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[Suggestion] A few requests, Can we has... |
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May 20 2012, 19:24
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mustardpie
Group: Members
Posts: 2,717
Joined: 25-April 11

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Change how the Defend skill works.
Maybe give it like a 25-50% chance to block instead?
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May 20 2012, 20:23
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Tiap @ May 19 2012, 21:36)  Kill all 720 Ouzai* monsters for crimes against originality and creativity
QUOTE(Tiap @ May 11 2012, 01:36)  Clearing hundreds/thousands of rounds everyday doesn't bore you, but seeing some monsters more often than others does?  [attachembed=14210]
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May 20 2012, 20:29
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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If you can bitch about seeing the same monsters over and over again I sure can too
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May 20 2012, 20:33
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Tiap @ May 20 2012, 22:29)  If you can bitch about seeing the same monsters over and over again I sure can too Sure. Bot don't forget about it next time when you'll feel the urge to criticize. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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May 20 2012, 20:46
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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My original complaint was that high-level monsters started spawning a lot less than they used to, which kind of defeats the purpose of making them in the first place. Might as well invest in an army of PL 400-500 monsters and call it a day. Coincidentally, I first started noticing the Ouzai squad after the recent PL change.
So yeah, I get pissed off that I see more Ouzai clones than the monster I spent 50+ millions on, call me crazy.
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May 20 2012, 21:06
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Tiap @ May 20 2012, 22:46)  My original complaint was that high-level monsters started spawning a lot less than they used to, which kind of defeats the purpose of making them in the first place. Might as well invest in an army of PL 400-500 monsters and call it a day. Coincidentally, I first started noticing the Ouzai squad after the recent PL change.
So yeah, I get pissed off that I see more Ouzai clones than the monster I spent 50+ millions on, call me crazy. Well, techincally it's not like somebody has forced you to spend 50+ billions on your monsters. You did it to get more loot. So..."don't have too many irons in the fire", bro. (IMG:[ invalid] style_emoticons/default/smile.gif)
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May 20 2012, 21:16
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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That line of thinking doesn't really work, you can't make decisions based on future nerfs/changes that might not even happen. Following the same logic, you shouldn't use the Forge since future patches might change the game dynamics, you shouldn't train anything since future patches might buff drop rates and make them useless, you shouldn't sell Hath now since they might be valued 60,000c a pop in 2025, etc. etc.
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May 20 2012, 21:23
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Tiap @ May 20 2012, 23:16)  That line of thinking doesn't really work, you can't make decisions based on future nerfs/changes that might not even happen. Following the same logic, you shouldn't use the Forge since future patches might change the game dynamics, you shouldn't train anything since future patches might buff drop rates and make them useless, you shouldn't sell Hath now since they might be valued 60,000c a pop in 2025, etc. etc. Don't cross the bridge until you come to it. (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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May 21 2012, 05:12
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(Tiap @ May 20 2012, 19:16)  That line of thinking doesn't really work, you can't make decisions based on future nerfs/changes that might not even happen. Following the same logic, you shouldn't use the Forge since future patches might change the game dynamics, you shouldn't train anything since future patches might buff drop rates and make them useless, you shouldn't sell Hath now since they might be valued 60,000c a pop in 2025, etc. etc.
OMG you final figured it out. first time I sold 100's of hath it went for 2000-2100c
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May 25 2012, 05:46
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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Separate battle inventory for each equipment set.
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May 25 2012, 05:54
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Evil Scorpio @ May 24 2012, 23:46)  Separate battle inventory and IA setting for each equipment set.
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May 26 2012, 03:46
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Move Oak/Willow into T1 with Redwood, and Ebony into T2, so it matches the rest of the equipment tiering
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May 26 2012, 04:12
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(skillchip @ May 26 2012, 03:46)  Move Oak/Willow into T1 with Redwood, and Ebony into T2, so it matches the rest of the equipment tiering
seconding this
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May 26 2012, 16:54
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mustardpie
Group: Members
Posts: 2,717
Joined: 25-April 11

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QUOTE(Evil Scorpio @ May 25 2012, 06:46)  Separate battle inventory for each equipment set.
QUOTE(skillchip @ May 26 2012, 04:46)  Move Oak/Willow into T1 with Redwood, and Ebony into T2, so it matches the rest of the equipment tiering
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May 26 2012, 17:16
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Hitsuyou-H
Group: Members
Posts: 1,137
Joined: 18-December 09

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QUOTE(Bunker Buster @ May 16 2012, 13:59)  Plate and leather battlecaster armor.
QUOTE(skillchip @ May 25 2012, 18:46)  Move Oak/Willow into T1 with Redwood, and Ebony into T2, so it matches the rest of the equipment tiering
These would be cool.
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May 28 2012, 02:32
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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QUOTE(skillchip @ May 25 2012, 19:46)  Move Oak/Willow into T1 with Redwood, and Ebony into T2, so it matches the rest of the equipment tiering
thirding this (IMG:[ invalid] style_emoticons/default/tongue.gif) fourthing it if mustard meant to third it (IMG:[ invalid] style_emoticons/default/tongue.gif)
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May 28 2012, 02:58
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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Fifthpentagonquinting it!
This post has been edited by Kaosumx: May 28 2012, 02:58
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May 28 2012, 17:30
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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Sixth nod from me! Also, Tiap suggested this before, and I'll bring it up again: Can we remove the cooldown for IW clears? Just the number of rounds alone is already a barrier. Besides, not everyone can level up their equipments daily. I'd love to be able to have the ability to do a weekend equipment leveling marathon, due to time constraints during week days. Yes, I have a job. There, I said it (IMG:[ invalid] style_emoticons/default/laugh.gif) (IMG:[ invalid] style_emoticons/default/tongue.gif)
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May 28 2012, 18:33
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Death Grunty
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09

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Please make the figurines shrineable. They cluster up my inventory for no reason. And then use the easter egg method to determine whether OFC is unlocked or not. And as a bonus, make every shrined figurine change your cutie mark to whatever pony figurine one shrined.
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May 28 2012, 18:35
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(skillchip @ May 26 2012, 03:46)  Move Oak/Willow into T1 with Redwood, and Ebony into T2, so it matches the rest of the equipment tiering
Seventh is a charm QUOTE(ChosenUno @ May 28 2012, 17:30)  Can we remove the cooldown for IW clears? Just the number of rounds alone is already a barrier.
Besides, not everyone can level up their equipments daily. I'd love to be able to have the ability to do a weekend equipment leveling marathon, due to time constraints during week days.
4Everlost is doing it everyday, twice, on IWBTH. It seems that IW depends on how dedicated you can be... I wont mind about the cooldown, but I think the IW should be twinked for easier usage, 100-plus rounds is already a huge barrier. After all, not everyone is 4Everlost, especially when there isnt credits involved.
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