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> [Suggestion] A few requests, Can we has...

 
post Dec 21 2010, 21:37
Post #421
buktore



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Melee Fighting style suggestion...

All (non-staff) - Add 3-5 to min-max (cap) amount of Fighting style proc chance.

1H - Shield can proc Defense on block. (I think I saw someone mentioned about this a long time ago)

DW - Skill to switch between mainhand and offhand weapons in-fight and vice-versa. Revert back to how it's equipped after the battle. Costs OC point to use.

2H - Domino Strike hit 1 more enemy further if its proc only in 1 direction. **

Niten (Optional) - Exactly the same behavior as now (IE: No 2H bonus mentioned above) but can gain Prof.

.....

These, if implement, don't seem to break anything AFAIK, and not too fancy to ask for, I think... (IMG:[invalid] style_emoticons/default/unsure.gif)



** I'm not sure how DOM Strike works, but I'm talking here based on an assumption that it rolls both direction separately.

This post has been edited by buktore: Dec 21 2010, 21:41
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post Dec 23 2010, 20:16
Post #422
Ichy



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Can we has Christmas presents? (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Dec 23 2010, 20:18
Post #423
Death Grunty



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QUOTE(Ichy @ Dec 23 2010, 12:16) *

Can we has Christmas presents? (IMG:[invalid] style_emoticons/default/biggrin.gif)

I missed last years solstice gift because I was 10 posts short. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Dec 23 2010, 22:07
Post #424
Kish



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-Normalize damage from monsters in Normal difficulty+ - Its kinda retarded getting hit 1/10th of your Health by each monster.

-Alternative method for above: Increase avoidance/damage absorbed or mitigation on items.

-Reduce burden on cloth (Cloth is nearly/is heavy as leather... that doesn't sound right...)

-Melee abilities that use overcharge/mana and perhaps some for spirit.

Do Note:

If some idea's have been listed, sorry for refering them again, did not read all pages.

This post has been edited by Kish: Dec 23 2010, 22:34
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post Dec 24 2010, 00:04
Post #425
marcho



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The damage is about right, if you're stacking evade, you can get well into the 40-50% evade range. tack a nice shield on and you're avoiding 75+% of all incoming damage outright. (or mage facemelting, seeing as you never give the enemy a chance to do anything anyways.... /facemelt)

physical mitigations are for the most part a ball of fail, does anyone still use heavy armor past the newbie levels? pretty sure we've hit that point here a few times but yeah. could probably use a buff unless it synergies with future skills.

cloth is a ball of fail. no one uses it unless they have absolutely nothing else. may be as intended.

melee abilities are supposedly in the works.
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post Dec 24 2010, 01:46
Post #426
Kish



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I suppose.. but its still somewhat stupid that monsters are hitting 1/10th of your HP, even when your against 5-8 at times.

Also, the highest evade items are actually cloth which is.. makes "some" sense.. but light armor should still allow some good evade too rather than resists... and magic absorption and mitigation, evade can be somewhat hard to stack without the credits either.

Another one I'd like to suggest is a refundable option for the Bazaar. The option lasts for 5 minutes after you've sold something/brought something and you'd like it back or refunded if you have something better.

This post has been edited by Kish: Dec 24 2010, 03:50
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post Dec 24 2010, 04:56
Post #427
buktore



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@ Kish

You just simply too low in LV, once you're higher in LV, you will feel stupid to think that you ever asked for Normal diff to be any easier.

Or you're doing it wrong (at playing the game) or don't have enough experience and knowledge about the game yet. For example, asking for cloth to be lighter than Light armor is absurd. The difference between the two that you should be care about is Interference (which cloth have none), not Burden.

This post has been edited by buktore: Dec 24 2010, 05:09
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post Dec 25 2010, 02:33
Post #428
thomasishere



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heres a suggestion, tokens droping a little more often than they do now if you would be so kind because I hardly ever get any and have not gotten any in my last 2-300 drops.

and i know this has already been asked before but-->
a trainer that we can train 10 times, and each allows us to do 1 extra IW every dawn

thanks for considering (IMG:[invalid] style_emoticons/default/happy.gif)

This post has been edited by thomasishere: Dec 25 2010, 02:41
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post Dec 25 2010, 08:43
Post #429
Ichy



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QUOTE(thomasishere @ Dec 25 2010, 03:33) *

heres a suggestion, tokens droping a little more often than they do now if you would be so kind because I hardly ever get any and have not gotten any in my last 2-300 drops.

and i know this has already been asked before but-->
a trainer that we can train 10 times, and each allows us to do 1 extra IW every dawn

thanks for considering (IMG:[invalid] style_emoticons/default/happy.gif)


There already is Arena Token Bonus. Do your daily Arenas for lots of Tokens.
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post Dec 25 2010, 11:58
Post #430
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QUOTE(Ichy @ Dec 24 2010, 01:16) *

Can we has Christmas presents? (IMG:[invalid] style_emoticons/default/biggrin.gif)


It seem that your wish has been granted!
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post Dec 25 2010, 16:28
Post #431
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QUOTE(Ichy @ Dec 25 2010, 07:43) *

There already is Arena Token Bonus. Do your daily Arenas for lots of Tokens.

