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[Suggestion] A few requests, Can we has... |
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May 8 2012, 04:01
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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Nerf.
You know what I'd think would make 1H a really interesting playstyle? Make it into a completely counter based style.
Let counter chance happen on every attack, with greatly increased chance on an monster attack that actually landed, and other possible variations. Remove proficiency bonus to weapon damage, and instead change it into a bonus to counter damage. Counter damage should be based on your own physical attack, shield (shield should probably reduce counter damage somewhat), the monster's attack (as in increased counter damage for a missed attack, since the monster is off balance and more vulnerable to counterattack), and maybe even be influenced by the strength of the monster's attack. Throw in some special counters depending on shield used and weapon used, or possibly even new suffixes on shields specifically designed to change the counter, and 1H be fun.
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May 8 2012, 04:12
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ExTe
Group: Members
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Joined: 6-April 09

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Edit out
This post has been edited by ExTe: May 8 2012, 04:13
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May 8 2012, 04:15
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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Why you edit out? Anyways, procs and stuff could always use another system, and stunning with counters vs stunning with domino wouldn't be that much different (and normal mace domino can crit stun, counterattack wouldn't necessarily do the same).
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May 8 2012, 04:25
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ExTe
Group: Members
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Joined: 6-April 09

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Cause it may be a good thing for 1h style.its too shitty now.
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May 8 2012, 04:49
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Evil Scorpio
Group: Gold Star Club
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Joined: 9-May 10

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QUOTE(ExTe @ May 8 2012, 06:25)  Cause it may be a good thing for 1h style.its too shitty now. It's not shitty. It's specific. Like all the styles though: 1H: RoB DW: RoB, Schoolgirls Maraphons 2H: Standart Arenas, Fests, IW Niten Ichiryu: Umm... Cool name? But yeah, 1H may be improved a little with some bonuses. This post has been edited by Evil Scorpio: May 8 2012, 04:49
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May 8 2012, 04:56
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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1H might have some merit in RoB then, (still terribly slow though), but doing anything else? No.
On the other hand, 2H is best for a lot of monsters and more rounds, and can still do everything else decently.
NOT balanced.
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May 8 2012, 05:01
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Kaosumx @ May 8 2012, 06:56)  1H might have some merit in RoB then, (still terribly slow though), but doing anything else? No.
On the other hand, 2H is best for a lot of monsters and more rounds, and can still do everything else decently.
NOT balanced. If you guys will convince Rainboro to balance it, then... (IMG:[ invalid] style_emoticons/default/dry.gif) Chances of 1H boost = 20% Chances of 2H nerf = 80%
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May 8 2012, 05:20
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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Need a better title, preferably one that +10% damage, +5 evade, and 7 burden/inference, and not another Fus Ro Dah ones
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May 8 2012, 05:22
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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QUOTE(Coma @ May 7 2012, 23:20)  Need a better title, preferably one that +10% damage, +5 evade, and 7 burden/inference, and not another Fus Ro Dah ones
Brony (IMG:[ invalid] style_emoticons/default/wink.gif)
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May 8 2012, 05:23
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Kaosumx @ May 8 2012, 07:22)  FTFY
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May 8 2012, 05:46
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Kaosumx @ May 8 2012, 09:01)  Nerf.
You know what I'd think would make 1H a really interesting playstyle? Make it into a completely counter based style.
Let counter chance happen on every attack, with greatly increased chance on an monster attack that actually landed, and other possible variations. Remove proficiency bonus to weapon damage, and instead change it into a bonus to counter damage. Counter damage should be based on your own physical attack, shield (shield should probably reduce counter damage somewhat), the monster's attack (as in increased counter damage for a missed attack, since the monster is off balance and more vulnerable to counterattack), and maybe even be influenced by the strength of the monster's attack. Throw in some special counters depending on shield used and weapon used, or possibly even new suffixes on shields specifically designed to change the counter, and 1H be fun.
Basically what I said (IMG:[ invalid] style_emoticons/default/laugh.gif) I spent some time thinking about DW. It's a mix between survivability and damage. Since survivability is already granted through the 50% increase is parry, how about this: <100 prof, you have a cap 50% chance for your offhand to hit once, >100 you have 50% chance for offhand hit once, and 40% chance after that another hit with 75% damage. > 200 you have 50% chance for offhand hit once, 40% chance for second hit of 75% damage, 30% chance for third hit with 50% damage? I don't know, I'm just throwing ideas around. Better than using the N word around here (IMG:[ invalid] style_emoticons/default/laugh.gif)
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May 8 2012, 05:50
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Coma
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QUOTE(ChosenUno @ May 8 2012, 05:46)  Basically what I said (IMG:[ invalid] style_emoticons/default/laugh.gif) I spent some time thinking about DW. It's a mix between survivability and damage. Since survivability is already granted through the 50% increase is parry, how about this: <100 prof, you have a cap 50% chance for your offhand to hit once, >100 you have 50% chance for offhand hit once, and 40% chance after that another hit with 75% damage. > 200 you have 50% chance for offhand hit once, 40% chance for second hit of 75% damage, 30% chance for third hit with 50% damage? I don't know, I'm just throwing ideas around. Better than using the N word around here (IMG:[ invalid] style_emoticons/default/laugh.gif) Isnt that kinda a cheap rip-off of 2-hand's Domino Strike?
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May 8 2012, 06:06
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Coma @ May 8 2012, 10:50)  Isnt that kinda a cheap rip-off of 2-hand's Domino Strike?
The difference is that you hit the same mob (IMG:[ invalid] style_emoticons/default/laugh.gif) I guess I should clarify: You have 200 prof in DW. You proc offhand strike. When this happens, you have a reduced chance to proc another offhand strike with reduced damage. If the second proc happens, you have another, much less likely chance to proc another strike with further reduced damage.
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May 8 2012, 06:15
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ChosenUno
Group: Gold Star Club
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Joined: 23-February 10

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QUOTE(buktore @ May 8 2012, 11:12)  You could just ask for more offhand strike chance. (IMG:[ invalid] style_emoticons/default/tongue.gif) That would be boring! DW players IMO are like assassins, they hit fast for quite ok damage, with high crits. That's how I imagine them anyway.
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May 8 2012, 06:17
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grumpymal
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QUOTE(buktore @ May 8 2012, 00:12)  You could just ask for more offhand strike chance. (IMG:[ invalid] style_emoticons/default/tongue.gif) Then it would just be another Counter. QUOTE(ChosenUno @ May 8 2012, 00:15)  That would be boring! DW players IMO are like assassins, they hit fast for quite ok damage, with high crits.
That's how I imagine them anyway.
This is how it should be.
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May 8 2012, 06:23
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buktore
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QUOTE(derpymal @ May 8 2012, 11:17)  Then it would just be another Counter.
How's that? (IMG:[ invalid] style_emoticons/default/huh.gif) ... What I meant was to increase the 50% chance cap. Is that what you're getting? Not that I asked for it anyway, just simplifying ChosenUno idea. This post has been edited by buktore: May 8 2012, 06:25
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May 8 2012, 06:36
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(buktore @ May 8 2012, 11:23)  How's that? (IMG:[ invalid] style_emoticons/default/huh.gif) ... What I meant was to increase the 50% chance cap. Is that what you're getting? Not that I asked for it anyway, just simplifying ChosenUno idea. No, what I'm getting is more than 1 hit per turn. The chance and damage will be lowered for each consecutive hits, but your offhand can hit up to 3 times per turn.
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