at your own leisure and get a better look at the battle as well as a better look at other peoples fighting styles, and this would also stop people just leaving it running without having to do anything as other battles wouldn't start until you've gone through the battle sequence

This post has been edited by homicidalsage: Jun 12 2012, 11:19
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