Too bad most of my tokens from the token bonusses are the healing tokens.
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post Dec 25 2010, 18:27
Post #432
thomasishere



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QUOTE(Ichy @ Dec 25 2010, 01:43) *

There already is Arena Token Bonus. Do your daily Arenas for lots of Tokens.


obviously smart guy but i usually only get token bonuses from RoB and i cant do RoB because i have no tokens. the arena rarely gives me a token bonus and when i do get one its always a healing token. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Dec 26 2010, 00:39
Post #433
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QUOTE(thomasishere @ Dec 25 2010, 17:27) *

obviously smart guy but i usually only get token bonuses from RoB and i cant do RoB because i have no tokens. the arena rarely gives me a token bonus and when i do get one its always a healing token. (IMG:[invalid] style_emoticons/default/dry.gif)

if you are higher level, you will have much arena challenges every day , clearing each one of those will have a chance of dropping a token.

This post has been edited by hyl: Dec 26 2010, 03:27
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post Dec 26 2010, 04:11
Post #434
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No. he's right.
I need to do all arenas up to and incl New Wings to get 1 Blood Token.
If we're talking about an average then it's something like 1.25 Blood Tokens for 24 arena clears. I get either Token of Healing or Chaos Token most of the time.
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post Dec 26 2010, 04:15
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Blood Tokens are supposed to be rare for a reason.
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post Dec 26 2010, 04:24
Post #436
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I know that. For obvious reasons too.
But I have the impression their droprate went down since the implementation of Chaos Tokens.
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post Dec 26 2010, 05:10
Post #437
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Its likely just a statistical blip. I'm still getting the usual amount from normal drops.
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post Dec 27 2010, 20:57
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Even though different item sets have already been requested, I feel that I must request it again because I feel that it would be very useful towards users who transition between melee and mage fighting styles. That way, they can have one set for melee fighting and one set for mage fighting, and maybe one set for Ring of Blood fighting or Item World clearing.

I would also like to request the following:

I feel that Ethereal weapons are a great addition, however, I'd like to see melee weapons that have the chance to have a prefix that allows them to inherently deal the other types of damage.

For example:

Superior Divine Prism Longsword of Balance ---> Deals Holy damage instead of Slashing damage without the need to use an infusion.

Superior Meteoric Prism Longsword of Balance ---> Deals Fire damage instead of Slashing damage.

Superior Satanic Prism Longsword of Balance ---> Deals Dark Damage instead of Slashing damage.

Superior Wintry Prism Longsword of Balance ---> Deals Cold damage instead of Slashing damage.

Superior Gusty Prism Longsword of Balance ---> Deals Wind damage instead of Slashing damage. (could use a better prefix)

Superior Shocking Prims Longsword of Balance ---> Deals Electric damage instead of Slashing damage. (could use a better prefix.

I feel that this would help make melee players more balanced with mage characters, and provides new things for treasure hunters to hunt for.

Anyone like this idea?
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post Dec 27 2010, 21:19
Post #439
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QUOTE
Even though different item sets have already been requested, I feel that I must request it again because I feel that it would be very useful towards users who transition between melee and mage fighting styles. That way, they can have one set for melee fighting and one set for mage fighting, and maybe one set for Ring of Blood fighting or Item World clearing.

You said it yourself. It has already been requested.
If you want elemental damage, you have infinite infusions now.
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post Dec 28 2010, 02:57
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-need item sets
-need another quickbar (aleady proposed)
-need some way to separate item in groups (used in special sets or reserved, to be selled, to be leveled), a folder system maybe?
-the weapons used in sets behaves like armor (selectable in more than one set)
-add another tier of heavy (scalemail!?) with low compromise stats (8-10, near common leather limits) and add a resist percentage, so heavy pieces can be useful even at high level. Obviously this tier drops rarely like kevlar or phase

This post has been edited by tribalspirit: Dec 29 2010, 12:15
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