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[Suggestion] A few requests, Can we has... |
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May 28 2012, 18:36
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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QUOTE(Death Grunty @ May 28 2012, 12:33)  Please make the figurines shrineable. They cluster up my inventory for no reason. And then use the easter egg method to determine whether OFC is unlocked or not. And as a bonus, make every shrined figurine change your cutie mark to whatever pony figurine one shrined.
So you have to shrine 21 figurines to get OFC?
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May 28 2012, 18:38
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Death Grunty
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09

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QUOTE(Kaosumx @ May 28 2012, 10:36)  So you have to shrine 21 figurines to get OFC?
Same as easter egg hunt. Shrine 1 of each type. And at 21 or so it'll permanently unlock ofc. This post has been edited by Death Grunty: May 28 2012, 18:38
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May 29 2012, 00:51
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Death Grunty @ May 28 2012, 23:38)  Same as easter egg hunt. Shrine 1 of each type. And at 21 or so it'll permanently unlock ofc.
What? I thought you just have to have them in your inventory?
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May 29 2012, 00:53
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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QUOTE(ChosenUno @ May 28 2012, 18:51)  What? I thought you just have to have them in your inventory?
This is the request thread.
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May 29 2012, 14:31
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Kaosumx @ May 29 2012, 05:53)  This is the request thread.
Ah I see. I'd rather have a revamped inventory screen instead, similar to the shop screen. Tenb already said that the inventory screen is going, so... Can we also get a SP heal along with the Riddle Master? This post has been edited by ChosenUno: May 29 2012, 15:37
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May 30 2012, 15:22
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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- All Spike spells reduce damage taken by 5% and reduce damage taken in their respective element by 50%. - Absorb continues to work after absorbing a spell. - Concussive Strike can trigger Ether Theft on monsters with Coalesced Mana.
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May 30 2012, 15:24
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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Bring the money-for-healer back in the form of a taco shop, which also gives small buffs for one hour!
also rename "Token of Healing" to "Taco Shop Voucher"
This post has been edited by Bunker Buster: May 30 2012, 15:26
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May 30 2012, 19:54
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(Maximum_Joe @ May 30 2012, 13:22)  - All Spike spells reduce damage taken by 5% and reduce damage taken in their respective element by 50%. - Absorb continues to work after absorbing a spell. - Concussive Strike can trigger Ether Theft on monsters with Coalesced Mana.
If that were to happen I'd guess we would lose the part were the spell is converted to mana. Since the mana you gain is sometimes more then the cost of the spell I don't think is something I would wont taken away.
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May 30 2012, 20:00
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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Yes because mana regen mechanics are the most reliable things in this game (IMG:[ invalid] style_emoticons/default/rolleyes.gif) 4everlost you have literally the worst excuses for bad game mechanics
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May 30 2012, 20:23
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(Bunker Buster @ May 30 2012, 18:00)  Yes because mana regen mechanics are the most reliable things in this game (IMG:[ invalid] style_emoticons/default/rolleyes.gif) 4everlost you have literally the worst excuses for bad game mechanics why thank you (IMG:[ invalid] style_emoticons/default/tongue.gif) just because something isn't working as well as you would like doesn't make it broken or worthless. Absorb worked very well before monster lab was added, it still works very well if you play schoolgirls on something other then normal. When more upgrades are added to the Monster Lab and they have spells, spirit attacks or something else absorb will get used more.
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May 30 2012, 20:36
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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4EverLost is correct. If Absorb was allowed to continue working after a successful absorb, the mana conversion would definitely be removed. The spell was intentionally designed to not allow you to regen mana. Only the best rolls will let you get back as much or more than the cost of the spell, so it is only practical to cast with some form of mana conservation (channeling, CM, spirit stance, aether.) However, the spell has been rendered practically defunct since the introduction of the Monster Lab since there are almost no strong monsters in the very few classes that actually have magical skills, and there are much better alternatives to the other standard Boss/Legendary/Gods with magical skill/spirit attacks.
This post has been edited by hitokiri84: May 30 2012, 20:37
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May 30 2012, 20:41
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(4EverLost @ May 31 2012, 01:23)  why thank you (IMG:[ invalid] style_emoticons/default/tongue.gif) just because something isn't working as well as you would like doesn't make it broken or worthless. Absorb worked very well before monster lab was added, it still works very well if you play schoolgirls on something other then normal. When more upgrades are added to the Monster Lab and they have spells, spirit attacks or something else absorb will get used more. Yea. And I guess I should change the roofing on my house to have nets in them, just in case when fish fall out from the sky. As it stands, absorb sucks. There are too many limitations for it to be worth the effort the majority of the time. Personally, if it was changed to remove the MP absorb, but instead have a 100% chance to absorb the spell/special, and can proc multiple times during its duration, it'll be at least decent. Maybe we can change its mechanic to be something similar to other games. When absorb is casted, you essentially get a 50k HP buffer for specials. Every time a special hits you, your HP gets subtracted from this total, until it expires/run out, in which case the remainder would spill over into your real HP. How does that sound?
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May 30 2012, 21:04
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(ChosenUno @ May 30 2012, 13:41)  How does that sound?
Too much like Spirit Shield...
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May 30 2012, 21:07
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(hitokiri84 @ May 30 2012, 11:04)  Too much like Spirit Shield...
Which is a useful spell. See what we're getting at here?
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May 30 2012, 21:14
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mustardpie
Group: Members
Posts: 2,717
Joined: 25-April 11

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Whats the point of having x2 Spirit Shields?
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May 30 2012, 21:18
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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You people seem to have a poor understanding of how Tenboro likes to run things. You are basically asking for a spell that never fails to protect you from skills, doesn't expire from being triggered, and has zero drawbacks. I supposed you also want to demand it can be used with Innate Arcana? That's effectively a supportive Silence spell, which would be ridiculous. If I feel that way, you shouldn't even have to consider how Tenboro would feel.
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May 30 2012, 21:19
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(hitokiri84 @ May 30 2012, 19:04)  Too much like Spirit Shield...
yep yep Spirit Shield took the placet of what absorb use to do. bewilder was removed/combined with weaken you can now stack silence if you want to cast that many spells, but when the spell wares off and you don't recast it in time you have a monster with full spirit/mana that is going to attack you. 78 4 The spell is absorbed. You gain 130 Magic Points. 78 3 Flying Spaghetti Monster casts Puff of Logic 63 5 The spell is absorbed. You gain 97 Magic Points. 63 4 Konata casts Timotei absorb costs me 109 to cast. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE Which is a useful spell. See what we're getting at here? you want spirit shield to be removed? (IMG:[ invalid] style_emoticons/default/biggrin.gif) Still Absorb isn't being used as much because Monster Lab monsters don't use spirit attacks or magic most of the time. What will happen when you fight 10 monsters and they all can cast spells or have spirit attacks of some kind. This post has been edited by 4EverLost: May 30 2012, 22:20
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May 30 2012, 21:21
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(mustardpie @ May 31 2012, 03:14)  Whats the point of having a Spirit Shield which only absorb magical attacks?
FTFY If there's a spell that needs a fix, that will be confuse/sleep/spikes. Confuse: What's the point of having a spell which you can only use to watch monsters PK against each other? Sleep: a bit better for DW/1H, but still it sucks as it breaks too easily. Spikes: Those spells simply sucks. As I've suggested before, use those spells to boost battlecaster. Absorb should have the least concern as it's still usable. Not a good spell, but usable. This post has been edited by varst: May 30 2012, 21:23
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May 30 2012, 21:46
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Tenboro

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Player monsters will have magic soon enough..
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